Super Mario 64
Super Mario 64
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| Category | Nintendo 64 |
| Assets | 11 |
| Hits | 3,097,860 |
| Comments | 66 |
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Alternative Names (5):
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Mario 64, Shen You Mario (Chinese), SM64, Super Mario Rokujuuyon (Japanese), Super Mario Rokuyon (Japanese)
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[1]
Playable Characters
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[1]
Non-Playable Characters
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[1]
Miscellaneous
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[8]
Sequenced Sounds
Comments (66)
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Where's the Japanese Red Coin SFX?
The drowning warning sound is in the Player Motion Sounds.
Tho it’s very strange why that sound is in that sound category when it would’ve made sense to have it be in the System/Ui sound category where his other power meter sounds are.
Tho it’s very strange why that sound is in that sound category when it would’ve made sense to have it be in the System/Ui sound category where his other power meter sounds are.
anybody know where i can find that like drowning warning sound? i can't seem to find it for the life of me
I prefer it as gay bowser
it is So long, king bower or son long, gay bowser
So long, gay bowser!
Shindou version indeed does have some sound effects that were slightly tweaked, improved even. (except for Mario’s “Ho!” jump, and “Ho-hoo!” double jump, those voice clips being pitched like that I hate it. Bye bye replacing “So long,King Bowser!”) One of them that comes to my mind are the title screen SFX like the touching sound when you grab Mario’s face, and boingy sound when you let go of Mario’s face.
I still need to know if the Shindou Version has slightly different sound effects than the other releases.
So thanks to a SM64 sound test mod I downloaded from the user’s description of a 6 year old YouTube video, I’m uploading all the vanilla in-game SFX from this game here!
Stay tuned for them!
Stay tuned for them!
i recreated those sounds with the samples
Oh okay, my apologies.
By sequenced SFX, I mean the In-Game SFX, not the sequenced ost music instruments. The In-Game SFX are used by the bank samples.
I'm gonna go off on a limb and assume "Sequenced SFX" is considered "Instrument Samples", right?
Are you offering to help out, or are you blatantly disregarding the "no requests" ruling?
Also we don't host instrument samples here.
Also we don't host instrument samples here.
they need to dump all sounds and not only those, we need a "instruments" and a "other sounds" folder
"Sound Effects" archive, in the "BANK_06" section. (EDIT: Or "sfx_6", as of the recent revision.)
no bowser?
I do hope one day we’ll get all the Sequenced SFX from this game ripped. Because SM64 has the best sequenced sounds out of any Nintendo game, one of them being the iconic Coin sound, the 1-Up Mushroom sound, the Impact sound (heard when punching the walls, ceilings or hitting invisible walls) etc.
The Extra Sounds were in The Sound effects page in Miscellaneous category
In case you didn't read the other comments, there used to be like all the sound effects for this game, but it got removed when it was found the person who submitted it stole the sounds off of a third party website and they got banned from the site but dw, I've submitted the sounds that were ripped via the n64 sound tool and not stolen unlike them.
