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Magic (Multi)


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Asset Info favorite
Name Magic (Multi)
Category PC / Computer
Game Final Fantasy XV Windows Edition
Section Sound Effects
Submitted July 1, 2026
Uploaded By OCL
Size 29.50 MB (126 items) arrow_right
  • 01006se_magic_multi/jp/se_magic_multi.win#1 (SE_magic_multi-barrier_brake).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#2.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#4 (SE_magic_multi-blast; dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#5 (SE_magic_multi-blast; dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#6 (SE_magic_multi-blast; dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#7 (SE_magic_multi-blizzard_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#8 (SE_magic_multi-blizzard_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#9 (SE_magic_multi-blizzard_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#10 (SE_magic_multi-cure).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#11.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#14 (SE_magic_multi-fire_shot; firera_shot; firega_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#15 (SE_magic_multi-fire_shot; firera_shot; firega_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#16 (SE_magic_multi-fire_shot; firera_shot; firega_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#19 (SE_magic_multi-thunder_shot; thunder_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#20 (SE_magic_multi-cure_recovery).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#21 (SE_magic_multi-cure_recovery).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#22 (SE_magic_multi-dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#23 (SE_magic_multi-dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#24 (SE_magic_multi-dia_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#26 (SE_magic_multi-gnd_impact).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#27 (SE_magic_multi-gnd_impact).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#28 (SE_magic_multi-barrier_on).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#29 (SE_magic_multi-barrier_off).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#30 (SE_magic_multi-zettaibougyo_on).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#31 (SE_magic_multi-zettaibougyo_off).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#32 (SE_magic_multi-fight).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#33 (SE_magic_multi-support).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#34 (SE_magic_multi-fire_hit; fire_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#35 (SE_magic_multi-fire_hit; fire_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#36 (SE_magic_multi-fire_hit; fire_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#37 (SE_magic_multi-blizzard_shot; blizzard_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#38 (SE_magic_multi-blizzard_shot; blizzard_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#39 (SE_magic_multi-thunder_shot; thunder_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#40 (SE_magic_multi-thunder_shot; thunder_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#41 (SE_magic_multi-thunder_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#42 (SE_magic_multi-thunder_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#43 (SE_magic_multi-thunder_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#44 (SE_magic_multi-firera_hit; firera_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#45 (SE_magic_multi-firega_hit; firega_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#46 (SE_magic_multi-firera_hit; firega_hit; firera_plus_hit; firega_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#47 (SE_magic_multi-blizzarga_shot; blizzarga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#48 (SE_magic_multi-blizzarra_shot; blizzarra_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#49 (SE_magic_multi-blizzarra_shot; blizzarra_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#50 (SE_magic_multi-blizzarga_shot; blizzarga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#51 (SE_magic_multi-zettaibougyo_on).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#52 (SE_magic_multi-thunderga_shot; thunderga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#53 (SE_magic_multi-thunderra_shot; thunderra_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#54 (SE_magic_multi-thunderra_shot; thunderra_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#55 (SE_magic_multi-sonicboom).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#56 (SE_magic_multi-thunderga_shot; thunderga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#57 (SE_magic_multi-blast).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#58 (SE_magic_multi-blast).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#59 (SE_magic_multi-blast).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#61 (SE_magic_multi-firera_plus_hit; firega_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#62 (SE_magic_multi-support02).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#63 (SE_magic_multi-support_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#64 (SE_magic_multi-provocation_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#66 (SE_magic_multi-sonicboom).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#67 (SE_magic_multi-aspir_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#68 (SE_magic_multi-aspir_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#81 (SE_magic_multi-berserk).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#100.wav
  • 01006se_magic_multi/jp/se_magic_multi.win#105 (SE_magic_multi-bind_finish).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#106 (SE_magic_multi-bind_loop).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#107 (SE_magic_multi-bind_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#108 (SE_magic_multi-blast_voice).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#109 (SE_magic_multi-blast_voice).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#110 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#111 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#112 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#113 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#114 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#115 (SE_magic_multi-sa_comet_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#116 (SE_magic_multi-sa_comet_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#117 (SE_magic_multi-sa_comet_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#118 (SE_magic_multi-dia_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#119 (SE_magic_multi-dia_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#120 (SE_magic_multi-dia_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#121 (SE_magic_multi-dia_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#122 (SE_magic_multi-dia_shot_1).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#123 (SE_magic_multi-diaga_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#124 (SE_magic_multi-diaga_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#125 (SE_magic_multi-diara_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#128 (SE_magic_multi-dia_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#129 (SE_magic_multi-dia_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#130 (SE_magic_multi-dia_plus_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#132 (SE_magic_multi-we28_special_02_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#133 (SE_magic_multi-we28_special_02_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#134 (SE_magic_multi-we28_special_02_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#135 (SE_magic_multi-we28_special_02_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#136 (SE_magic_multi-we28_special_02_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#137 (SE_magic_multi-we22_special01_000_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#138 (SE_magic_multi-we22_special01_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#139 (SE_magic_multi-we22_special01_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#140 (SE_magic_multi-we22_special01_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#141 (SE_magic_multi-we22_special01_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#142 (SE_magic_multi-we22_special01_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#143 (SE_magic_multi-magic_sword_ice).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#144 (SE_magic_multi-magic_sword_fire).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#145 (SE_magic_multi-magic_sword_thunder).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#150 (SE_magic_multi-revive_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#151 (SE_magic_multi-revive).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#152 (SE_magic_multi-fight_special_000_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#153 (SE_magic_multi-fight_special_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#154 (SE_magic_multi-fight_special_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#155 (SE_magic_multi-fight_special_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#156 (SE_magic_multi-fight_special_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#157 (SE_magic_multi-fight_special_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#164 (SE_magic_multi-sa_zantetuken_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#165 (SE_magic_multi-sa_zantetuken_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#166 (SE_magic_multi-sa_zantetuken_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#167 (SE_magic_multi-sa_zantetuken_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#168 (SE_magic_multi-sa_zantetuken_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#169 (SE_magic_multi-we31_special04_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#170 (SE_magic_multi-we31_special04_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#171 (SE_magic_multi-we31_special04_000_hit).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#172 (SE_magic_multi-we31_special04_000_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#173 (SE_magic_multi-diara_plus_shot).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#174 (SE_magic_multi-dia_plus_charge).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#175 (SE_magic_multi-dia_plus_shot_).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#176 (SE_magic_multi-we28_special_02_shot_).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#178 (SE_magic_multi-multi_specialarms).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#179 (SE_magic_multi-choice_specialarms).wav
  • 01006se_magic_multi/jp/se_magic_multi.win#181 (SE_magic_multi-zeninage).wav
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