Chapter 2


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Asset Info favorite
Name Chapter 2
Category Nintendo Switch
Game Paper Mario: The Thousand-Year Door
Section Objects
Submitted June 3, 2026
Uploaded By Scrooge200
Size 6.09 MB (71 items) arrow_right
  • SE_MOBJ_STG2_mri_BoxToolA_Hit_1.wav
  • SE_MOBJ_STG2_mri_BoxToolA_Hit_2.wav
  • SE_MOBJ_STG2_mri_BoxToolA_Hit_3.wav
  • SE_MOBJ_STG2_mri_BushB1_CLDA_Hit_lp.wav
  • SE_MOBJ_STG2_mri_BushB1_Hit_1.wav
  • SE_MOBJ_STG2_mri_BushB1_Hit_2.wav
  • SE_MOBJ_STG2_mri_BushB1_Hit_3.wav
  • SE_MOBJ_STG2_mri_BushB1_Return_1.wav
  • SE_MOBJ_STG2_mri_BushB1_Return_2.wav
  • SE_MOBJ_STG2_mri_BushB1_Return_3.wav
  • SE_MOBJ_STG2_mri_BushB3_CLDA_Hit_lp.wav
  • SE_MOBJ_STG2_mri_BushB3_Hit_1.wav
  • SE_MOBJ_STG2_mri_BushB3_Hit_2.wav
  • SE_MOBJ_STG2_mri_BushB3_Hit_3.wav
  • SE_MOBJ_STG2_mri_BushB3_Return_1.wav
  • SE_MOBJ_STG2_mri_BushB3_Return_2.wav
  • SE_MOBJ_STG2_mri_BushB3_Return_3.wav
  • SE_MOBJ_STG2_mri_DoorBigTreeA_Close1.wav
  • SE_MOBJ_STG2_mri_DoorBigTreeA_Close2.wav
  • SE_MOBJ_STG2_mri_DoorBigTreeA_Open1.wav
  • SE_MOBJ_STG2_mri_DoorBigTreeA_Open2.wav
  • SE_MOBJ_STG2_mri_DoorBigTreeB_Close2.wav
  • SE_MOBJ_STG2_mri_DoorBigTreeB_Open1.wav
  • SE_MOBJ_STG2_mri_DoorPrisonA_Open.wav
  • SE_MOBJ_STG2_mri_FlagC_Hit_1.wav
  • SE_MOBJ_STG2_mri_FlagC_Hit_2.wav
  • SE_MOBJ_STG2_mri_FlagC_Hit_3.wav
  • SE_MOBJ_STG2_mri_FloatPaperC_Hit_1.wav
  • SE_MOBJ_STG2_mri_FloatPaperC_Hit_2.wav
  • SE_MOBJ_STG2_mri_FloatPaperC_Hit_3.wav
  • SE_MOBJ_STG2_mri_FloorBreaking_Break.wav
  • SE_MOBJ_STG2_mri_MachinePartsA_Hit_1.wav
  • SE_MOBJ_STG2_mri_MachinePartsA_Hit_2.wav
  • SE_MOBJ_STG2_mri_MachinePartsA_Hit_3.wav
  • SE_MOBJ_STG2_mri_RollingPaperA_Hit_1.wav
  • SE_MOBJ_STG2_mri_RollingPaperA_Hit_2.wav
  • SE_MOBJ_STG2_mri_RollingPaperA_Hit_3.wav
  • SE_MOBJ_STG2_mri_SwitchRide_Move.wav
  • SE_MOBJ_STG2_mri_SwitchRide_Stop.wav
  • SE_MOBJ_STG2_win_Dish_Hit_1.wav
  • SE_MOBJ_STG2_win_Dish_Hit_2.wav
  • SE_MOBJ_STG2_win_Dish_Hit_3.wav
  • SE_MOBJ_STG2_win_DoorCLDAHouseA_Close1.wav
  • SE_MOBJ_STG2_win_DoorCLDAHouseA_Close2.wav
  • SE_MOBJ_STG2_win_DoorCLDAHouseA_Open1.wav
  • SE_MOBJ_STG2_win_DoorCLDAHouseA_Open2.wav
  • SE_MOBJ_STG2_win_DoorCLDAHouseB_Close1.wav
  • SE_MOBJ_STG2_win_DoorCLDAHouseB_Close2.wav
  • SE_MOBJ_STG2_win_DoorCLDAHouseB_Lock.wav
  • SE_MOBJ_STG2_win_DoorCLDAHouseB_Open1.wav
  • SE_MOBJ_STG2_win_DoorCLDAHouseB_Open2.wav
  • SE_MOBJ_STG2_win_DresserA_Hit_1.wav
  • SE_MOBJ_STG2_win_DresserA_Hit_2.wav
  • SE_MOBJ_STG2_win_DresserA_Hit_3.wav
  • SE_MOBJ_STG2_win_LampA_Hit_1.wav
  • SE_MOBJ_STG2_win_LampA_Hit_2.wav
  • SE_MOBJ_STG2_win_LampA_Hit_3.wav
  • SE_MOBJ_STG2_win_LampB_Hit_1.wav
  • SE_MOBJ_STG2_win_LampB_Hit_2.wav
  • SE_MOBJ_STG2_win_LampB_Hit_3.wav
  • SE_MOBJ_STG2_win_PlacePlaneStage_Grow.wav
  • SE_MOBJ_STG2_win_ShelfF_Hit_1.wav
  • SE_MOBJ_STG2_win_ShelfF_Hit_2.wav
  • SE_MOBJ_STG2_win_ShelfF_Hit_3.wav
  • SE_MOBJ_STG2_win_TreeC_CLDA_Hit_lp.wav
  • SE_MOBJ_STG2_win_TreeC_Hit_1.wav
  • SE_MOBJ_STG2_win_TreeC_Hit_2.wav
  • SE_MOBJ_STG2_win_TreeC_Hit_3.wav
  • SE_MOBJ_STG2_win_VaseC_Hit_1.wav
  • SE_MOBJ_STG2_win_VaseC_Hit_2.wav
  • SE_MOBJ_STG2_win_VaseC_Hit_3.wav
Format ZIP (application/zip)
wav
Hits 95

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