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Jun 1, 2026 12:56 AM * SuperSonic13 Asset: Dr. Eggman 00000000: Act001
0000000a: Act017
0000000b: Act018
0000000c: Act020
0000000d: Act021
0000000e: Act022
0000000f: Act023
00000001: Act003
0000001a: Menu016
0000001b: Menu017
0000001c: Menu003
0000001d: Menu004
0000001e: Menu005
0000001f: Menu006
00000002: Act002
0000002a: Other005
0000002d: Other027
0000002e: Other037
00000003: Act004
00000004: Act005
00000005: Act008
00000006: Act009
00000007: Act010
00000008: Act015
00000009: Act016
00000010: Act031
00000012: Act032
00000012: Act033
00000013: Act034
00000014: Act035
00000015: Act036
00000016: Act037
00000017: Act038
00000018: Menu014
00000019: Menu015
00000020: Menu007
00000021: Menu008
00000022: Menu010
00000023: Menu011
00000024: Menu012
00000025: Menu013
00000026: MenuEX001
00000027: MenuEX002
00000028: MenuEX003
00000029: MenuEX005
Jun 1, 2026 12:40 AM n00dle Asset: Sound Effects wow these are really good
Jun 1, 2026 12:16 AM SmashBrosFan97 Game: Punch-Out!! prompt_suggestion IKR? I upload voice clips to my YouTube channel and I gotta say, I'm very disappointed with how some characters' voice clips were posted here.
May 31, 2026 11:52 PM Big Lice Asset: Gfuel Promo GEEEEE FUUEEEEEEEELLLLah!!!
May 31, 2026 10:41 PM Yoshi50Windows Game: Mario Kart 64 prompt_suggestion ah ok
May 31, 2026 9:33 PM SuperSonic13 Game: Mario & Sonic at the Olympic Games Miraitowa and Someity: So cool!
Miraitowa: Mario & Sonic at the Olympic Games—Beijing 2008—the very first game!
Someity: ...And the mascots from Nintendo and Sega—on the Wii or DS—my absolute favorite *Mario & Sonic*...
Miraitowa and Someity: ...at the Olympic Games!
May 31, 2026 8:18 PM PtitBegz Asset: Jetpack Cat (English) 00000033F3BB.03F.ogg
thanks me later.
May 31, 2026 7:43 PM WinFan Asset: PWM Samples These are slowed, and gun shoot is the missile firing sound.
May 31, 2026 7:20 PM Doniabobes Game: Super Mario 64 prompt_suggestion it is So long, king bower or son long, gay bowser
May 31, 2026 7:17 PM Doniabobes Asset: Sound Effects ok i use
May 31, 2026 5:44 PM Transponder19 Asset: Player Sounds Was expecting this folder to be empty ngl
May 31, 2026 2:47 PM Octodecillion Asset: Sound Effects Shoutout to SE_balcony.ogg

The sound that plays after a Cutscene and in the most famous scene in this games history!
May 31, 2026 2:44 PM Octodecillion Game: Super Smash Bros. Brawl Anyone got a clue where the sounds for the porky statue walking are at?
May 31, 2026 10:01 AM uniweb Asset: Lumas B72take_0.aw_000000ac.wav sounds like source for deltarune firs dark world location
May 31, 2026 7:55 AM Sosfiro Asset: Sakuya Izayoi prompt_suggestion Really late, but is Miyuki Sawashiro, same VA as Celty from Durarara anime, for example.
May 31, 2026 6:19 AM Boomerwrong Asset: Sound Effects The dink sound seems to be a little incorrect, I can tell this by hearing it on the Visual Boy Advance emulator.
May 31, 2026 2:56 AM Boomerwrong Asset: Dr. Eggman 0010_E_eg_05: Race Start (Taken from Sonic Adventure 2, at the start of an 2P Battle. "You'd think you can beat me?")
0011_E_eg_06: Race Win (Taken from Sonic Adventure 2, when he wins a 2P Battle. "Hahaha! How's that?")
0012_E_eg_07: Race Lose (Taken from Sonic Adventure 2, when he gets a D Rank at the end of an stage. "I should've tried a little harder...")
E37_1: Trick Jump (Taken from Sonic Adventure 2 when he jumps)
E37_2: Trick Bad (Taken from Sonic Adventure 2 when he falls into a bottomless pit / sinks to quicksand. "No!")
E37_3: Trick Good (Taken from Sonic Adventure 2 when he gets a Shield. "I got it.")
E37_4: Pass Rival ("You're no match for me!")
E37_5: Jump
E37_6: Dash During Gravity Dive ("Here I go!")
E37_7: Gear Change ("Gear change!")
E37_8: Gravity Control
E37_9: Falldown ("Nooooo!")
E37_10: Gravity Dive Chargeup ("Hohoho!")
E37_11: Gravity Dive Use (Full throttle!")
E37_12: Attack Item ("Out of my way!")
E37_13: Taking Damage (Taken from Sonic Adventure 2 when he gets hit. "Ouch!")
E37_14: Attacking Opponent ("How'd you like this?")
May 30, 2026 11:41 PM Boomerwrong Asset: Dr. Eggman SND_00175: Trick Jump (Taken from Sonic Adventure 2 when he jumps)
SND_00176: Bad Landing After Trick (Taken from Sonic Adventure 2 when he falls into a bottomless pit / sinks to quicksand. "No!")
SND_00177: Good Landing After Trick (Taken from Sonic Adventure 2 when he gets a Shield. "I got it.")
SND_00178: Unused Level 2 attack (Taken from Sonic Adventure 2 when he uses Punch in his Eggwalker)
SND_00179: Take Damage (Taken from Sonic Adventure 2 when he gets hit. "Ouch!")
SND_00180: Overtaking ("You're no match for me!")
SND_00181: Level 3 attack ("Hohohoho!")
SND_00182: Level 1 attack ("How'd you like this?")
SND_00183: Level 2 attack ("How's this?")
SND_00538: Start (Taken from Sonic Adventure 2, at the start of an 2P Battle. "You'd think you can beat me?")
SND_00539: Win (Taken from Sonic Adventure 2, when he wins a 2P Battle. "Hahaha! How's that?")
SND_00540: Lose (Taken from Sonic Adventure 2, when he gets a D Rank at the end of an stage. "I should've tried a little harder...")
May 30, 2026 11:22 PM Boomerwrong Asset: Aoko Aozaki Where are her KO voice lines located?
May 30, 2026 5:17 PM FridayFunkGaming291 Asset: Students "Where is my fruit gear???"
-Student
May 30, 2026 4:58 PM Pakeithpsy Asset: Pedestrians Roses are red
Violets are blue
F E M A L E H I T B Y C A R 2
May 30, 2026 4:56 PM Narutogamerg3 Game: Pokémon Sword / Shield Será que ele tem gigatamax
May 30, 2026 3:46 PM SpyrotheDragon2021 Asset: Sound Effects Which ones are Piantas' voices?
May 30, 2026 1:58 PM * SuperSonic13 Asset: Miles "Tails" Prower CHVO_Tails (Bark_Type=Overtake)_0: Act022
CHVO_Tails (Bark_Type=Overtake)_1: Bls015
CHVO_Tails (Bark_Type=Overtake)_2: Act033
CHVO_Tails (Bark_Type=Overtake)_3: Menu019
CHVO_Tails (Bark_Type=Overtake)_4: Act023
CHVO_Tails (Bark_Type=Overtake)_5: Other001
CHVO_Tails (Bark_Type=Race_Lose)_0: Act038
CHVO_Tails (Bark_Type=Race_Lose)_1: Act042
CHVO_Tails (Bark_Type=Race_Lose)_2: Menu016
CHVO_Tails (Bark_Type=Race_Win)_0: Menu018
CHVO_Tails (Bark_Type=Race_Win)_1: Rank S
CHVO_Tails (Bark_Type=Race_Win)_2: Menu014
CHVO_Tails (Bark_Type=Race_Win)_3: Rule001
CHVO_Tails (Bark_Type=React_Negative)_0: Act039
CHVO_Tails (Bark_Type=React_Negative)_1: Menu008
CHVO_Tails (Bark_Type=React_Negative)_2: Act005
CHVO_Tails (Bark_Type=React_Negative)_3: Act007
CHVO_Tails (Bark_Type=React_Negative)_4: Act004
CHVO_Tails (Bark_Type=React_Negative)_5: Act006
CHVO_Tails (Bark_Type=React_Negative)_6: Act037
CHVO_Tails (Bark_Type=React_Negative)_7: Act009
CHVO_Tails (Bark_Type=React_Negative)_8: Bls031
CHVO_Tails (Bark_Type=React_Negative)_9: Act017
CHVO_Tails (Bark_Type=React_Postitive)_0: Act019
CHVO_Tails (Bark_Type=React_Postitive)_1: Act016
CHVO_Tails (Bark_Type=React_Postitive)_2: Menu017
CHVO_Tails (Bark_Type=React_Postitive)_3: Menu005
CHVO_Tails (Bark_Type=React_Postitive)_4: Act010
CHVO_Tails (Bark_Type=React_Postitive)_5: Bls029
CHVO_Tails (Bark_Type=React_Postitive)_6: Menu004
CHVO_Tails (Bark_Type=React_Postitive)_7: Menu007
CHVO_Tails (Bark_Type=Taunt)_0: Bls014
CHVO_Tails (Bark_Type=Taunt)_1: Bls041
CHVO_Tails (Bark_Type=Taunt)_2: Act031
CHVO_Tails (Bark_Type=Taunt)_3: Rule002
CHVO_Tails (Bark_Type=Taunt)_4: Menu003
CHVO_Tails (Bark_Type=Taunt)_5: Act034
CHVO_Tails (Bark_Type=Taunt)_6: Bls030
May 30, 2026 12:14 PM Sharknando Asset: QQQ Oooooohhhhh so cuuuuuute!!!!!!!!!
(A hero? Me? I'm just a robor!)
(I don't need too much money, just give me enough to fix my machine)
May 30, 2026 6:22 AM Boomerwrong Asset: Jet the Hawk 0013_E_jt_05: Race Start ("No way I gonna lose!")
0014_E_jt_06: Race Win ("I'm the best!")
0015_E_jt_07: Race Lost ("Ugh! I'll get you next time!")
E34_1: Trick Jump
E34_2: Trick Bad (Wha?)
E34_3: Trick Good ("No Sweat!")
E34_4: Pass Rival ("Bye!")
E34_5: Jump
E34_6: Dash During Gravity Dive
E34_7: Gear Change ("Gear change!")
E34_8: Gravity Control
E34_9: Falldown ("Whoa!")
E34_10: Gravity Dive Chargeup ("Now we'll see...!")
E34_11: Gravity Dive Use ("...My true power!")
E34_12: Attack Item ("I'll show you!")
E34_13: Taking Damage
E34_14: Attacking Opponent ("Take this!")
May 30, 2026 6:11 AM Boomerwrong Asset: Sonic the Hedgehog 0034_E_sn_05: "All right, bring it on!"
0035_E_sn_06: "Sweet!"
0036_E_sn_07: "Gotta try harder!"
E30_1: "Yeah!"
E30_2: "No!"
E30_3: "Yahoo!"
E30_4: "See ya!"
E30_7: Gear Change ("Gear change!")
E30_8: Gravity Control
E30_9: "Whooaaaa!"
E30_10: "Ready?"
E30_11: "Go!"
E30_12: "He we go!"
E30_14: Attacking opponent
May 30, 2026 6:03 AM Boomerwrong Asset: Jet the Hawk SND_00236.wav: Trick Jump
SND_00237.wav: Bad Landing After Trick ("Wha?")
SND_00238.wav: Take Damage
SND_00239.wav: Overtaking ("Bye!")
SND_00240.wav: Level 1 Attack (Shocks the opponents by sneezing. "Achoo!")
SND_00241.wav: Level 3 Attack (Twists the opponents in place with two Bashosens. "Feel the power of Babylon!")
SND_00242.wav: Good Landing After Trick ("No Sweat!")
SND_00243.wav and SND:00244.wav: Level 2 Attack (Hits the opponents with the Bashosen. "Take this!"), can anyone tell me which one is used?
SND_00548.wav: Start ("No way I gonna lose!")
SND_00549.wav: Win ("I'm the best!")
SND_00550.wav: Lose ("Ugh! I'll get you next time!")
May 30, 2026 5:53 AM * Boomerwrong Asset: Sonic the Hedgehog SND_00352.wav: Level 2 Attack (unused)
SND_00354.wav: Overtaking ("See ya!")
SND_00355.wav: Level 1 Attack (He scares the victim shouting "Here I go!")
SND_00350: "Yeah!"
SND_00351: "No!"
SND_00356: "Yahoo!"
SND_00560: "All right, bring it on!"
SND_00561: "Sweet!"
SND_00562: "Gotta try harder!"
May 30, 2026 1:28 AM Jaxman1123 Asset: Weapon Sounds prompt_suggestion well throw me down a guard rail and call me xenia, i think i might did it.
May 30, 2026 1:11 AM Jaxman1123 Asset: Weapon Sounds prompt_suggestion all you just need is a quiet place, a specific weapon, and a few dolphin codes
May 30, 2026 12:24 AM KMAGamer725 Game: Cookie Run: OvenSmash Does anyone know how to extract the voice lines? I wanna add more if I can.
May 29, 2026 9:31 PM SuperSonic13 Asset: Sonic the Hedgehog 0034_E_sn_05: Race Start
0035_E_sn_06: Race Win
0036_E_sn_07: Race Lose
E30_1: Trick Jump
E30_2: Trick Bad
E30_3: Trick Good
E30_4: Pass Rival
E30_4: Jump on Grind Rail
E30_6: Dash During Gravity Dive
E30_8: Grind Skill Use
E30_9: Falldown
E30_10: Gravity Dive Chargeup
E30_11: Gravity Dive Use
E30_12: Attack Item
E30_13: Taking Damage
May 29, 2026 7:13 PM SuperSonic13 Asset: Sonic the Hedgehog SND_00350: Trick Jump
SND_00351: Bad Landing After Trick
SND_00353: Take Damage
SND_00356: Good Landing After Trick
SND_00560: Start
SND_00561: Win
SND_00562: Lose
May 29, 2026 6:57 PM Skinnio Asset: Dan where is hit sounds
May 29, 2026 11:35 AM ArthurBackGD Asset: Sound Effects "Error fetching zip file"
Was that supposed to happen?
May 29, 2026 9:47 AM BenGamer2002 Game: Mario Kart 64 prompt_suggestion Ah yes. I'd also forgotten about the Excitebike SNES game with the Mario characters. Bardakoff also voiced Luigi. I wish Martinet had reprised his role as Luigi's voice...
May 29, 2026 7:05 AM carloscreate Asset: Announcer JP is even better because of the game.
May 29, 2026 5:33 AM WF4123 Asset: Announcer prompt_suggestion Nice, but... Where's "Attack"?
May 29, 2026 5:32 AM WF4123 Game: Max Payne prompt_suggestion Like so many PC games has IMA/Microsoft ADPCM wav sounds, these cannot be played in browser. Just download them and play it on music player software instead of browser.
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