Wave 8 Sound Effects


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Asset Info favorite
Name Wave 8 Sound Effects
Category PlayStation 4
Game LEGO Dimensions
Section Sound Effects
Submitted May 1, 2026
Uploaded By OCL
Size 14.76 MB (169 items) arrow_right
  • SOUNDFX/CHARS/ANDY/CHR_ANDY_BOOMBOXBLAST.wav
  • SOUNDFX/CHARS/ANDY/CHR_ANDY_BOOMBOXDRUMROLL_LP.wav
  • SOUNDFX/CHARS/ANDY/CHR_ANDY_BOOMBOX_LP.wav
  • SOUNDFX/CHARS/CHASEMCCAIN/CHAR_LCT_CHASE_CUFFSMOVE1.wav
  • SOUNDFX/CHARS/CHASEMCCAIN/CHAR_LCT_CHASE_CUFFSMOVE2.wav
  • SOUNDFX/CHARS/CHASEMCCAIN/CHAR_LCT_CHASE_CUFFSMOVE3.wav
  • SOUNDFX/CHARS/CHASEMCCAIN/CHAR_LCT_CHASE_CUFFSSNAP1.wav
  • SOUNDFX/CHARS/CHASEMCCAIN/CHAR_LCT_CHASE_CUFFSSNAP2.wav
  • SOUNDFX/CHARS/CHASEMCCAIN/CHAR_LCT_CHASE_WATERPLANT_LP.wav
  • SOUNDFX/CHARS/DATA/WPN_GO_CAMERA_FLASH1.wav
  • SOUNDFX/CHARS/DATA/WPN_GO_CAMERA_FLASH2.wav
  • SOUNDFX/CHARS/DATA/WPN_GO_CAMERA_FLASH3.wav
  • SOUNDFX/CHARS/DATA/WPN_GO_CAMERA_FLASH4.wav
  • SOUNDFX/CHARS/MIKEY/CHR_MIKEY_INHALER.wav
  • SOUNDFX/CHARS/MIKEY/CHR_MIKEY_INHALER_SHAKE_LP.wav
  • SOUNDFX/CHARS/MOUTH/CHR_GO_MOUTH_HAIRBRUSH1.wav
  • SOUNDFX/CHARS/MOUTH/CHR_GO_MOUTH_HAIRBRUSH2.wav
  • SOUNDFX/CHARS/MOUTH/CHR_GO_MOUTH_HAIRBRUSH3.wav
  • SOUNDFX/CHARS/MOUTH/CHR_GO_MOUTH_HAIRBRUSH4.wav
  • SOUNDFX/CHARS/MOUTH/CHR_GO_MOUTH_SHAKECAN1.wav
  • SOUNDFX/CHARS/MOUTH/CHR_GO_MOUTH_SHAKECAN2.wav
  • SOUNDFX/CHARS/MOUTH/CHR_GO_MOUTH_SHAKECANPOWER_LP.wav
  • SOUNDFX/CHARS/MOUTH/CHR_GO_MOUTH_SHAKECAN_LP.wav
  • SOUNDFX/CREATURES/BUCKBEAK/BUCKBEAK_HG_IDLE_1.wav
  • SOUNDFX/CREATURES/BUCKBEAK/BUCKBEAK_HG_IDLE_2.wav
  • SOUNDFX/CREATURES/BUCKBEAK/BUCKBEAK_HG_IDLE_3.wav
  • SOUNDFX/CREATURES/BUCKBEAK/BUCKBEAK_HG_IDLE_4.wav
  • SOUNDFX/CREATURES/BUCKBEAK/BUCKBEAK_HG_IDLE_5.wav
  • SOUNDFX/CREATURES/BUCKBEAK/BUCKBEAK_HG_SQUAWK_1.wav
  • SOUNDFX/CREATURES/BUCKBEAK/BUCKBEAK_HG_SQUAWK_2.wav
  • SOUNDFX/CREATURES/BUCKBEAK/CHR_BUCKBEAK_SONAR_LP.wav
  • SOUNDFX/CREATURES/OWL/CRTR_HP_OWLSNOWY_SCREECH_1.wav
  • SOUNDFX/CREATURES/OWL/CRTR_HP_OWLSNOWY_SCREECH_2.wav
  • SOUNDFX/CREATURES/OWL/CRTR_HP_OWLSNOWY_SCREECH_3.wav
  • SOUNDFX/MAGIC/MGC_HG_AGUAMENTI_STRT.wav
  • SOUNDFX/MAGIC/MGC_HG_APPARATE_IN.wav
  • SOUNDFX/MAGIC/MGC_HG_APPARATE_OUT.wav
  • SOUNDFX/MAGIC/MGC_HG_DIFFINDOSML_1.wav
  • SOUNDFX/MAGIC/MGC_HG_DIFFINDOSML_2.wav
  • SOUNDFX/MAGIC/MGC_HG_DIFFINDOSML_3.wav
  • SOUNDFX/MAGIC/MGC_HG_DIFFINDOSML_4.wav
  • SOUNDFX/MAGIC/MGC_HG_ELECLASERDEFLECT_LP.wav
  • SOUNDFX/MAGIC/MGC_HG_LUMOS_1.wav
  • SOUNDFX/MAGIC/MGC_HG_LUMOS_2.wav
  • SOUNDFX/MAGIC/MGC_HG_LUMOS_3.wav
  • SOUNDFX/MAGIC/MGC_HG_LUMOS_4.wav
  • SOUNDFX/MAGIC/MGC_HG_PATRONUSCHARGE_LP.wav
  • SOUNDFX/MAGIC/MGC_HG_PATRONUSCHARGE_STRT.wav
  • SOUNDFX/MAGIC/MGC_HG_PATRONUS_BLAST.wav
  • SOUNDFX/MAGIC/MGC_HG_PROTEGO1.wav
  • SOUNDFX/MAGIC/MGC_HG_REDUCTO1.wav
  • SOUNDFX/MAGIC/MGC_HG_REDUCTO2.wav
  • SOUNDFX/MAGIC/MGC_HG_REDUCTO3.wav
  • SOUNDFX/MAGIC/MGC_HG_REDUCTO4.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_1.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_2.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_3.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_4.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_5.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_JUMP_1.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_JUMP_2.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_JUMP_3.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_JUMP_4.wav
  • SOUNDFX/MAGIC/MGC_HG_SLAM_JUMP_5.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELLCAST_GEN_1.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELLCAST_GEN_2.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELLCAST_GEN_3.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELLCAST_GEN_4.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELLCAST_GEN_5.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELLIMP_GEN_1.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELLIMP_GEN_2.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELLIMP_GEN_3.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELLIMP_GEN_4.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELL_IMP1.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELL_IMP2.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELL_IMP3.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELL_IMP4.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELL_PATRONUS.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELL_PETRIFY.wav
  • SOUNDFX/MAGIC/MGC_HG_SPELL_PETRIFY_IMP.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_1.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_2.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_3.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_4.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_5.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_HIT_1.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_HIT_2.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_HIT_3.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_HIT_4.wav
  • SOUNDFX/MAGIC/WPN_HG_BBOLT_HIT_5.wav
  • SOUNDFX/VEHICLES/HYPERJUMP/VEH_LCT_HYPERJUMP_CHARGE_LP.wav
  • SOUNDFX/VEHICLES/HYPERJUMP/VEH_LCT_HYPERJUMP_CHARGE_START.wav
  • SOUNDFX/VEHICLES/JETPACK/VEH_LCT_JETPACK_LP.wav
  • SOUNDFX/VEHICLES/JETPACK/VEH_LCT_JETPACK_START.wav
  • SOUNDFX/VEHICLES/JETPACK/VEH_LCT_JETPACK_STOP.wav
  • SOUNDFX/VEHICLES/ORGAN/VEH_GO_HORNORGAN.wav
  • SOUNDFX/VEHICLES/ORGAN/VEH_GO_ORGANPLANE_IDLE_LP.wav
  • SOUNDFX/VEHICLES/ORGAN/VEH_GO_ORGANPLANE_OFF.wav
  • SOUNDFX/VEHICLES/ORGAN/VEH_GO_ORGANPLANE_REV_LP.wav
  • SOUNDFX/VEHICLES/ORGAN/VEH_GO_ORGANPLANE_START.wav
  • SOUNDFX/VEHICLES/POLICEBOAT/VEH_LCT_POLICEBOAT_WATERMOVE_LP.wav
  • SOUNDFX/VEHICLES/POLICEBOAT/VEH_LCT_POLICEBOAT_WATERSTATIC_LP.wav
  • SOUNDFX/VEHICLES/POLICEHELI/VEH_LCT_POLICEHELI_IDLE_LP.wav
  • SOUNDFX/VEHICLES/POLICEHELI/VEH_LCT_POLICEHELI_REV_LP.wav
  • SOUNDFX/VEHICLES/POLICEHELI/VEH_LCT_POLICEHELI_SIREN_LP.wav
  • SOUNDFX/VEHICLES/POLICEHELI/VEH_LCT_POLICEHELI_START.wav
  • SOUNDFX/VEHICLES/POLICEHELI/VEH_LCT_POLICEHELI_STOP.wav
  • SOUNDFX/VEHICLES/POLICEHORNS/VEH_LCT_POLICE_HORN1.wav
  • SOUNDFX/VEHICLES/POLICEHORNS/VEH_LCT_POLICE_HORN2.wav
  • SOUNDFX/VEHICLES/POLICEHORNS/VEH_LCT_POLICE_HORN3.wav
  • SOUNDFX/VEHICLES/POLICEHORNS/VEH_LCT_POLICE_HORN4.wav
  • SOUNDFX/VEHICLES/POLICEMINE/VEH_LCT_POLICEMINE_SIREN_LP.wav
  • SOUNDFX/VEHICLES/POLICEMINE/VEH_LCT_POLICEMINE_SIREN_STOP.wav
  • SOUNDFX/VEHICLES/POLICESWARM/VEH_LCT_POLICESWARM_LP.wav
  • SOUNDFX/VEHICLES/SHIP/VEH_GO_SHIP_ENTER.wav
  • SOUNDFX/WEAPONS/ASTROLASER/WPN_LCT_ASTROLASER_FIRE1.wav
  • SOUNDFX/WEAPONS/ASTROLASER/WPN_LCT_ASTROLASER_FIRE2.wav
  • SOUNDFX/WEAPONS/ASTROLASER/WPN_LCT_ASTROLASER_IMPACT1.wav
  • SOUNDFX/WEAPONS/ASTROLASER/WPN_LCT_ASTROLASER_IMPACT2.wav
  • SOUNDFX/WEAPONS/ASTROLASER/WPN_LCT_ASTROLASER_IMPACT3.wav
  • SOUNDFX/WEAPONS/BOLTS/CANNON/WPN_CANNONBOLT_1.wav
  • SOUNDFX/WEAPONS/BOLTS/CANNON/WPN_CANNONBOLT_2.wav
  • SOUNDFX/WEAPONS/BOLTS/CANNON/WPN_CANNONBOLT_3.wav
  • SOUNDFX/WEAPONS/BOLTS/CANNON/WPN_CANNONBOLT_4.wav
  • SOUNDFX/WEAPONS/BOLTS/CANNON/WPN_CANNONBOLT_IMP1.wav
  • SOUNDFX/WEAPONS/BOLTS/CANNON/WPN_CANNONBOLT_IMP2.wav
  • SOUNDFX/WEAPONS/BOLTS/CANNON/WPN_CANNONBOLT_IMP3.wav
  • SOUNDFX/WEAPONS/CHICKENGUN/WPN_LCT_EGG_SHOT1.wav
  • SOUNDFX/WEAPONS/CHICKENGUN/WPN_LCT_EGG_SHOT2.wav
  • SOUNDFX/WEAPONS/CHICKENGUN/WPN_LCT_EGG_SMASH1.wav
  • SOUNDFX/WEAPONS/CHICKENGUN/WPN_LCT_EGG_SMASH2.wav
  • SOUNDFX/WEAPONS/CHICKENGUN/WPN_LCT_EGG_SMASH3.wav
  • SOUNDFX/WEAPONS/CHICKENGUN/WPN_LCT_EGG_SMASH4.wav
  • SOUNDFX/WEAPONS/CHICKENGUN/WPN_LCT_EGG_SPLAT1.wav
  • SOUNDFX/WEAPONS/CHICKENGUN/WPN_LCT_EGG_SPLAT2.wav
  • SOUNDFX/WEAPONS/CHICKENGUN/WPN_LCT_EGG_SPLAT3.wav
  • SOUNDFX/WEAPONS/DYNAMITE/WPN_LCT_DYNAMITE_EXPATTACK1.wav
  • SOUNDFX/WEAPONS/DYNAMITE/WPN_LCT_DYNAMITE_EXPATTACK2.wav
  • SOUNDFX/WEAPONS/DYNAMITE/WPN_LCT_DYNAMITE_EXPATTACK3.wav
  • SOUNDFX/WEAPONS/DYNAMITE/WPN_LCT_DYNAMITE_EXPTAIL1.wav
  • SOUNDFX/WEAPONS/DYNAMITE/WPN_LCT_DYNAMITE_EXPTAIL2.wav
  • SOUNDFX/WEAPONS/DYNAMITE/WPN_LCT_DYNAMITE_FUSE_LP.wav
Format ZIP (application/zip)
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