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Jun 5, 2026 5:58 PM HylianWaffle Asset: Berkut The Lies, Lies Lies LIES LIES LIES!!!!
Jun 5, 2026 4:22 PM ebkjayfromthe6 Game: Terraria prompt_suggestion why dont u just go on yt and copy the link then put it into yt to mp3 and download
Jun 5, 2026 2:48 AM LAZERLUKE109 Game: Titenic Man 1910 times were S C A R Y
Jun 4, 2026 11:55 PM Boomerwrong Asset: Wave the Swallow 0049_E_wa_05: Race Start ("Do you think you can win with that board?")
0050_E_wa_06: Race Win ("And that's a wrap!")
0051_E_wa_07: Race Lose ("Maybe I had a engine trouble.")
E36_1: Trick Jump
E36_2: Trick Bad
E36_3: Trick Good ("Excellent!")
E36_4: Pass Rival ("Eat my dust!")
E36_5: Jump
E36_6: Dash During Gravity Dive
E36_7: Gear Change ("Gear change!")
E36_8: Gravity Control
E36_9: Falldown
E36_10: Gravity Dive Chargeup ("Get ready...!")
E36_11: Gravity Dive Use ("...for this!")
E36_12: Attack Item ("Sorry loser!")
E36_13: Taking Damage
E36_14: Attacking Opponent
Jun 4, 2026 11:20 PM Boomerwrong Asset: Wave the Swallow SND_00389: Trick Jump
SND_00390: Bad Landing After Trick
SND_00391: Good Landing After Trick ("Excellent!")
SND_00392: Unused Level 2 attack?
SND_00393: Take Damage
SND_00394: Overtaking ("Eat my dust!")
SND_00395: Level 1 attack
SND_00396: Level 2 attack ("How's that?")
SND_00397: Level 3 attack? (Seems hard to hear in a normal gameplay)
SND_00572: Start ("Do you think you can win with that board?")
SND_00573: Win ("And that's a wrap!")
SND_00574: Lose ("Maybe I had a engine trouble.")
Jun 4, 2026 10:37 PM Daniel Vakser Game: Tomodachi Life: Living the Dream Where's those sound files for Miis drinking from bottles, soda cans, and drinking fountains? I've been looking everywhere for those files (I'm assuming they're all separate from each other), and no matter where I'd think they'd be, they aren't there. And I know there's already some sound files of Miis drinking, but that's from the player giving the Miis beverages, not the Miis drinking by themselves.

Part of me feels like It's been sitting somewhere here in plain sight, another part of me thinks it hasn't been ripped from the game yet, and one other part of me thinks that one batch of drinking sound files is all they use throughout every instance of a Mii drinking anything.

If I was right about it hiding somewhere, can somebody please tell me where it is? Or if I was right about it not being ripped yet, can someone prioritize that when more sounds get ripped next month? Or maybe, if I was right about the one batch of sound files being used for drinking period, I'll accept my defeat and leave y'all be.
Jun 4, 2026 9:55 PM ShaneJohn Asset: Steve I...

am Steve.
Jun 4, 2026 5:37 PM Gemini0 Asset: Sound Effects se_pause in every single Windows Touhou game is actually the Theme of Eastern Story motif sped up by 400%.
Jun 4, 2026 3:18 PM Petie Asset: Characters prompt_suggestion I think I see what happened. I just merged your revision (which replaces the file, not adds to it - you would have needed to download the original, add your additional files, and then submit that new combined zip as the server cannot just merge them together) into the original and uploaded that combined version.
Jun 4, 2026 2:39 PM Suprem calamitas Asset: Sound Effects prompt_suggestion Yep i think
Jun 4, 2026 7:45 AM Angelsoepic_Playz Asset: Characters NOOO WHAT HAVE I DONE
Jun 4, 2026 2:04 AM Preston Ward Condra Asset: Day And Night Time Outdoors Uploaded the wrong folder by accident with something in there that was not intended to be in there. Sorry for that. Now re-uploaded and fixed.
Jun 4, 2026 1:45 AM SuperSonic13 Game: Sonic & SEGA All-Stars Racing Congratulations!!!
Jun 4, 2026 12:53 AM WolftheWuff Asset: Cave Island HEEEEYYYYAAAAAAAYYAAAA!!!
Jun 4, 2026 12:33 AM Scrooge200 Asset: Miscellaneous Areas Also Chapter 4 didn't have enough sounds for its own ZIP so I put all those ones in here
Jun 3, 2026 9:17 PM Random Talking Bush Asset: Sound Effects prompt_suggestion Sounds like "gargantuar_thump.ogg" to me.
Jun 3, 2026 7:08 PM SuperSonic13 Asset: Sound Effects No sfx where Squash smashes a zombie on the ground?
Jun 3, 2026 12:14 PM Drenkrod_McNugget Asset: Tommy Pickles The sound of Tommy running into a wall has stuck with me for 28 years...
Jun 3, 2026 7:42 AM nonovplayxd Asset: Sound Effects prompt_suggestion i know for sound re-use of DOS version is "Amiga (but lower quality sound effects)" and "Sega CD*"

But the bit change like DOS sounds for is "Macintosh" and "Prince of Persia Ubisoft" like https://sounds.spriters-resource.com/mobile/princeofpersiaretroios/asset/528732/

EDIT:* = but the Sega CD use a different frequence actually on every versions like DOS version use 11025hz but the sega CD version use 8000hz or 8363hz
Jun 3, 2026 7:08 AM Vladbox2025 Game: My Singing Monsters Patience. Only patience...
Jun 3, 2026 4:52 AM Gregory 64 Asset: Bumblebee Man As a Mexican myself, I don't know whether to laugh or be offended by the bad pronunciation of words.
Jun 3, 2026 4:02 AM Boomerwrong Asset: Miles "Tails" Prower 0046_E_tl_05: Race Start ("I'll do my best!")
0047_E_tl_06: Race Win ("Haha!" Do you see that?")
0048_E_tl_07: Race Lose ("Guess my design needs work...")
E31_1: Trick Jump ("Yeah!")
E31_2: Trick Bad
E31_3: Trick Good ("All right!")
E31_4: Pass Rival ("See you later!")
E31_5: Jump
E31_6: Dash During Gravity Dive ("Let's go!")
E31_7: Gear Change ("Gear change!")
E31_8: Gravity Control
E31_9: Falldown ("Whoa!")
E31_10: Gravity Dive Chargeup ("Come on...!")
E31_11: Gravity Dive Use ("Yeah!")
E31_12: Attack Item
E31_13: Taking Damage
E31_14: Attacking Opponent
Jun 3, 2026 3:54 AM Boomerwrong Asset: Miles "Tails" Prower SND_00373: Good Landing After Trick ("All right!")
SND_00374: Overtaking ("See you later!")
SND_00375: Take Damage
SND_00376: Bad Landing After Trick
SND_00377: Unused Level 2 attack
SND_00378: Trick Jump ("Yeah!")
SND_00379: Unused Overtaking? ("Sorry!")
SND_00380: Level 1/2 Attack
SND_00381: Level 3 Attack
SND_00569: Start ("I'll do my best!")
SND_00570: Win ("Haha!" Do you see that?")
SND_00571: Lose ("Guess my design needs work...")
Jun 3, 2026 3:47 AM Boomerwrong Asset: AiAi (Japanese) SND_00192: Trick Jump
SND_00193: Bad Landing After Trick
SND_00194: Good Landing After Trick
SND_00195: Level 1 Attack
SND_00196: Take Damage
SND_00197: Overtaking
SND_00199: Level 2 Attack
SND_00200: Level 3 Attack
SND_00526: Start
SND_00527: Win
SND_00528: Lose
Jun 3, 2026 12:23 AM mildannerofc Asset: PWM Samples prompt_suggestion Yo, asset author here.
I was just ripping these using Audacity with importing RAW, since Kega Fusion or BlastEm has no ability to rip PWM samples. So I used Audacity and calculated the samples, sorry for incorrect pitches in the VFX. Including that, maybe I can claim that revision can perform your request. Thank you for pointing out!
Jun 2, 2026 7:17 PM * SuperSonic13 Asset: Sonic the Hedgehog E_SONIC_GAME_LOST_02, E_SONIC_OPEN_01, E_SONIC_OPEN_02, and E_SONIC_TOUR_WON_00: Introduction
E_SONIC_MINI_CLEAR_00, E_SONIC_MATCH_WON_00, E_SONIC_MATCH_WON_03, E_SONIC_SET_WON_00, E_SONIC_SET_WON_01, and E_SONIC_SET_WON_02: Win
E_SONIC_GAME_LOST_00, E_SONIC_GAME_LOST_01, E_SONIC_GAME_LOST_03, E_SONIC_SET_LOST_00, E_SONIC_SET_LOST_01, and E_SONIC_SET_LOST_02: Lose
E_SONIC_OPEN_00, E_SONIC_SERVE_MAX_01, E_SONIC_SERVE_MAX_02, E_SONIC_SS_ATTACK_00, E_SONIC_STRONG_RETURN_00, E_SONIC_STRONG_RETURN_01, E_SONIC_STRONG_RETURN_02, and E_SONIC_STRONG_RETURN_03: Attack
E_SONIC_GAME_WON_00, E_SONIC_MATCH_WON_01, and E_SONIC_MATCH_WON_02: Positive
E_SONIC_SET_LOST_03 and E_SONIC_SET_LOST_04: All-Star Move
Jun 2, 2026 6:23 PM MEGAMAN2020MLG Asset: Colossus Sounds a bit like Heavy from TF2
Jun 2, 2026 8:40 AM Mysticus Game: Pokémon X / Y If anyone want to know where the Pokémon cries are, they are right here.
https://sounds.spriters-resource.com/3ds/pokemonultrasunultramoon/
Jun 2, 2026 6:00 AM anIdiot Asset: Sound Effects little fun fact!
these sound effects seem to be recorded using the zsnes emulator, and this emulator doesnt emulate audio accurately in favor of performance!
this is why the grow sound effect sounds so weird, because theyre not accurate!
Jun 2, 2026 12:27 AM PurpleGuyig Game: Cuphead: Don't Deal With the Devil! ceramic cranium
Jun 2, 2026 12:21 AM PurpleGuyig Game: My Singing Monsters please let it be approved
Jun 1, 2026 8:11 PM MEGAMAN2020MLG Asset: Sonic the Hedgehog We'll crack that Egghead right open! Yeah, Let's party!
Jun 1, 2026 7:51 PM ZeMSMRigger Game: My Singing Monsters prompt_suggestion We pray it gets released soon
Jun 1, 2026 7:47 PM JackOfAllTradez Game: Pokémon X / Y wait, where are the cries???
Jun 1, 2026 6:13 PM NitroShell Game: Mario Party 8 prompt_suggestion It's not on here
Jun 1, 2026 10:25 AM Vladbox2025 Game: My Singing Monsters But somebody will accept it... so you must wait...
Jun 1, 2026 10:23 AM Vladbox2025 Game: My Singing Monsters I'm did Crystal Islet Sounds guys!
Jun 1, 2026 4:21 AM ExistentDrink Game: The LEGO Movie Videogame prompt_suggestion Yoohoo? an answer!?
Jun 1, 2026 3:18 AM Boomerwrong Asset: Amy Rose 0000_E_am_05: Race Start ("Not gonna hold back!")
0001_E_am_06: Race Win ("Told Yourself!")
0002_E_am_07: Race Lose ("Hey, no fair!")
E33_1: Trick Jump ("Aha!")
E33_2: Trick Bad
E33_3: Trick Good
E33_4: Pass Rival ("Coming through!")
E33_5: Jump
E33_6: Dash During Gravity Dive ("Yahooo!")
E33_7: Gear Change ("Gear change!")
E33_8: Gravity Control
E33_9: Falldown
E33_10: Gravity Dive Chargeup (Get ready...?)
E33_11: Gravity Dive Use (...Cuz here I go!")
E33_12: Attack Item
E33_13: Taking Damage ("Yeow!")
E33_14: Attacking Opponent
Jun 1, 2026 3:07 AM Boomerwrong Asset: Amy Rose SND_00158: Bad Landing After Trick
SND_00159: Good Landing After Trick
SND_00160: Unused Level 2 attack
SND_00161: Overtaking ("Later!")
SND_00162: Level 1 Attack ("Outta my way!")
SND_00163: Level 2 Attack
SND_00164: Level 3 Attack?
SND_00165: Take Damage ("Yeow!")
SND_00166: Trick Jump ("Aha!")
SND_00532: Start ("Not gonna hold back!")
SND_00533: Win ("Told Yourself!")
SND_00534: Lose ("Hey, no fair!")
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