UI


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Asset Info favorite
Name UI
Category PC / Computer
Game Marvel's Spider-Man: Miles Morales
Section Sound Effects
Submitted March 8, 2026
Uploaded By OCL
Size 55.78 MB (185 items) arrow_right
  • Play_UI_Gadget_Appear.wav
  • Play_UI_HUD_Bomb_Timer_Time_Warning_5to2.wav
  • Play_UI_HUD_Bomb_Timer_Time_Warning_10.wav
  • Play_UI_HUD_Bomb_Timer_Time_Warning_Single.wav
  • Play_UI_HUD_Call_Interupt.wav
  • Play_UI_HUD_Call_Transfer.wav
  • Play_UI_HUD_Camera_Close.wav
  • Play_UI_HUD_Camera_Open.wav
  • Play_UI_HUD_Camouflage_Negative.wav
  • Play_UI_HUD_ChallengeComplete_Close.wav
  • Play_UI_HUD_ChallengePreReport_Close.wav
  • Play_UI_HUD_ChallengePreReport_Open.wav
  • Play_UI_HUD_Challenge_Failed.wav
  • Play_UI_HUD_Challenge_Starting_Countdown_Final.wav
  • Play_UI_HUD_Challenge_Starting_Countdown_Single.wav
  • Play_UI_HUD_Challenge_Streak_Break.wav
  • Play_UI_HUD_Challenge_Streak_Combo001.wav
  • Play_UI_HUD_Challenge_TimerWarning_0.wav
  • Play_UI_HUD_Challenge_TimerWarning_10to1 {r}.wav
  • Play_UI_HUD_Challenge_TimerWarning_Loop.wav
  • Play_UI_HUD_Combat_Boss_Stun.wav
  • Play_UI_HUD_Combat_Last_Hit.wav
  • Play_UI_HUD_Counter_Complete.wav
  • Play_UI_HUD_Counter_Show.wav
  • Play_UI_HUD_Counter_Up.wav
  • Play_UI_HUD_Crafting_Complete.wav
  • Play_UI_HUD_Death.wav
  • Play_UI_HUD_FinalReportOpenBronzeTier {r}.wav
  • Play_UI_HUD_FinalReportOpenGoldTier {r}.wav
  • Play_UI_HUD_FinalReportOpenSilverTier {r}.wav
  • Play_UI_HUD_FinalReportOpenUnranked.wav
  • Play_UI_HUD_Finisher_Ready {r}.wav
  • Play_UI_HUD_FNSM_ActivityReminder.wav
  • Play_UI_HUD_FNSM_Analyze_Data_Start.wav
  • Play_UI_HUD_FNSM_Analyze_Data_Success.wav
  • Play_UI_HUD_FNSM_App_Activity_Complete.wav
  • Play_UI_HUD_FNSM_App_Activity_Complete_Close.wav
  • Play_UI_HUD_FNSM_Close.wav
  • Play_UI_HUD_FNSM_Deselect.wav
  • Play_UI_HUD_FNSM_Select.wav
  • Play_UI_HUD_FNSM_SelectionMove.wav
  • Play_UI_HUD_FNSM_TabChange.wav
  • Play_UI_HUD_Focus_Ready.wav
  • Play_UI_HUD_Gadget_Select_TetherWeb.wav
  • Play_UI_HUD_Gadget_Select_WebShooter.wav
  • Play_UI_HUD_Health_Restore.wav
  • Play_UI_HUD_Health_Restore_Empty.wav
  • Play_UI_HUD_Health_Restore_Slow.wav
  • Play_UI_HUD_HotCold_Ping [HOTCOLDPING_RANGE=DEFAULT].wav
  • Play_UI_HUD_HotCold_Ping [HOTCOLDPING_RANGE=SHORT].wav
  • Play_UI_HUD_Investigate_Ping.wav
  • Play_UI_HUD_LandingPage_Intro.wav
  • Play_UI_HUD_LandingPage_Outro.wav
  • Play_UI_HUD_Level_Up {s}.wav
  • Play_UI_HUD_LowHealth_Loop {s}=(A2_KEEPFIGHTING_OBJECTIVES=OBJ12_GP_A2_KEEPFIGHTING_GET_INTEL)(BCJ_MIX_STATE_02=ON)(SLO_MO_TIMESCALE_STATES=SLOW_COMBATFINISHER) {m}.wav
  • Play_UI_HUD_LowHealth_Loop {s}=- {m}.wav
  • Play_UI_HUD_LowHealth_Stop {s}=(A2_KEEPFIGHTING_OBJECTIVES=OBJ12_GP_A2_KEEPFIGHTING_GET_INTEL).wav
  • Play_UI_HUD_Map_City_Ambience {s} {m}.wav
  • Play_UI_HUD_Map_District_Hover.wav
  • Play_UI_HUD_Map_FastTravel_Hold.wav
  • Play_UI_HUD_Map_FastTravel_Success.wav
  • Play_UI_HUD_Map_Waypoint_Add.wav
  • Play_UI_HUD_Map_Waypoint_Remove.wav
  • Play_UI_HUD_Map_Zoom_In {m}.wav
  • Play_UI_HUD_Menu_Back.wav
  • Play_UI_HUD_Menu_Cancel.wav
  • Play_UI_HUD_Menu_Close.wav
  • Play_UI_HUD_Menu_Confirm.wav
  • Play_UI_HUD_Menu_Confirm_Small.wav
  • Play_UI_HUD_Menu_Crafting_Hold {r}.wav
  • Play_UI_HUD_Menu_Gear_Equip.wav
  • Play_UI_HUD_Menu_Gear_Unequip.wav
  • Play_UI_HUD_Menu_Open.wav
  • Play_UI_HUD_Menu_Popup.wav
  • Play_UI_HUD_Menu_Portrait_Appear {r}.wav
  • Play_UI_HUD_Menu_Purchase.wav
  • Play_UI_HUD_Menu_Purchase_Error.wav
  • Play_UI_HUD_Menu_Purchase_Hold.wav
  • Play_UI_HUD_Menu_Select.wav
  • Play_UI_HUD_Menu_Swipe.wav
  • Play_UI_HUD_Menu_Tweet_Hide.wav
  • Play_UI_HUD_Menu_Tweet_Notification.wav
  • Play_UI_HUD_Menu_Tweet_Open.wav
  • Play_UI_HUD_Menu_Upgrade.wav
  • Play_UI_HUD_Menu_Upgrade_Hold.wav
  • Play_UI_HUD_Menu_Upgrade_Max.wav
  • Play_UI_HUD_Microbenchmark_Update {s}.wav
  • Play_UI_HUD_Miles_Hack_Start.wav
  • Play_UI_HUD_Miles_Hack_Stop.wav
  • Play_UI_HUD_Mission_Complete {s}.wav
  • Play_UI_HUD_Mouse_Click {r}.wav
  • Play_UI_HUD_Objective_Info_Close.wav
  • Play_UI_HUD_Objective_Info_Open.wav
  • Play_UI_HUD_Objective_Update_Open.wav
  • Play_UI_HUD_ObjectPanner_Activator.wav
  • Play_UI_HUD_Observe_Zoom_In.wav
  • Play_UI_HUD_Observe_Zoom_Out.wav
  • Play_UI_HUD_OptionalObjective_Complete.wav
  • Play_UI_HUD_Phone_Call_Answer.wav
  • Play_UI_HUD_Phone_Call_Answer_3D.wav
  • Play_UI_HUD_Phone_Call_End.wav
  • Play_UI_HUD_Phone_Call_End_3D.wav
  • Play_UI_HUD_Phone_Jameson.wav
  • Play_UI_HUD_Phone_Pete_Incoming_Tone.wav
  • Play_UI_HUD_Phone_Ring_3D.wav
  • Play_UI_HUD_Phone_Ring_Incoming.wav
  • Play_UI_HUD_Phone_Ring_LP {m}.wav
  • Play_UI_HUD_Phone_Ring_Outgoing.wav
  • Play_UI_HUD_Phone_Ring_Outgoing_3D.wav
  • Play_UI_HUD_Phone_Ring_Outgoing_Answer_3D.wav
  • Play_UI_HUD_Phone_TextTone_In.wav
  • Play_UI_HUD_Phone_TextTone_In_3D.wav
  • Play_UI_HUD_Phone_TextTone_Out.wav
  • Play_UI_HUD_Phone_TextTone_Out_3D.wav
  • Play_UI_HUD_Phone_Voicemail.wav
  • Play_UI_HUD_Phone_Web_Alert_3D.wav
  • Play_UI_HUD_POI_Triggered.wav
  • Play_UI_HUD_Popup_Close.wav
  • Play_UI_HUD_Popup_Open.wav
  • Play_UI_HUD_Prompt_Available.wav
  • Play_UI_HUD_QTE_Fail {s}.wav
  • Play_UI_HUD_QTE_Ready.wav
  • Play_UI_HUD_Radio_Channel_Switch {r}.wav
  • Play_UI_HUD_Radio_Comm_Connect.wav
  • Play_UI_HUD_Radio_Comm_Disconnect.wav
  • Play_UI_HUD_ResearchStation_Menu_Close.wav
  • Play_UI_HUD_ResearchStation_Menu_Confirm_Complete.wav
  • Play_UI_HUD_ResearchStation_Menu_Open.wav
  • Play_UI_HUD_ResearchStation_ToD_Close.wav
  • Play_UI_HUD_ResearchStation_ToD_Select.wav
  • Play_UI_HUD_SideMission_Unlocked.wav
  • Play_UI_HUD_SkillPoint_Receive {s}.wav
  • Play_UI_HUD_SpiderSkill_LevelUp {s}.wav
  • Play_UI_HUD_Stat_Up {s}.wav
  • Play_UI_HUD_Stealth_Alert {s}=(AMB_EXTERIOR_CINE_STATES=ENTER).wav
  • Play_UI_HUD_Stealth_Alert {s}=-.wav
  • Play_UI_HUD_Stealth_Danger {s}=(AMB_EXTERIOR_CINE_STATES=ENTER).wav
  • Play_UI_HUD_Stealth_Danger {s}=-.wav
  • Play_UI_HUD_SuitPower_Ready.wav
  • Play_UI_HUD_Target_Reticule_Appear {s}=(MILES_APARTMENT_INTERIOR=BATHROOM).wav
  • Play_UI_HUD_Target_Reticule_Appear {s}=-.wav
  • Play_UI_HUD_Target_Reticule_Aquired.wav
  • Play_UI_HUD_Target_Tagged.wav
  • Play_UI_HUD_Tech_Parts.wav
  • Play_UI_HUD_Toggle.wav
  • Play_UI_HUD_Token_Receive {s}.wav
  • Play_UI_HUD_Tutorial_Slow {s}=(UI_PAUSE_STATE=PAUSE) {r} {m}.wav
  • Play_UI_HUD_Tutorial_Slow {s}=- {r} {m}.wav
  • Play_UI_HUD_VenomBar_Max.wav
  • Play_UI_HUD_VenomBar_Single.wav
  • Play_UI_HUD_Visor_DataMinerHitCollectible.wav
  • Play_UI_HUD_Volume_Slider_Master.wav
  • Play_UI_HUD_Volume_Slider_SFX {s}.wav
  • Play_UI_HUD_Weapon_QuickSelect.wav
  • Play_UI_HUD_Weapon_Ready.wav
  • Play_UI_HUD_Weapon_Wheel_Open.wav
  • Play_UI_HUD_Weapon_Wheel_Select.wav
  • Play_UI_HUD_XP_Open_02.wav
  • Play_UI_Krieger_Recording_Start.wav
  • Play_UI_Krieger_Recording_STOP.wav
  • Play_UI_PauseMenu_Characters_Tab_Select.wav
  • Play_UI_PauseMenu_MissionTab_Big_Tile_Hover.wav
  • Play_UI_PauseMenu_Scroll_Wheel_Lp.wav
  • Play_UI_PauseMenu_SuitTech_Gadget_Rotate_Start {m}.wav
  • Play_UI_Phone_Incoming_Ganke.wav
  • Play_UI_Phone_Incoming_Phin.wav
  • Play_UI_Phone_Incoming_Prowler.wav
  • Play_UI_Phone_Incoming_Rio.wav
  • Play_UI_Pigeon_Collect.wav
  • Play_UI_Prowler_Collectibles_Beat_2bar.wav
  • Play_UI_sfx_ProwColl_a01_ChurchBell_01_LP_01.wav
  • Play_UI_sfx_ProwColl_a01_FireTruck_01_LP.wav
  • Play_UI_sfx_ProwColl_a01_NeonBuzz_01c.wav
  • Play_UI_sfx_ProwColl_a01_PigeonsFeed_01_LP.wav
  • Play_UI_sfx_ProwColl_a01_SubwayTrain_01_LP.wav
  • Play_UI_sfx_ProwColl_a02_buoy_01_LP_01.wav
  • Play_UI_sfx_ProwColl_a02_FerryFoghorn_01_LP.wav
  • Play_UI_sfx_ProwColl_a02_WaterTowerLeak_01_LP.wav
  • Play_UI_sfx_ProwColl_a03_WindChimes_01_LP.wav
  • Stop_UI_HUD_Tutorial_Slow.wav
  • Stop_UI_HUD_XP_Fill.wav
  • UI_HUD_Camera_Fire.wav
  • UI_HUD_Camera_Zoom_In.wav
  • UI_HUD_Camera_Zoom_Out.wav
  • UI_HUD_Crime_Alert.wav
Format ZIP (application/zip)
wav
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