Neo: The World Ends With You


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Category Nintendo Switch
Assets 245
Hits 43,334
Comments 2
Tags (7):
Alternative Names (2): arrow_right
NEO: TWEWY, NTWEWY
arrow_drop_down [18] Battle Voices (English)
arrow_drop_down [18] Battle Voices (Japanese)
arrow_drop_down [9] Environmental
arrow_drop_down [4] Battle Sound Effects
arrow_drop_down [15] Battle Sound Effects (Enemies)
arrow_drop_down [12] Battle Sound Effects (Bosses)
arrow_drop_down [1] Menus & System UI
arrow_drop_down [26] Story Event Sound Effects
arrow_drop_down [17] Out of Battle Voices (English)
arrow_drop_down [17] Out of Battle Voices (Japanese)
arrow_drop_down [42] Reactions (English)
Ayano Kamachi (English)
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Cervus Cantus (Susukichi Boss Noise) (English)
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Coco Atarashi (English)
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Daisukenojo "Beat" Bito (English)
volume_up
Deep Rivers Society Members (English)
volume_up
Eiji Oji (English)
volume_up
Eiru (English)
volume_up
Fuya Kawahara (English)
volume_up
Generic NPCs (English)
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Grus Cantus (Tsugumi Boss Noise) (English)
volume_up
Hazuki Mikagi (English)
volume_up
Hishima Sakazuki (English)
volume_up
Honoka Kondo (English)
volume_up
Iris Cantus (Ayano Boss Noise) (English)
volume_up
Itsuki Kaneda (English)
volume_up
Kaichi "Susukichi" Susuki (English)
volume_up
Kaie Ono (English)
volume_up
Kanon Tachibana (English)
volume_up
Ken Doi (English)
volume_up
Koki Kariya (English)
volume_up
Leo Cantus Armo (Minamimoto Boss Noise) (English)
volume_up
Marino Orihara (English)
volume_up
Motoi Anazawa (English)
volume_up
Nagi Usui (English)
volume_up
Neku Sakuraba (English)
volume_up
Purehearts Members (English)
volume_up
Raimu "Rhyme" Bito (English)
volume_up
Reapers (English)
volume_up
Rindo Kanade (English)
volume_up
Ryoji (English)
volume_up
Shiba Miyakaze (English)
volume_up
Shiki Misaki (English)
volume_up
Sho Minamimoto (English)
volume_up
Shoka Sakurane (English)
volume_up
Tanzo Kubo (English)
volume_up
Tosai "Fret" Furesawa (English)
volume_up
Tsugumi Matsunae (English)
volume_up
Uzuki Yashiro (English)
volume_up
Uzuki Yashiro Boss (Unused) (English)
volume_up
Variabeauties Members (English)
volume_up
Yoshiya "Joshua" Kiryu (English)
volume_up
Yuika Kaga (English)
volume_up
arrow_drop_down [42] Reactions (Japanese)
Ayano Kamachi (Japanese)
volume_up
Cervus Cantus (Susukichi Boss Noise) (Japanese)
volume_up
Coco Atarashi (Japanese)
volume_up
Daisukenojo "Beat" Bito (Japanese)
volume_up
Deep Rivers Society Members (Japanese)
volume_up
Eiji Oji (Japanese)
volume_up
Eiru (Japanese)
volume_up
Fuya Kawahara (Japanese)
volume_up
Generic NPCs (Japanese)
volume_up
Grus Cantus (Tsugumi Boss Noise) (Japanese)
volume_up
Hazuki Mikagi (Japanese)
volume_up
Hishima Sakazuki (Japanese)
volume_up
Honoka Kondo (Japanese)
volume_up
Iris Cantus (Ayano Boss Noise) (Japanese)
volume_up
Itsuki Kaneda (Japanese)
volume_up
Kaichi "Susukichi" Susuki (Japanese)
volume_up
Kaie Ono (Japanese)
volume_up
Kanon Tachibana (Japanese)
volume_up
Ken Doi (Japanese)
volume_up
Koki Kariya (Japanese)
volume_up
Leo Cantus Armo (Minamimoto Boss Noise) (Japanese)
volume_up
Marino Orihara (Japanese)
volume_up
Motoi Anazawa (Japanese)
volume_up
Nagi Usui (Japanese)
volume_up
Neku Sakuraba (Japanese)
volume_up
Purehearts Members (Japanese)
volume_up
Raimu "Rhyme" Bito (Japanese)
volume_up
Reapers (Japanese)
volume_up
Rindo Kanade (Japanese)
volume_up
Ryoji (Japanese)
volume_up
Shiba Miyakaze (Japanese)
volume_up
Shiki Misaki (Japanese)
volume_up
Sho Minamimoto (Japanese)
volume_up
Shoka Sakurane (Japanese)
volume_up
Tanzo Kubo (Japanese)
volume_up
Tosai "Fret" Furesawa (Japanese)
volume_up
Tsugumi Matsunae (Japanese)
volume_up
Uzuki Yashiro (Japanese)
volume_up
Uzuki Yashiro Boss (Unused) (Japanese)
volume_up
Variabeauties Members (Japanese)
volume_up
Yoshiya "Joshua" Kiryu (Japanese)
volume_up
Yuika Kaga (Japanese)
volume_up
arrow_drop_down [24] Ambience

Comments (2)


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I've fixed the upload to remove any tracks that loop themselves (previously, the tracks would loop themselves a few times creating larger filesizes). Thanks @OCL !
Keep in mind loop data CAN still be viewed in foobar2000 even for the wav files! Using vgmstream, you can configure the custom columns to show pattern %loop_start% and %loop_end% to see when in the track the loop (if any) will start and stop. The number for start and end is in samples--to convert to a time in seconds, divide by the sample rate of the wav track (likely 48000 for all of these).
blabel Nov 25, 2025 6:54 AM
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This is now a complete* rip of all the sound assets from the Switch 1.0.0 version! As far as I know, there are no changes in the audio files in later updates to the game or the rereleases on other platforms. Have fun doing whatever with it all!

*It does not have the things that are against this site's policies. Namely, BGM found in Sound_001.cpk, and the japanese/english voiceover for dialogue that plays at the start and end of days in Sound_003.cpk/Sound_004.cpk respectively (It does have the lines in Sound_003 & Sound_004 spoken during boss fights, just not the ones for each day). If you want those, rip 'em yourself with vgmtoolbox -> foobar2000 + vgmstream extension.
blabel Nov 16, 2025 10:41 PM