Powers


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Asset Info favorite
Name Powers
Category Xbox
Game Advent Rising
Section Sound Effects
Submitted March 27, 2026
Uploaded By OCL
Size 14.06 MB (127 items) arrow_right
  • power#1 (POWER-POWER.HEALING.RESTORE_HEALTH).wav
  • power#2 (POWER-POWER.LEVITATION.POWERLEVITATE_START).wav
  • power#3 (POWER-POWER.CONFUSION.CONFUSE).wav
  • power#4 (POWER-POWER.FORCESHIELD.DEFLECT).wav
  • power#5 (POWER-POWER.FORCESHIELD.SHIELD_ACTIVATE).wav
  • power#6 (POWER-POWER.ENERGYBLAST.POWEREB_FULLCHARGE_FIRE).wav
  • power#7.wav
  • power#8 (POWER-POWER.ENERGYBLAST.POWEREB_PRIMARY_CHARGING; POWER.ENERGYBLAST.POWEREB_SECONDARY_CHARGING).wav
  • power#9 (POWER-POWER.LEVITATION.POWERLEVITATE_M1AMBIENTLOOP; POWER.LEVITATION.POWERLEVITATE_M2AMBIENTLOOP).wav
  • power#10 (POWER-POWER.PUSHPULL.POWERPUSH_CHARGING).wav
  • power#11 (POWER-POWER.PUSHPULL.POWERPUSH_FIRE).wav
  • power#12 (POWER-POWER.HEALING.HEAL_LOOP).wav
  • power#13.wav
  • power#14 (POWER-POWER.ENERGYBLAST.POWEREB_PARTIALCHARGE_FIRE).wav
  • power#15 (POWER-POWER.PUSHPULL.POWERPUSH_FIRESMALL).wav
  • power#16 (POWER-POWER.PUSHPULL.POWERPULL_FIRE).wav
  • power#17 (POWER-POWER.PUSHPULL.POWERPULL_FIRESMALL).wav
  • power#18 (POWER-POWER.PUSHPULL.POWERPULL_CHARGING).wav
  • power#19.wav
  • power#20 (POWER-POWER.MISC.SLOWMOTION_AMBIENTLOOP).wav
  • power#21 (POWER-POWER.MISC.SLOWMOTION_END).wav
  • power#22 (POWER-POWER.MISC.SLOWMOTION_START).wav
  • power#23 (POWER-POWER.MISC.POWER_SPEED_BURST).wav
  • power#24 (POWER-POWER.LEVITATION.POWERLEVITATE_THROW).wav
  • power#25.wav
  • power#26.wav
  • power#27 (POWER-POWER.ENERGYBLAST.POWEREB_SECONDARY_FIRE).wav
  • power#28 (POWER-POWER.ENERGYBLAST.ENERGY_BLAST).wav
  • power#29 (POWER-POWER.SUPER.JUMPCHARGE).wav
  • power#30 (POWER-POWER.FORCESHIELD.SHIELD_PLACEABLE_LOOP).wav
  • power#31 (POWER-POWER.FORCESHIELD.SHIELD_PLACEABLE_OFF).wav
  • power#32 (POWER-POWER.ENERGYBLAST.ENERGY_BLAST_CHARGE).wav
  • power#33 (POWER-POWER.LEVITATION.POWERLEVITATE_DENY).wav
  • power#34 (POWER-POWER.LEVITATION.LEVITATION_GRAB).wav
  • power#35 (POWER-POWER.FORCESHIELD.SHIELD_ON_LOOP).wav
  • power#36 (POWER-POWER.HYPERSPEED.HYPERSPEED).wav
  • power#37 (POWER-POWER.HYPERSPEED.HYPERSPEED_LOOP).wav
  • power#38 (POWER-POWER.PUSHPULL.PUSH_LARGE).wav
  • power#39 (POWER-POWER.PUSHPULL.PUSH_SMALL).wav
  • power#42 (POWER-POWER.CONFUSION.CONFUSEHIT).wav
  • power#43 (POWER-POWER.CONFUSION.DROWSY).wav
  • power#44 (POWER-POWER.ENERGYBLAST.POWEREB_HIT_LARGE).wav
  • power#46 (POWER-POWER.ENERGYBLAST.POWEREB_PRIMARY_CHARGINGFULL).wav
  • power#47 (POWER-POWER.ENERGYBLAST.POWEREB_PRIMARY_CHARGINFULLLOOP).wav
  • power#48 (POWER-POWER.ENERGYBLAST.POWEREB_PRIMARY_FIRE).wav
  • power#49 (POWER-POWER.ENERGYBLAST.POWEREB_SECONDARY_CHARGINFULL).wav
  • power#50 (POWER-POWER.ENERGYBLAST.RADIAL_BURST).wav
  • power#51 (POWER-POWER.ENERGYBLAST.STORE_ENERGY_LOOP).wav
  • power#52 (POWER-POWER.ENERGYBLAST.ENERGY_BLAST_HIT_LARGE).wav
  • power#54 (POWER-POWER.ENERGYBLAST.ENERGY_BLAST_LARGE).wav
  • power#55 (POWER-POWER.ENERGYBLAST.ENERGY_BLAST_HIT_LOOP).wav
  • power#56 (POWER-POWER.ENERGYBLAST.ENERGY_BOLT).wav
  • power#57 (POWER-POWER.ENERGYBLAST.ENERGY_CHARGE_CHARGED).wav
  • power#58 (POWER-POWER.FOLDSPACE.ACTIVATE).wav
  • power#59 (POWER-POWER.FORCESHIELD.SHIELD_DEACTIVATE).wav
  • power#60 (POWER-POWER.FORCESHIELD.SHIELD_DEFLECT1).wav
  • power#61 (POWER-POWER.FORCESHIELD.SHIELD_DEFLECT2).wav
  • power#62 (POWER-POWER.FORCESHIELD.SHIELD_DEFLECT3).wav
  • power#63 (POWER-POWER.FORCESHIELD.SHIELD_DEFLECT4).wav
  • power#64 (POWER-POWER.FORCESHIELD.SHIELD_PLACEABLE_ON).wav
  • power#65 (POWER-POWER.LEVITATION.LEVITATION_LOOP).wav
  • power#66.wav
  • power#67 (POWER-POWER.LEVITATION.LEVITATION_BLOCK).wav
  • power#68 (POWER-POWER.PUSHPULL.POWERPULL_CHARGINGFULL).wav
  • power#70 (POWER-POWER.PUSHPULL.POEWRPUSH_CHARGINGFULLLOOP).wav
  • power#71 (POWER-POWER.PUSHPULL.ACTIVATE).wav
  • power#72 (POWER-POWER.RADIALBURST.RADIAL_BURST).wav
  • power#73 (POWER-POWER.RADIALBURST.RADIAL_BURST_LARGE).wav
  • power#74 (POWER-POWER.RADIALBURST.ENERGY_CHARGE).wav
  • power#75 (POWER-POWER.RADIALBURST.ENERGY_CHARGE_LOOP).wav
  • power#76 (POWER-POWER.ROVINGMIND.ROVINGMIND_WRAITH).wav
  • power#77 (POWER-POWER.ROVINGMIND.ROVINGMIND_POSSESSED).wav
  • power#78 (POWER-POWER.SUPER.JUMPCHARGE_LOOP).wav
  • power#79 (POWER-POWER.SUPER.JUMPPOUND).wav
  • power#80 (POWER-POWER.SUPER.SUPERKICK).wav
  • power#81 (POWER-POWER.SUPER.SUPERPUNCH).wav
  • power#82 (POWER-POWER.ENERGYBLAST.ENERGY_ALT_CHARGE).wav
  • power#83 (POWER-POWER.ENERGYBLAST.ENERGY_ALT_LOOP).wav
  • power#84 (POWER-POWER.ENERGYBLAST.ENERGY_ALT_SHOCKWAVE).wav
  • power#85 (POWER-POWER.ENERGYBLAST.ENERGY_BLAST_HIT).wav
  • power#86 (POWER-POWER.ENERGYBLAST.ENERGY_BLAST_2).wav
  • power#87 (POWER-POWER.ENERGYBLAST.ENERGY_LOOP).wav
  • power#88 (POWER-POWER.FORCESHIELD.SHIELD_ALT_LOOP).wav
  • power#89 (POWER-POWER.FORCESHIELD.SHIELD_ALT_OFF).wav
  • power#90 (POWER-POWER.FORCESHIELD.SHIELD_ALT_ON).wav
  • power#91 (POWER-POWER.FORCESHIELD.SHIELD_HIT_ENEMY).wav
  • power#92 (POWER-POWER.HYPERSPEED.SPEED_END).wav
  • power#93 (POWER-POWER.HYPERSPEED.SPEED_START).wav
  • power#94 (POWER-POWER.HYPERSPEED.SPEEDJUMP).wav
  • power#95 (POWER-POWER.LEVITATION.POWERLEVITATE_MOVE).wav
  • power#96 (POWER-POWER.MISC.GID_POUND_GROUND).wav
  • power#97 (POWER-POWER.PUSHPULL.POWERPULL_BIG_SHOT).wav
  • power#98 (POWER-POWER.PUSHPULL.POWERPULL_FULLLOOP).wav
  • power#99 (POWER-POWER.PUSHPULL.POWERPULL_MED_BLAST).wav
  • power#100 (POWER-POWER.PUSHPULL.POWERPULL_PULL).wav
  • power#101 (POWER-POWER.PUSHPULL.POWERPULL_SMALL_BLAST).wav
  • power#102 (POWER-POWER.SHATTER.SHATTER_ALT_BLAST).wav
  • power#103 (POWER-POWER.SHATTER.SHATTER_ALT_EXPLOSION).wav
  • power#104 (POWER-POWER.SHATTER.SHATTER_ALT_LOOP).wav
  • power#105 (POWER-POWER.SHATTER.SHATTER_BLAST).wav
  • power#106 (POWER-POWER.SHATTER.SHATTER_EXPLOSION).wav
  • power#107 (POWER-POWER.SHATTER.SHATTER_SMALL_IMPACT).wav
  • power#108 (POWER-POWER.MISC.GID_JUMP_CHARGE).wav
  • power#109 (POWER-POWER.FORCESHIELD.SHIELD_ALT_ABSORB).wav
  • power#110 (POWER-POWER.MISC.GID_JUMP_CHARGE_END).wav
  • power#111 (POWER-POWER.MISC.GID_JUMP_CHARGE_START).wav
  • power#112 (POWER-POWER.MISC.GID_JUMP_CHARGE_MID).wav
  • power#113 (POWER-POWER.MISC.POWERSWITCH).wav
  • power#114 (POWER-POWER.MISC.POWERLEVELUP).wav
  • power#115 (POWER-POWER.MISC.HEAVY_ROCK_FALL3; POWER.MISC.HEAVY_ROCK_FALL).wav
  • power#116 (POWER-POWER.MISC.LEVITATE_THROW).wav
  • power#117 (POWER-POWER.MISC.LEVITATE_HOLD_LOOP).wav
  • power#118 (POWER-POWER.MISC.ROCK_DEBRIS).wav
  • power#119 (POWER-POWER.MISC.ECOBLAST).wav
  • power#120 (POWER-POWER.MISC.MARINS_IMPACT).wav
  • power#121 (POWER-POWER.MISC.WALL_FIRE_BLAST).wav
  • power#122 (POWER-POWER.MISC.SPHERE_IMPACT).wav
  • power#123 (POWER-POWER.MISC.MARINS_FIRE).wav
  • power#124 (POWER-POWER.MISC.LEVITATE_PICKUP).wav
  • power#125 (POWER-POWER.MISC.KOROEM_SPIN).wav
  • power#126 (POWER-POWER.MISC.ENERGYWALL_IMPACT).wav
  • power#127 (POWER-POWER.MISC.ENERGYWALL).wav
  • power#128 (POWER-POWER.MISC.ENERGYBALL_FORM).wav
  • power#129 (POWER-POWER.MISC.HEAVY_ROCK_IMPACT).wav
  • power#130 (POWER-POWER.MISC.HEAVY_ROCK_IMPACT; POWER.MISC.HEAVY_ROCK_IMPACT2).wav
  • power#131 (POWER-POWER.MISC.HEAVY_ROCK_FALL).wav
  • power#132 (POWER-POWER.MISC.HEAVY_ROCK_FALL; POWER.MISC.HEAVY_ROCK_FALL2).wav
Format ZIP (application/zip)
wav
Hits 91

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