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Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Mar 8, 2026 1:12 PM | Gmac4323 | Asset: Sound Effects | Is it just me, or are "sfx.bin1357000.wav," "sfx.bin1358524.wav" and "sfx.bin1359756.wav" silent? |
| Mar 8, 2026 6:56 AM | tommytcu | Asset: Common Sound Effects | I noticed some of the sound effects are missing. Ones I can note are the buzzer and ding sounds (commonly when rolling during a challenge in board game island) along with the sound that plays when it's someone's turn. |
| Mar 8, 2026 3:38 AM | 125scratch | Asset: DAC Sample Sound Effects | bird_us.wav actually has a bit of extra sound after it in-game, but I couldn't tell where it was ripping from in the sample ROM. Also there seems to be a sound for passing through the live wires (probably the gorilla sound played at a higher pitch). |
| Mar 7, 2026 8:32 PM | Skyla Doragono | Asset: Scribble | Man, I used to use the cat all the time. My favorite was when he glitched out and became nothing but a stream of binary. Good times. |
| Mar 7, 2026 4:30 PM | [[Hyperlink_Blocked]] | Asset: Sound Effects | thx ^^ |
| Mar 7, 2026 2:39 PM | compressyourfil3s | Asset: Sound Effects | its (SND_TXT2.wav) |
| Mar 7, 2026 2:20 PM | TheMaxGamer | Asset: Cutscenes (English) | prompt_suggestion Audio leftover from a prototype version of the game, where there was a tutorial to tell u how to play the game, and they made this placeholder audio for marios voice actor to later voice, but they decided to scrap it so mario was ever able to speak these lines, so instead, it just tells you to check the manual. |
| Mar 7, 2026 12:26 PM | TengaiDenjin | Asset: Hige Hige Bandits | prompt_suggestion Yeah, the audio for these guys in Bomberman Jetters is the same for both English and Japanese...and in the jpn folder have two repeated audios. |
| Mar 7, 2026 11:08 AM | Carley Who Has ADD | Asset: VS Mode Character Mess-ups | prompt_suggestion I WAS WONDERING i have it, but is it possible to put it in the zip that already exists here?? |
| Mar 7, 2026 11:06 AM | Carley Who Has ADD | Game: PaRappa the Rapper 2 | Guys the menu sounds will probably be here soon… If my submission gets approved. |
| Mar 7, 2026 5:34 AM | Blocktoast64 | Asset: Grandpa Lemon | prompt_suggestion Yes that is correct |
| Mar 7, 2026 4:47 AM | Boomerwrong | Asset: Hige Hige Bandits | prompt_suggestion Is the same true in Bomberman Jetters? |
| Mar 7, 2026 4:40 AM | MadeKillaSam | Asset: Ren & Stimpy | hey ren |
| Mar 7, 2026 12:58 AM | tealogs | Asset: Sound Effects | bro im crine |
| Mar 7, 2026 12:23 AM | [[Hyperlink_Blocked]] | Asset: Sound Effects | whats the sound from the intro? like the typewritter |
| Mar 6, 2026 11:01 PM | Snow-Thunder | Asset: Sound Effects and Samples | Bank_19_INSTR_0006_SND_0000 is the confusion sound effect. Does anybody know where lady bow’s scream is called? |
| Mar 6, 2026 10:49 PM | TengaiDenjin | Game: Bomberman Generation | Some of these assets contain identical audio tracks from the Japanese and American versions like the Central Computer, Fire Monsters, Charaboms and the HigeHige Bandits (that for some reason, the English version has fewer tracks than the Japanese version). |
| Mar 6, 2026 10:35 PM | TengaiDenjin | Asset: Hige Hige Bandits | The audio in this "version" is literally identical to that in the Japanese version, only with fewer clips... |
| Mar 6, 2026 10:25 PM | TengaiDenjin | Asset: Assault Bomber | I only just realized that in the third voice track, he says at the end "まてな" which means "wait a minute!", which is difficult to hear in-game during his opening. Also, I love this maniac's performance, especially his laughs....the 10th is my favorite. |
| Mar 6, 2026 8:08 PM | Pipro | Asset: Sega Logo | Why is this in a different folder? Shouldn't this sound be in "Sound Effects" |
| Mar 6, 2026 3:58 AM | FreddyMario | Asset: Bowser | same sounds 13 times, but i mean we were just starting out so it makes sense. |
| Mar 6, 2026 12:02 AM | sonic1x100 | Asset: Cooler | Link to sheet https://www.spriters-resource.com/sega_genesis/snk/asset/10577/ |
| Mar 5, 2026 11:36 PM | DarrylTheDragon | Asset: Sound Effects (Chapter 3) | For those who are seeking to replicate the evil nike logo of death attack SFX that the Knight does Spoiler:after the Fun Gang stands their ground, this is how it's done from a code standpoint: The sound actually is comprised of snd_knight_cut2, but repeated five times in separate layers. Layer 1 has a pitch & tempo of 0.06 Layer 2 has 0.1 Layer 3 has 0.12 Layer 4 has 0.18 and finally, Layer 5 has 0.24 All of the layers play at the same time. You can easily replicate the sound perfectly in programs such as Audacity, hope this helps anyone who was seeking that sound! |
| Mar 5, 2026 9:02 AM | Unoriginal_Fox | Asset: Sound Effects | the banner sound is really fucking funny |
| Mar 5, 2026 7:37 AM | igorex04 | Asset: Pickup Voice Overs | Will be added separately don’t worry |
| Mar 5, 2026 2:00 AM | MG64 | Asset: Boxing Trainer | Makes you wonder WHO actually did the voice for Matt |
| Mar 4, 2026 5:35 PM | curlyfries88 | Game: Katamari Damacy REROLL | which one is the sfx when rolling up the cousins?? the way its organized seems very weird |
| Mar 4, 2026 4:56 PM | TechMoon24 | Asset: Paironormal Carnival (Minor) | Owlesque has a track shorter than Mount Fuji here |
| Mar 4, 2026 4:34 PM | TechMoon24 | Asset: Shugabush Island | I think Viveine was added to this island because it would be easier to teleport one to Seasonal Shanty compared to Amber Island (that is if you're able to do that) |
| Mar 4, 2026 11:28 AM | TechMoon24 | Asset: Party Island | prompt_suggestion Party Island seems like everyone's least favorite island, they say all the outer islands are better than their Magical counterparts but Party Island is an exception |
| Mar 4, 2026 5:06 AM | Snow-Thunder | Asset: Wario | prompt_suggestion Exactly the joke in reference |
| Mar 4, 2026 2:21 AM | TechMoon24 | Asset: Celestial Island | Scaratar sounded really cool on Starhenge but here, it's just a plain ol' sitar without any special effects that made the original sounded so god-like |
| Mar 3, 2026 9:29 PM | Boomerwrong | Asset: Wario | prompt_suggestion Typical Wario Dies meme |
| Mar 3, 2026 9:27 PM | Boomerwrong | Asset: Roll | Even she's voiced by Erica Lindbeck, what a surprise! |
| Mar 3, 2026 7:00 PM | GlowbroGTK | Asset: Unknown | wScene_0.aw_000000b6.wav is used for the Onion when you stand under it, though it's barely hearable ingame |
| Mar 3, 2026 6:55 PM | GlowbroGTK | Asset: Enemy | Wish I knew how to get the sounds from the game so I could do a re-rip of this. The current one lacks the snitchbug and skitter leaf sfx and also has the jellyfloat song note marked as antenna beetle sfx |
| Mar 3, 2026 3:48 PM | Brother_Roga | Asset: FFX HD Remaster Sound Effects #2 | Notable sounds: 0000_bank00 [389] (Pyreflies SFX, isolated parts also available), 0000_bank00 [35] (Boss Battle Start SFX) |
| Mar 3, 2026 3:44 PM | Brother_Roga | Asset: FFX HD Remaster Sound Effects #1 | Notable sounds: 0000_bank00 [657] (Battle start glass shatter SFX), 0000_bank00 [535] (Item pickup sound), 0000_bank00 [190/191/192] (Unused skill activation sounds that got reused in FFX-2) |
| Mar 3, 2026 12:21 PM | TechMoon24 | Asset: The Continent | A man like me couldn't resist tearing over hearing Buzzinga's track, it's the greatest thing i ever heard |
| Mar 2, 2026 11:30 PM | BustaWolfon | Asset: Domon Kasshu | I wish it was translated, like the name of the file says what he's saying |