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Aug 17, 2026 10:11 PM YummyWiceCakes Asset: NPC's 65,62,71,72,70.
Aug 17, 2026 6:45 PM SmashBrosFan97 Game: Dance Dance Revolution: Mario Mix FINALLY! It's about time we got voice clips from the best Mario spinoff ever!
Aug 17, 2026 6:30 PM Skinnio Asset: Sound Effects why is it so muffled
Aug 17, 2026 5:29 PM Skinnio Game: Mario Bros. prompt_suggestion im wondering the same thing
Aug 17, 2026 4:38 PM BubbaD1216cool Asset: Sound Effects prompt_suggestion it's common, it's ok :D
Aug 17, 2026 2:15 PM TheLoderYo Asset: Sound Effects why are the sounds of this game so terrifying jesus christ
Aug 17, 2026 12:16 PM marchingband121 Asset: Wanderer Island HOW LONG IS THIS GOING TO TAKE
Aug 17, 2026 10:24 AM SpriterYang Asset: Sound Effects (Chapter 4) whats the sound effect for when you block an arrow perfectly as the green soul and gain more tp
Aug 17, 2026 8:14 AM Illousion Asset: Wanderer Island prompt_suggestion hey i submitted one too!
Aug 16, 2026 11:35 PM ethanlantz Asset: Sound Effects “unknown” is used when Blinky speeds up.
Aug 16, 2026 10:47 PM katmari Game: Chuzzle has popcap ever made a bad game? i dont think so!!
Aug 16, 2026 10:31 PM BomberDoesMML Asset: Sound Effects (Chapter 5) prompt_suggestion Huh, neat!
Aug 16, 2026 10:31 PM Jump00GD Asset: Sound Effects (Chapter 5) prompt_suggestion yes they are, when you go to castle town there is a new church building that contains a piano with all of those instruments
Aug 16, 2026 8:44 PM BomberDoesMML Asset: Sound Effects (Chapter 5) Are the "snd_inst" sounds used, and if so where?
Aug 16, 2026 7:55 PM megarock Game: Transformers: Rise of the Dark Spark boca abierto
Aug 16, 2026 6:52 PM Jump00GD Asset: Sound Effects (Chapter 5) prompt_suggestion if your looking for the sounds where they walk in the lake, its snd_wading and anything that contains wading
Aug 16, 2026 6:37 PM Kirbo3750KMM2 Asset: Miscellaneous where_the_einsteins_are_on_your_side
Aug 16, 2026 6:02 PM Kirbo3750KMM2 Asset: Team Star Fox prompt_suggestion and "a o a o u e" and "i ibit i ibit"
Aug 16, 2026 4:37 PM DragonMaster Asset: Fire Haven prompt_suggestion Download the game on steam. Then you can go into files find audio in msm flies then your done!
Aug 16, 2026 2:08 PM OCL Asset: System Sounds How did you get these? I’ve tried before with no luck.
Aug 16, 2026 5:20 AM UncleJoe Asset: Cyberdillo Voice prompt_suggestion There are a couple of more voicelines but for some reason they weren’t in the voicelines folder for some reason
Aug 16, 2026 1:46 AM Tay8306 Asset: Announcer / Narrator (English) It’s weird how they keep using Toadsworth's voice even though he's not the one in the umpire's chair anymore.
Aug 15, 2026 9:42 PM SmashBrosFan97 Asset: Rodney (Dialogue) Jess Harnell voices Rodney in this game instead of Ewan MacGregor like in the film. He's better known for voicing Wakko Warner from Animaniacs and Crash Bandicoot.
Aug 15, 2026 9:39 PM SmashBrosFan97 Asset: Santa HO, HO, HO! MERRY CHRISTMAS!
Aug 15, 2026 9:34 PM Doctor What Asset: Gravity Gun mmm soup
Aug 15, 2026 9:05 PM Random Talking Bush Asset: Sound Effects (Chapter 2) prompt_suggestion Mostly. Both of them have minor differences solely from one being an OGG (a lossy format) compared to WAV (lossless), but the former is technically slightly higher-quality (it's 48kHz compared to the latter's 44.1kHz).
Aug 15, 2026 8:39 PM OCL Update: Quick Update It’s good that you’re feeling better.
Aug 15, 2026 8:17 PM DigitalDiamal Game: Cars 3: Driven to Win prompt_suggestion That's strange, cause' I thought it would only be this game, which I believe this might be a rumor but, some upcoming "improved" version of this game in the future?
Also it's the fact that not all of the voice clips are ripped, such as Sally's, Mack's, Junior Moon's, Chick Hicks etc. Which means someone else who wants to rip the voice clips from whatever version cannot anymore unless through other means.
Aug 15, 2026 8:11 PM DigitalDiamal Asset: Cyberdillo Voice Didn't he have voice clips when he collects a health pickup (specifically an ant) and when he gets hurt by an enemy? There might be more but I don't know...
Aug 15, 2026 7:42 PM * SuperSonic13 Asset: Dr. Eggman CHVO_Eggman (Bark_Type=Overtake)_0: EG_Other011
CHVO_Eggman (Bark_Type=Overtake)_1: EG_Menu006
CHVO_Eggman (Bark_Type=Overtake)_2: EG_Other007
CHVO_Eggman (Bark_Type=Overtake)_3: EG_Act031
CHVO_Eggman (Bark_Type=Overtake)_4: EG_Menu007
CHVO_Eggman (Bark_Type=Overtake)_5: EG_Other008
CHVO_Eggman (Bark_Type=Overtake)_6: EG_Act033
CHVO_Eggman (Bark_Type=Overtake)_7: EG_Act023
CHVO_Eggman (Bark_Type=Overtake)_8: EG_Act022
CHVO_Eggman (Bark_Type=Overtake)_10: EG_Other005
CHVO_Eggman (Bark_Type=Race_Lose)_2: EG_Other042
CHVO_Eggman (Bark_Type=Race_Lose)_3: EG_Menu008
CHVO_Eggman (Bark_Type=Race_Lose)_4: EG_Act021
CHVO_Eggman (Bark_Type=React_Negative)_0: EG_Act001
CHVO_Eggman (Bark_Type=React_Negative)_1: EG_Act005
CHVO_Eggman (Bark_Type=React_Negative)_2: EG_Menu016
CHVO_Eggman (Bark_Type=React_Negative)_3: EG_Other043
CHVO_Eggman (Bark_Type=React_Negative)_4: EG_Act006
CHVO_Eggman (Bark_Type=React_Negative)_5: EG_Act039
CHVO_Eggman (Bark_Type=React_Negative)_6: EG_Act004
CHVO_Eggman (Bark_Type=React_Negative)_7: EG_Act020
CHVO_Eggman (Bark_Type=React_Negative)_8: EG_Act037
CHVO_Eggman (Bark_Type=React_Negative)_9: EG_Other006
CHVO_Eggman (Bark_Type=React_Negative)_10: EG_Other036
CHVO_Eggman (Bark_Type=React_Negative)_11: EG_Act007
CHVO_Eggman (Bark_Type=React_Postitive)_0: EG_Menu013
CHVO_Eggman (Bark_Type=React_Postitive)_1: EG_Act014
CHVO_Eggman (Bark_Type=React_Postitive)_2: EG_Act010
CHVO_Eggman (Bark_Type=React_Postitive)_3: EG_Menu004
CHVO_Eggman (Bark_Type=React_Postitive)_4: EG_Menu014
CHVO_Eggman (Bark_Type=React_Postitive)_5: EG_Bls029
CHVO_Eggman (Bark_Type=React_Postitive)_6: EG_Menu005
CHVO_Eggman (Bark_Type=React_Postitive)_7: EG_Other027
CHVO_Eggman (Bark_Type=React_Postitive)_8: EG_Menu017
CHVO_Eggman (Bark_Type=React_Postitive)_9: EG_Other037
CHVO_Eggman (Bark_Type=Taunt)_0: EG_Other028
CHVO_Eggman (Bark_Type=Taunt)_1: EG_Other009
CHVO_Eggman (Bark_Type=Taunt)_2: EG_Other004
CHVO_Eggman (Bark_Type=Taunt)_3: EG_Act029
CHVO_Eggman (Bark_Type=Taunt)_4: EG_Act018
CHVO_Eggman (Bark_Type=Taunt)_5: EG_Other002
CHVO_Eggman (Bark_Type=Taunt)_6: EG_Act024
CHVO_Eggman (Bark_Type=Taunt)_7: EG_Other023
CHVO_Eggman (Bark_Type=Taunt)_8: EG_Other013
CHVO_Eggman (Bark_Type=Taunt)_9: EG_Other041
Aug 15, 2026 7:24 PM DragonMaster Asset: Celestial Island prompt_suggestion it would be in dipsters
Aug 15, 2026 5:12 PM SuperSonic13 Asset: Knuckles the Echidna KN_Other001 is an alternate variant of KN_Act018.
Aug 15, 2026 12:57 PM MEGAMAN2020MLG Asset: Sound Effects Where are the voice clips for the talking and the other voices as well?
Aug 15, 2026 12:03 PM clownamoeba Asset: Common Sound Effects prompt_suggestion this might be a joke because it's a copy-paste version of the "concert for you" one but YOUR POWER is counted as a sound effect by the game's sorting system, so it's here. it's a /musical/ sound effect, but it still functions as one, unlike 90% of the OST
Aug 15, 2026 12:01 PM fajnygosciu1234 Asset: Sound Effects prompt_suggestion they use ima/ms adpcm, notoriously known as the gameloft wav codec, these were uploaded before the uploading rules became stricter, so it's why
Aug 15, 2026 8:27 AM deltarune_nerd123 Asset: Sound Effects (Chapter 2) Is spamton_laugh_noise the same as snd_spamton_laugh
Aug 15, 2026 4:15 AM Rat_Poison Asset: Sounds The Russian files seem to translate to what the sound is associated with. Like 2_сыр translates to 2_cheese.
Aug 15, 2026 4:00 AM stuffles7 Asset: Unknown wScene_0.aw_0000004c.wav is a wolpole dying under specific conditions that I don't know
Aug 15, 2026 3:58 AM stuffles7 Asset: Unknown wScene_0.aw_00000359.wav is the snagret deciding what to do.
Aug 15, 2026 12:46 AM ExoDendrite Asset: Announcer "Bowser... junior!"

"...Ganondorf."
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