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Magic


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Asset Info favorite
Name Magic
Category PC / Computer
Game Final Fantasy XV Windows Edition
Section Sound Effects
Submitted May 1, 2026
Uploaded By OCL
Size 55.39 MB (269 items) arrow_right
  • 01003se_magic/jp/blizzardga_area.win (SE_magic-blizzardga_area).wav
  • 01003se_magic/jp/blizzardga_freeze.win#1 (SE_magic-blizzardga_freeze).wav
  • 01003se_magic/jp/blizzardga_freeze.win#2 (SE_magic-blizzardga_freeze).wav
  • 01003se_magic/jp/blizzard_chant.win (SE_magic-blizzard_chant).wav
  • 01003se_magic/jp/fire_burn.win#1 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#2 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#3 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#4 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#5 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#6 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#7 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#8 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#9 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#10 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#11 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#12 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#13 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_burn.win#14 (SE_magic-fire_burn).wav
  • 01003se_magic/jp/fire_chant.win (SE_magic-fire_chant).wav
  • 01003se_magic/jp/fire_explosion.win#1 (SE_magic-fire_explosion).wav
  • 01003se_magic/jp/fire_explosion.win#2 (SE_magic-fire_explosion).wav
  • 01003se_magic/jp/fire_flame_large.win (SE_magic-fire_flame_large).wav
  • 01003se_magic/jp/fire_flame_small.win (SE_magic-fire_flame_small).wav
  • 01003se_magic/jp/magicbomb_fireworks.win (SE_magic-magicbomb_fireworks).wav
  • 01003se_magic/jp/magicbomb_smoke.win (SE_magic-magicbomb_smoke).wav
  • 01003se_magic/jp/pd_comet01.win (SE_magic-PD_comet01).wav
  • 01003se_magic/jp/pd_comet02.win (SE_magic-PD_comet02).wav
  • 01003se_magic/jp/pd_explosion.win#1 (SE_magic-PD_explosion).wav
  • 01003se_magic/jp/pd_explosion.win#2 (SE_magic-PD_explosion).wav
  • 01003se_magic/jp/pd_explosion.win#3 (SE_magic-PD_explosion).wav
  • 01003se_magic/jp/pd_explosion.win#4 (SE_magic-PD_explosion).wav
  • 01003se_magic/jp/pd_explosion.win#5 (SE_magic-PD_explosion).wav
  • 01003se_magic/jp/pd_explosion.win#6 (SE_magic-PD_explosion).wav
  • 01003se_magic/jp/pd_rain01.win (SE_magic-PD_rain01).wav
  • 01003se_magic/jp/pd_rain02.win (SE_magic-PD_rain02).wav
  • 01003se_magic/jp/pd_thunder01.win (SE_magic-PD_thunder01).wav
  • 01003se_magic/jp/pd_thunder02.win (SE_magic-PD_thunder02).wav
  • 01003se_magic/jp/ring_holy_eff.win#1 (SE_magic-ring_holy_eff).wav
  • 01003se_magic/jp/ring_holy_eff.win#2 (SE_magic-ring_holy_eff).wav
  • 01003se_magic/jp/ring_holy_eff.win#3 (SE_magic-ring_holy_eff).wav
  • 01003se_magic/jp/ring_holy_eff_4.win#1 (SE_magic-ring_holy_eff_4).wav
  • 01003se_magic/jp/ring_holy_eff_4.win#2 (SE_magic-ring_holy_eff_4).wav
  • 01003se_magic/jp/ring_holy_eff_4.win#3 (SE_magic-ring_holy_eff_4).wav
  • 01003se_magic/jp/ring_holy_eff_4.win#4 (SE_magic-ring_holy_eff_4).wav
  • 01003se_magic/jp/ring_holy_eff_4.win#5 (SE_magic-ring_holy_eff_4).wav
  • 01003se_magic/jp/thunder_chant.win (SE_magic-thunder_chant).wav
  • 01003se_magic/jp/thunder_main.win#1 (SE_magic-thunder_main).wav
  • 01003se_magic/jp/thunder_main.win#2 (SE_magic-thunder_main).wav
  • 01003se_magic/jp/weapon_firel.win#1 (SE_magic-weapon_fireL).wav
  • 01003se_magic/jp/weapon_firel.win#2 (SE_magic-weapon_fireL).wav
  • 01003se_magic/jp/weapon_firel.win#3 (SE_magic-weapon_fireL).wav
  • 01003se_magic/jp/weapon_firel.win#4 (SE_magic-weapon_fireL).wav
  • 01003se_magic/jp/weapon_firel.win#5 (SE_magic-weapon_fireL).wav
  • 01003se_magic/jp/weapon_firel.win#6 (SE_magic-weapon_fireL).wav
  • 01003se_magic/jp/weapon_firel.win#7 (SE_magic-weapon_fireL).wav
  • 01003se_magic/jp/weapon_firel.win#8 (SE_magic-weapon_fireL).wav
  • 01003se_magic/jp/weapon_fires.win#1 (SE_magic-weapon_fireS).wav
  • 01003se_magic/jp/weapon_fires.win#2 (SE_magic-weapon_fireS).wav
  • 01003se_magic/jp/weapon_fires.win#3 (SE_magic-weapon_fireS).wav
  • 01003se_magic/jp/weapon_fires.win#4 (SE_magic-weapon_fireS).wav
  • 01003se_magic/jp/weapon_icel.win#1 (SE_magic-weapon_iceL).wav
  • 01003se_magic/jp/weapon_icel.win#2 (SE_magic-weapon_iceL).wav
  • 01003se_magic/jp/weapon_icel.win#3 (SE_magic-weapon_iceL).wav
  • 01003se_magic/jp/weapon_icel.win#4 (SE_magic-weapon_iceL).wav
  • 01003se_magic/jp/weapon_icel.win#5 (SE_magic-weapon_iceL).wav
  • 01003se_magic/jp/weapon_icel.win#6 (SE_magic-weapon_iceL).wav
  • 01003se_magic/jp/weapon_icel.win#7 (SE_magic-weapon_iceL).wav
  • 01003se_magic/jp/weapon_icel.win#8 (SE_magic-weapon_iceL).wav
  • 01003se_magic/jp/weapon_ices.win#1 (SE_magic-weapon_iceS).wav
  • 01003se_magic/jp/weapon_ices.win#2 (SE_magic-weapon_iceS).wav
  • 01003se_magic/jp/weapon_ices.win#3 (SE_magic-weapon_iceS).wav
  • 01003se_magic/jp/weapon_ices.win#4 (SE_magic-weapon_iceS).wav
  • 01003se_magic/jp/weapon_thunderl.win#1 (SE_magic-weapon_thunderL).wav
  • 01003se_magic/jp/weapon_thunderl.win#2 (SE_magic-weapon_thunderL).wav
  • 01003se_magic/jp/weapon_thunderl.win#3 (SE_magic-weapon_thunderL).wav
  • 01003se_magic/jp/weapon_thunderl.win#4 (SE_magic-weapon_thunderL).wav
  • 01003se_magic/jp/weapon_thunderl.win#5 (SE_magic-weapon_thunderL).wav
  • 01003se_magic/jp/weapon_thunderl.win#6 (SE_magic-weapon_thunderL).wav
  • 01003se_magic/jp/weapon_thunderl.win#7 (SE_magic-weapon_thunderL).wav
  • 01003se_magic/jp/weapon_thunderl.win#8 (SE_magic-weapon_thunderL).wav
  • 01003se_magic/jp/weapon_thunders.win#1 (SE_magic-weapon_thunderS).wav
  • 01003se_magic/jp/weapon_thunders.win#2 (SE_magic-weapon_thunderS).wav
  • 01003se_magic/jp/weapon_thunders.win#3 (SE_magic-weapon_thunderS).wav
  • 01003se_magic/jp/weapon_thunders.win#4 (SE_magic-weapon_thunderS).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#1 (SE_magic_multi-barrier_brake).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#2.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#3.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#4 (SE_magic_multi-blast; dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#5 (SE_magic_multi-blast; dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#6 (SE_magic_multi-blast; dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#7 (SE_magic_multi-blizzard_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#8 (SE_magic_multi-blizzard_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#9 (SE_magic_multi-blizzard_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#10 (SE_magic_multi-cure).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#11.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#12.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#13.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#14 (SE_magic_multi-fire_shot; firera_shot; firega_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#15 (SE_magic_multi-fire_shot; firera_shot; firega_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#16 (SE_magic_multi-fire_shot; firera_shot; firega_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#17.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#18.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#19 (SE_magic_multi-thunder_shot; thunder_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#20 (SE_magic_multi-cure_recovery).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#21 (SE_magic_multi-cure_recovery).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#22 (SE_magic_multi-dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#23 (SE_magic_multi-dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#24 (SE_magic_multi-dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#25.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#26 (SE_magic_multi-gnd_impact).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#27 (SE_magic_multi-gnd_impact).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#28 (SE_magic_multi-barrier_on).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#29 (SE_magic_multi-barrier_off).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#30 (SE_magic_multi-zettaibougyo_on).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#31 (SE_magic_multi-zettaibougyo_off).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#32 (SE_magic_multi-fight).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#33 (SE_magic_multi-support).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#34 (SE_magic_multi-fire_hit; fire_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#35 (SE_magic_multi-fire_hit; fire_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#36 (SE_magic_multi-fire_hit; fire_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#37 (SE_magic_multi-blizzard_shot; blizzard_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#38 (SE_magic_multi-blizzard_shot; blizzard_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#39 (SE_magic_multi-thunder_shot; thunder_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#40 (SE_magic_multi-thunder_shot; thunder_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#41 (SE_magic_multi-thunder_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#42 (SE_magic_multi-thunder_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#43 (SE_magic_multi-thunder_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#44 (SE_magic_multi-firera_hit; firera_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#45 (SE_magic_multi-firega_hit; firega_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#46 (SE_magic_multi-firera_hit; firega_hit; firera_plus_hit; firega_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#47 (SE_magic_multi-blizzarga_shot; blizzarga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#48 (SE_magic_multi-blizzarra_shot; blizzarra_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#49 (SE_magic_multi-blizzarra_shot; blizzarra_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#50 (SE_magic_multi-blizzarga_shot; blizzarga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#51 (SE_magic_multi-zettaibougyo_on).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#52 (SE_magic_multi-thunderga_shot; thunderga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#53 (SE_magic_multi-thunderra_shot; thunderra_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#54 (SE_magic_multi-thunderra_shot; thunderra_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#55 (SE_magic_multi-sonicboom).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#56 (SE_magic_multi-thunderga_shot; thunderga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#57 (SE_magic_multi-blast).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#58 (SE_magic_multi-blast).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#59 (SE_magic_multi-blast).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#60.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#61 (SE_magic_multi-firera_plus_hit; firega_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#62 (SE_magic_multi-support02).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#63 (SE_magic_multi-support_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#64 (SE_magic_multi-provocation_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#65.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#66 (SE_magic_multi-sonicboom).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#67 (SE_magic_multi-aspir_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#68 (SE_magic_multi-aspir_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#69.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#70.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#71.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#72.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#73.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#74.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#75.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#76.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#77.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#78.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#79.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#80.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#81 (SE_magic_multi-berserk).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#82.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#83.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#84.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#85.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#86.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#87.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#88.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#89.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#90.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#91.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#92.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#93.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#94.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#95.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#96.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#97.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#98.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#99.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#100.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#101.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#102.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#103.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#104.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#105 (SE_magic_multi-bind_finish).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#106 (SE_magic_multi-bind_loop).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#107 (SE_magic_multi-bind_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#108 (SE_magic_multi-blast_voice).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#109 (SE_magic_multi-blast_voice).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#110 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#111 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#112 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#113 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#114 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#115 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#116 (SE_magic_multi-sa_comet_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#117 (SE_magic_multi-sa_comet_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#118 (SE_magic_multi-dia_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#119 (SE_magic_multi-dia_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#120 (SE_magic_multi-dia_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#121 (SE_magic_multi-dia_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#122 (SE_magic_multi-dia_shot_1).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#123 (SE_magic_multi-diaga_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#124 (SE_magic_multi-diaga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#125 (SE_magic_multi-diara_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#126.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#127.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#128 (SE_magic_multi-dia_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#129 (SE_magic_multi-dia_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#130 (SE_magic_multi-dia_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#131.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#132 (SE_magic_multi-we28_special_02_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#133 (SE_magic_multi-we28_special_02_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#134 (SE_magic_multi-we28_special_02_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#135 (SE_magic_multi-we28_special_02_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#136 (SE_magic_multi-we28_special_02_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#137 (SE_magic_multi-we22_special01_000_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#138 (SE_magic_multi-we22_special01_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#139 (SE_magic_multi-we22_special01_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#140 (SE_magic_multi-we22_special01_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#141 (SE_magic_multi-we22_special01_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#142 (SE_magic_multi-we22_special01_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#143 (SE_magic_multi-magic_sword_ice).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#144 (SE_magic_multi-magic_sword_fire).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#145 (SE_magic_multi-magic_sword_thunder).wav
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  • 01006se_magic_multi/jp/se_magic_multi.win#148.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#149.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#150 (SE_magic_multi-revive_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#151 (SE_magic_multi-revive).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#152 (SE_magic_multi-fight_special_000_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#153 (SE_magic_multi-fight_special_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#154 (SE_magic_multi-fight_special_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#155 (SE_magic_multi-fight_special_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#156 (SE_magic_multi-fight_special_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#157 (SE_magic_multi-fight_special_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#158.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#159.wav
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  • 01006se_magic_multi/jp/se_magic_multi.win#163.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#164 (SE_magic_multi-sa_zantetuken_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#165 (SE_magic_multi-sa_zantetuken_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#166 (SE_magic_multi-sa_zantetuken_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#167 (SE_magic_multi-sa_zantetuken_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#168 (SE_magic_multi-sa_zantetuken_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#169 (SE_magic_multi-we31_special04_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#170 (SE_magic_multi-we31_special04_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#171 (SE_magic_multi-we31_special04_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#172 (SE_magic_multi-we31_special04_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#173 (SE_magic_multi-diara_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#174 (SE_magic_multi-dia_plus_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#175 (SE_magic_multi-dia_plus_shot_).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#176 (SE_magic_multi-we28_special_02_shot_).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#177.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#178 (SE_magic_multi-multi_specialarms).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#179 (SE_magic_multi-choice_specialarms).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#180.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#181 (SE_magic_multi-zeninage).wav
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