Sound Effects (Chapter 3)
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| Asset Info favorite | |
|---|---|
| Name | Sound Effects (Chapter 3) |
| Category | PC / Computer |
| Game | Deltarune |
| Section | Miscellaneous |
| Submitted | June 20, 2025 |
| Uploaded By | pacmastermeow |
| Size |
17.80 MB (168 items) arrow_right
|
| Format |
ZIP (application/zip) ogg, wav |
| Hits | 83,732 |
Comments (47)
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Reply to comment by axshleyy posted Apr 20, 2026 3:21 PM
snd_knight_boxbreak and its SWOON
what's the nike logo of doom's impact sound, the one under the glass shattering sound? i assumed it was a sound from common sound effects but i can't find it there so i might as well ask here
Actually, one music is stored in the data.win file of this game which is cyber_battle_backing_solo (not the unused one called cyber_battle which is the one thats shorter and with a different intro) likely because of its backing stems it has in the song.
that's not really a sfx, but more like a separate track for the song.
i believe it's "snd_knight_rotatingslash_line.wav".
Does anyone know the "windy" sound used for the Knight's sword tunnel attack?
For those who are seeking to replicate the evil nike logo of death attack SFX that the Knight does Spoiler:after the Fun Gang stands their ground, this is how it's done from a code standpoint:
The sound actually is comprised of snd_knight_cut2, but repeated five times in separate layers.
Layer 1 has a pitch & tempo of 0.06
Layer 2 has 0.1
Layer 3 has 0.12
Layer 4 has 0.18
and finally, Layer 5 has 0.24
All of the layers play at the same time.
You can easily replicate the sound perfectly in programs such as Audacity, hope this helps anyone who was seeking that sound!
The sound actually is comprised of snd_knight_cut2, but repeated five times in separate layers.
Layer 1 has a pitch & tempo of 0.06
Layer 2 has 0.1
Layer 3 has 0.12
Layer 4 has 0.18
and finally, Layer 5 has 0.24
All of the layers play at the same time.
You can easily replicate the sound perfectly in programs such as Audacity, hope this helps anyone who was seeking that sound!
Does anyone know the sound effect collection for the Crystal Barrage attack in the Roaring Knight fight?
Does anyone know the cough Kris does during one of the questions?
does anybody know the sound for Eram (Shadow Mantle) appearing at the beginning of their boss?
whats the sound effect for elnino crying?
Where are the sounds for Kris' guitar in the Lightner's Live minigame? Like the actual notes, not the misses.
the Spoiler:tenna break/death sound effect is made up of these sounds:
snd_impact
snd_closet_impact (for some reason it uses the snd_play_x function even though it sets both values to 1)
snd_closet_impact (0.5 speed)
snd_bageldefeat (0.8 volume and 0.8 speed)
snd_damage
snd_glassbreak (0.8 volume and 0.4 speed)
snd_glassbreak (0.6 volume and 0.3 speed)
snd_impact
snd_closet_impact (for some reason it uses the snd_play_x function even though it sets both values to 1)
snd_closet_impact (0.5 speed)
snd_bageldefeat (0.8 volume and 0.8 speed)
snd_damage
snd_glassbreak (0.8 volume and 0.4 speed)
snd_glassbreak (0.6 volume and 0.3 speed)
thank u so much!!!!!
@HeccOS, you're looking for snd_tv_poweron.wav :)
Anyone know where the sound for the startup of the SWORD game is? The one that plays RIGHT AFTER Kris plugs in the OddController
is the sound effect that accompanies the swoon text also used in a previous chapter? Since even after going through this list a few times I do not see it here
@The Jeffster what's the name of the glass shattering sound after?
@Bigbadjohn47 I believe it's snd_knight_boxbreak.
@Random Talking Bush I See, thanks for clearing that up
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