Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Aug 17, 2026 10:11 PM | YummyWiceCakes | Asset: NPC's | 65,62,71,72,70. |
| Aug 17, 2026 6:45 PM | SmashBrosFan97 | Game: Dance Dance Revolution: Mario Mix | FINALLY! It's about time we got voice clips from the best Mario spinoff ever! |
| Aug 17, 2026 6:30 PM | Skinnio | Asset: Sound Effects | why is it so muffled |
| Aug 17, 2026 5:29 PM | Skinnio | Game: Mario Bros. | prompt_suggestion im wondering the same thing |
| Aug 17, 2026 4:38 PM | BubbaD1216cool | Asset: Sound Effects | prompt_suggestion it's common, it's ok :D |
| Aug 17, 2026 2:15 PM | TheLoderYo | Asset: Sound Effects | why are the sounds of this game so terrifying jesus christ |
| Aug 17, 2026 12:16 PM | marchingband121 | Asset: Wanderer Island | HOW LONG IS THIS GOING TO TAKE |
| Aug 17, 2026 10:24 AM | SpriterYang | Asset: Sound Effects (Chapter 4) | whats the sound effect for when you block an arrow perfectly as the green soul and gain more tp |
| Aug 17, 2026 8:14 AM | Illousion | Asset: Wanderer Island | prompt_suggestion hey i submitted one too! |
| Aug 16, 2026 11:35 PM | ethanlantz | Asset: Sound Effects | “unknown” is used when Blinky speeds up. |
| Aug 16, 2026 10:47 PM | katmari | Game: Chuzzle | has popcap ever made a bad game? i dont think so!! |
| Aug 16, 2026 10:31 PM | BomberDoesMML | Asset: Sound Effects (Chapter 5) | prompt_suggestion Huh, neat! |
| Aug 16, 2026 10:31 PM | Jump00GD | Asset: Sound Effects (Chapter 5) | prompt_suggestion yes they are, when you go to castle town there is a new church building that contains a piano with all of those instruments |
| Aug 16, 2026 8:44 PM | BomberDoesMML | Asset: Sound Effects (Chapter 5) | Are the "snd_inst" sounds used, and if so where? |
| Aug 16, 2026 7:55 PM | megarock | Game: Transformers: Rise of the Dark Spark | boca abierto |
| Aug 16, 2026 6:52 PM | Jump00GD | Asset: Sound Effects (Chapter 5) | prompt_suggestion if your looking for the sounds where they walk in the lake, its snd_wading and anything that contains wading |
| Aug 16, 2026 6:37 PM | Kirbo3750KMM2 | Asset: Miscellaneous | where_the_einsteins_are_on_your_side |
| Aug 16, 2026 6:02 PM | Kirbo3750KMM2 | Asset: Team Star Fox | prompt_suggestion and "a o a o u e" and "i ibit i ibit" |
| Aug 16, 2026 4:37 PM | DragonMaster | Asset: Fire Haven | prompt_suggestion Download the game on steam. Then you can go into files find audio in msm flies then your done! |
| Aug 16, 2026 2:08 PM | OCL | Asset: System Sounds | How did you get these? I’ve tried before with no luck. |
| Aug 16, 2026 5:20 AM | UncleJoe | Asset: Cyberdillo Voice | prompt_suggestion There are a couple of more voicelines but for some reason they weren’t in the voicelines folder for some reason |
| Aug 16, 2026 1:46 AM | Tay8306 | Asset: Announcer / Narrator (English) | It’s weird how they keep using Toadsworth's voice even though he's not the one in the umpire's chair anymore. |
| Aug 15, 2026 9:42 PM | SmashBrosFan97 | Asset: Rodney (Dialogue) | Jess Harnell voices Rodney in this game instead of Ewan MacGregor like in the film. He's better known for voicing Wakko Warner from Animaniacs and Crash Bandicoot. |
| Aug 15, 2026 9:39 PM | SmashBrosFan97 | Asset: Santa | HO, HO, HO! MERRY CHRISTMAS! |
| Aug 15, 2026 9:34 PM | Doctor What | Asset: Gravity Gun | mmm soup |
| Aug 15, 2026 9:05 PM | Random Talking Bush | Asset: Sound Effects (Chapter 2) | prompt_suggestion Mostly. Both of them have minor differences solely from one being an OGG (a lossy format) compared to WAV (lossless), but the former is technically slightly higher-quality (it's 48kHz compared to the latter's 44.1kHz). |
| Aug 15, 2026 8:39 PM | OCL | Update: Quick Update | It’s good that you’re feeling better. |
| Aug 15, 2026 8:17 PM | DigitalDiamal | Game: Cars 3: Driven to Win | prompt_suggestion That's strange, cause' I thought it would only be this game, which I believe this might be a rumor but, some upcoming "improved" version of this game in the future? Also it's the fact that not all of the voice clips are ripped, such as Sally's, Mack's, Junior Moon's, Chick Hicks etc. Which means someone else who wants to rip the voice clips from whatever version cannot anymore unless through other means. |
| Aug 15, 2026 8:11 PM | DigitalDiamal | Asset: Cyberdillo Voice | Didn't he have voice clips when he collects a health pickup (specifically an ant) and when he gets hurt by an enemy? There might be more but I don't know... |
| Aug 15, 2026 7:42 PM * | SuperSonic13 | Asset: Dr. Eggman | CHVO_Eggman (Bark_Type=Overtake)_0: EG_Other011 CHVO_Eggman (Bark_Type=Overtake)_1: EG_Menu006 CHVO_Eggman (Bark_Type=Overtake)_2: EG_Other007 CHVO_Eggman (Bark_Type=Overtake)_3: EG_Act031 CHVO_Eggman (Bark_Type=Overtake)_4: EG_Menu007 CHVO_Eggman (Bark_Type=Overtake)_5: EG_Other008 CHVO_Eggman (Bark_Type=Overtake)_6: EG_Act033 CHVO_Eggman (Bark_Type=Overtake)_7: EG_Act023 CHVO_Eggman (Bark_Type=Overtake)_8: EG_Act022 CHVO_Eggman (Bark_Type=Overtake)_10: EG_Other005 CHVO_Eggman (Bark_Type=Race_Lose)_2: EG_Other042 CHVO_Eggman (Bark_Type=Race_Lose)_3: EG_Menu008 CHVO_Eggman (Bark_Type=Race_Lose)_4: EG_Act021 CHVO_Eggman (Bark_Type=React_Negative)_0: EG_Act001 CHVO_Eggman (Bark_Type=React_Negative)_1: EG_Act005 CHVO_Eggman (Bark_Type=React_Negative)_2: EG_Menu016 CHVO_Eggman (Bark_Type=React_Negative)_3: EG_Other043 CHVO_Eggman (Bark_Type=React_Negative)_4: EG_Act006 CHVO_Eggman (Bark_Type=React_Negative)_5: EG_Act039 CHVO_Eggman (Bark_Type=React_Negative)_6: EG_Act004 CHVO_Eggman (Bark_Type=React_Negative)_7: EG_Act020 CHVO_Eggman (Bark_Type=React_Negative)_8: EG_Act037 CHVO_Eggman (Bark_Type=React_Negative)_9: EG_Other006 CHVO_Eggman (Bark_Type=React_Negative)_10: EG_Other036 CHVO_Eggman (Bark_Type=React_Negative)_11: EG_Act007 CHVO_Eggman (Bark_Type=React_Postitive)_0: EG_Menu013 CHVO_Eggman (Bark_Type=React_Postitive)_1: EG_Act014 CHVO_Eggman (Bark_Type=React_Postitive)_2: EG_Act010 CHVO_Eggman (Bark_Type=React_Postitive)_3: EG_Menu004 CHVO_Eggman (Bark_Type=React_Postitive)_4: EG_Menu014 CHVO_Eggman (Bark_Type=React_Postitive)_5: EG_Bls029 CHVO_Eggman (Bark_Type=React_Postitive)_6: EG_Menu005 CHVO_Eggman (Bark_Type=React_Postitive)_7: EG_Other027 CHVO_Eggman (Bark_Type=React_Postitive)_8: EG_Menu017 CHVO_Eggman (Bark_Type=React_Postitive)_9: EG_Other037 CHVO_Eggman (Bark_Type=Taunt)_0: EG_Other028 CHVO_Eggman (Bark_Type=Taunt)_1: EG_Other009 CHVO_Eggman (Bark_Type=Taunt)_2: EG_Other004 CHVO_Eggman (Bark_Type=Taunt)_3: EG_Act029 CHVO_Eggman (Bark_Type=Taunt)_4: EG_Act018 CHVO_Eggman (Bark_Type=Taunt)_5: EG_Other002 CHVO_Eggman (Bark_Type=Taunt)_6: EG_Act024 CHVO_Eggman (Bark_Type=Taunt)_7: EG_Other023 CHVO_Eggman (Bark_Type=Taunt)_8: EG_Other013 CHVO_Eggman (Bark_Type=Taunt)_9: EG_Other041 |
| Aug 15, 2026 7:24 PM | DragonMaster | Asset: Celestial Island | prompt_suggestion it would be in dipsters |
| Aug 15, 2026 5:12 PM | SuperSonic13 | Asset: Knuckles the Echidna | KN_Other001 is an alternate variant of KN_Act018. |
| Aug 15, 2026 12:57 PM | MEGAMAN2020MLG | Asset: Sound Effects | Where are the voice clips for the talking and the other voices as well? |
| Aug 15, 2026 12:03 PM | clownamoeba | Asset: Common Sound Effects | prompt_suggestion this might be a joke because it's a copy-paste version of the "concert for you" one but YOUR POWER is counted as a sound effect by the game's sorting system, so it's here. it's a /musical/ sound effect, but it still functions as one, unlike 90% of the OST |
| Aug 15, 2026 12:01 PM | fajnygosciu1234 | Asset: Sound Effects | prompt_suggestion they use ima/ms adpcm, notoriously known as the gameloft wav codec, these were uploaded before the uploading rules became stricter, so it's why |
| Aug 15, 2026 8:27 AM | deltarune_nerd123 | Asset: Sound Effects (Chapter 2) | Is spamton_laugh_noise the same as snd_spamton_laugh |
| Aug 15, 2026 4:15 AM | Rat_Poison | Asset: Sounds | The Russian files seem to translate to what the sound is associated with. Like 2_сыр translates to 2_cheese. |
| Aug 15, 2026 4:00 AM | stuffles7 | Asset: Unknown | wScene_0.aw_0000004c.wav is a wolpole dying under specific conditions that I don't know |
| Aug 15, 2026 3:58 AM | stuffles7 | Asset: Unknown | wScene_0.aw_00000359.wav is the snagret deciding what to do. |
| Aug 15, 2026 12:46 AM | ExoDendrite | Asset: Announcer | "Bowser... junior!" "...Ganondorf." |