Chapter 1


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Asset Info favorite
Name Chapter 1
Category Nintendo Switch
Game Paper Mario: The Thousand-Year Door
Section Objects
Submitted June 3, 2026
Uploaded By Scrooge200
Size 14.15 MB (151 items) arrow_right
  • SE_MOBJ_STG1_gon_ArmoryA_Hit_1.wav
  • SE_MOBJ_STG1_gon_ArmoryA_Hit_2.wav
  • SE_MOBJ_STG1_gon_ArmoryA_Hit_3.wav
  • SE_MOBJ_STG1_gon_ArmoryB_Hit_1.wav
  • SE_MOBJ_STG1_gon_ArmoryB_Hit_2.wav
  • SE_MOBJ_STG1_gon_ArmoryB_Hit_3.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleA_Close1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleA_Close2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleA_Open1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleA_Open2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleB_Close1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleB_Close2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleB_Open1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleB_Open2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleC_Close1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleC_Close2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleC_Open1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleC_Open2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleD_Close1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleD_Close2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleD_Open1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleD_Open2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleD_Open3.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleE_Close1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleE_Close2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleE_Open1.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleE_Open2.wav
  • SE_MOBJ_STG1_gon_DoorGonCastleE_Open3.wav
  • SE_MOBJ_STG1_gon_Door_Close.wav
  • SE_MOBJ_STG1_gon_Door_Open.wav
  • SE_MOBJ_STG1_gon_GateC_Close.wav
  • SE_MOBJ_STG1_gon_GateC_Open1.wav
  • SE_MOBJ_STG1_gon_GateC_Open2.wav
  • SE_MOBJ_STG1_gon_Gate_Close.wav
  • SE_MOBJ_STG1_gon_Gate_Open.wav
  • SE_MOBJ_STG1_gon_HandcuffsA_Hit_1.wav
  • SE_MOBJ_STG1_gon_HandcuffsA_Hit_2.wav
  • SE_MOBJ_STG1_gon_HandcuffsA_Hit_3.wav
  • SE_MOBJ_STG1_gon_HandcuffsB_Hit_1.wav
  • SE_MOBJ_STG1_gon_HandcuffsB_Hit_2.wav
  • SE_MOBJ_STG1_gon_HandcuffsB_Hit_3.wav
  • SE_MOBJ_STG1_gon_LanternC_Hit_1.wav
  • SE_MOBJ_STG1_gon_LanternC_Hit_2.wav
  • SE_MOBJ_STG1_gon_LanternC_Hit_3.wav
  • SE_MOBJ_STG1_gon_TrapNeedleFloor_Up.wav
  • SE_MOBJ_STG1_gon_VaseD_Hit_1.wav
  • SE_MOBJ_STG1_gon_VaseD_Hit_2.wav
  • SE_MOBJ_STG1_gon_VaseD_Hit_3.wav
  • SE_MOBJ_STG1_Grass_FallDown.wav
  • SE_MOBJ_STG1_Grass_Shake_1.wav
  • SE_MOBJ_STG1_Grass_Shake_2.wav
  • SE_MOBJ_STG1_Grass_Shake_3.wav
  • SE_MOBJ_STG1_Grating_Close.wav
  • SE_MOBJ_STG1_Grating_Open.wav
  • SE_MOBJ_STG1_hei_BushA4_FallDown.wav
  • SE_MOBJ_STG1_hei_BushA4_HitBack.wav
  • SE_MOBJ_STG1_hei_BushA4_HitFront.wav
  • SE_MOBJ_STG1_hei_BushA4_Shake_1.wav
  • SE_MOBJ_STG1_hei_BushA4_Shake_2.wav
  • SE_MOBJ_STG1_hei_BushA4_Shake_3.wav
  • SE_MOBJ_STG1_hei_BushA_Shake1_1.wav
  • SE_MOBJ_STG1_hei_BushA_Shake1_2.wav
  • SE_MOBJ_STG1_hei_BushA_Shake1_3.wav
  • SE_MOBJ_STG1_hei_BushA_Shake2.wav
  • SE_MOBJ_STG1_hei_BushA_Shake_CLDA_lp.wav
  • SE_MOBJ_STG1_hei_CandyBarD_Shake1_1.wav
  • SE_MOBJ_STG1_hei_CandyBarD_Shake1_2.wav
  • SE_MOBJ_STG1_hei_CandyBarD_Shake1_3.wav
  • SE_MOBJ_STG1_hei_CandyBarD_Shake2.wav
  • SE_MOBJ_STG1_hei_Tree_Hit_1.wav
  • SE_MOBJ_STG1_hei_Tree_Hit_2.wav
  • SE_MOBJ_STG1_hei_Tree_Hit_3.wav
  • SE_MOBJ_STG1_IronFence_1.wav
  • SE_MOBJ_STG1_IronFence_2.wav
  • SE_MOBJ_STG1_IronFence_3.wav
  • SE_MOBJ_STG1_nok_BookShelfA2_Shake_1.wav
  • SE_MOBJ_STG1_nok_BookShelfA2_Shake_2.wav
  • SE_MOBJ_STG1_nok_BookShelfA2_Shake_3.wav
  • SE_MOBJ_STG1_nok_BookSolo_Shake_1.wav
  • SE_MOBJ_STG1_nok_BookSolo_Shake_2.wav
  • SE_MOBJ_STG1_nok_BookSolo_Shake_3.wav
  • SE_MOBJ_STG1_nok_Book_Shake_1.wav
  • SE_MOBJ_STG1_nok_Book_Shake_2.wav
  • SE_MOBJ_STG1_nok_Book_Shake_3.wav
  • SE_MOBJ_STG1_nok_BottleTwo_Shake_1.wav
  • SE_MOBJ_STG1_nok_BottleTwo_Shake_2.wav
  • SE_MOBJ_STG1_nok_BottleTwo_Shake_3.wav
  • SE_MOBJ_STG1_nok_Bottle_Shake_1.wav
  • SE_MOBJ_STG1_nok_Bottle_Shake_2.wav
  • SE_MOBJ_STG1_nok_Bottle_Shake_3.wav
  • SE_MOBJ_STG1_nok_BoxWoodA_Shake_1.wav
  • SE_MOBJ_STG1_nok_BoxWoodA_Shake_2.wav
  • SE_MOBJ_STG1_nok_BoxWoodA_Shake_3.wav
  • SE_MOBJ_STG1_nok_BoxWoodB_Shake_1.wav
  • SE_MOBJ_STG1_nok_BoxWoodB_Shake_2.wav
  • SE_MOBJ_STG1_nok_BoxWoodB_Shake_3.wav
  • SE_MOBJ_STG1_nok_BoxWoodC_Shake_1.wav
  • SE_MOBJ_STG1_nok_BoxWoodC_Shake_2.wav
  • SE_MOBJ_STG1_nok_BoxWoodC_Shake_3.wav
  • SE_MOBJ_STG1_nok_Box_Shake_1.wav
  • SE_MOBJ_STG1_nok_Box_Shake_2.wav
  • SE_MOBJ_STG1_nok_Box_Shake_3.wav
  • SE_MOBJ_STG1_nok_GateA_Open.wav
  • SE_MOBJ_STG1_nok_HouseDoor_Close1.wav
  • SE_MOBJ_STG1_nok_HouseDoor_Close2.wav
  • SE_MOBJ_STG1_nok_HouseDoor_Open1.wav
  • SE_MOBJ_STG1_nok_HouseDoor_Open2.wav
  • SE_MOBJ_STG1_nok_LampInteriorA_Hit_1.wav
  • SE_MOBJ_STG1_nok_LampInteriorA_Hit_2.wav
  • SE_MOBJ_STG1_nok_LampInteriorA_Hit_3.wav
  • SE_MOBJ_STG1_nok_PhotoFrameA_Shake_1.wav
  • SE_MOBJ_STG1_nok_PhotoFrameA_Shake_2.wav
  • SE_MOBJ_STG1_nok_PhotoFrameA_Shake_3.wav
  • SE_MOBJ_STG1_nok_PhotoFrameB_Shake_1.wav
  • SE_MOBJ_STG1_nok_PhotoFrameB_Shake_2.wav
  • SE_MOBJ_STG1_nok_PhotoFrameB_Shake_3.wav
  • SE_MOBJ_STG1_nok_PhotoFrame_Shake_1.wav
  • SE_MOBJ_STG1_nok_PhotoFrame_Shake_2.wav
  • SE_MOBJ_STG1_nok_PhotoFrame_Shake_3.wav
  • SE_MOBJ_STG1_nok_PlantKameKame1_Shake_1.wav
  • SE_MOBJ_STG1_nok_PlantKameKame1_Shake_2.wav
  • SE_MOBJ_STG1_nok_PlantKameKame1_Shake_3.wav
  • SE_MOBJ_STG1_nok_PlantKameKame2_Shake_1.wav
  • SE_MOBJ_STG1_nok_PlantKameKame2_Shake_2.wav
  • SE_MOBJ_STG1_nok_PlantKameKame2_Shake_3.wav
  • SE_MOBJ_STG1_nok_ShelfA_Shake_1.wav
  • SE_MOBJ_STG1_nok_ShelfA_Shake_2.wav
  • SE_MOBJ_STG1_nok_ShelfA_Shake_3.wav
  • SE_MOBJ_STG1_nok_ShelfE_Shake_1.wav
  • SE_MOBJ_STG1_nok_ShelfE_Shake_2.wav
  • SE_MOBJ_STG1_nok_ShelfE_Shake_3.wav
  • SE_MOBJ_STG1_nok_VaseA_Shake_1.wav
  • SE_MOBJ_STG1_nok_VaseA_Shake_2.wav
  • SE_MOBJ_STG1_nok_VaseA_Shake_3.wav
  • SE_MOBJ_STG1_nok_VaseB_Shake_1.wav
  • SE_MOBJ_STG1_nok_VaseB_Shake_2.wav
  • SE_MOBJ_STG1_nok_VaseB_Shake_3.wav
  • SE_MOBJ_STG1_nok_Vase_Shake_1.wav
  • SE_MOBJ_STG1_nok_Vase_Shake_2.wav
  • SE_MOBJ_STG1_nok_Vase_Shake_3.wav
  • SE_MOBJ_STG1_nok_WallPhotoFrameA_Shake_1.wav
  • SE_MOBJ_STG1_nok_WallPhotoFrameA_Shake_2.wav
  • SE_MOBJ_STG1_nok_WallPhotoFrameA_Shake_3.wav
  • SE_MOBJ_STG1_nok_Wood_Gate_LockOpen.wav
  • SE_MOBJ_STG1_nok_Wood_Gate_Open.wav
  • SE_MOBJ_STG1_Stone_Move_lp.wav
  • SE_MOBJ_STG1_Stone_Stop.wav
  • SE_MOBJ_STG1_Tree_Shake_1.wav
  • SE_MOBJ_STG1_Tree_Shake_2.wav
  • SE_MOBJ_STG1_Tree_Shake_3.wav
  • SE_MOBJ_STG1_Tree_Shake_CLDA_lp.wav
Format ZIP (application/zip)
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