Sound Effects


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Asset Info favorite
Name Sound Effects
Category Nintendo 64
Game Super Mario 64
Section Miscellaneous
Submitted November 7, 2025
Uploaded By Charles29
Contributors Random Talking Bush
Size 1.68 MB (100 items) arrow_right
  • Super Mario 64/sfx_1/00_twirl.wav
  • Super Mario 64/sfx_1/01_brushing.wav
  • Super Mario 64/sfx_1/02_hand_touch.wav
  • Super Mario 64/sfx_1/03_yoshi.wav
  • Super Mario 64/sfx_1/04_plop.wav
  • Super Mario 64/sfx_1/05_heavy_landing.wav
  • Super Mario 64/sfx_2_terrain/00_step_default.wav
  • Super Mario 64/sfx_2_terrain/01_step_grass.wav
  • Super Mario 64/sfx_2_terrain/02_step_stone.wav
  • Super Mario 64/sfx_2_terrain/03_step_spooky.wav
  • Super Mario 64/sfx_2_terrain/04_step_snow.wav
  • Super Mario 64/sfx_2_terrain/05_step_ice.wav
  • Super Mario 64/sfx_2_terrain/06_step_metal.wav
  • Super Mario 64/sfx_2_terrain/07_step_sand.wav
  • Super Mario 64/sfx_3_water/00_plunge.wav
  • Super Mario 64/sfx_3_water/01_splash.wav
  • Super Mario 64/sfx_3_water/02_swim.wav
  • Super Mario 64/sfx_4/00.wav
  • Super Mario 64/sfx_4/01.wav
  • Super Mario 64/sfx_4/02.wav
  • Super Mario 64/sfx_4/03.wav
  • Super Mario 64/sfx_4/04.wav
  • Super Mario 64/sfx_4/05.wav
  • Super Mario 64/sfx_4/06.wav
  • Super Mario 64/sfx_4/07.wav
  • Super Mario 64/sfx_4/08.wav
  • Super Mario 64/sfx_4/09.wav
  • Super Mario 64/sfx_5/0A.wav
  • Super Mario 64/sfx_5/0B.wav
  • Super Mario 64/sfx_5/0C.wav
  • Super Mario 64/sfx_5/0D.wav
  • Super Mario 64/sfx_5/0E.wav
  • Super Mario 64/sfx_5/0F.wav
  • Super Mario 64/sfx_5/00.wav
  • Super Mario 64/sfx_5/01.wav
  • Super Mario 64/sfx_5/02.wav
  • Super Mario 64/sfx_5/03.wav
  • Super Mario 64/sfx_5/04.wav
  • Super Mario 64/sfx_5/05.wav
  • Super Mario 64/sfx_5/06.wav
  • Super Mario 64/sfx_5/07.wav
  • Super Mario 64/sfx_5/08.wav
  • Super Mario 64/sfx_5/09.wav
  • Super Mario 64/sfx_5/1A.wav
  • Super Mario 64/sfx_5/1B.wav
  • Super Mario 64/sfx_5/1C.wav
  • Super Mario 64/sfx_5/10.wav
  • Super Mario 64/sfx_5/11.wav
  • Super Mario 64/sfx_5/12.wav
  • Super Mario 64/sfx_5/13.wav
  • Super Mario 64/sfx_5/14.wav
  • Super Mario 64/sfx_5/15.wav
  • Super Mario 64/sfx_5/16.wav
  • Super Mario 64/sfx_5/17.wav
  • Super Mario 64/sfx_5/18.wav
  • Super Mario 64/sfx_5/19.wav
  • Super Mario 64/sfx_6/0A.wav
  • Super Mario 64/sfx_6/0B.wav
  • Super Mario 64/sfx_6/0C.wav
  • Super Mario 64/sfx_6/0D.wav
  • Super Mario 64/sfx_6/00.wav
  • Super Mario 64/sfx_6/01.wav
  • Super Mario 64/sfx_6/02.wav
  • Super Mario 64/sfx_6/03.wav
  • Super Mario 64/sfx_6/04.wav
  • Super Mario 64/sfx_6/05.wav
  • Super Mario 64/sfx_6/06.wav
  • Super Mario 64/sfx_6/07.wav
  • Super Mario 64/sfx_6/08.wav
  • Super Mario 64/sfx_6/09.wav
  • Super Mario 64/sfx_7/0A.wav
  • Super Mario 64/sfx_7/0B.wav
  • Super Mario 64/sfx_7/0C.wav
  • Super Mario 64/sfx_7/0D_chain_chomp_bark.wav
  • Super Mario 64/sfx_7/00.wav
  • Super Mario 64/sfx_7/01.wav
  • Super Mario 64/sfx_7/02.wav
  • Super Mario 64/sfx_7/03.wav
  • Super Mario 64/sfx_7/04.wav
  • Super Mario 64/sfx_7/05.wav
  • Super Mario 64/sfx_7/06.wav
  • Super Mario 64/sfx_7/07.wav
  • Super Mario 64/sfx_7/08.wav
  • Super Mario 64/sfx_7/09.wav
  • Super Mario 64/sfx_9/00.wav
  • Super Mario 64/sfx_9/01.wav
  • Super Mario 64/sfx_9/02.wav
  • Super Mario 64/sfx_9/03.wav
  • Super Mario 64/sfx_9/04_camera_buzz.wav
  • Super Mario 64/sfx_9/05_camera_shutter.wav
  • Super Mario 64/sfx_9/06.wav
Format ZIP (application/zip)
wav
Hits 23,480

Comments (12)


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It's used when mario gets S U C C ed into the orange pipe in Roy's hotel (if I'm correct)
Mjtheflareon Jun 24, 2026 1:25 AM
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Fun fact about 00.wav in the "sfx_5" folder: It's from "Hotel Mario"
Machoboy197 May 18, 2026 2:32 AM
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the thing i use fl studio to recreate those sounds (if a note goes up i use slide notes)
and if some sounds contain an instrument, then i rip it
ScratcherGames64 Apr 30, 2026 5:13 PM
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I must know if the Shindou Version has different sound effects.
Boomerwrong Apr 2, 2026 5:16 AM
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why i used those sounds?
• cannon fire
• enter painting (too edited)
• an instrument that dont know the name
ScratcherGames64 Feb 25, 2026 11:31 PM
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bank_xx banks are now sfx_x banks
ScratcherGames64 Feb 12, 2026 9:19 PM
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was some boing sound
ScratcherGames64 Feb 12, 2026 6:42 PM
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If you mean the “Impact Hit” sound (used for punching walls or enemies, or hitting the ceiling or the invisible out of bounds barrier at any map end sides), it actually uses 3 sounds, being:

1. Cannon rise sound

2. Cannon fire sound

3. (Outdated) Crystal Rhodes instrument.

Edited: Okay, so it doesn’t actually use the Crystal Rhodes instrument for vibrato wobble effect. It’s actually the cannon rise sound that’s used for that.
AlexTo@dstoolBoi Feb 11, 2026 2:56 AM *
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Replaced with a re-rip, based on the decompilation efforts. Mainly fixes the sample rates on multiple sounds (Bowser's sounds were high-pitched previously).
Random Talking Bush Administrators Feb 10, 2026 7:04 AM
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hey how i make the wall hit sound
ScratcherGames64 Feb 10, 2026 1:26 AM
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boxbreak
ScratcherGames64 Feb 1, 2026 4:09 AM
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I wish there was a way to get all the in-game sequenced SFX here. :(

Only option we have is recreating them using the SFX samples. There are also some music instruments samples that are used for the sequenced SFX.
AlexTo@dstoolBoi Dec 8, 2025 3:59 PM