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Asset Info favorite
Name Objects
Category PC / Computer
Game Marvel's Spider-Man: Miles Morales
Section Sound Effects
Submitted March 8, 2026
Uploaded By OCL
Size 110.50 MB (489 items) arrow_right
  • OBJ_Door_ChainlinkFence_Open.wav
  • Play_OBJ_A1_Fisk_DisplayHelmet_Smash {r}.wav
  • Play_OBJ_A1_Fisk_Statue_Large_Smash {r}.wav
  • Play_OBJ_BankPillar_Chunk_Bounce_Lrg {r}.wav
  • Play_OBJ_BankPillar_Chunk_Bounce_Med {r}.wav
  • Play_OBJ_BankPillar_Chunk_Bounce_Small {r}.wav
  • Play_OBJ_BankPillar_Chunk_Bounce_tiny {r}.wav
  • Play_OBJ_BankPillar_Chunk_Collided {r}.wav
  • Play_OBJ_BankPillar_Chunk_Impact {r}.wav
  • Play_OBJ_BankPillar_Chunk_Yanked {r}.wav
  • Play_OBJ_BankPillar_Impact {r}.wav
  • Play_OBJ_BankWindowTall_Smash {r}.wav
  • Play_OBJ_BankWindow_Smash {r}.wav
  • Play_OBJ_Bank_Bracket_Bend {r}.wav
  • Play_OBJ_Bank_Bracket_Break {r}.wav
  • Play_OBJ_Bank_Clock_Destroyed {r}.wav
  • Play_OBJ_Bank_Clock_Smash.wav
  • Play_OBJ_Bank_Trash_Can_Bounce {r}.wav
  • Play_OBJ_Bigscreen_ScreenFutz {r}.wav
  • Play_OBJ_BlockedSewagePipe_NoWater_Yank {r}.wav
  • Play_OBJ_Bomb_Suitcase_Beep.wav
  • Play_OBJ_Boxtruck_Spark {r}.wav
  • Play_OBJ_Bush_Passthrough_Loop {m}.wav
  • Play_Obj_CarboardToolBox_Bump {r}.wav
  • Play_Obj_CarboardToolBox_Land {r}.wav
  • Play_OBJ_Chandelier_Detatch {r}.wav
  • Play_OBJ_Chandelier_Impact {r}.wav
  • Play_OBJ_Chandelier_Smash {r}.wav
  • Play_OBJ_ChinaTown_Feast_Shelter_Obstacle_Door_Close_01_Wood.wav
  • Play_OBJ_ChinaTown_Feast_Shelter_Obstacle_Door_Creak_01_Wood.wav
  • Play_OBJ_ChinaTown_Feast_Shelter_Obstacle_Door_Wood.wav
  • Play_OBJ_Collectible_Ping.wav
  • Play_OBJ_Collectible_Ping_RoxxonCrate [ROXXONCRATEPING=ON] {m}.wav
  • Play_OBJ_Collectible_TimeCapsule_FlagFlapping.wav
  • Play_OBJ_Collectible_TimeCapsule_Fountain_Ground_Impact {r}.wav
  • Play_OBJ_Collectible_TimeCapsule_Fountain_Lift {r}.wav
  • Play_OBJ_Collectible_TimeCapsule_HolidayTrain_Move.wav
  • Play_OBJ_Collectible_TimeCapsule_MetalBox_PickUp {r}.wav
  • Play_OBJ_Concrete_CinderBlock_Bounce {r}.wav
  • Play_OBJ_Concrete_CinderBlock_Break {r}.wav
  • Play_OBJ_Concrete_CinderBlock_Yank {r}.wav
  • Play_OBJ_Concrete_Pillar_Break {r}.wav
  • Play_OBJ_Concrete_WallBricks_Debris_Light.wav
  • Play_OBJ_Concrete_WallBricks_Destroy {m}.wav
  • Play_OBJ_Crane_Swing001.wav
  • Play_OBJ_Crane_Swing_Impact_Bump.wav
  • Play_OBJ_Crane_Swing_Impact {r}.wav
  • Play_OBJ_Crane_Swing_Sweetener {r}.wav
  • Play_OBJ_Crate_Wood_Slide {r}.wav
  • Play_OBJ_crawlspace_yankable_board_01.wav
  • Play_OBJ_Crime_Breakin_Door_Crowbar_Impact {r}.wav
  • Play_OBJ_Crime_Breakin_Door_Crowbar_Pry {r}.wav
  • Play_OBJ_Door_GarageDoor_Close001.wav
  • Play_OBJ_Door_Metal_Hit {r}.wav
  • Play_OBJ_Door_Office_Close.wav
  • Play_OBJ_Door_Office_Open.wav
  • Play_OBJ_Door_Open_Metal_01.wav
  • Play_OBJ_Door_Open_Squeak_01.wav
  • Play_OBJ_Door_Pry_Web_Impact {r}.wav
  • Play_OBJ_Door_Wooden_Squeaky_Open.wav
  • Play_OBJ_Door_Wooden_Squeaky_Open_Close.wav
  • Play_OBJ_DoubleDoor_Spawn_Close {r}.wav
  • Play_OBJ_DoubleDoor_Spawn_Open {r}.wav
  • Play_OBJ_finale_glass_panel_wall_8m {r}.wav
  • Play_OBJ_finale_office_column_chunk {r}.wav
  • Play_OBJ_finale_office_column_tall_V2 {r}.wav
  • Play_OBJ_finale_office_column_tall_V3_small {r}.wav
  • Play_OBJ_finale_office_column_tall {r}.wav
  • Play_OBJ_finale_office_glass_panel_door {r}.wav
  • Play_OBJ_finale_office_glass_panel_wall {r}.wav
  • Play_OBJ_finale_office_int_couch {r}.wav
  • Play_OBJ_finale_office_marble_accent_wall {r}.wav
  • Play_OBJ_finale_office_window_panel {r}.wav
  • Play_OBJ_finale_os_barset {r}.wav
  • Play_OBJ_finale_os_fisk_conference_table_01_section {r}.wav
  • Play_OBJ_finale_os_hotelreceptiondesk {r}.wav
  • Play_OBJ_finale_roxxon_display_pylon {r}.wav
  • Play_OBJ_finale_roxxon_final_room_floor_divider {r}.wav
  • Play_OBJ_FireExtinguisher_Bounce {r}.wav
  • Play_Obj_FireExtinguisher_Explode_3Sec {r} {m}.wav
  • Play_OBJ_FireExtinguisher_Impact {r}.wav
  • Play_OBJ_Fire_GasDrumFire_LP {r}.wav
  • Play_OBJ_foliage_poinsettiaPlant_break {r}.wav
  • Play_OBJ_Generator_Venom_LP.wav
  • Play_OBJ_Heavy_Reinforced_Door_Close {s}=(CINE_MUTES=FOLEY_ALL_MUTE).wav
  • Play_OBJ_Heavy_Reinforced_Door_Close {s}=-.wav
  • Play_OBJ_Heavy_Reinforced_Door_Open_End {s}=(CINE_MUTES=FOLEY_ALL_MUTE).wav
  • Play_OBJ_Heavy_Reinforced_Door_Open_End {s}=-.wav
  • Play_OBJ_Heavy_Reinforced_Door_Open_Start {s}=(CINE_MUTES=FOLEY_ALL_MUTE) {m}.wav
  • Play_OBJ_Heavy_Reinforced_Door_Open_Start {s}=- {m}.wav
  • Play_OBJ_holo_training_projector_hum_LP.wav
  • Play_OBJ_HoS_concrete_bench_2m_break_small {r}.wav
  • Play_OBJ_HoS_concrete_bench_4m_break_medium {r}.wav
  • Play_OBJ_HoS_concrete_bench_planter_break_medium {r}.wav
  • Play_OBJ_HoS_concrete_display_stand_break_large {r}.wav
  • Play_OBJ_HoS_final_wall_breakable.wav
  • Play_OBJ_HoS_glass_freestand_banner_break_medium {r}.wav
  • Play_OBJ_HoS_glass_large_display_break_medium {r}.wav
  • Play_OBJ_HoS_glass_large_display_static_LP.wav
  • Play_OBJ_HoS_glass_railing_2m_break_small {r}.wav
  • Play_OBJ_HoS_glass_railing_curved_01_break_medium {r}.wav
  • Play_OBJ_HoS_glass_railing_curved_02_break_medium {r}.wav
  • Play_OBJ_HoS_glass_space_window_4m_break_large {r}.wav
  • Play_OBJ_HoS_metalglass_info_screen_break_small {r}.wav
  • Play_OBJ_HoS_metalglass_satellite_break_large {r}.wav
  • Play_OBJ_HoS_metalglass_solar_panel_break_medium {r}.wav
  • Play_OBJ_Interact_Pipe_Break.wav
  • Play_OBJ_Interact_RoxxonLootBox_Open {r}.wav
  • Play_OBJ_Interact_Roxxon_Generator_ActiveBase_Static_LP.wav
  • Play_OBJ_Interact_Roxxon_Generator_Active_LP {s} {m}.wav
  • Play_OBJ_Interact_Roxxon_Generator_CoreClose {r}.wav
  • Play_OBJ_Interact_Roxxon_Generator_CoreOpen {r}.wav
  • Play_OBJ_Interact_Roxxon_Generator_Interact {r}.wav
  • Play_OBJ_Interact_Roxxon_Generator_Start {r}.wav
  • Play_OBJ_Interact_Venom_Fusebox_Spark {r}.wav
  • Play_OBJ_Interact_Venom_Fusebox {r}.wav
  • Play_OBJ_Interact_Venom_Puzzle_Relay_Activate {r} {m}.wav
  • Play_OBJ_Interact_Venom_Puzzle_Wire_Spark_LP {r} {m}.wav
  • Play_OBJ_Interact_Venom_Trap_Active_Loop {r} {m}.wav
  • Play_OBJ_Interact_Venom_Trap_Detonate {r} {m}.wav
  • Play_OBJ_Interact_Venom_Trap_Electric {r}.wav
  • Play_OBJ_Interact_Venom_Trap_Pre_Grab {r}.wav
  • Play_OBJ_Keg_Impact {r}.wav
  • Play_OBJ_Keg_Kicked {r}.wav
  • Play_OBJ_Keg_Yanked {r}.wav
  • Play_OBJ_mall_sign_cylinder_break {r}.wav
  • Play_OBJ_mall_sign_directory_break {r}.wav
  • Play_OBJ_MetalJunk_Cart_Break {r}.wav
  • Play_OBJ_MetalShutters_End [METALSHUTTERS_SIZE=METALSHUTTERS_LARGE] {r}.wav
  • Play_OBJ_MetalShutters_End [METALSHUTTERS_SIZE=METALSHUTTERS_SMALL].wav
  • Play_OBJ_MetalShutters_Start [METALSHUTTERS_SIZE=METALSHUTTERS_LARGE] {r} {m}.wav
  • Play_OBJ_MetalShutters_Start [METALSHUTTERS_SIZE=METALSHUTTERS_SMALL] {m}.wav
  • Play_OBJ_Metal_AssemblyRack_Destroyed {r}.wav
  • Play_OBJ_Metal_Bin_Smash {r}.wav
  • Play_OBJ_Metal_Box_Break_Large {r}.wav
  • Play_OBJ_Metal_Box_Break_Medium {r}.wav
  • Play_OBJ_Metal_Canisters_Bounce {r}.wav
  • Play_OBJ_Metal_Canister_Bounce {r}.wav
  • Play_OBJ_Metal_CarDoor_Bounce {r}.wav
  • Play_OBJ_Metal_CarDoor_Impact {r}.wav
  • Play_OBJ_Metal_CarDoor_Removal {r}.wav
  • Play_OBJ_Metal_Car_Smash {s}.wav
  • Play_OBJ_Metal_ChainLinkDoor_Impact {r}.wav
  • Play_OBJ_Metal_ChainLinkFenceDoor_Yank {r}.wav
  • Play_OBJ_Metal_Chandelier_Chunk_Bounce {r}.wav
  • Play_OBJ_metal_crate_throw_large_LP.wav
  • Play_OBJ_Metal_Door_ImpactGround {r}.wav
  • Play_OBJ_Metal_Door_Yank {r}.wav
  • Play_OBJ_Metal_Dumpster_Roll {r}.wav
  • Play_OBJ_Metal_FireExtinguisher_Yank {r}.wav
  • Play_OBJ_Metal_Forklift_Impact_Medium {r}.wav
  • Play_OBJ_Metal_Gas_Drum_Fire.wav
  • Play_OBJ_Metal_Letterboard_Smash {r}.wav
  • Play_OBJ_Metal_Light_Panel_Bounce {r}.wav
  • Play_OBJ_Metal_Monitor_Break {r}.wav
  • Play_OBJ_Metal_Monitor_Yanked {r}.wav
  • Play_OBJ_Metal_Observation_Tower_Breakable {r}.wav
  • Play_OBJ_Metal_Panel_Yank_Hinges {r}.wav
  • Play_OBJ_Metal_PipeHolder {r}.wav
  • Play_OBJ_Metal_pipes_bounce {r}.wav
  • Play_OBJ_Metal_Railing_Smash {r}.wav
  • Play_OBJ_metal_RoxxonTank_PreImpact_large (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_OBJ_metal_RoxxonTank_throw_large (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_OBJ_Metal_Roxxon_Shelf_Break {r}.wav
  • Play_OBJ_Metal_ShippingContainer_Drop {r}.wav
  • Play_OBJ_Metal_Stool_Bounce {r}.wav
  • Play_OBJ_Metal_Stool_Break {r}.wav
  • Play_OBJ_Metal_Stool_Yank {r}.wav
  • Play_OBJ_Metal_Vent_Close (STEALTHSTATE=NONE) {r}.wav
  • Play_OBJ_Metal_Vent_Close (STEALTHSTATE=STEALTH) {r}.wav
  • Play_OBJ_Metal_Vent_Close_Small (STEALTHSTATE=NONE) {r}.wav
  • Play_OBJ_Metal_Vent_Enter (STEALTHSTATE=NONE) {r}.wav
  • Play_OBJ_Metal_Vent_Enter (STEALTHSTATE=STEALTH) {r}.wav
  • Play_OBJ_Metal_Vent_Enter_Sequence (STEALTHSTATE=NONE) {r}.wav
  • Play_OBJ_Metal_Vent_Enter_Sequence (STEALTHSTATE=STEALTH) {r}.wav
  • Play_OBJ_Metal_Vent_Exit (STEALTHSTATE=NONE) {r}.wav
  • Play_OBJ_Metal_Vent_Kick (STEALTHSTATE=NONE) {r}.wav
  • Play_OBJ_Metal_Vent_Open_Ceiling (STEALTHSTATE=NONE) {r}.wav
  • Play_OBJ_Metal_Wire_Sculpture {r}.wav
  • Play_OBJ_Money_Pile_Break {r}.wav
  • Play_OBJ_Motorcycle_Destroyed {r}.wav
  • Play_OBJ_NonRoxxon_WallCircuitBreakers_Base_LP {s}=(AMB_EXTERIOR_CINE_STATES=ENTER).wav
  • Play_OBJ_NonRoxxon_WallCircuitBreakers_Base_LP {s}=-.wav
  • Play_OBJ_NonRoxxon_WallCircuitBreakers_PowerUp.wav
  • Play_OBJ_NonRoxxon_WallCircuitBreakers_Sparks_Sweet_LP.wav
  • Play_OBJ_NuformEngineBlock_Charged.wav
  • Play_OBJ_NuformEngineBlock_Venomized.wav
  • Play_Obj_Nuform_Reactor_Drain_Pulse {r}.wav
  • Play_Obj_Nuform_Reactor_Drain {m}.wav
  • Play_Obj_Nuform_Reactor_Unshielded_Lp.wav
  • Play_OBJ_NutCracker_Break {r}.wav
  • Play_OBJ_Parked_Car_Crunch {r}.wav
  • Play_OBJ_Parking_Meter_Yanked {r}.wav
  • Play_OBJ_Plastic_Bag_Yanked {r}.wav
  • Play_OBJ_Plastic_Case_Destroyed {r}.wav
  • Play_OBJ_Plastic_Keyboard_Bounce {r}.wav
  • Play_OBJ_Plastic_Monitor_Bounce {r}.wav
  • Play_OBJ_PottedPlant_Smash {r}.wav
  • Play_OBJ_PowerBox_Zap_Success {r}.wav
  • Play_OBJ_Prison_Shield_Impact {r}.wav
  • Play_OBJ_Projectile_Slomo_Small {s} {m} {!}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KASPHALT] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KCANVAS] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KCARPET] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KDIRT] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KFLESHEXOTIC] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KFLESH] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KFOLIAGE] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KGLASSEXOTICUNBREAKABLE] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KMETALFLOORGRATE] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KMETALTHICK] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KSNOW] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KSTONEBRITTLE] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KWATERANKLEHARD] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KWOODCREAKY] {r}.wav
  • Play_OBJ_PROJ_Impact (OM_SPIDERTRAINING_HOLOGRAPHIC=NONE) [MATERIAL=KWOODHOLLOW] {r}.wav
  • Play_OBJ_PROJ_Impact_Hero {r}.wav
  • Play_OBJ_Prop_Auction_House_Bench_01_Breakable {r}.wav
  • Play_OBJ_Prop_DiningUmbrella {r}.wav
  • Play_OBJ_Prop_E_ParkingMeter {r}.wav
  • Play_OBJ_Prop_FireHydrant {r} {m}.wav
  • Play_OBJ_Prop_FrameBarrier_Plastic {r}.wav
  • Play_OBJ_Prop_FrameBarrier_Wood {r}.wav
  • Play_OBJ_Prop_GarbageBag {r}.wav
  • Play_OBJ_Prop_KRail_Concrete {r}.wav
  • Play_OBJ_Prop_KRail_Plastic {r}.wav
  • Play_OBJ_Prop_Mailbox_Lrg {r}.wav
  • Play_OBJ_Prop_MailBox_Med.wav
  • Play_OBJ_Prop_MetalTrashCan_Full {r}.wav
  • Play_OBJ_Prop_MetalTrashCan {r}.wav
  • Play_OBJ_Prop_Metal_workahead_sign_breakable {r}.wav
  • Play_OBJ_Prop_ParkingSign {r}.wav
  • Play_OBJ_Prop_RoadWorkFlag.wav
  • Play_OBJ_Prop_Scaffolding {r}.wav
  • Play_OBJ_Prop_Scaffold_Bounce {r}.wav
  • Play_OBJ_Prop_SteamPipe {r}.wav
  • Play_OBJ_Prop_Storefront_Board {r}.wav
  • Play_OBJ_Prop_StoreFront_CoffeeChair {r}.wav
  • Play_OBJ_Prop_StoreFront_CoffeeTable {r}.wav
  • Play_OBJ_Prop_Tent_Collapse {r}.wav
  • Play_OBJ_ProwlerWrapUp_Ticket_Kiosk_Break {r}.wav
  • Play_OBJ_Pro_BankOrnament_Bounce_Lrg {r}.wav
  • Play_OBJ_Pro_BankOrnament_Collided {r}.wav
  • Play_OBJ_Pro_BankWall_Destroyed {r}.wav
  • Play_OBJ_Pro_BankWall_Throwable_Destroyed {r}.wav
  • Play_OBJ_Pro_Basketball_Bounce {r}.wav
  • Play_OBJ_Pro_Basketball_Impact {r}.wav
  • Play_OBJ_Pro_Bomb_ShutDown_Tone001.wav
  • Play_OBJ_Pro_Book_Hardcover_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Bucket_Plastic_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Bucket_Plastic_Bounce_Medium {r}.wav
  • Play_OBJ_Pro_Bucket_Plastic_Bounce_Small {r}.wav
  • Play_OBJ_Pro_Cardboard_Boxkick_Big {r}.wav
  • Play_OBJ_Pro_Cardboard_Boxkick_Small {r}.wav
  • Play_OBJ_Pro_Cardboard_Box_Bounce {r}.wav
  • Play_OBJ_Pro_Cardboard_Box_Break {r}.wav
  • Play_OBJ_Pro_Cardboard_Box_Remove {r}.wav
  • Play_OBJ_Pro_CementMixer_Bounce_Large.wav
  • Play_OBJ_Pro_CementMixer_Bounce_Medium {r}.wav
  • Play_OBJ_Pro_CementMixer_Bounce_Small.wav
  • Play_OBJ_Pro_CementMixer_Impact {r}.wav
  • Play_OBJ_Pro_Chair_Dining_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Chair_Folding_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Chair_Wood_Bounce_Large {r}.wav
  • Play_OBJ_Pro_ConcreteBag_Bounce_Large {r}.wav
  • Play_OBJ_Pro_ConcreteBag_Break {r}.wav
  • Play_OBJ_Pro_ConcreteBag_Yank {r}.wav
  • Play_OBJ_Pro_Concrete_Floor_Explosion.wav
  • Play_OBJ_Pro_Concrete_Wall_Explosion {r}.wav
  • Play_OBJ_Pro_Cooler1_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Cooler1_Break {r}.wav
  • Play_OBJ_Pro_Cooler1_Yank {r}.wav
  • Play_OBJ_Pro_Cooler2_Break {r}.wav
  • Play_OBJ_Pro_Crate_Plastic_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Crate_Plastic_Bounce_Medium {r}.wav
  • Play_OBJ_Pro_Crate_Plastic_Bounce_Small {r}.wav
  • Play_OBJ_Pro_Electrical_sparks {r}.wav
  • Play_OBJ_Pro_Ext_Metal_ACUnit_Smash {r}.wav
  • Play_OBJ_Pro_Ext_Metal_Floor_Panel_Break {r}.wav
  • Play_OBJ_Pro_Ext_Metal_Oscorp_Roof_Light_Smash {r}.wav
  • Play_OBJ_Pro_Ext_Metal_Railing_Smash {r}.wav
  • Play_OBJ_Pro_FireHydrant_Bounce {r}.wav
  • Play_OBJ_Pro_GarbageBag_Bounce {r}.wav
  • Play_OBJ_Pro_Glass_Small_Destroyed {r}.wav
  • Play_OBJ_Pro_Glass_Table_Destroyed {r}.wav
  • Play_OBJ_Pro_Grand_Piano_Destroy.wav
  • Play_OBJ_Pro_HotdogCart_Lrg_Bounce {r}.wav
  • Play_OBJ_Pro_Int_Glass_Railing_Smash {r}.wav
  • Play_OBJ_Pro_Jug_Plastic_Bounce_Large {r}.wav
  • Play_OBJ_Pro_KRail_Concrete_Bounce {r}.wav
  • Play_OBJ_Pro_LabAgitator_Bounce_Large {r}.wav
  • Play_OBJ_Pro_LabBeaker_Bounce_Large {r}.wav
  • Play_OBJ_Pro_LabCentrifuge_Bounce_Large {r}.wav
  • Play_OBJ_Pro_LabMicroscope_Large {r}.wav
  • Play_OBJ_Pro_LabScale_Bounce_Large {r}.wav
  • Play_OBJ_Pro_LabTestTube_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Lab_Meth_Beaker_Bounce_noMetal {r}.wav
  • Play_OBJ_Pro_Lab_Meth_Beaker_Bounce {r}.wav
  • Play_OBJ_Pro_Lab_Meth_Beaker_Destroyed {r}.wav
  • Play_OBJ_Pro_Lamp_Metal_Bounce_Large {r}.wav
  • Play_OBJ_Pro_LeatherChair_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Leather_Chair_Destroyed {r}.wav
  • Play_OBJ_Pro_Luggage_Bounce {r}.wav
  • Play_OBJ_Pro_Mailbox_Lrg_Bounce {r}.wav
  • Play_OBJ_Pro_Marble_Floor_Panel_Destroyed {r}.wav
  • Play_OBJ_Pro_Marble_Generic_Destroyed {r}.wav
  • Play_OBJ_Pro_MetalBarrel_Bounce {r}.wav
  • Play_OBJ_Pro_MetalBarrel_Impact {r}.wav
  • Play_OBJ_Pro_MetalTrashCan_Bounce {r}.wav
  • Play_OBJ_Pro_Metal_ACUnit_Bounce {r}.wav
  • Play_OBJ_Pro_Metal_ACUnit_Break {r}.wav
  • Play_OBJ_Pro_Metal_ACUnit_Remove {r}.wav
  • Play_OBJ_Pro_Metal_AM_Electrical_Box_Break {r}.wav
  • Play_OBJ_Pro_Metal_Antenna_Chunk_Bounce {r}.wav
  • Play_OBJ_Pro_Metal_Antenna_Fall_Impact {r}.wav
  • Play_OBJ_Pro_Metal_Beam_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Metal_Box_Bounce {r}.wav
  • Play_OBJ_Pro_Metal_Box_Break {r}.wav
  • Play_OBJ_Pro_Metal_Box_Remove {r}.wav
  • Play_OBJ_Pro_Metal_Ceiling_Break {r}.wav
  • Play_OBJ_Pro_Metal_Ceiling_Yank {r}.wav
  • Play_OBJ_Pro_Metal_Chair_Bounce {r}.wav
  • Play_OBJ_Pro_Metal_ComputerCart_Break {r}.wav
  • Play_OBJ_Pro_Metal_DrinkingFountain_Impact {r}.wav
  • Play_OBJ_Pro_Metal_DrinkingFountain_Yank {r}.wav
  • Play_OBJ_Pro_Metal_Fire_Escape_Yank {r}.wav
  • Play_OBJ_Pro_Metal_Industrial_Table_Smash {r}.wav
  • Play_OBJ_Pro_Metal_Kitchen_Rack {r}.wav
  • Play_OBJ_Pro_Metal_Lab_Equipment_Smash_Glass {r}.wav
  • Play_OBJ_Pro_Metal_Lab_Equipment_Smash {r}.wav
  • Play_OBJ_Pro_Metal_Ladder_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Metal_Ladder_Bounce_Medium {r}.wav
  • Play_OBJ_Pro_Metal_Ladder_Bounce_Small {r}.wav
  • Play_OBJ_PRO_Metal_Letterboard_Smash {r}.wav
  • Play_OBJ_Pro_metal_manhole_cover_impact {r}.wav
  • Play_OBJ_Pro_Metal_Pipe_Bounce_Medium {r}.wav
  • Play_OBJ_Pro_Metal_Powerbox_Break {r}.wav
  • Play_OBJ_Pro_Metal_Powerbox_Remove.wav
  • Play_OBJ_Pro_Metal_Spark_Loop.wav
  • Play_OBJ_Pro_Metal_StreetSignal {r}.wav
  • Play_OBJ_Pro_Metal_Street_Sign_Bounce {r}.wav
  • Play_OBJ_Pro_Metal_Street_Sign_Break {r}.wav
  • Play_OBJ_Pro_Metal_UtilityBox_Door_Bounce {r}.wav
  • Play_OBJ_Pro_Metal_Wrench_Tool_Bounce {r}.wav
  • Play_OBJ_Pro_Napkin_Bounce_Large {r}.wav
  • Play_OBJ_Pro_OfficeChair_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Office_Chair_Destroyed {r}.wav
  • Play_OBJ_Pro_PaintCan_Bounce_Large.wav
  • Play_OBJ_Pro_PaintCan_Bounce_Medium {r}.wav
  • Play_OBJ_Pro_Paper_Bag_Bounce {r}.wav
  • Play_OBJ_Pro_Placemat_Bounce_Large {r}.wav
  • Play_OBJ_Pro_PlasticBarrel_Bounce {r}.wav
  • Play_OBJ_Pro_Plastic_Barrel_Bounce {r}.wav
  • Play_OBJ_Pro_Plastic_Barrel_Impact {r}.wav
  • Play_OBJ_Pro_Plastic_Barrel_Splash_Yanked {r}.wav
  • Play_OBJ_Pro_Plastic_Barrel_Yank {r}.wav
  • Play_OBJ_Pro_Plastic_Cones {r}.wav
  • Play_OBJ_Pro_Plater_Metal_Bounce {r}.wav
  • Play_OBJ_Pro_Plate_Bounce {r}.wav
  • Play_OBJ_Pro_Pumpkin_Break {r}.wav
  • Play_OBJ_Pro_Pumpkin_Yank {r}.wav
  • Play_OBJ_Pro_Roadcase_Bounce {r}.wav
  • Play_OBJ_Pro_Rubber_Tire_Bounce {r}.wav
  • Play_OBJ_Pro_Rubber_Tire_Remove {r}.wav
  • Play_OBJ_Pro_Scaffold_Bounce {r}.wav
  • Play_OBJ_Pro_Server_Break {r}.wav
  • Play_OBJ_Pro_Server_Yank {r}.wav
  • Play_OBJ_Pro_Silverware_Bounce_Large {r}.wav
  • Play_OBJ_Pro_SodaCan_Bounce_Large.wav
  • Play_OBJ_Pro_Softer_Item_Bounce {r}.wav
  • Play_OBJ_Pro_Speaker_Bounce {r}.wav
  • Play_OBJ_Pro_StoneTable_Bounce {r}.wav
  • Play_OBJ_Pro_Stool_Wood_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Street_Barrier_Orange_Destroy {r}.wav
  • Play_OBJ_Pro_Tent_Bounce_LG {r}.wav
  • Play_OBJ_Pro_Tire_Rack_Destroyed {r}.wav
  • Play_OBJ_Pro_Tool_Heavy_Bounce {r}.wav
  • Play_OBJ_Pro_TrafficCone_Bounce_Large {r}.wav
  • Play_OBJ_Pro_TrafficCone_Bounce_Medium {r}.wav
  • Play_OBJ_Pro_TrafficCone_Bounce_Small {r}.wav
  • Play_OBJ_Pro_TrafficDrum_Bounce {r}.wav
  • Play_OBJ_Pro_TrafficTube_Bounce_Large {r}.wav
  • Play_OBJ_Pro_TrashCan_Plastic_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Window_Slide_Open.wav
  • Play_OBJ_Pro_WineGlass_Bounce {r}.wav
  • Play_OBJ_Pro_WoodChair_Bounce {r}.wav
  • Play_OBJ_Pro_WoodPlank_Bounce {r}.wav
  • Play_OBJ_Pro_WoodStool_Bounce {r}.wav
  • Play_OBJ_Pro_Wood_Crate_Large_Break {r}.wav
  • Play_OBJ_Pro_Wood_Crate_Small_Break {r}.wav
  • Play_OBJ_Pro_Wood_Pallet_Break {r}.wav
  • Play_OBJ_Pro_Wood_Pallet_Remove {r}.wav
  • Play_OBJ_Pro_Wood_Plank_Bounce_Large {r}.wav
  • Play_OBJ_Pro_Wood_Plank_Bounce_Medium {r}.wav
  • Play_OBJ_Pro_Wood_Plank_Bounce_Small {r}.wav
  • Play_OBJ_Pro_Wood_Sign_Bounce {r}.wav
  • Play_OBJ_PRO_Wood_Standing_Sign_Smash {r}.wav
  • Play_OBJ_Pro_Wood_Table_Bounce {r}.wav
  • Play_OBJ_Raft_Laundry_Bin_Impact {r}.wav
  • Play_OBJ_Rails_Roomtone.wav
  • Play_OBJ_RhinoChase_FoodTruck_Destroyed.wav
  • Play_OBJ_RhinoChase_Sign_Destroyed {r}.wav
  • Play_OBJ_RhinoChase_Sign_PassBy [RHINOCHASE_SIGNWHOOSH_DISTANCE=WHOOSH_ON] {r}.wav
  • Play_OBJ_RhinoChase_Sign_RipOff {r}.wav
  • Play_OBJ_RhinoChase_Sign_Whoosh_LP.wav
  • Play_OBJ_RhinoChase_Tanker_Explode.wav
  • Play_OBJ_Rhino_Crane_Hook_Impact (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_OBJ_Rhino_Crane_Magnet_Impact (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_OBJ_Rhino_Stacked_Crate_Impact (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_OBJ_Rhino_Stacked_Crate_Yanked (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_OBJ_Rhino_Wood_Crate_Smash (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_OBJ_Sculpture_Destroyed_small {r}.wav
  • Play_OBJ_Sculpture_Destroyed {r}.wav
  • Play_OBJ_Sculpture_Monolith_Destroyed {r}.wav
  • Play_OBJ_Sculpture_Yanked {r}.wav
  • Play_OBJ_Snow_Chunk_Break {r}.wav
  • Play_OBJ_Snow_Chunk_Hit {r}.wav
  • Play_OBJ_Snow_Chunk_Yank {r}.wav
  • Play_OBJ_Snow_Pile_Break {r}.wav
  • Play_OBJ_Thug_Gun_Hit_Ground {r}.wav
  • Play_OBJ_TimeSlow_Car_Smash {s}=(A1_WINTERBREAK_LOC=A1_WB_LOC_03_MALL_MAIN).wav
  • Play_OBJ_Tree_Breeze_Large (AMB_EXTERIOR_STATES=PARK_DUCKER) (LIGHTINGMODEGAME=KDAY) {s} {r} {m}.wav
  • Play_OBJ_Tree_Breeze_Large (AMB_RAIN_STATES=LIGHT) {r} {m}.wav
  • Play_OBJ_Tree_Breeze_Medium (AMB_EXTERIOR_STATES=PARK_DUCKER) (LIGHTINGMODEGAME=KDAY) {s} {r} {m}.wav
  • Play_OBJ_Tree_Breeze_Medium (AMB_RAIN_STATES=LIGHT) {r} {m}.wav
  • Play_OBJ_Tree_Breeze_Small (AMB_RAIN_STATES=LIGHT) {r} {m}.wav
  • Play_OBJ_Tree_PassThrough_Bare {r}.wav
  • Play_OBJ_Tree_PassThrough_Heavy {r}.wav
  • Play_OBJ_Tree_PassThrough_Large {r}.wav
  • Play_OBJ_Tree_PassThrough_Small {r}.wav
  • Play_OBJ_Tree_PassThrough_Soft {r}.wav
  • Play_OBJ_UG_BASE_Greenwich_HangingCargo_Crash.wav
  • Play_OBJ_UG_BASE_Greenwich_HangingCargo_Groans.wav
  • Play_OBJ_UG_Base_Greenwich_HangingCargo_LineSnap.wav
  • Play_OBJ_UG_BASE_Greenwich_HangingCargo_Lower_Thud.wav
  • Play_OBJ_UG_BASE_Greenwich_HangingCargo_Raised_Thud.wav
  • Play_OBJ_UG_Base_Greenwich_HangingCargo_Raise {r}.wav
  • Play_OBJ_UG_ServerRack_Hum_LP {r}.wav
  • Play_OBJ_Underground_Equipment_CBRadio_LP {m}.wav
  • Play_OBJ_Underground_Equipment_ComputerTone_LP {r} {m}.wav
  • Play_OBJ_Underground_Equipment_DataProcessing_LP.wav
  • Play_OBJ_Underground_Equipment_HardDriveSounds_LP.wav
  • Play_OBJ_Underground_TechCrate_Open {r}.wav
  • Play_OBJ_Underground_TechCrate_Remove_Component {r}.wav
  • Play_OBJ_Vase_Break {r}.wav
  • Play_OBJ_Vase_Destroyed_2 {r}.wav
  • Play_OBJ_Vase_Kicked {r}.wav
  • Play_OBJ_Vase_Yanked {r}.wav
  • Play_OBJ_Vehicle_Checkpoint_Tower_Destroyed {r}.wav
  • Play_OBJ_Vehicle_Checkpoint_Tower_Yanked {r}.wav
  • Play_OBJ_Venom_Trap_Smoke_LP.wav
  • Play_OBJ_Warehouse_Office_Window_Destroy {r}.wav
  • Play_OBJ_Web_Yank_Struggle_CableSnap_01.wav
  • Play_OBJ_WiBr_Chase_Shop_Glass_Destroy {r}.wav
  • Play_OBJ_WiBr_Chase_Shop_Wood_Destroy {r}.wav
  • Play_OBJ_WiBr_Chase_Stage_Ornament_01_Destroy {r}.wav
  • Play_OBJ_WiBr_Chase_Stage_Ornament_02_Destroy {r}.wav
  • Play_OBJ_WiBr_concrete_pillar_break {r}.wav
  • Play_OBJ_WiBr_junk_Veh_Semi_break_01.wav
  • Play_OBJ_WiBr_Mall_Cafe_MetalColumn_Destroy {r}.wav
  • Play_OBJ_WiBr_Mall_Cafe_Railing_Destroy {r}.wav
  • Play_OBJ_WiBr_Mall_Storefront_Glass_Break {r}.wav
  • Play_OBJ_WiBr_metal_powerstation_break {r}.wav
  • Play_OBJ_WiBr_metal_VehicleHitObject {r}.wav
  • Play_Obj_WoodCrate_Bump {r}.wav
  • Play_Obj_WoodCrate_Land {r}.wav
  • Play_OBJ_Wood_Board_Slide_Yank {r}.wav
  • Play_OBJ_Wood_Bridge_Yank {r}.wav
  • Play_OBJ_Wood_Crate_Large_Bounce {r}.wav
  • Play_OBJ_Wood_Crate_Large_Break_CAP_Factory {r}.wav
  • Play_OBJ_Wood_Mannequin_Break {r}.wav
  • Play_OBJ_Wood_Table_Break {r}.wav
  • Play_OBJ_Wood_Wallbeam_Break {r}.wav
  • Play_OBJ_Wpn_Pistol_Pickup {r}.wav
  • Play_OBJ_Wpn_Pistol_Yank_Drop {r}.wav
  • Play_OBJ_Wpn_Pistol_Yank_Impact {r}.wav
  • Play_OBJ_Wpn_Rifle_Yank_Drop {r}.wav
  • Play_OBJ_Wpn_Rifle_Yank_Impact {r}.wav
  • Play_OBJ_Wpn_Rifle_Yank {r}.wav
  • Play_OBJ_Wpn_rocketlauncher_Yank {r}.wav
  • Play_OBJ_Wpn_Sniper_Yank {r}.wav
  • Play_OBJ_Yanked_FlewbyLarge.wav
  • Play_OBJ_Yanked_FlewbyMedium {m}.wav
  • Play_OBJ_Yanked_FlewbySmall.wav
  • Play_OBJ_Yanked_Flewby_Rocket {r}.wav
  • Play_OBJ_Yanked_Flewby_Slosh {r}.wav
  • Play_OBJ_Yank_SwingHit_Metal_Barrel {r}.wav
  • Play_OBJ_Yank_SwingHit_Metal_Med {r}.wav
  • Play_OBJ_Yank_SwingHit_Wood_Med {r}.wav
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