Vector the Crocodile (German)


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Asset Info favorite
Name Vector the Crocodile (German)
Category PC / Computer
Game Sonic Racing: CrossWorlds
Section Character Voices (German)
Submitted January 31, 2026
Uploaded By DarkSpyro46
Size 52.33 MB (231 items) arrow_right
  • Vector/VOICE_VEC#1 (voice_vec_approach_rival).wav
  • Vector/VOICE_VEC#2 (guest_voice_vec_boost_high_1; voice_vec_boost_high_1).wav
  • Vector/VOICE_VEC#3 (guest_voice_vec_boost_high_2; voice_vec_boost_high_2).wav
  • Vector/VOICE_VEC#4 (voice_vec_boost_low).wav
  • Vector/VOICE_VEC#5 (voice_vec_boost_mid_1).wav
  • Vector/VOICE_VEC#6 (voice_vec_boost_mid_2).wav
  • Vector/VOICE_VEC#7 (voice_vec_break_object).wav
  • Vector/VOICE_VEC#8 (voice_vec_ceremony_1).wav
  • Vector/VOICE_VEC#9 (voice_vec_ceremony_2).wav
  • Vector/VOICE_VEC#10 (voice_vec_characterselect).wav
  • Vector/VOICE_VEC#11 (voice_vec_checkpoint).wav
  • Vector/VOICE_VEC#12 (voice_vec_common_discontent).wav
  • Vector/VOICE_VEC#13 (voice_vec_common_elated).wav
  • Vector/VOICE_VEC#14 (voice_vec_common_happy).wav
  • Vector/VOICE_VEC#15 (voice_vec_common_incite).wav
  • Vector/VOICE_VEC#16 (voice_vec_common_regretable).wav
  • Vector/VOICE_VEC#17 (voice_vec_countdown_1).wav
  • Vector/VOICE_VEC#18 (voice_vec_countdown_2).wav
  • Vector/VOICE_VEC#19 (voice_vec_countdown_festa_1).wav
  • Vector/VOICE_VEC#20 (voice_vec_countdown_festa_2).wav
  • Vector/VOICE_VEC#21 (voice_vec_countdown_finalround_1).wav
  • Vector/VOICE_VEC#22 (voice_vec_countdown_finalround_2).wav
  • Vector/VOICE_VEC#23 (voice_vec_countdown_firstround).wav
  • Vector/VOICE_VEC#24 (voice_vec_countdown_rankup).wav
  • Vector/VOICE_VEC#25 (voice_vec_coursecomment_cold).wav
  • Vector/VOICE_VEC#26 (voice_vec_coursecomment_fear).wav
  • Vector/VOICE_VEC#27 (voice_vec_coursecomment_fun).wav
  • Vector/VOICE_VEC#28 (voice_vec_coursecomment_hot).wav
  • Vector/VOICE_VEC#29 (voice_vec_coursecomment_like).wav
  • Vector/VOICE_VEC#30 (voice_vec_coursecomment_nostalgic).wav
  • Vector/VOICE_VEC#31 (voice_vec_coursecomment_stg1001).wav
  • Vector/VOICE_VEC#32 (voice_vec_coursecomment_stg1033).wav
  • Vector/VOICE_VEC#33 (voice_vec_coursecomment_stg2015).wav
  • Vector/VOICE_VEC#34 (voice_vec_coursecomment_surprise).wav
  • Vector/VOICE_VEC#35 (voice_vec_courseout_1).wav
  • Vector/VOICE_VEC#36 (voice_vec_courseout_2).wav
  • Vector/VOICE_VEC#37 (voice_vec_dodge_item_1).wav
  • Vector/VOICE_VEC#38 (voice_vec_dodge_item_2).wav
  • Vector/VOICE_VEC#39 (voice_vec_dropout).wav
  • Vector/VOICE_VEC#40 (voice_vec_enter_gate_1).wav
  • Vector/VOICE_VEC#41 (voice_vec_enter_gate_2).wav
  • Vector/VOICE_VEC#42 (voice_vec_enter_shortcut).wav
  • Vector/VOICE_VEC#43 (guest_voice_vec_fail_damage_1; voice_vec_fail_damage_1).wav
  • Vector/VOICE_VEC#44 (guest_voice_vec_fail_damage_2; voice_vec_fail_damage_2).wav
  • Vector/VOICE_VEC#45 (voice_vec_fail_item_bodycut).wav
  • Vector/VOICE_VEC#46 (guest_voice_vec_fail_item_damage_1; voice_vec_fail_item_damage_1).wav
  • Vector/VOICE_VEC#47 (guest_voice_vec_fail_item_damage_2; voice_vec_fail_item_damage_2).wav
  • Vector/VOICE_VEC#48 (voice_vec_fail_item_monster).wav
  • Vector/VOICE_VEC#49 (voice_vec_fail_item_to_amy).wav
  • Vector/VOICE_VEC#50 (voice_vec_fail_item_to_big).wav
  • Vector/VOICE_VEC#51 (voice_vec_fail_item_to_bla).wav
  • Vector/VOICE_VEC#52 (voice_vec_fail_item_to_cha).wav
  • Vector/VOICE_VEC#53 (voice_vec_fail_item_to_cre).wav
  • Vector/VOICE_VEC#54 (voice_vec_fail_item_to_egg).wav
  • Vector/VOICE_VEC#55 (voice_vec_fail_item_to_egp).wav
  • Vector/VOICE_VEC#56 (voice_vec_fail_item_to_esp).wav
  • Vector/VOICE_VEC#57 (voice_vec_fail_item_to_jet).wav
  • Vector/VOICE_VEC#58 (voice_vec_fail_item_to_knu).wav
  • Vector/VOICE_VEC#59 (voice_vec_fail_item_to_met).wav
  • Vector/VOICE_VEC#60 (voice_vec_fail_item_to_ome).wav
  • Vector/VOICE_VEC#61 (voice_vec_fail_item_to_rou).wav
  • Vector/VOICE_VEC#62 (voice_vec_fail_item_to_sag).wav
  • Vector/VOICE_VEC#63 (voice_vec_fail_item_to_sha).wav
  • Vector/VOICE_VEC#64 (voice_vec_fail_item_to_sil).wav
  • Vector/VOICE_VEC#65 (voice_vec_fail_item_to_son).wav
  • Vector/VOICE_VEC#66 (voice_vec_fail_item_to_sto).wav
  • Vector/VOICE_VEC#67 (voice_vec_fail_item_to_tai).wav
  • Vector/VOICE_VEC#68 (voice_vec_fail_item_to_wav).wav
  • Vector/VOICE_VEC#69 (voice_vec_fail_item_to_zav).wav
  • Vector/VOICE_VEC#70 (voice_vec_fail_item_to_zaz).wav
  • Vector/VOICE_VEC#71 (voice_vec_fail_push_1).wav
  • Vector/VOICE_VEC#72 (voice_vec_fail_push_2).wav
  • Vector/VOICE_VEC#73 (guest_voice_vec_fail_spin_1; voice_vec_fail_spin_1).wav
  • Vector/VOICE_VEC#74 (guest_voice_vec_fail_spin_2; voice_vec_fail_spin_2).wav
  • Vector/VOICE_VEC#75 (voice_vec_fail_wall_1).wav
  • Vector/VOICE_VEC#76 (voice_vec_fail_wall_2).wav
  • Vector/VOICE_VEC#77 (voice_vec_first_race_movie_lose_rival).wav
  • Vector/VOICE_VEC#78 (voice_vec_first_race_movie_win_rival).wav
  • Vector/VOICE_VEC#79 (voice_vec_get_item).wav
  • Vector/VOICE_VEC#80 (voice_vec_get_item_common).wav
  • Vector/VOICE_VEC#81 (voice_vec_get_machineparts).wav
  • Vector/VOICE_VEC#82 (voice_vec_ghost_lose).wav
  • Vector/VOICE_VEC#83 (voice_vec_ghost_win).wav
  • Vector/VOICE_VEC#84 (voice_vec_goal_common).wav
  • Vector/VOICE_VEC#85 (voice_vec_goal_high_1).wav
  • Vector/VOICE_VEC#86 (voice_vec_goal_high_2).wav
  • Vector/VOICE_VEC#87 (voice_vec_goal_low_1).wav
  • Vector/VOICE_VEC#88 (voice_vec_goal_low_2).wav
  • Vector/VOICE_VEC#89 (voice_vec_goal_middle_1).wav
  • Vector/VOICE_VEC#90 (voice_vec_goal_middle_2).wav
  • Vector/VOICE_VEC#91 (voice_vec_goal_top_1).wav
  • Vector/VOICE_VEC#92 (voice_vec_goal_top_2).wav
  • Vector/VOICE_VEC#93 (guest_voice_vec_hit_item_1; voice_vec_hit_item_1).wav
  • Vector/VOICE_VEC#94 (guest_voice_vec_hit_item_2; voice_vec_hit_item_2).wav
  • Vector/VOICE_VEC#95 (voice_vec_hit_item_to_amy).wav
  • Vector/VOICE_VEC#96 (voice_vec_hit_item_to_big).wav
  • Vector/VOICE_VEC#97 (voice_vec_hit_item_to_bla).wav
  • Vector/VOICE_VEC#98 (voice_vec_hit_item_to_cha).wav
  • Vector/VOICE_VEC#99 (voice_vec_hit_item_to_cre).wav
  • Vector/VOICE_VEC#100 (voice_vec_hit_item_to_egg).wav
  • Vector/VOICE_VEC#101 (voice_vec_hit_item_to_egp).wav
  • Vector/VOICE_VEC#102 (voice_vec_hit_item_to_esp).wav
  • Vector/VOICE_VEC#103 (voice_vec_hit_item_to_jet).wav
  • Vector/VOICE_VEC#104 (voice_vec_hit_item_to_knu).wav
  • Vector/VOICE_VEC#105 (voice_vec_hit_item_to_met).wav
  • Vector/VOICE_VEC#106 (voice_vec_hit_item_to_ome).wav
  • Vector/VOICE_VEC#107 (voice_vec_hit_item_to_rou).wav
  • Vector/VOICE_VEC#108 (voice_vec_hit_item_to_sag).wav
  • Vector/VOICE_VEC#109 (voice_vec_hit_item_to_sha).wav
  • Vector/VOICE_VEC#110 (voice_vec_hit_item_to_sil).wav
  • Vector/VOICE_VEC#111 (voice_vec_hit_item_to_son).wav
  • Vector/VOICE_VEC#112 (voice_vec_hit_item_to_sto).wav
  • Vector/VOICE_VEC#113 (voice_vec_hit_item_to_tai).wav
  • Vector/VOICE_VEC#114 (voice_vec_hit_item_to_wav).wav
  • Vector/VOICE_VEC#115 (voice_vec_hit_item_to_zav).wav
  • Vector/VOICE_VEC#116 (voice_vec_hit_item_to_zaz).wav
  • Vector/VOICE_VEC#117 (voice_vec_introduce).wav
  • Vector/VOICE_VEC#118 (voice_vec_is_approached_rival).wav
  • Vector/VOICE_VEC#119 (voice_vec_is_overtaken_rival).wav
  • Vector/VOICE_VEC#120 (voice_vec_keep_item).wav
  • Vector/VOICE_VEC#121 (voice_vec_last_race_movie_lose_rival).wav
  • Vector/VOICE_VEC#122 (voice_vec_last_race_movie_win_rival).wav
  • Vector/VOICE_VEC#123 (voice_vec_left_1).wav
  • Vector/VOICE_VEC#124 (voice_vec_left_2).wav
  • Vector/VOICE_VEC#125 (voice_vec_max_ring).wav
  • Vector/VOICE_VEC#126 (voice_vec_newrecord).wav
  • Vector/VOICE_VEC#127 (guest_voice_vec_overtake_1; voice_vec_overtake_1).wav
  • Vector/VOICE_VEC#128 (guest_voice_vec_overtake_2; voice_vec_overtake_2).wav
  • Vector/VOICE_VEC#129 (voice_vec_overtake_rival).wav
  • Vector/VOICE_VEC#130 (voice_vec_playerlevel_up).wav
  • Vector/VOICE_VEC#131 (guest_voice_vec_push_1; voice_vec_push_1).wav
  • Vector/VOICE_VEC#132 (guest_voice_vec_push_2; voice_vec_push_2).wav
  • Vector/VOICE_VEC#133 (voice_vec_rankdown).wav
  • Vector/VOICE_VEC#134 (voice_vec_rankup_a).wav
  • Vector/VOICE_VEC#135 (voice_vec_rankup_b).wav
  • Vector/VOICE_VEC#136 (voice_vec_rankup_c).wav
  • Vector/VOICE_VEC#137 (voice_vec_rankup_common_1).wav
  • Vector/VOICE_VEC#138 (voice_vec_rankup_common_2).wav
  • Vector/VOICE_VEC#139 (voice_vec_rankup_d).wav
  • Vector/VOICE_VEC#140 (voice_vec_rankup_highest_1).wav
  • Vector/VOICE_VEC#141 (voice_vec_rankup_highest_2).wav
  • Vector/VOICE_VEC#142 (voice_vec_rankup_legend).wav
  • Vector/VOICE_VEC#143 (voice_vec_rankup_special).wav
  • Vector/VOICE_VEC#144 (voice_vec_reaction_behind_player_rival).wav
  • Vector/VOICE_VEC#145 (voice_vec_reaction_select_gate_rival).wav
  • Vector/VOICE_VEC#146 (voice_vec_reaction_top_player_rival).wav
  • Vector/VOICE_VEC#147 (voice_vec_ready_movie_first_to_amy_rival).wav
  • Vector/VOICE_VEC#148 (voice_vec_ready_movie_first_to_big_rival).wav
  • Vector/VOICE_VEC#149 (voice_vec_ready_movie_first_to_bla_rival).wav
  • Vector/VOICE_VEC#150 (voice_vec_ready_movie_first_to_cha_rival).wav
  • Vector/VOICE_VEC#151 (voice_vec_ready_movie_first_to_cre_rival).wav
  • Vector/VOICE_VEC#152 (voice_vec_ready_movie_first_to_egg_rival).wav
  • Vector/VOICE_VEC#153 (voice_vec_ready_movie_first_to_egp_rival).wav
  • Vector/VOICE_VEC#154 (voice_vec_ready_movie_first_to_esp_rival).wav
  • Vector/VOICE_VEC#155 (voice_vec_ready_movie_first_to_jet_rival).wav
  • Vector/VOICE_VEC#156 (voice_vec_ready_movie_first_to_knu_rival).wav
  • Vector/VOICE_VEC#157 (voice_vec_ready_movie_first_to_met_rival).wav
  • Vector/VOICE_VEC#158 (voice_vec_ready_movie_first_to_ome_rival).wav
  • Vector/VOICE_VEC#159 (voice_vec_ready_movie_first_to_rou_rival).wav
  • Vector/VOICE_VEC#160 (voice_vec_ready_movie_first_to_sag_rival).wav
  • Vector/VOICE_VEC#161 (voice_vec_ready_movie_first_to_sha_rival).wav
  • Vector/VOICE_VEC#162 (voice_vec_ready_movie_first_to_sil_rival).wav
  • Vector/VOICE_VEC#163 (voice_vec_ready_movie_first_to_son_rival).wav
  • Vector/VOICE_VEC#164 (voice_vec_ready_movie_first_to_sto_rival).wav
  • Vector/VOICE_VEC#165 (voice_vec_ready_movie_first_to_tai_rival).wav
  • Vector/VOICE_VEC#166 (voice_vec_ready_movie_first_to_wav_rival).wav
  • Vector/VOICE_VEC#167 (voice_vec_ready_movie_first_to_zav_rival).wav
  • Vector/VOICE_VEC#168 (voice_vec_ready_movie_first_to_zaz_rival).wav
  • Vector/VOICE_VEC#169 (voice_vec_ready_movie_last_to_amy_rival).wav
  • Vector/VOICE_VEC#170 (voice_vec_ready_movie_last_to_big_rival).wav
  • Vector/VOICE_VEC#171 (voice_vec_ready_movie_last_to_bla_rival).wav
  • Vector/VOICE_VEC#172 (voice_vec_ready_movie_last_to_cha_rival).wav
  • Vector/VOICE_VEC#173 (voice_vec_ready_movie_last_to_cre_rival).wav
  • Vector/VOICE_VEC#174 (voice_vec_ready_movie_last_to_egg_rival).wav
  • Vector/VOICE_VEC#175 (voice_vec_ready_movie_last_to_egp_rival).wav
  • Vector/VOICE_VEC#176 (voice_vec_ready_movie_last_to_esp_rival).wav
  • Vector/VOICE_VEC#177 (voice_vec_ready_movie_last_to_jet_rival).wav
  • Vector/VOICE_VEC#178 (voice_vec_ready_movie_last_to_knu_rival).wav
  • Vector/VOICE_VEC#179 (voice_vec_ready_movie_last_to_met_rival).wav
  • Vector/VOICE_VEC#180 (voice_vec_ready_movie_last_to_ome_rival).wav
  • Vector/VOICE_VEC#181 (voice_vec_ready_movie_last_to_rou_rival).wav
  • Vector/VOICE_VEC#182 (voice_vec_ready_movie_last_to_sag_rival).wav
  • Vector/VOICE_VEC#183 (voice_vec_ready_movie_last_to_sha_rival).wav
  • Vector/VOICE_VEC#184 (voice_vec_ready_movie_last_to_sil_rival).wav
  • Vector/VOICE_VEC#185 (voice_vec_ready_movie_last_to_son_rival).wav
  • Vector/VOICE_VEC#186 (voice_vec_ready_movie_last_to_sto_rival).wav
  • Vector/VOICE_VEC#187 (voice_vec_ready_movie_last_to_tai_rival).wav
  • Vector/VOICE_VEC#188 (voice_vec_ready_movie_last_to_wav_rival).wav
  • Vector/VOICE_VEC#189 (voice_vec_ready_movie_last_to_zav_rival).wav
  • Vector/VOICE_VEC#190 (voice_vec_ready_movie_last_to_zaz_rival).wav
  • Vector/VOICE_VEC#191 (voice_vec_ready_movie_rival).wav
  • Vector/VOICE_VEC#192 (voice_vec_result_movie_draw_rival).wav
  • Vector/VOICE_VEC#193 (voice_vec_result_movie_lose_rival).wav
  • Vector/VOICE_VEC#194 (voice_vec_result_movie_win_rival).wav
  • Vector/VOICE_VEC#195 (voice_vec_reverse).wav
  • Vector/VOICE_VEC#196 (voice_vec_select_gate_1).wav
  • Vector/VOICE_VEC#197 (voice_vec_select_gate_2).wav
  • Vector/VOICE_VEC#198 (voice_vec_select_gate_rival).wav
  • Vector/VOICE_VEC#199 (voice_vec_slipstream).wav
  • Vector/VOICE_VEC#200 (voice_vec_stamp_1).wav
  • Vector/VOICE_VEC#201 (voice_vec_stamp_2).wav
  • Vector/VOICE_VEC#202 (voice_vec_stamp_3).wav
  • Vector/VOICE_VEC#203 (voice_vec_stamp_4).wav
  • Vector/VOICE_VEC#204 (voice_vec_stamp_5).wav
  • Vector/VOICE_VEC#205 (voice_vec_stamp_7).wav
  • Vector/VOICE_VEC#206 (voice_vec_stamp_6; voice_vec_stamp_8).wav
  • Vector/VOICE_VEC#207 (voice_vec_startboost_1).wav
  • Vector/VOICE_VEC#208 (voice_vec_startboost_2).wav
  • Vector/VOICE_VEC#209 (voice_vec_startboost_3).wav
  • Vector/VOICE_VEC#210 (voice_vec_startboost_4).wav
  • Vector/VOICE_VEC#211 (voice_vec_stunt_first).wav
  • Vector/VOICE_VEC#212 (voice_vec_stunt_second).wav
  • Vector/VOICE_VEC#213 (voice_vec_stunt_third_1).wav
  • Vector/VOICE_VEC#214 (voice_vec_stunt_third_2).wav
  • Vector/VOICE_VEC#215 (voice_vec_timetrial_highrank).wav
  • Vector/VOICE_VEC#216 (voice_vec_timetrial_lowrank).wav
  • Vector/VOICE_VEC#217 (guest_voice_vec_use_item_attack_1; voice_vec_use_item_attack_1).wav
  • Vector/VOICE_VEC#218 (guest_voice_vec_use_item_attack_2; voice_vec_use_item_attack_2).wav
  • Vector/VOICE_VEC#219 (voice_vec_use_item_bodycut).wav
  • Vector/VOICE_VEC#220 (voice_vec_use_item_bomb_max).wav
  • Vector/VOICE_VEC#221 (voice_vec_use_item_boost_1).wav
  • Vector/VOICE_VEC#222 (voice_vec_use_item_boost_2).wav
  • Vector/VOICE_VEC#223 (voice_vec_use_item_darkchao).wav
  • Vector/VOICE_VEC#224 (voice_vec_use_item_king).wav
  • Vector/VOICE_VEC#225 (guest_voice_vec_use_item_monster; voice_vec_use_item_monster).wav
  • Vector/VOICE_VEC#226 (guest_voice_vec_use_item_put_1; voice_vec_use_item_put_1).wav
  • Vector/VOICE_VEC#227 (guest_voice_vec_use_item_put_2; voice_vec_use_item_put_2).wav
  • Vector/VOICE_VEC#228 (voice_vec_use_item_ring).wav
  • Vector/VOICE_VEC#229 (voice_vec_use_item_violetvoid).wav
  • Vector/VOICE_VEC#230 (voice_vec_use_item_warp).wav
Format ZIP (application/zip)
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