Object Sounds


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Object Sounds
Category Nintendo 64
Game Super Mario 64
Section Sequenced Sounds
Submitted March 8, 2026
Uploaded By AlexTo@dstoolBoi
Contributors TheFlowerVixen (YouTube)
Size 7.88 MB (114 items) arrow_right
  • Object Sounds (SOUND_BANK_OBJ)/00000 - SOUND_BANK_OBJ - SOUND_OBJ_SUSHI_SHARK_WATER_SOUND.wav
  • Object Sounds (SOUND_BANK_OBJ)/00001 - SOUND_BANK_OBJ - SOUND_OBJ_MRI_SHOOT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00002 - SOUND_BANK_OBJ - SOUND_OBJ_BABY_PENGUIN_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00003 - SOUND_BANK_OBJ - SOUND_OBJ_BOWSER_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00004 - SOUND_BANK_OBJ - SOUND_OBJ2_BOWSER_ROAR.wav
  • Object Sounds (SOUND_BANK_OBJ)/00005 - SOUND_BANK_OBJ - SOUND_OBJ_BOWSER_TAIL_PICKUP.wav
  • Object Sounds (SOUND_BANK_OBJ)/00006 - SOUND_BANK_OBJ - SOUND_OBJ_BOWSER_DEFEATED.wav
  • Object Sounds (SOUND_BANK_OBJ)/00007 - SOUND_BANK_OBJ - SOUND_OBJ_BOWSER_SPINNING.wav
  • Object Sounds (SOUND_BANK_OBJ)/00008 - SOUND_BANK_OBJ - SOUND_OBJ_BOWSER_INHALING.wav
  • Object Sounds (SOUND_BANK_OBJ)/00009 - SOUND_BANK_OBJ - SOUND_OBJ_BIG_PENGUIN_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00010 - SOUND_BANK_OBJ - SOUND_OBJ_BOO_BOUNCE_TOP.wav
  • Object Sounds (SOUND_BANK_OBJ)/00011 - SOUND_BANK_OBJ - SOUND_OBJ_BOO_LAUGH_SHORT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00012 - SOUND_BANK_OBJ - SOUND_OBJ_THWOMP.wav
  • Object Sounds (SOUND_BANK_OBJ)/00013 - SOUND_BANK_OBJ - SOUND_OBJ_CANNON1.wav
  • Object Sounds (SOUND_BANK_OBJ)/00014 - SOUND_BANK_OBJ - SOUND_OBJ_CANNON2.wav
  • Object Sounds (SOUND_BANK_OBJ)/00015 - SOUND_BANK_OBJ - SOUND_OBJ_CANNON3.wav
  • Object Sounds (SOUND_BANK_OBJ)/00016 - SOUND_BANK_OBJ - SOUND_OBJ2_PIRANHA_PLANT_BITE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00017 - SOUND_BANK_OBJ - SOUND_OBJ2_PIRANHA_PLANT_DYING.wav
  • Object Sounds (SOUND_BANK_OBJ)/00018 - SOUND_BANK_OBJ - SOUND_OBJ_JUMP_WALK_WATER.wav
  • Object Sounds (SOUND_BANK_OBJ)/00019 - SOUND_BANK_OBJ - SOUND_OBJ_UNKNOWN2.wav
  • Object Sounds (SOUND_BANK_OBJ)/00020 - SOUND_BANK_OBJ - SOUND_OBJ_MRI_DEATH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00021 - SOUND_BANK_OBJ - SOUND_OBJ_POUNDING1.wav
  • Object Sounds (SOUND_BANK_OBJ)/00022 - SOUND_BANK_OBJ - SOUND_OBJ_WHOMP.wav
  • Object Sounds (SOUND_BANK_OBJ)/00023 - SOUND_BANK_OBJ - SOUND_OBJ_BULLY_METAL.wav
  • Object Sounds (SOUND_BANK_OBJ)/00024 - SOUND_BANK_OBJ - SOUND_OBJ_BULLY_EXPLODE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00025 - SOUND_BANK_OBJ - SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00026 - SOUND_BANK_OBJ - SOUND_OBJ_POUNDING_CANNON.wav
  • Object Sounds (SOUND_BANK_OBJ)/00027 - SOUND_BANK_OBJ - SOUND_OBJ_BULLY_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00028 - SOUND_BANK_OBJ - SOUND_OBJ2_BULLY_ATTACKED.wav
  • Object Sounds (SOUND_BANK_OBJ)/00029 - SOUND_BANK_OBJ - SOUND_OBJ_UNKNOWN3.wav
  • Object Sounds (SOUND_BANK_OBJ)/00030 - SOUND_BANK_OBJ - SOUND_OBJ_UNKNOWN4.wav
  • Object Sounds (SOUND_BANK_OBJ)/00031 - SOUND_BANK_OBJ - SOUND_OBJ_BABY_PENGUIN_DIVE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00032 - SOUND_BANK_OBJ - SOUND_OBJ_GOOMBA_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00033 - SOUND_BANK_OBJ - SOUND_OBJ_UKIKI_CHATTER_LONG.wav
  • Object Sounds (SOUND_BANK_OBJ)/00034 - SOUND_BANK_OBJ - SOUND_OBJ_MONTY_MOLE_ATTACK_EVIL_LAKITU_THROW.wav
  • Object Sounds (SOUND_BANK_OBJ)/00035 - SOUND_BANK_OBJ - SOUND_OBJ_UNK23.wav
  • Object Sounds (SOUND_BANK_OBJ)/00036 - SOUND_BANK_OBJ - SOUND_OBJ_DYING_ENEMY1.wav
  • Object Sounds (SOUND_BANK_OBJ)/00037 - SOUND_BANK_OBJ - SOUND_OBJ_CANNON4.wav
  • Object Sounds (SOUND_BANK_OBJ)/00038 - SOUND_BANK_OBJ - SOUND_OBJ_DYING_ENEMY2.wav
  • Object Sounds (SOUND_BANK_OBJ)/00039 - SOUND_BANK_OBJ - SOUND_OBJ_BOBOMB_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00040 - SOUND_BANK_OBJ - SOUND_OBJ_SOMETHING_LANDING.wav
  • Object Sounds (SOUND_BANK_OBJ)/00041 - SOUND_BANK_OBJ - SOUND_OBJ_DIVING_IN_WATER.wav
  • Object Sounds (SOUND_BANK_OBJ)/00042 - SOUND_BANK_OBJ - SOUND_OBJ_SNOW_SAND1.wav
  • Object Sounds (SOUND_BANK_OBJ)/00043 - SOUND_BANK_OBJ - SOUND_OBJ_SNOW_SAND2.wav
  • Object Sounds (SOUND_BANK_OBJ)/00044 - SOUND_BANK_OBJ - SOUND_OBJ_DEFAULT_DEATH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00045 - SOUND_BANK_OBJ - SOUND_OBJ_BIG_PENGUIN_YELL.wav
  • Object Sounds (SOUND_BANK_OBJ)/00046 - SOUND_BANK_OBJ - SOUND_OBJ_WATER_BOMB_BOUNCING.wav
  • Object Sounds (SOUND_BANK_OBJ)/00047 - SOUND_BANK_OBJ - SOUND_OBJ_GOOMBA_ALERT_ENEMY_ALERT_WIGGLER_JUMP.wav
  • Object Sounds (SOUND_BANK_OBJ)/00048 - SOUND_BANK_OBJ - SOUND_OBJ_STOMPED.wav
  • Object Sounds (SOUND_BANK_OBJ)/00049 - SOUND_BANK_OBJ - SOUND_OBJ_UNKNOWN6.wav
  • Object Sounds (SOUND_BANK_OBJ)/00050 - SOUND_BANK_OBJ - SOUND_OBJ_DIVING_INTO_WATER.wav
  • Object Sounds (SOUND_BANK_OBJ)/00051 - SOUND_BANK_OBJ - SOUND_OBJ_PIRANHA_PLANT_SHRINK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00052 - SOUND_BANK_OBJ - SOUND_OBJ_KOOPA_THE_QUICK_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00053 - SOUND_BANK_OBJ - SOUND_OBJ_KOOPA_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00054 - SOUND_BANK_OBJ - SOUND_OBJ_BULLY_WALKING.wav
  • Object Sounds (SOUND_BANK_OBJ)/00055 - SOUND_BANK_OBJ - SOUND_OBJ_DORRIE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00056 - SOUND_BANK_OBJ - SOUND_OBJ_BOWSER_LAUGH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00057 - SOUND_BANK_OBJ - SOUND_OBJ_UKIKI_CHATTER_SHORT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00058 - SOUND_BANK_OBJ - SOUND_OBJ_UKIKI_CHATTER_IDLE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00059 - SOUND_BANK_OBJ - SOUND_OBJ_UKIKI_STEP_DEFAULT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00060 - SOUND_BANK_OBJ - SOUND_OBJ_UKIKI_STEP_LEAVES.wav
  • Object Sounds (SOUND_BANK_OBJ)/00061 - SOUND_BANK_OBJ - SOUND_OBJ_KOOPA_TALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00062 - SOUND_BANK_OBJ - SOUND_OBJ_KOOPA_DAMAGE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00063 - SOUND_BANK_OBJ - SOUND_OBJ_KLEPTO1.wav
  • Object Sounds (SOUND_BANK_OBJ)/00064 - SOUND_BANK_OBJ - SOUND_OBJ_KLEPTO2.wav
  • Object Sounds (SOUND_BANK_OBJ)/00065 - SOUND_BANK_OBJ - SOUND_OBJ_KING_BOBOMB_TALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00066 - SOUND_BANK_OBJ - SOUND_OBJ2_KING_BOBOMB_DAMAGE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00067 - SOUND_BANK_OBJ - SOUND_OBJ2_SCUTTLEBUG_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00068 - SOUND_BANK_OBJ - SOUND_OBJ2_SCUTTLEBUG_ALERT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00069 - SOUND_BANK_OBJ - SOUND_OBJ2_BABY_PENGUIN_YELL.wav
  • Object Sounds (SOUND_BANK_OBJ)/00070 - SOUND_BANK_OBJ - SOUND_OBJ_KING_BOBOMB_JUMP.wav
  • Object Sounds (SOUND_BANK_OBJ)/00071 - SOUND_BANK_OBJ - SOUND_OBJ_KING_WHOMP_DEATH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00072 - SOUND_BANK_OBJ - SOUND_OBJ_BOO_LAUGH_LONG.wav
  • Object Sounds (SOUND_BANK_OBJ)/00073 - SOUND_BANK_OBJ - SOUND_OBJ2_SWOOP.wav
  • Object Sounds (SOUND_BANK_OBJ)/00074 - SOUND_BANK_OBJ - SOUND_OBJ_EEL.wav
  • Object Sounds (SOUND_BANK_OBJ)/00075 - SOUND_BANK_OBJ - SOUND_OBJ_EYEROK_SHOW_EYE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00076 - SOUND_BANK_OBJ - SOUND_OBJ_MR_BLIZZARD_ALERT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00077 - SOUND_BANK_OBJ - SOUND_OBJ_SNUFIT_SHOOT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00078 - SOUND_BANK_OBJ - SOUND_OBJ_SKEETER_WALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00079 - SOUND_BANK_OBJ - SOUND_OBJ_WALKING_WATER.wav
  • Object Sounds (SOUND_BANK_OBJ)/00084 - SOUND_BANK_OBJ - SOUND_OBJ_WALKING_WATER.wav
  • Object Sounds (SOUND_BANK_OBJ)/00085 - SOUND_BANK_OBJ - SOUND_OBJ_FLAME_BLOWN.wav
  • Object Sounds (SOUND_BANK_OBJ)/00086 - SOUND_BANK_OBJ - SOUND_OBJ_MAD_PIANO_CHOMPING.wav
  • Object Sounds (SOUND_BANK_OBJ)/00087 - SOUND_BANK_OBJ - SOUND_OBJ2_LARGE_BULLY_ATTACKED.wav
  • Object Sounds (SOUND_BANK_OBJ)/00088 - SOUND_BANK_OBJ - SOUND_OBJ_BOBOMB_BUDDY_TALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00089 - SOUND_BANK_OBJ - SOUND_OBJ_SPINY_UNK59.wav
  • Object Sounds (SOUND_BANK_OBJ)/00090 - SOUND_BANK_OBJ - SOUND_OBJ2_EYEROK_SOUND_SHORT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00091 - SOUND_BANK_OBJ - SOUND_OBJ2_EYEROK_SOUND_LONG.wav
  • Object Sounds (SOUND_BANK_OBJ)/00092 - SOUND_BANK_OBJ - SOUND_OBJ_WIGGLER_HIGH_PITCH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00093 - SOUND_BANK_OBJ - SOUND_OBJ_HEAVEHO_TOSSED.wav
  • Object Sounds (SOUND_BANK_OBJ)/00094 - SOUND_BANK_OBJ - SOUND_OBJ_WIGGLER_DEATH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00095 - SOUND_BANK_OBJ - SOUND_OBJ_BOWSER_INTRO_LAUGH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00096 - SOUND_BANK_OBJ - SOUND_OBJ_ENEMY_DEATH_HIGH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00097 - SOUND_BANK_OBJ - SOUND_OBJ_ENEMY_DEATH_LOW.wav
  • Object Sounds (SOUND_BANK_OBJ)/00098 - SOUND_BANK_OBJ - SOUND_OBJ_SWOOP_DEATH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00099 - SOUND_BANK_OBJ - SOUND_OBJ_KOOPA_FLYGUY_DEATH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00100 - SOUND_BANK_OBJ - SOUND_OBJ_SNOWMAN_BOUNCE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00101 - SOUND_BANK_OBJ - SOUND_OBJ_SNOWMAN_EXPLODE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00102 - SOUND_BANK_OBJ - SOUND_OBJ2_BOWSER_TELEPORT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00103 - SOUND_BANK_OBJ - SOUND_OBJ2_MONTY_MOLE_APPEAR.wav
  • Object Sounds (SOUND_BANK_OBJ)/00104 - SOUND_BANK_OBJ - SOUND_OBJ_POUNDING_LOUD.wav
  • Object Sounds (SOUND_BANK_OBJ)/00105 - SOUND_BANK_OBJ - SOUND_OBJ2_BOSS_DIALOG_GRUNT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00106 - SOUND_BANK_OBJ - SOUND_OBJ_MIPS_RABBIT.wav
  • Object Sounds (SOUND_BANK_OBJ)/00107 - SOUND_BANK_OBJ - SOUND_OBJ2_MRI_SPINNING.wav
  • Object Sounds (SOUND_BANK_OBJ)/00108 - SOUND_BANK_OBJ - SOUND_OBJ_MIPS_RABBIT_WATER.wav
  • Object Sounds (SOUND_BANK_OBJ)/00109 - SOUND_BANK_OBJ - SOUND_OBJ_EYEROK_EXPLODE.wav
  • Object Sounds (SOUND_BANK_OBJ)/00110 - SOUND_BANK_OBJ - SOUND_OBJ_CHUCKYA_DEATH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00111 - SOUND_BANK_OBJ - SOUND_OBJ_WIGGLER_TALK.wav
  • Object Sounds (SOUND_BANK_OBJ)/00112 - SOUND_BANK_OBJ - SOUND_OBJ_WIGGLER_ATTACKED.wav
  • Object Sounds (SOUND_BANK_OBJ)/00113 - SOUND_BANK_OBJ - SOUND_OBJ_WIGGLER_LOW_PITCH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00114 - SOUND_BANK_OBJ - SOUND_OBJ_SNUFIT_SKEETER_DEATH.wav
  • Object Sounds (SOUND_BANK_OBJ)/00115 - SOUND_BANK_OBJ - SOUND_OBJ_BUBBA_CHOMP.wav
  • Object Sounds (SOUND_BANK_OBJ)/00116 - SOUND_BANK_OBJ - SOUND_OBJ_ENEMY_DEFEAT_SHRINK.wav
Format ZIP (application/zip)
wav
Hits 6,025

Comments (1)


You must be logged in to post comments.
Avatar
What are the unknown sounds from? I can't remember if I have heard them in-game or not. Are they unused?
FuzzyFeline Jul 28, 2026 2:59 AM