Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jun 1, 2026 12:56 AM * | SuperSonic13 | Asset: Dr. Eggman | 00000000: Act001 0000000a: Act017 0000000b: Act018 0000000c: Act020 0000000d: Act021 0000000e: Act022 0000000f: Act023 00000001: Act003 0000001a: Menu016 0000001b: Menu017 0000001c: Menu003 0000001d: Menu004 0000001e: Menu005 0000001f: Menu006 00000002: Act002 0000002a: Other005 0000002d: Other027 0000002e: Other037 00000003: Act004 00000004: Act005 00000005: Act008 00000006: Act009 00000007: Act010 00000008: Act015 00000009: Act016 00000010: Act031 00000012: Act032 00000012: Act033 00000013: Act034 00000014: Act035 00000015: Act036 00000016: Act037 00000017: Act038 00000018: Menu014 00000019: Menu015 00000020: Menu007 00000021: Menu008 00000022: Menu010 00000023: Menu011 00000024: Menu012 00000025: Menu013 00000026: MenuEX001 00000027: MenuEX002 00000028: MenuEX003 00000029: MenuEX005 |
| Jun 1, 2026 12:40 AM | n00dle | Asset: Sound Effects | wow these are really good |
| Jun 1, 2026 12:16 AM | SmashBrosFan97 | Game: Punch-Out!! | prompt_suggestion IKR? I upload voice clips to my YouTube channel and I gotta say, I'm very disappointed with how some characters' voice clips were posted here. |
| May 31, 2026 11:52 PM | Big Lice | Asset: Gfuel Promo | GEEEEE FUUEEEEEEEELLLLah!!! |
| May 31, 2026 10:41 PM | Yoshi50Windows | Game: Mario Kart 64 | prompt_suggestion ah ok |
| May 31, 2026 9:33 PM | SuperSonic13 | Game: Mario & Sonic at the Olympic Games | Miraitowa and Someity: So cool! Miraitowa: Mario & Sonic at the Olympic Games—Beijing 2008—the very first game! Someity: ...And the mascots from Nintendo and Sega—on the Wii or DS—my absolute favorite *Mario & Sonic*... Miraitowa and Someity: ...at the Olympic Games! |
| May 31, 2026 8:18 PM | PtitBegz | Asset: Jetpack Cat (English) | 00000033F3BB.03F.ogg thanks me later. |
| May 31, 2026 7:43 PM | WinFan | Asset: PWM Samples | These are slowed, and gun shoot is the missile firing sound. |
| May 31, 2026 7:20 PM | Doniabobes | Game: Super Mario 64 | prompt_suggestion it is So long, king bower or son long, gay bowser |
| May 31, 2026 7:17 PM | Doniabobes | Asset: Sound Effects | ok i use |
| May 31, 2026 5:44 PM | Transponder19 | Asset: Player Sounds | Was expecting this folder to be empty ngl |
| May 31, 2026 2:47 PM | Octodecillion | Asset: Sound Effects | Shoutout to SE_balcony.ogg The sound that plays after a Cutscene and in the most famous scene in this games history! |
| May 31, 2026 2:44 PM | Octodecillion | Game: Super Smash Bros. Brawl | Anyone got a clue where the sounds for the porky statue walking are at? |
| May 31, 2026 10:01 AM | uniweb | Asset: Lumas | B72take_0.aw_000000ac.wav sounds like source for deltarune firs dark world location |
| May 31, 2026 7:55 AM | Sosfiro | Asset: Sakuya Izayoi | prompt_suggestion Really late, but is Miyuki Sawashiro, same VA as Celty from Durarara anime, for example. |
| May 31, 2026 6:19 AM | Boomerwrong | Asset: Sound Effects | The dink sound seems to be a little incorrect, I can tell this by hearing it on the Visual Boy Advance emulator. |
| May 31, 2026 2:56 AM | Boomerwrong | Asset: Dr. Eggman | 0010_E_eg_05: Race Start (Taken from Sonic Adventure 2, at the start of an 2P Battle. "You'd think you can beat me?") 0011_E_eg_06: Race Win (Taken from Sonic Adventure 2, when he wins a 2P Battle. "Hahaha! How's that?") 0012_E_eg_07: Race Lose (Taken from Sonic Adventure 2, when he gets a D Rank at the end of an stage. "I should've tried a little harder...") E37_1: Trick Jump (Taken from Sonic Adventure 2 when he jumps) E37_2: Trick Bad (Taken from Sonic Adventure 2 when he falls into a bottomless pit / sinks to quicksand. "No!") E37_3: Trick Good (Taken from Sonic Adventure 2 when he gets a Shield. "I got it.") E37_4: Pass Rival ("You're no match for me!") E37_5: Jump E37_6: Dash During Gravity Dive ("Here I go!") E37_7: Gear Change ("Gear change!") E37_8: Gravity Control E37_9: Falldown ("Nooooo!") E37_10: Gravity Dive Chargeup ("Hohoho!") E37_11: Gravity Dive Use (Full throttle!") E37_12: Attack Item ("Out of my way!") E37_13: Taking Damage (Taken from Sonic Adventure 2 when he gets hit. "Ouch!") E37_14: Attacking Opponent ("How'd you like this?") |
| May 30, 2026 11:41 PM | Boomerwrong | Asset: Dr. Eggman | SND_00175: Trick Jump (Taken from Sonic Adventure 2 when he jumps) SND_00176: Bad Landing After Trick (Taken from Sonic Adventure 2 when he falls into a bottomless pit / sinks to quicksand. "No!") SND_00177: Good Landing After Trick (Taken from Sonic Adventure 2 when he gets a Shield. "I got it.") SND_00178: Unused Level 2 attack (Taken from Sonic Adventure 2 when he uses Punch in his Eggwalker) SND_00179: Take Damage (Taken from Sonic Adventure 2 when he gets hit. "Ouch!") SND_00180: Overtaking ("You're no match for me!") SND_00181: Level 3 attack ("Hohohoho!") SND_00182: Level 1 attack ("How'd you like this?") SND_00183: Level 2 attack ("How's this?") SND_00538: Start (Taken from Sonic Adventure 2, at the start of an 2P Battle. "You'd think you can beat me?") SND_00539: Win (Taken from Sonic Adventure 2, when he wins a 2P Battle. "Hahaha! How's that?") SND_00540: Lose (Taken from Sonic Adventure 2, when he gets a D Rank at the end of an stage. "I should've tried a little harder...") |
| May 30, 2026 11:22 PM | Boomerwrong | Asset: Aoko Aozaki | Where are her KO voice lines located? |
| May 30, 2026 5:17 PM | FridayFunkGaming291 | Asset: Students | "Where is my fruit gear???" -Student |
| May 30, 2026 4:58 PM | Pakeithpsy | Asset: Pedestrians | Roses are red Violets are blue F E M A L E H I T B Y C A R 2 |
| May 30, 2026 4:56 PM | Narutogamerg3 | Game: Pokémon Sword / Shield | Será que ele tem gigatamax |
| May 30, 2026 3:46 PM | SpyrotheDragon2021 | Asset: Sound Effects | Which ones are Piantas' voices? |
| May 30, 2026 1:58 PM * | SuperSonic13 | Asset: Miles "Tails" Prower | CHVO_Tails (Bark_Type=Overtake)_0: Act022 CHVO_Tails (Bark_Type=Overtake)_1: Bls015 CHVO_Tails (Bark_Type=Overtake)_2: Act033 CHVO_Tails (Bark_Type=Overtake)_3: Menu019 CHVO_Tails (Bark_Type=Overtake)_4: Act023 CHVO_Tails (Bark_Type=Overtake)_5: Other001 CHVO_Tails (Bark_Type=Race_Lose)_0: Act038 CHVO_Tails (Bark_Type=Race_Lose)_1: Act042 CHVO_Tails (Bark_Type=Race_Lose)_2: Menu016 CHVO_Tails (Bark_Type=Race_Win)_0: Menu018 CHVO_Tails (Bark_Type=Race_Win)_1: Rank S CHVO_Tails (Bark_Type=Race_Win)_2: Menu014 CHVO_Tails (Bark_Type=Race_Win)_3: Rule001 CHVO_Tails (Bark_Type=React_Negative)_0: Act039 CHVO_Tails (Bark_Type=React_Negative)_1: Menu008 CHVO_Tails (Bark_Type=React_Negative)_2: Act005 CHVO_Tails (Bark_Type=React_Negative)_3: Act007 CHVO_Tails (Bark_Type=React_Negative)_4: Act004 CHVO_Tails (Bark_Type=React_Negative)_5: Act006 CHVO_Tails (Bark_Type=React_Negative)_6: Act037 CHVO_Tails (Bark_Type=React_Negative)_7: Act009 CHVO_Tails (Bark_Type=React_Negative)_8: Bls031 CHVO_Tails (Bark_Type=React_Negative)_9: Act017 CHVO_Tails (Bark_Type=React_Postitive)_0: Act019 CHVO_Tails (Bark_Type=React_Postitive)_1: Act016 CHVO_Tails (Bark_Type=React_Postitive)_2: Menu017 CHVO_Tails (Bark_Type=React_Postitive)_3: Menu005 CHVO_Tails (Bark_Type=React_Postitive)_4: Act010 CHVO_Tails (Bark_Type=React_Postitive)_5: Bls029 CHVO_Tails (Bark_Type=React_Postitive)_6: Menu004 CHVO_Tails (Bark_Type=React_Postitive)_7: Menu007 CHVO_Tails (Bark_Type=Taunt)_0: Bls014 CHVO_Tails (Bark_Type=Taunt)_1: Bls041 CHVO_Tails (Bark_Type=Taunt)_2: Act031 CHVO_Tails (Bark_Type=Taunt)_3: Rule002 CHVO_Tails (Bark_Type=Taunt)_4: Menu003 CHVO_Tails (Bark_Type=Taunt)_5: Act034 CHVO_Tails (Bark_Type=Taunt)_6: Bls030 |
| May 30, 2026 12:14 PM | Sharknando | Asset: QQQ | Oooooohhhhh so cuuuuuute!!!!!!!!! (A hero? Me? I'm just a robor!) (I don't need too much money, just give me enough to fix my machine) |
| May 30, 2026 6:22 AM | Boomerwrong | Asset: Jet the Hawk | 0013_E_jt_05: Race Start ("No way I gonna lose!") 0014_E_jt_06: Race Win ("I'm the best!") 0015_E_jt_07: Race Lost ("Ugh! I'll get you next time!") E34_1: Trick Jump E34_2: Trick Bad (Wha?) E34_3: Trick Good ("No Sweat!") E34_4: Pass Rival ("Bye!") E34_5: Jump E34_6: Dash During Gravity Dive E34_7: Gear Change ("Gear change!") E34_8: Gravity Control E34_9: Falldown ("Whoa!") E34_10: Gravity Dive Chargeup ("Now we'll see...!") E34_11: Gravity Dive Use ("...My true power!") E34_12: Attack Item ("I'll show you!") E34_13: Taking Damage E34_14: Attacking Opponent ("Take this!") |
| May 30, 2026 6:11 AM | Boomerwrong | Asset: Sonic the Hedgehog | 0034_E_sn_05: "All right, bring it on!" 0035_E_sn_06: "Sweet!" 0036_E_sn_07: "Gotta try harder!" E30_1: "Yeah!" E30_2: "No!" E30_3: "Yahoo!" E30_4: "See ya!" E30_7: Gear Change ("Gear change!") E30_8: Gravity Control E30_9: "Whooaaaa!" E30_10: "Ready?" E30_11: "Go!" E30_12: "He we go!" E30_14: Attacking opponent |
| May 30, 2026 6:03 AM | Boomerwrong | Asset: Jet the Hawk | SND_00236.wav: Trick Jump SND_00237.wav: Bad Landing After Trick ("Wha?") SND_00238.wav: Take Damage SND_00239.wav: Overtaking ("Bye!") SND_00240.wav: Level 1 Attack (Shocks the opponents by sneezing. "Achoo!") SND_00241.wav: Level 3 Attack (Twists the opponents in place with two Bashosens. "Feel the power of Babylon!") SND_00242.wav: Good Landing After Trick ("No Sweat!") SND_00243.wav and SND:00244.wav: Level 2 Attack (Hits the opponents with the Bashosen. "Take this!"), can anyone tell me which one is used? SND_00548.wav: Start ("No way I gonna lose!") SND_00549.wav: Win ("I'm the best!") SND_00550.wav: Lose ("Ugh! I'll get you next time!") |
| May 30, 2026 5:53 AM * | Boomerwrong | Asset: Sonic the Hedgehog | SND_00352.wav: Level 2 Attack (unused) SND_00354.wav: Overtaking ("See ya!") SND_00355.wav: Level 1 Attack (He scares the victim shouting "Here I go!") SND_00350: "Yeah!" SND_00351: "No!" SND_00356: "Yahoo!" SND_00560: "All right, bring it on!" SND_00561: "Sweet!" SND_00562: "Gotta try harder!" |
| May 30, 2026 1:28 AM | Jaxman1123 | Asset: Weapon Sounds | prompt_suggestion well throw me down a guard rail and call me xenia, i think i might did it. |
| May 30, 2026 1:11 AM | Jaxman1123 | Asset: Weapon Sounds | prompt_suggestion all you just need is a quiet place, a specific weapon, and a few dolphin codes |
| May 30, 2026 12:24 AM | KMAGamer725 | Game: Cookie Run: OvenSmash | Does anyone know how to extract the voice lines? I wanna add more if I can. |
| May 29, 2026 9:31 PM | SuperSonic13 | Asset: Sonic the Hedgehog | 0034_E_sn_05: Race Start 0035_E_sn_06: Race Win 0036_E_sn_07: Race Lose E30_1: Trick Jump E30_2: Trick Bad E30_3: Trick Good E30_4: Pass Rival E30_4: Jump on Grind Rail E30_6: Dash During Gravity Dive E30_8: Grind Skill Use E30_9: Falldown E30_10: Gravity Dive Chargeup E30_11: Gravity Dive Use E30_12: Attack Item E30_13: Taking Damage |
| May 29, 2026 7:13 PM | SuperSonic13 | Asset: Sonic the Hedgehog | SND_00350: Trick Jump SND_00351: Bad Landing After Trick SND_00353: Take Damage SND_00356: Good Landing After Trick SND_00560: Start SND_00561: Win SND_00562: Lose |
| May 29, 2026 6:57 PM | Skinnio | Asset: Dan | where is hit sounds |
| May 29, 2026 11:35 AM | ArthurBackGD | Asset: Sound Effects | "Error fetching zip file" Was that supposed to happen? |
| May 29, 2026 9:47 AM | BenGamer2002 | Game: Mario Kart 64 | prompt_suggestion Ah yes. I'd also forgotten about the Excitebike SNES game with the Mario characters. Bardakoff also voiced Luigi. I wish Martinet had reprised his role as Luigi's voice... |
| May 29, 2026 7:05 AM | carloscreate | Asset: Announcer | JP is even better because of the game. |
| May 29, 2026 5:33 AM | WF4123 | Asset: Announcer | prompt_suggestion Nice, but... Where's "Attack"? |
| May 29, 2026 5:32 AM | WF4123 | Game: Max Payne | prompt_suggestion Like so many PC games has IMA/Microsoft ADPCM wav sounds, these cannot be played in browser. Just download them and play it on music player software instead of browser. |