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Jul 4, 2026 7:03 PM * SuperSonic13 Asset: Miles "Tails" Prower 00000000: TL_Act001
0000000a: TL_Act016
0000000b: TL_Act017
0000000c: TL_Act018
0000000d: TL_Act019
0000000e: TL_Act020
0000000f: TL_Act022
0000001d: TL_Menu014
0000001e: TL_Menu015
0000001f: TL_Menu016
00000002: TL_Act002
0000002a: TL_Menu011
0000002b: TL_Menu012
0000002c: TL_Menu013
0000002d: TL_MenuEX003
00000004: TL_Act005
00000005: TL_Act006
00000006: TL_Act008
00000007: TL_Act009
00000008: TL_Act010
00000010: TL_Act023
00000011: TL_Act031
00000012: TL_Act033
00000013: TL_Act034
00000014: TL_Act035
00000015: TL_Act036
00000016: TL_Act037
00000017: TL_Act038
00000018: TL_Act039
00000019: TL_Act024
00000020: TL_Menu017
00000021: TL_Menu018
00000022: TL_Menu001
00000023: TL_Menu003
00000024: TL_Menu004
00000025: TL_Menu005
00000026: TL_Menu007
00000027: TL_Menu008
00000028: TL_Menu009
00000029: TL_Menu010
Jul 4, 2026 6:25 PM yoshinxdxdxd Asset: Flowery HERE I COME SAN FRANDISCO
Jul 4, 2026 3:59 PM SuperSonic13 Asset: Character Voices SRN_Eact_SP.csb_00015: Trick Bad ("Tche!")
SRN_Eact_SP.csb_00016: Trick Good ("Nice!")
SRN_Eact_SP.csb_00017: Attacking Opponent ("Huah!")
SRN_Eact_SP.csb_00018: Taking Damage ("Dang it!")
SRN_Eact_SP.csb_00019: Start ("I'll show you what fast is REALLY like!")
SRN_Eact_SP.csb_00020: Win ("Nobody can keep up with me!")
SRN_Eact_SP.csb_00021: Lose ("Hm. You're not bad!")
SRN_Eact_SP.csb_00022: Dead
SRN_Eact_SP.csb_00023: Special Item 1 ("Here we go!")
Jul 4, 2026 3:48 PM SuperSonic13 Asset: Character Voices SRN_Eact_SN.csb_00000: Trick Jump ("Yeah!")
SRN_Eact_SN.csb_00001: Trick Bad ("Tche!")
SRN_Eact_SN.csb_00002: Trick Good ("Kyawoo!")
SRN_Eact_SN.csb_00003: Attacking Opponent ("Hyah!")
SRN_Eact_SN.csb_00004: Taking Damage
SRN_Eact_SN.csb_00005: Start ("All right! Bring it on!")
SRN_Eact_SN.csb_00006: Win ("Sweet!")
SRN_Eact_SN.csb_00007: Lose ("Gotta try harder!")
SRN_Eact_SN.csb_00008: Pass Rival ("See ya!")
SRN_Eact_SN.csb_00009: Item Use
SRN_Eact_SN.csb_00010: Item Hit ("Yea-hea!")
SRN_Eact_SN.csb_00011: Jump
SRN_Eact_SN.csb_00012: Land on 2nd Rail
SRN_Eact_SN.csb_00013: Land on 3rd Rail
SRN_Eact_SN.csb_00014: Land on 4th Rail ("Yes!")
SRN_Eact_SN.csb_00017: Switch ("Switch!")
SRN_Eact_SN.csb_00019: Dead ("Whoooa!")
SRN_Eact_SN.csb_00020: Kick Dash Chargeup ("Ready…!")
SRN_Eact_SN.csb_00021: Kick Dash Use ("Go!")
SRN_Eact_SN.csb_00022: Special Item 1 ("Here we go!")
SRN_Eact_SN.csb_00023: Special Item 2 ("Let's go!")
Jul 4, 2026 1:21 PM Skyla Doragono Game: Dust: An Elysian Tail prompt_suggestion You are welcome to rip them yourself!

...or are you trying to make a request? 😒
Jul 4, 2026 11:44 AM SuperSonic13 Asset: Sonic the Hedgehog 8, 9, and 24 are taken from the cutscenes of Sonic Colors (DS).
Jul 4, 2026 7:28 AM DigitalDiamal Asset: Mack (English) E_mkmg17.wav has no audio, I assume this is a audio test file for Mack's voice clips that's obviously unused of course.
Jul 4, 2026 6:30 AM DogToon64 Game: ANTONBLAST *Sigh...*
I have no idea when I'll get around to updatin' my submissions here...
Jul 4, 2026 4:21 AM Whimz Game: Dust: An Elysian Tail How is it two years later and the voice lines are still not available yet?
Jul 4, 2026 4:03 AM Bionic554 Asset: Playable Character Sounds prompt_suggestion Oh it just doesnt sound like the anime
Jul 4, 2026 3:57 AM Bionic554 Asset: Playable Character Sounds I'm barely even halfway through the page. I just want to find the black flash sound.
Jul 4, 2026 3:50 AM Bionic554 Asset: Flowery australian flowery: crikery
Jul 4, 2026 1:11 AM TranscendedGuy Asset: Monsters' Voices I wasn't sure what is the best to name it since there are three voices for monsters available.
Jul 4, 2026 1:09 AM TranscendedGuy Asset: Shaggy Rogers This is another voice that I ripped from the game.
Jul 3, 2026 8:13 PM JohnBackflip Asset: Sound Effects A lot of the Sound Effects are in the wrong pitch
Jul 3, 2026 6:59 PM mistercool24 Asset: Flowery They're eating my flesh!
Posted Image
Jul 3, 2026 4:13 PM Blixer Yoshi Asset: DJ Miya This is DJ Miya on Smash FM!
Jul 3, 2026 3:09 PM Reedic Game: Deltarune prompt_suggestion Thx :)
Jul 3, 2026 1:47 PM NPRios Asset: Menu Sounds prompt_suggestion Also the game load like “biiii~” and that would be awesome
Jul 3, 2026 11:33 AM sparxthedog Asset: Talking Flower (English) Trying to find "So JiGgLy!" Lol
Jul 3, 2026 7:59 AM Pufferfeash Asset: Sound Effects (Chapter 5) prompt_suggestion i literally tripple checked to see if i wasnt crazy and i know that some kind of sound plays
Jul 3, 2026 7:37 AM Random Talking Bush Asset: Flowery prompt_suggestion It's fixed now, there was also a Japanese voice clip in the English section too ("snd_flowery_voiceclip_yoroshiku").
Jul 3, 2026 6:42 AM CheddarVG Asset: Knuckles the Echidna prompt_suggestion I believe the reason this happens is because the game is using the timing of the Japanese lines. The GameCube version has the line fully intact, it only does this in the Xbox and PS2 versions.
Jul 3, 2026 5:40 AM par_trapzoid Asset: Flowery just to let you know, i think the English jarona's were accidentally put in the Japanese section. maybe because they both have the "_ja" part.
Jul 3, 2026 3:23 AM SuperDupTNT Game: Super Mario Maker 2 I'm genuinely surprised to how much is missing
Jul 2, 2026 11:32 PM Charles29 Asset: Sound Effects (Chapter 5) prompt_suggestion Isn't it just the regular hit sound thats used in every case
Jul 2, 2026 11:06 PM Pufferfeash Asset: Sound Effects (Chapter 5) Are these all of them or will there be more cus if im not mistaken the sound when you get hit by flowery isnt here?
or maybe im just not finding it?
Jul 2, 2026 9:48 PM lavbubl Asset: Annie Submitted a revision (which may or may not be accepted) but since I've been told dialogue clips aren't allowed, there is unfortunately a discrepancy where Anton has them and Annie does not.
Jul 2, 2026 9:26 PM * 1inf Game: Oculus Home All of the game's sound effect assets have been submitted here. The entire soundbank and BGM tracks have been preserved on archive.org's audio archive.
Jul 2, 2026 8:58 PM DerpBox Asset: General Sounds xtra1 sounds like the bell from the windows 98 welcome music and now I can't unhear it
Jul 2, 2026 7:13 PM mschaoticchaos Asset: Flowery Jaroma!
Jul 2, 2026 7:11 PM mildannerofc Asset: Scooby-Doo Finally someone reviving the Sega Genesis section for sounds! ^^

Genesis does
what Nintendon't...?
Jul 2, 2026 7:08 PM mildannerofc Asset: General Sound Effects The '08.wav' has a variant where it slows down the engine, but... I forgot to add it, because the sound test of the game just cutted it off. So I used SimpleGEMS 2.5 by MDTravis to address it, maybe a revision that adds it but '08_1.wav' that actually is the variant of the octave sound?
Jul 2, 2026 7:02 PM mschaoticchaos Asset: Sound Effects (Chapter 5) VELTAROON!!
Jul 2, 2026 6:53 PM * yoshinxdxdxd Asset: Sound Effects (Chapter 5) deltarooooon
(Also shouldn't Flowery's voice clips go in other asset like Queen and Jackenstein?)
Jul 2, 2026 5:28 PM Vladbox2025 Game: My Singing Monsters prompt_suggestion Okay then, that's explain why.
Jul 2, 2026 4:44 PM Sperbus Asset: Sound Effects Sounds nothin like Shrek
Jul 2, 2026 4:03 PM Skyla Doragono Asset: Sound Effects (Chapter 5) prompt_suggestion You would be correct; these were removed during the approval process.
Jul 2, 2026 3:20 PM Gemmyisgood2026 Game: Donkey Kong Jungle Beat prompt_suggestion Agreed bc some are very hard to find
Jul 2, 2026 3:02 PM Bitowsky Asset: Flow Worms Before anyone asks about "missing sounds of the worms"...

Those sounds, by themselves, don't seem to exist in the game files. That's why my estimated guess is that the game is using 2 other sound effects for this minigame.

"hup.ogg" (which is reused from "Steady Bears") is for the non-player worm and "haa.ogg" (which origin I have no clue of) is from the player worm.

By pitching up those two sounds by around 85%-90%, they seem to match an actual in-game sound.

In the zip, I've included those sounds unmodified, so that you can pitch it for yourself to hear this (also, because I'm pretty sure Sounds Resource wouldn't accept modified files anyways)

Once again, I do NOT GUARANTEE that this is the actual case - only my speculations. If anyone is able to overthrow my theory, please feel free to do so. :)
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