Mega Man X DiVE
Mega Man X DiVE

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[97]
Playable Characters
Aile (ZXA)
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Aile / Halloween Aile
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Akuma
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Alia / Bridal Alia / White Day Alia
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Angepitoyeir
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Axl / White Day Axl / DiVE Armor Axl
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Bass (Bass & Treble)
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Bass / Super Bass
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Bass.EXE
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Bass.EXE (Bass GS / Bass XX)
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Bit
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χ-kai-
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Chun-Li
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Ciel (Swimsuit Ciel)
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Ciel (Valentines Day Ciel)
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Ciel / Christmas Ciel
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Cinnamon / New Year Cinnamon / White Day Cinnamon
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Colonel
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Copy X
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Dr. Light the Martial Artist
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Droitclair
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Dynamo
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Eratoeir
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Eratoeir (Gangsta Girl Eratoeir)
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Ferham / Swimsuit Ferham
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Gate
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Harp Note
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Harpuia
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iCO (Gore iCO)
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iCO / Valentines Day iCO / Swimsuit iCO / Christmas iCO / DiVE Armor iCO
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Iris -another-
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Iris (DiVE Armor Iris)
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Iris (Swimsuit Iris)
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Iris (Zinogre Iris)
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Iris / Valentines Day Iris / New Year Iris
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Layer / Swimsuit Layer / Bridal Layer
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Leviathan / Christmas Leviathan / Festive Leviathan
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Magma Dragoon
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Marino / Halloween Marino
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Massimo
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Mega Man (Super Mega Man)
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Mega Man / Mega Man (Thunder Beam Ver.)
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MegaMan Volnutt
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MegaMan Volnutt (Alt.)
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MegaMan.EXE (Dark MegaMan.EXE)
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MegaMan.EXE (Hub Style)
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MegaMan.EXE / Bass Cross MegaMan / DiVE Cross MegaMan
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Nana
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Omega
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Pallette / Swimsuit Pallette
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Pandora
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Pandora (Halloween Pandora)
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Proto Man
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ProtoMan.EXE
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RiCO (Hunter R (Kamura))
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RiCO / Christmas RiCO / Valentines Day RiCO
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RiCO Celebration / DiVE Armor RiCO
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Rogue
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Roll / Swimsuit Roll / Halloween Roll / Easter Roll
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Roll Caskett
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Roll.EXE
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Ryu
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Servbot
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Sigma (X4 2nd form)
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Sigma / Halloween Sigma / Gangsta Boy Sigma
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Star Force Mega Man
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Tron Bonne
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Tron Bonne (Swimsuit Tron / White Tron)
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ViA (Hunter V (Sinister))
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ViA / Halloween ViA
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ViA■
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Vile / Halloween Vile / Vile MK-II
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X (DiVE Armor X)
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X (Falcon Armor X)
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X (First Armor X)
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X (Fourth Armor X)
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X (Gaea Armor X)
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X (Next DiVE Armor X)
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X (Rathalos Armor X)
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X (Second Armor X / SD Second Armor X)
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X (Shadow Armor X)
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X (Shagaru Armor X)
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X (Third Armor X)
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X (Ultimate Armor X (CM))
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X (Ultimate Armor X)
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X / X (Rising Fire Ver.) / S-Class Hunter X
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X Dante Trigger
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Zero (Absolute Zero)
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Zero (Awakened Zero / Halloween Zero)
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Zero (Black Zero)
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Zero (Crimson Valstrax Zero)
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Zero (DiVE Armor Zero)
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Zero (Festive Zero)
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Zero / SD Zero / S-Class Hunter Zero
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Zero Nightmare
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Zero Vergil Trigger
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Zero(Z)
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[5]
Enemies and Bosses
Bosses
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Bosses (Event)
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Bosses (Mid-Bosses)
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Bosses (Raid)
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Enemies
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[3]
Sound Effects
Comments (6)
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There, that should be everything now, including any additions from Mega Man X DiVE Offline (the sounds labelled as "Old" were changed in Offline).

So in regards to my previous comment, apparently the sound effects are pretty much identical between this and Offline (and even between PC and Mobile, at least for the characters I looked at), so I retract my statement there.

@Unknowni123: Yeah, it's considered a different game and there may be some differences compared to the original, so you'd want to submit those into a new entry.

Hey I just ripped all the sounds from Mega Man X Dive Offline, should that be uploaded as a separate game? It's the same game, just no longer an online gacha (and on PC).

Audio files are being compiled!
How sound in this game is handled is that it is steamed if it is needed when it comes to character SFX.
Fun fact: if you never got an asset streamed to you for a character, and you VS that character in pvp, the audio assets of the character you are fighting against is downloaded during the VS screen. This actually leads to situations where some players crash as a result of not being able to download the asset properly. This could also lead to your opponent loading in first leading them to have a "load advantage" because they already have the asset pre-downloaded.
OST however is checked and downloaded at the launch of the game and login. The exception is with events. (not uploading this due to this vg's policy)
It is one of the few assets that are not encrypted, they are in the ADX2 format.
Some characters would share audio files with another. For example an "X Armor" character would be using regular X voicelines.
It also causes some oddities where some sfx is packaged with the base character instead of the actual character (a literal example of this is that there are some "Festival Zero" sfx packaged into the regular "Zero" sfx).
How sound in this game is handled is that it is steamed if it is needed when it comes to character SFX.
Fun fact: if you never got an asset streamed to you for a character, and you VS that character in pvp, the audio assets of the character you are fighting against is downloaded during the VS screen. This actually leads to situations where some players crash as a result of not being able to download the asset properly. This could also lead to your opponent loading in first leading them to have a "load advantage" because they already have the asset pre-downloaded.
OST however is checked and downloaded at the launch of the game and login. The exception is with events. (not uploading this due to this vg's policy)
It is one of the few assets that are not encrypted, they are in the ADX2 format.
Some characters would share audio files with another. For example an "X Armor" character would be using regular X voicelines.
It also causes some oddities where some sfx is packaged with the base character instead of the actual character (a literal example of this is that there are some "Festival Zero" sfx packaged into the regular "Zero" sfx).

Can't wait for more.
Keep it up!
Keep it up!