Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jun 5, 2026 5:58 PM | HylianWaffle | Asset: Berkut | The Lies, Lies Lies LIES LIES LIES!!!! |
| Jun 5, 2026 4:22 PM | ebkjayfromthe6 | Game: Terraria | prompt_suggestion why dont u just go on yt and copy the link then put it into yt to mp3 and download |
| Jun 5, 2026 2:48 AM | LAZERLUKE109 | Game: Titenic | Man 1910 times were S C A R Y |
| Jun 4, 2026 11:55 PM | Boomerwrong | Asset: Wave the Swallow | 0049_E_wa_05: Race Start ("Do you think you can win with that board?") 0050_E_wa_06: Race Win ("And that's a wrap!") 0051_E_wa_07: Race Lose ("Maybe I had a engine trouble.") E36_1: Trick Jump E36_2: Trick Bad E36_3: Trick Good ("Excellent!") E36_4: Pass Rival ("Eat my dust!") E36_5: Jump E36_6: Dash During Gravity Dive E36_7: Gear Change ("Gear change!") E36_8: Gravity Control E36_9: Falldown E36_10: Gravity Dive Chargeup ("Get ready...!") E36_11: Gravity Dive Use ("...for this!") E36_12: Attack Item ("Sorry loser!") E36_13: Taking Damage E36_14: Attacking Opponent |
| Jun 4, 2026 11:20 PM | Boomerwrong | Asset: Wave the Swallow | SND_00389: Trick Jump SND_00390: Bad Landing After Trick SND_00391: Good Landing After Trick ("Excellent!") SND_00392: Unused Level 2 attack? SND_00393: Take Damage SND_00394: Overtaking ("Eat my dust!") SND_00395: Level 1 attack SND_00396: Level 2 attack ("How's that?") SND_00397: Level 3 attack? (Seems hard to hear in a normal gameplay) SND_00572: Start ("Do you think you can win with that board?") SND_00573: Win ("And that's a wrap!") SND_00574: Lose ("Maybe I had a engine trouble.") |
| Jun 4, 2026 10:37 PM | Daniel Vakser | Game: Tomodachi Life: Living the Dream | Where's those sound files for Miis drinking from bottles, soda cans, and drinking fountains? I've been looking everywhere for those files (I'm assuming they're all separate from each other), and no matter where I'd think they'd be, they aren't there. And I know there's already some sound files of Miis drinking, but that's from the player giving the Miis beverages, not the Miis drinking by themselves. Part of me feels like It's been sitting somewhere here in plain sight, another part of me thinks it hasn't been ripped from the game yet, and one other part of me thinks that one batch of drinking sound files is all they use throughout every instance of a Mii drinking anything. If I was right about it hiding somewhere, can somebody please tell me where it is? Or if I was right about it not being ripped yet, can someone prioritize that when more sounds get ripped next month? Or maybe, if I was right about the one batch of sound files being used for drinking period, I'll accept my defeat and leave y'all be. |
| Jun 4, 2026 9:55 PM | ShaneJohn | Asset: Steve | I... am Steve. |
| Jun 4, 2026 5:37 PM | Gemini0 | Asset: Sound Effects | se_pause in every single Windows Touhou game is actually the Theme of Eastern Story motif sped up by 400%. |
| Jun 4, 2026 3:18 PM | Petie | Asset: Characters | prompt_suggestion I think I see what happened. I just merged your revision (which replaces the file, not adds to it - you would have needed to download the original, add your additional files, and then submit that new combined zip as the server cannot just merge them together) into the original and uploaded that combined version. |
| Jun 4, 2026 2:39 PM | Suprem calamitas | Asset: Sound Effects | prompt_suggestion Yep i think |
| Jun 4, 2026 7:45 AM | Angelsoepic_Playz | Asset: Characters | NOOO WHAT HAVE I DONE |
| Jun 4, 2026 2:04 AM | Preston Ward Condra | Asset: Day And Night Time Outdoors | Uploaded the wrong folder by accident with something in there that was not intended to be in there. Sorry for that. Now re-uploaded and fixed. |
| Jun 4, 2026 1:45 AM | SuperSonic13 | Game: Sonic & SEGA All-Stars Racing | Congratulations!!! |
| Jun 4, 2026 12:53 AM | WolftheWuff | Asset: Cave Island | HEEEEYYYYAAAAAAAYYAAAA!!! |
| Jun 4, 2026 12:33 AM | Scrooge200 | Asset: Miscellaneous Areas | Also Chapter 4 didn't have enough sounds for its own ZIP so I put all those ones in here |
| Jun 3, 2026 9:17 PM | Random Talking Bush | Asset: Sound Effects | prompt_suggestion Sounds like "gargantuar_thump.ogg" to me. |
| Jun 3, 2026 7:08 PM | SuperSonic13 | Asset: Sound Effects | No sfx where Squash smashes a zombie on the ground? |
| Jun 3, 2026 12:14 PM | Drenkrod_McNugget | Asset: Tommy Pickles | The sound of Tommy running into a wall has stuck with me for 28 years... |
| Jun 3, 2026 7:42 AM | nonovplayxd | Asset: Sound Effects | prompt_suggestion i know for sound re-use of DOS version is "Amiga (but lower quality sound effects)" and "Sega CD*" But the bit change like DOS sounds for is "Macintosh" and "Prince of Persia Ubisoft" like https://sounds.spriters-resource.com/mobile/princeofpersiaretroios/asset/528732/ EDIT:* = but the Sega CD use a different frequence actually on every versions like DOS version use 11025hz but the sega CD version use 8000hz or 8363hz |
| Jun 3, 2026 7:08 AM | Vladbox2025 | Game: My Singing Monsters | Patience. Only patience... |
| Jun 3, 2026 4:52 AM | Gregory 64 | Asset: Bumblebee Man | As a Mexican myself, I don't know whether to laugh or be offended by the bad pronunciation of words. |
| Jun 3, 2026 4:02 AM | Boomerwrong | Asset: Miles "Tails" Prower | 0046_E_tl_05: Race Start ("I'll do my best!") 0047_E_tl_06: Race Win ("Haha!" Do you see that?") 0048_E_tl_07: Race Lose ("Guess my design needs work...") E31_1: Trick Jump ("Yeah!") E31_2: Trick Bad E31_3: Trick Good ("All right!") E31_4: Pass Rival ("See you later!") E31_5: Jump E31_6: Dash During Gravity Dive ("Let's go!") E31_7: Gear Change ("Gear change!") E31_8: Gravity Control E31_9: Falldown ("Whoa!") E31_10: Gravity Dive Chargeup ("Come on...!") E31_11: Gravity Dive Use ("Yeah!") E31_12: Attack Item E31_13: Taking Damage E31_14: Attacking Opponent |
| Jun 3, 2026 3:54 AM | Boomerwrong | Asset: Miles "Tails" Prower | SND_00373: Good Landing After Trick ("All right!") SND_00374: Overtaking ("See you later!") SND_00375: Take Damage SND_00376: Bad Landing After Trick SND_00377: Unused Level 2 attack SND_00378: Trick Jump ("Yeah!") SND_00379: Unused Overtaking? ("Sorry!") SND_00380: Level 1/2 Attack SND_00381: Level 3 Attack SND_00569: Start ("I'll do my best!") SND_00570: Win ("Haha!" Do you see that?") SND_00571: Lose ("Guess my design needs work...") |
| Jun 3, 2026 3:47 AM | Boomerwrong | Asset: AiAi (Japanese) | SND_00192: Trick Jump SND_00193: Bad Landing After Trick SND_00194: Good Landing After Trick SND_00195: Level 1 Attack SND_00196: Take Damage SND_00197: Overtaking SND_00199: Level 2 Attack SND_00200: Level 3 Attack SND_00526: Start SND_00527: Win SND_00528: Lose |
| Jun 3, 2026 12:23 AM | mildannerofc | Asset: PWM Samples | prompt_suggestion Yo, asset author here. I was just ripping these using Audacity with importing RAW, since Kega Fusion or BlastEm has no ability to rip PWM samples. So I used Audacity and calculated the samples, sorry for incorrect pitches in the VFX. Including that, maybe I can claim that revision can perform your request. Thank you for pointing out! |
| Jun 2, 2026 7:17 PM * | SuperSonic13 | Asset: Sonic the Hedgehog | E_SONIC_GAME_LOST_02, E_SONIC_OPEN_01, E_SONIC_OPEN_02, and E_SONIC_TOUR_WON_00: Introduction E_SONIC_MINI_CLEAR_00, E_SONIC_MATCH_WON_00, E_SONIC_MATCH_WON_03, E_SONIC_SET_WON_00, E_SONIC_SET_WON_01, and E_SONIC_SET_WON_02: Win E_SONIC_GAME_LOST_00, E_SONIC_GAME_LOST_01, E_SONIC_GAME_LOST_03, E_SONIC_SET_LOST_00, E_SONIC_SET_LOST_01, and E_SONIC_SET_LOST_02: Lose E_SONIC_OPEN_00, E_SONIC_SERVE_MAX_01, E_SONIC_SERVE_MAX_02, E_SONIC_SS_ATTACK_00, E_SONIC_STRONG_RETURN_00, E_SONIC_STRONG_RETURN_01, E_SONIC_STRONG_RETURN_02, and E_SONIC_STRONG_RETURN_03: Attack E_SONIC_GAME_WON_00, E_SONIC_MATCH_WON_01, and E_SONIC_MATCH_WON_02: Positive E_SONIC_SET_LOST_03 and E_SONIC_SET_LOST_04: All-Star Move |
| Jun 2, 2026 6:23 PM | MEGAMAN2020MLG | Asset: Colossus | Sounds a bit like Heavy from TF2 |
| Jun 2, 2026 8:40 AM | Mysticus | Game: Pokémon X / Y | If anyone want to know where the Pokémon cries are, they are right here. https://sounds.spriters-resource.com/3ds/pokemonultrasunultramoon/ |
| Jun 2, 2026 6:00 AM | anIdiot | Asset: Sound Effects | little fun fact! these sound effects seem to be recorded using the zsnes emulator, and this emulator doesnt emulate audio accurately in favor of performance! this is why the grow sound effect sounds so weird, because theyre not accurate! |
| Jun 2, 2026 12:27 AM | PurpleGuyig | Game: Cuphead: Don't Deal With the Devil! | ceramic cranium |
| Jun 2, 2026 12:21 AM | PurpleGuyig | Game: My Singing Monsters | please let it be approved |
| Jun 1, 2026 8:11 PM | MEGAMAN2020MLG | Asset: Sonic the Hedgehog | We'll crack that Egghead right open! Yeah, Let's party! |
| Jun 1, 2026 7:51 PM | ZeMSMRigger | Game: My Singing Monsters | prompt_suggestion We pray it gets released soon |
| Jun 1, 2026 7:47 PM | JackOfAllTradez | Game: Pokémon X / Y | wait, where are the cries??? |
| Jun 1, 2026 6:13 PM | NitroShell | Game: Mario Party 8 | prompt_suggestion It's not on here |
| Jun 1, 2026 10:25 AM | Vladbox2025 | Game: My Singing Monsters | But somebody will accept it... so you must wait... |
| Jun 1, 2026 10:23 AM | Vladbox2025 | Game: My Singing Monsters | I'm did Crystal Islet Sounds guys! |
| Jun 1, 2026 4:21 AM | ExistentDrink | Game: The LEGO Movie Videogame | prompt_suggestion Yoohoo? an answer!? |
| Jun 1, 2026 3:18 AM | Boomerwrong | Asset: Amy Rose | 0000_E_am_05: Race Start ("Not gonna hold back!") 0001_E_am_06: Race Win ("Told Yourself!") 0002_E_am_07: Race Lose ("Hey, no fair!") E33_1: Trick Jump ("Aha!") E33_2: Trick Bad E33_3: Trick Good E33_4: Pass Rival ("Coming through!") E33_5: Jump E33_6: Dash During Gravity Dive ("Yahooo!") E33_7: Gear Change ("Gear change!") E33_8: Gravity Control E33_9: Falldown E33_10: Gravity Dive Chargeup (Get ready...?) E33_11: Gravity Dive Use (...Cuz here I go!") E33_12: Attack Item E33_13: Taking Damage ("Yeow!") E33_14: Attacking Opponent |
| Jun 1, 2026 3:07 AM | Boomerwrong | Asset: Amy Rose | SND_00158: Bad Landing After Trick SND_00159: Good Landing After Trick SND_00160: Unused Level 2 attack SND_00161: Overtaking ("Later!") SND_00162: Level 1 Attack ("Outta my way!") SND_00163: Level 2 Attack SND_00164: Level 3 Attack? SND_00165: Take Damage ("Yeow!") SND_00166: Trick Jump ("Aha!") SND_00532: Start ("Not gonna hold back!") SND_00533: Win ("Told Yourself!") SND_00534: Lose ("Hey, no fair!") |