Character Voices
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| Asset Info favorite | |
|---|---|
| Name | Character Voices |
| Category | Xbox 360 |
| Game | Sonic Free Riders |
| Section | Voices |
| Submitted | A long, long time ago |
| Uploaded By | Rapidkirby3k |
| Size |
24.11 MB (448 items) arrow_right
|
| Format |
ZIP (application/zip) wav |
| Hits | 19,178 |
|
Tags (30):
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Character Amy Rose (Sonic the Hedgehog)
Character Blaze the Cat (Sonic the Hedgehog)
Character Cream the Rabbit (Sonic the Hedgehog)
Character Dr. Eggman / Dr. Robotnik (Sonic the Hedgehog)
Character Jet the Hawk (Sonic the Hedgehog)
Character Knuckles the Echidna (Sonic the Hedgehog)
Character Metal Sonic (Sonic the Hedgehog)
Character Miles "Tails" Prower (Sonic the Hedgehog)
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Comments (4)
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SRN_Eact_SP.csb_00015: Trick Bad ("Tche!")
SRN_Eact_SP.csb_00016: Trick Good ("Nice!")
SRN_Eact_SP.csb_00017: Attacking Opponent ("Huah!")
SRN_Eact_SP.csb_00018: Taking Damage ("Dang it!")
SRN_Eact_SP.csb_00019: Start ("I'll show you what fast is REALLY like!")
SRN_Eact_SP.csb_00020: Win ("Nobody can keep up with me!")
SRN_Eact_SP.csb_00021: Lose ("Hm. You're not bad!")
SRN_Eact_SP.csb_00022: Dead
SRN_Eact_SP.csb_00023: Special Item 1 ("Here we go!")
SRN_Eact_SP.csb_00016: Trick Good ("Nice!")
SRN_Eact_SP.csb_00017: Attacking Opponent ("Huah!")
SRN_Eact_SP.csb_00018: Taking Damage ("Dang it!")
SRN_Eact_SP.csb_00019: Start ("I'll show you what fast is REALLY like!")
SRN_Eact_SP.csb_00020: Win ("Nobody can keep up with me!")
SRN_Eact_SP.csb_00021: Lose ("Hm. You're not bad!")
SRN_Eact_SP.csb_00022: Dead
SRN_Eact_SP.csb_00023: Special Item 1 ("Here we go!")
SRN_Eact_SN.csb_00000: Trick Jump ("Yeah!")
SRN_Eact_SN.csb_00001: Trick Bad ("Tche!")
SRN_Eact_SN.csb_00002: Trick Good ("Kyawoo!")
SRN_Eact_SN.csb_00003: Attacking Opponent ("Hyah!")
SRN_Eact_SN.csb_00004: Taking Damage
SRN_Eact_SN.csb_00005: Start ("All right! Bring it on!")
SRN_Eact_SN.csb_00006: Win ("Sweet!")
SRN_Eact_SN.csb_00007: Lose ("Gotta try harder!")
SRN_Eact_SN.csb_00008: Pass Rival ("See ya!")
SRN_Eact_SN.csb_00009: Item Use
SRN_Eact_SN.csb_00010: Item Hit ("Yea-hea!")
SRN_Eact_SN.csb_00011: Jump
SRN_Eact_SN.csb_00012: Land on 2nd Rail
SRN_Eact_SN.csb_00013: Land on 3rd Rail
SRN_Eact_SN.csb_00014: Land on 4th Rail ("Yes!")
SRN_Eact_SN.csb_00017: Switch ("Switch!")
SRN_Eact_SN.csb_00019: Dead ("Whoooa!")
SRN_Eact_SN.csb_00020: Kick Dash Chargeup ("Ready…!")
SRN_Eact_SN.csb_00021: Kick Dash Use ("Go!")
SRN_Eact_SN.csb_00022: Special Item 1 ("Here we go!")
SRN_Eact_SN.csb_00023: Special Item 2 ("Let's go!")
SRN_Eact_SN.csb_00001: Trick Bad ("Tche!")
SRN_Eact_SN.csb_00002: Trick Good ("Kyawoo!")
SRN_Eact_SN.csb_00003: Attacking Opponent ("Hyah!")
SRN_Eact_SN.csb_00004: Taking Damage
SRN_Eact_SN.csb_00005: Start ("All right! Bring it on!")
SRN_Eact_SN.csb_00006: Win ("Sweet!")
SRN_Eact_SN.csb_00007: Lose ("Gotta try harder!")
SRN_Eact_SN.csb_00008: Pass Rival ("See ya!")
SRN_Eact_SN.csb_00009: Item Use
SRN_Eact_SN.csb_00010: Item Hit ("Yea-hea!")
SRN_Eact_SN.csb_00011: Jump
SRN_Eact_SN.csb_00012: Land on 2nd Rail
SRN_Eact_SN.csb_00013: Land on 3rd Rail
SRN_Eact_SN.csb_00014: Land on 4th Rail ("Yes!")
SRN_Eact_SN.csb_00017: Switch ("Switch!")
SRN_Eact_SN.csb_00019: Dead ("Whoooa!")
SRN_Eact_SN.csb_00020: Kick Dash Chargeup ("Ready…!")
SRN_Eact_SN.csb_00021: Kick Dash Use ("Go!")
SRN_Eact_SN.csb_00022: Special Item 1 ("Here we go!")
SRN_Eact_SN.csb_00023: Special Item 2 ("Let's go!")
Nice.
SRN_Eact_JT.csb_00001: Trick Bad ("What?")
SRN_Eact_JT.csb_00002: Trick Good ("No sweat!")
SRN_Eact_JT.csb_00004: Taking Damage
SRN_Eact_JT.csb_00005: Start ("No way I can lose!")
SRN_Eact_JT.csb_00006: Win ("I'm number one!")
SRN_Eact_JT.csb_00007: Lose ("Next time you won't be so lucky!")
SRN_Eact_JT.csb_00008: Pass Rival ("Too slow!")
SRN_Eact_JT.csb_00009: Item Use ("Take this!")
SRN_Eact_JT.csb_00010: Item Hit ("Yes!")
SRN_Eact_JT.csb_00011: Jump
SRN_Eact_JT.csb_00012: Land on 2nd Rail ("Ha!")
SRN_Eact_JT.csb_00013: Land on 3rd Rail
SRN_Eact_JT.csb_00014: Land on 4th Rail
SRN_Eact_JT.csb_00015: Land on 5th Rail ("Too easy!")
SRN_Eact_JT.csb_00016: Land on 6th Rail ("Haaah!")
SRN_Eact_JT.csb_00017: Switch ("Switch!")
SRN_Eact_JT.csb_00020: Kick Dash Use ("Let's fly!")