Sound Effects


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Asset Info favorite
Name Sound Effects
Category Arcade
Game BlazBlue: Cross Tag Battle
Section Miscellaneous
Submitted June 30, 2026
Uploaded By nonovplayxd
Size 21.72 MB (193 items) arrow_right
  • se00 000_airdash_0.wav
  • se00 000_airdash_1.wav
  • se00 000_airdash_2.wav
  • se00 001_airbackdash_0.wav
  • se00 001_airbackdash_1.wav
  • se00 001_airbackdash_2.wav
  • se00 002_highjump_0.wav
  • se00 002_highjump_1.wav
  • se00 002_highjump_2.wav
  • se00 003_swing_grap_0_0.wav
  • se00 003_swing_grap_0_1.wav
  • se00 003_swing_grap_0_2.wav
  • se00 004_swing_grap_1_0.wav
  • se00 004_swing_grap_1_1.wav
  • se00 004_swing_grap_1_2.wav
  • se00 005_swing_grap_2_0.wav
  • se00 005_swing_grap_2_1.wav
  • se00 005_swing_grap_2_2.wav
  • se00 006_swing_blade_0.wav
  • se00 006_swing_blade_1.wav
  • se00 006_swing_blade_2.wav
  • se00 007_swing_knife_0.wav
  • se00 007_swing_knife_1.wav
  • se00 007_swing_knife_2.wav
  • se00 008_swing_pole_0.wav
  • se00 008_swing_pole_1.wav
  • se00 008_swing_pole_2.wav
  • se00 009_swing_rapier_0.wav
  • se00 009_swing_rapier_1.wav
  • se00 009_swing_rapier_2.wav
  • se00 010_swing_sword_0.wav
  • se00 010_swing_sword_1.wav
  • se00 010_swing_sword_2.wav
  • se00 011_spin_0.wav
  • se00 011_spin_1.wav
  • se00 011_spin_2.wav
  • se00 012_stab_deep.wav
  • se00 012_stab_fast.wav
  • se00 012_stab_middle.wav
  • se00 013_thunder_0.wav
  • se00 013_thunder_1.wav
  • se00 014_electric_l.wav
  • se00 014_electric_ll.wav
  • se00 014_electric_m.wav
  • se00 014_electric_ml.wav
  • se00 014_electric_s.wav
  • se00 014_electric_sl.wav
  • se00 015_blaze_0.wav
  • se00 015_blaze_1.wav
  • se00 015_blaze_2.wav
  • se00 016_explode_0.wav
  • se00 016_explode_1.wav
  • se00 016_explode_2.wav
  • se00 017_freeze_0.wav
  • se00 017_freeze_1.wav
  • se00 018_ice_break_0.wav
  • se00 018_ice_break_1.wav
  • se00 019_cloth_a.wav
  • se00 019_cloth_b.wav
  • se00 019_cloth_c.wav
  • se00 019_quake_0.wav
  • se00 019_quake_1.wav
  • se00 020_blood_0.wav
  • se00 020_blood_1.wav
  • se00 021_bonecleak_0.wav
  • se00 021_bonecleak_1.wav
  • se00 022_magiccircle_a.wav
  • se00 022_magiccircle_b.wav
  • se00 022_magiccircle_c.wav
  • se00 022_magiccircle_d.wav
  • se00 023_noize.wav
  • se00 024_getset_a.wav
  • se00 024_getset_b.wav
  • se00 025_cleanhit_grap.wav
  • se00 025_cleanhit_slash.wav
  • se00 100_hit_grap_0.wav
  • se00 100_hit_grap_1.wav
  • se00 100_hit_grap_2.wav
  • se00 100_hit_grap_3.wav
  • se00 101_hit_slash_0.wav
  • se00 101_hit_slash_1.wav
  • se00 101_hit_slash_2.wav
  • se00 101_hit_slash_3.wav
  • se00 102_hit_counter_grap_0.wav
  • se00 103_hit_counter_slash_0.wav
  • se00 104_guard_grap_0.wav
  • se00 104_guard_grap_1.wav
  • se00 104_guard_grap_2.wav
  • se00 105_guard_slash_0.wav
  • se00 105_guard_slash_1.wav
  • se00 105_guard_slash_2.wav
  • se00 106_guard_crush.wav
  • se00 107_throw_catch.wav
  • se00 107_throw_comeout.wav
  • se00 108_attack_offset.wav
  • se00 200_walk_normal_0.wav
  • se00 200_walk_normal_1.wav
  • se00 200_walk_normal_2.wav
  • se00 201_walk_garden_0.wav
  • se00 201_walk_garden_1.wav
  • se00 201_walk_garden_2.wav
  • se00 202_walk_steal_0.wav
  • se00 202_walk_steal_1.wav
  • se00 202_walk_steal_2.wav
  • se00 203_walk_water_0.wav
  • se00 203_walk_water_1.wav
  • se00 203_walk_water_2.wav
  • se00 204_runjump_normal_0.wav
  • se00 204_runjump_normal_1.wav
  • se00 204_runjump_normal_2.wav
  • se00 205_runjump_garden_0.wav
  • se00 205_runjump_garden_1.wav
  • se00 205_runjump_garden_2.wav
  • se00 206_runjump_steal_0.wav
  • se00 206_runjump_steal_1.wav
  • se00 206_runjump_steal_2.wav
  • se00 207_runjump_water_0.wav
  • se00 207_runjump_water_1.wav
  • se00 207_runjump_water_2.wav
  • se00 208_brake_normal.wav
  • se00 209_down_normal_0.wav
  • se00 209_down_normal_1.wav
  • se00 210_down_garden_0.wav
  • se00 210_down_garden_1.wav
  • se00 211_down_steal_0.wav
  • se00 211_down_steal_1.wav
  • se00 212_down_water_0.wav
  • se00 212_down_water_1.wav
  • se00 213_bound_0.wav
  • se00 213_bound_1.wav
  • se00 300_ko_d_drive.wav
  • se00 300_ko_normal.wav
  • se00 301_overdrive_end.wav
  • se00 301_overdrive_ready.wav
  • se00 301_overdrive_start.wav
  • se00 301_overdriving.wav
  • se00 302_spsys_a_flow.wav
  • se00 302_spsys_burst.wav
  • se00 302_spsys_c_assault.wav
  • se00 302_spsys_drivemotion.wav
  • se00 302_spsys_rapid.wav
  • se00 302_ukemi.wav
  • se00 303_crossburst.wav
  • se00 303_crosschange.wav
  • se00 303_crushassault_crush.wav
  • se00 303_crushassault_ex.wav
  • se00 303_crushassault_exhit.wav
  • se00 303_crushassault_flash.wav
  • se00 303_extraskill.wav
  • se00 303_ko_down.wav
  • se00 303_ko_resonance.wav
  • se00 303_reject.wav
  • se00 303_revaction.wav
  • se00 303_supercancel.wav
  • se00 303_tag_assist.wav
  • se00 303_tag_assist_drive.wav
  • se00 303_tag_assist_skillchange.wav
  • se00 303_tag_fukitobasi.wav
  • se00 303_tag_r_blaze.wav
  • se00 303_tag_r_blaze_end.wav
  • se00 303_tag_r_blazing.wav
  • se00 303_tag_r_blazing_a.wav
  • se00 303_tag_r_blazing_b.wav
  • se00 303_tag_r_blazing_c.wav
  • se00 303_tag_r_blazing_d.wav
  • se00 303_tag_r_blazing_e.wav
  • se00 400_tag_charawalk.wav
  • se00 400_tag_fukidasi.wav
  • se00 400_tag_pay.wav
  • se00 402_sampleplay_a.wav
  • se00 402_sampleplay_b.wav
  • se00 402_sampleplay_c.wav
  • se00 402_sampleplay_d.wav
  • se00 402_sampleplay_e.wav
  • se00 403_bonus_get.wav
  • se00 403_coin_get.wav
  • se00 403_penalty_lose.wav
  • se00 403_result_get.wav
  • se00 404_gacha_fall.wav
  • se00 404_gacha_get_normal.wav
  • se00 404_gacha_get_rare.wav
  • se00 404_gacha_jingle.wav
  • se00 404_gacha_tame.wav
  • se00 gacha.wav
  • se00 gacha_normal.wav
  • se00 gacha_rare.wav
  • se00 join_room.wav
  • se00 persona_break.wav
  • se00 persona_call.wav
  • se00 persona_destroy.wav
  • se00 persona_disappear.wav
  • se00 say.wav
  • se00 spsys_over_power.wav
Format ZIP (application/zip)
wav
Hits 1,103

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