Mario


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Asset Info favorite
Name Mario
Category Wii
Game Super Mario Galaxy
Section Playable Characters
Submitted A long, long time ago
Uploaded By Mysticus
Additional Credits AlexTo@dstoolBoi, RatchetMario
Size 2.51 MB (98 items) arrow_right
  • Mario/(Cutscenes)/1. (Gateway Galaxy Intro)/Wave_45_B96kawa_0.aw [6] - SE_PV_DM_MEET_TICO_LOOK_1.wav
  • Mario/(Cutscenes)/1. (Gateway Galaxy Intro)/Wave_45_B96kawa_0.aw [7] - SE_PV_DM_MEET_TICO_LOOK_2.wav
  • Mario/(Cutscenes)/1. (Gateway Galaxy Intro)/Wave_45_B96kawa_0.aw [8] - SE_PV_DM_MEET_TICO_LOOK_3.wav
  • Mario/(Cutscenes)/1. (Gateway Galaxy Intro)/Wave_45_B96kawa_0.aw [9] - SE_PV_DM_MEET_TICO_OPEN_EYE.wav
  • Mario/(Cutscenes)/1. (Gateway Galaxy Intro)/Wave_45_B96kawa_0.aw [10] - SE_PV_DM_MEET_TICO_WAKE_UP.wav
  • Mario/(Cutscenes)/2. (Returning To Hub With Star + Rosalina's Library)/Wave_41_B92kawa_0.aw [11] - SE_PV_LIBRARY_SURPRISE.wav
  • Mario/(Cutscenes)/2. (Returning To Hub With Star + Rosalina's Library)/Wave_41_B92kawa_0.aw [12] - SE_PV_DM_ASTRO_RET_AIR_TURN.wav
  • Mario/(Cutscenes)/2. (Returning To Hub With Star + Rosalina's Library)/Wave_41_B92kawa_0.aw [13] - SE_PV_DM_ASTRO_RET_AIR_LANDING.wav
  • Mario/(Cutscenes)/2. (Returning To Hub With Star + Rosalina's Library)/Wave_41_B92kawa_0.aw [14] - SE_PV_DM_ASTRO_RET_AIR_RELIEVED.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [80] - SE_PV_JUMP_JOY_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [81] - SE_PV_JUMP_JOY_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [82] - SE_PV_JUMP_JOY_03.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [83] - SE_PV_JUMP_L_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [84] - SE_PV_JUMP_S_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [85] - SE_PV_JUMP_S_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [86] - SE_PV_JUMP_S_03.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [87] - SE_PV_JUMP_LONG_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [88] - SE_PV_JUMP_LONG_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [89] - SE_PV_JUMP_M_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [90] - SE_PV_JUMP_M_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [91] - SE_PV_JUMP_TURN_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [92] - SE_PV_JUMP_TURN_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [93] - SE_PV_LAND.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [94] - SE_PV_LAND_COOL.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [95] - SE_PV_HIP_DROP_LAND_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [96] - SE_PV_HIP_DROP_LAND_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [97] - SE_PV_HIP_DROP_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [98] - SE_PV_HIP_DROP_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [99] - SE_PV_DOWN.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [100] - SE_PV_LAST_DAMAGE.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [101] - SE_PV_DAMAGE_S_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [102] - SE_PV_DAMAGE_S_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [103] - SE_PV_DAMAGE_S_03.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [104] - SE_PV_DOWN_WATER.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [105] - SE_PV_LAST_DAMAGE_WATER.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [106] - SE_PV_DAMAGE_S_WATER_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [107] - SE_PV_DAMAGE_S_WATER_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [108] - SE_PV_BURN.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [109] - SE_PV_BURN_RECOVER.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [110] - SE_PV_BURN_RUN.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [111] - SE_PV_FREEZE.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [112] - SE_PV_NEEDLE_DAMAGE.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [113] - SE_PV_NEEDLE_DAMAGE_RECOVER.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [114] - SE_PV_NEEDLE_DAMAGE_RUN.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [115] - SE_PV_ELEC_DAMAGE.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [116] - SE_PV_ELEC_DAMAGE_RECOVER.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [117] - SE_PV_COLD_WATER_DAMAGE.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [118] - SE_PV_FALL_DIE.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [119] - (No Label, Meaning It's Unused).wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [120] - SE_PV_FAINTED.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [121] - SE_PV_UPSET.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [122] - SE_PV_THROWN.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [123] - SE_PV_PUNCH_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [124] - SE_PV_PUNCH_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [125] - SE_PV_KICK_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [126] - SE_PV_KICK_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [127] - SE_PV_SPIN_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [128] - SE_PV_SPIN_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [129] - SE_PV_SPIN_03.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [130] - SE_PV_SPIN_CANCEL.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [131] - SE_PV_LIFT_UP_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [132] - SE_PV_LIFT_UP_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [133] - SE_PV_THROW_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [134] - SE_PV_THROW_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [135] - SE_PV_STRAIN.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [136] - SE_PV_CATCH.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [137] - SE_PV_CLIFF_CLIMB.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [138] - SE_PV_CLIFF_FALL_HANG.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [139] - SE_PV_BURY_HEAD_RECOVER.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [140] - SE_PV_BURY_HEAD.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [141] - SE_PV_LIE_WAIT.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [142] - SE_PV_RELEAVED.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [143] - SE_PV_SLEEP_1.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [144] - SE_PV_SLEEP_2.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [145] - SE_PV_YAWN.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [146] - SE_PV_TIRED_01.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [147] - SE_PV_TIRED_02.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [148] - SE_PV_TIRED_03.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [149] - SE_PV_GRAND_STAR_GET.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [150] - SE_PV_POWER_STAR_GET.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [151] - SE_PV_TOUCH_GRAND_STAR_1.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [152] - SE_PV_TOUCH_GRAND_STAR_2.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [153] - SE_PV_DAMAGE_L.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [154] - SE_PV_SQUAT.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [155] - SE_PV_BURY_FOOT_RECOVERY.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [156] - SE_PV_BURY_FOOT.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [157] - SE_PV_HIGH_DIVE.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [158] - SE_PV_MUD_SINK.wav
  • Mario/(In-Game)/Wave_37_B70kawa_1.aw [159] - SE_PV_DIE_MUD.wav
  • Mario/(System)/Wave_5_B64kawa_0.aw [59] - SE_SY_E3_THANK_YOU.wav
  • Mario/(System)/Wave_10_B65kawa_0.aw [1] - SE_SY_NINTENDO_LOGO.wav
  • Mario/(System)/Wave_50_B98kawa_0.aw [1] - SE_SY_FILE_SEL_SW_MARIO.wav
Format ZIP (application/zip)
wav
Hits 56,810
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Comments (4)


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That doesn’t count since that voice clip is part of the pre-rendered cutscene. Even if they made the originally pre-rendered video files into in-game engine cutscenes in the Switch Port Collection (the game reworked the cutscenes since they still had the cutscenes assets, but they still kept them as pre-rendered movie files), the streamed audio from the pre-rendered video cutscenes would ironically still be used despite the cutscenes being played in real time (take Super Mario Odyssey’s cutscenes audio for example). Super Mario Galaxy 2 is a different story where all cutscenes are played in-game, and the SFX and voice clips are done using real time sound triggers.
AlexTo@dstoolBoi Dec 27, 2025 3:19 PM
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Where’s the “Welcome! Welcome new galaxy!”?
Pipro8049 Oct 23, 2025 12:42 AM
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Sound 20.
VGFanBoy001 Sep 17, 2025 5:17 PM
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Which one is the line were he gets stabbed from a spike?
SmashBrosFan137 Feb 14, 2024 2:48 AM