Sound Effects
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| Asset Info favorite | |
|---|---|
| Name | Sound Effects |
| Category | Nintendo 64 |
| Game | Super Mario 64 |
| Section | Miscellaneous |
| Submitted | November 7, 2025 |
| Uploaded By | Charles29 |
| Contributors | Random Talking Bush |
| Size |
1.68 MB (100 items) arrow_right
|
| Format |
ZIP (application/zip) wav |
| Hits | 23,480 |
Comments (12)
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Reply to comment by Machoboy197 posted May 18, 2026 2:32 AM
It's used when mario gets S U C C ed into the orange pipe in Roy's hotel (if I'm correct)
Fun fact about 00.wav in the "sfx_5" folder: It's from "Hotel Mario"
the thing i use fl studio to recreate those sounds (if a note goes up i use slide notes)
and if some sounds contain an instrument, then i rip it
and if some sounds contain an instrument, then i rip it
I must know if the Shindou Version has different sound effects.
why i used those sounds?
• cannon fire
• enter painting (too edited)
• an instrument that dont know the name
• cannon fire
• enter painting (too edited)
• an instrument that dont know the name
bank_xx banks are now sfx_x banks
was some boing sound
If you mean the “Impact Hit” sound (used for punching walls or enemies, or hitting the ceiling or the invisible out of bounds barrier at any map end sides), it actually uses 3 sounds, being:
1. Cannon rise sound
2. Cannon fire sound
3. (Outdated) Crystal Rhodes instrument.
Edited: Okay, so it doesn’t actually use the Crystal Rhodes instrument for vibrato wobble effect. It’s actually the cannon rise sound that’s used for that.
1. Cannon rise sound
2. Cannon fire sound
3. (Outdated) Crystal Rhodes instrument.
Edited: Okay, so it doesn’t actually use the Crystal Rhodes instrument for vibrato wobble effect. It’s actually the cannon rise sound that’s used for that.
Replaced with a re-rip, based on the decompilation efforts. Mainly fixes the sample rates on multiple sounds (Bowser's sounds were high-pitched previously).
hey how i make the wall hit sound
boxbreak
I wish there was a way to get all the in-game sequenced SFX here. :(
Only option we have is recreating them using the SFX samples. There are also some music instruments samples that are used for the sequenced SFX.
Only option we have is recreating them using the SFX samples. There are also some music instruments samples that are used for the sequenced SFX.
