Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

Game Info arrow_drop_down favorite | |
---|---|
Category | GameCube |
Assets | 1 |
Hits | 1,885,422 |
Comments | 4 |
Tags (31): arrow_right | |
Alternative Names (10):
arrow_right
Paper Mario : La Porte millénaire (French), Paper Mario 2, Paper Mario: Die Legende vom Äonentor (German), Paper Mario: La Puerta Milenaria (Spanish), PM: TTYD, PMTTYD, TTYD, 페마 천년문, 페이퍼 마리오 1000년의 문 (Korean), 페이퍼 마리오 천년의 문 (Korean)
|
arrow_drop_down
[1]
Miscellaneous
Comments (4)
You must be logged in to post comments.

If you want to find a specific sound quickly, just use foobar2000 and put every .wav in it. Sort the files in descending order and by duration and loop manually through every "long" file (the ones longer than 1 sec). For the sounds shorter than 1 second, let foobar2000 play them one by one and stop it when you found the sound you want.
The total length of every sound should be like 30 min (considering there are 1200 audios and the average length of 1 audio is 1 second long, 1200 seconds/60=20min but some sounds are longer than 1 second) long so you should be able to find what you want in less than that.
But I still understand why the complaints.
The total length of every sound should be like 30 min (considering there are 1200 audios and the average length of 1 audio is 1 second long, 1200 seconds/60=20min but some sounds are longer than 1 second) long so you should be able to find what you want in less than that.
But I still understand why the complaints.

@Coleburner87: Any idea how ridiculously time-consuming it would be to listen through and identify over a thousand sound effects?

PLEASE NAME YOUR SOUNDS PLEASE!
Bowser's lines (Scott Burns) are id 561-590. Surprised how many there are that aren't reused from Double Dash, wonder if some are unused. Even more odd that he's first...
591 is Mario oddly pitched
592-646 are standard Mario's (Charles Martinet)
Interestingly, the filtered Doopliss alts are right after, IDs 647-658. Some unused...
659-679 are Princess Peach lines (Jen Taylor)
For Generic audio...
9-11 are rumbling water splashes for the sewer
12 is a zipper
13 is for when you activate the first crystal star in the sewers
14 and 15 are the confirmation and incorrect buzzer sounds for Special Moves/Attacks
16 is a stock swish
17 is the Famicon startup jingle
18 is a stock bush rustle
19-27 are sounds relevant to the first TEC/Peach scene (from the beeps to shower)
28-30 are bird chirps
31-32 are water drips for the Sun/Moon stone areas in Shhwonk's Fortress and other similar wet places
33-34 are animal sounds for the Keehaul Jungle area
35-36 Crashing waterfall or waves, likely for Keehaul
37-38 are lowpass filtered hums. I think for cave areas
39: Water splatter, likely inside Keehaul
40-44 Ocean and water sounds
45-46: Metal clinking, for coins?
47-50: Train sounds for the Rogueport Express
51-52: More water for dungeons/sewers
53-57: Low pass filtered ambience for wind. I think for the way to Hooktail's Castle
58-61: Weird distorted spring sounds. Almost sounds like attack sfx
62: Cannon
Will look at iconic sfx later...