Ghirahim SFX Part 9: (Demon Lord, Ghirahim Final Battle)


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Name Ghirahim SFX Part 9: (Demon Lord, Ghirahim Final Battle)
Category Wii
Game The Legend of Zelda: Skyward Sword
Section Bosses
Submitted August 29, 2025
Uploaded By AlexTo@dstoolBoi
Size 26.81 MB (102 items) arrow_right
  • [8] BNK_SE_BGh3/Audio[0] - SE_BGh3_SW_BEAM_ATTACK.wav
  • [8] BNK_SE_BGh3/Audio[1] - SE_BGh3_SW_BEAM_CHARGE_LV.wav
  • [8] BNK_SE_BGh3/Audio[2] - SE_BGh3_SW_BEAM_CHARGE_FIN.wav
  • [8] BNK_SE_BGh3/Audio[3] - SE_BGh3_SW_BEAM_RETURN.wav
  • [8] BNK_SE_BGh3/Audio[4] - SE_BGh3_SW_BEAM_LV.wav
  • [8] BNK_SE_BGh3/Audio[5] - SE_BGh3_SW_BEAM_DISAPPEAR_01.wav
  • [8] BNK_SE_BGh3/Audio[6] - SE_BGh3_SW_BEAM_DISAPPEAR_02.wav
  • [8] BNK_SE_BGh3/Audio[7] - SE_BGh3_SW_BEAM_HIT_DMG.wav
  • [8] BNK_SE_BGh3/Audio[8] - SE_BGh3_SW_HIT_BODY_NO_DMG_01.wav
  • [8] BNK_SE_BGh3/Audio[9] - SE_BGh3_SW_HIT_BODY_NO_DMG_02.wav
  • [8] BNK_SE_BGh3/Audio[10] - SE_BGh3_SW_HIT_DMG_FINISHER.wav
  • [8] BNK_SE_BGh3/Audio[11] - SE_BGh3_SW_HIT_DMG_STAB.wav
  • [8] BNK_SE_BGh3/Audio[12] - SE_BGh3_SW_HIT_DMG_STAB_LAST.wav
  • [8] BNK_SE_BGh3/Audio[13] - SE_BGh3_SW_HIT_BIGSW_DMG_01.wav
  • [8] BNK_SE_BGh3/Audio[14] - SE_BGh3_SW_HIT_BIGSW_DMG_02.wav
  • [8] BNK_SE_BGh3/Audio[15] - SE_BGh3_SW_HIT_BIGSW_BREAK_01.wav
  • [8] BNK_SE_BGh3/Audio[16] - SE_BGh3_SW_HIT_BIGSW_BREAK_02.wav
  • [8] BNK_SE_BGh3/Audio[17] - SE_BGh3_SW_HIT_BIGSW_BREAK_03.wav
  • [8] BNK_SE_BGh3/Audio[18] - SE_BGh3_SW_HIT_BIGSW_NO_DMG.wav
  • [8] BNK_SE_BGh3/Audio[19] - SE_BGh3_SW_HIT_BIGSW_PARTS_BREAK_01.wav
  • [8] BNK_SE_BGh3/Audio[20] - SE_BGh3_SW_HIT_BIGSW_PARTS_BREAK_02.wav
  • [8] BNK_SE_BGh3/Audio[21] - SE_BGh3_SW_HIT_BIGSW_PARTS_BREAK_03.wav
  • [8] BNK_SE_BGh3/Audio[22] - SE_BGh3_BIGSW_SWING_01.wav
  • [8] BNK_SE_BGh3/Audio[23] - SE_BGh3_BIGSW_SWING_02_1.wav
  • [8] BNK_SE_BGh3/Audio[24] - SE_BGh3_BIGSW_SWING_02_2.wav
  • [8] BNK_SE_BGh3/Audio[25] - SE_BGh3_BIGSW_SWING_02_3.wav
  • [8] BNK_SE_BGh3/Audio[26] - SE_BGh3_BIGSW_SWING_02_4.wav
  • [8] BNK_SE_BGh3/Audio[27] - SE_BGh3_BIGSW_SWING_02_5.wav
  • [8] BNK_SE_BGh3/Audio[28] - SE_BGh3_ITEM_HIT_SW_NO_DMG_01.wav
  • [8] BNK_SE_BGh3/Audio[29] - SE_BGh3_ITEM_HIT_SW_NO_DMG_02.wav
  • [8] BNK_SE_BGh3/Audio[30] - SE_BGh3_ITEM_HIT_BIGSW_NO_DMG.wav
  • [8] BNK_SE_BGh3/Audio[31] - SE_BGh3_BIGSW_APPEAR.wav
  • [8] BNK_SE_BGh3/Audio[32] - SE_BGh3_BIGSW_REBIRTH.wav
  • [8] BNK_SE_BGh3/Audio[33] - SE_BGh3_FS_WALK_L.wav
  • [8] BNK_SE_BGh3/Audio[34] - SE_BGh3_FS_WALK_R.wav
  • [8] BNK_SE_BGh3/Audio[35] - SE_BGh3_FS_WALK_L_DEATH_1.wav
  • [8] BNK_SE_BGh3/Audio[36] - SE_BGh3_FS_WALK_R_DEATH_1.wav
  • [8] BNK_SE_BGh3/Audio[37] - SE_BGh3_FS_RUN_L.wav
  • [8] BNK_SE_BGh3/Audio[38] - SE_BGh3_FS_RUN_R.wav
  • [8] BNK_SE_BGh3/Audio[39] - SE_BGh3_FS_RUN_L_DEATH_1.wav
  • [8] BNK_SE_BGh3/Audio[40] - SE_BGh3_FS_RUN_R_DEATH_1.wav
  • [8] BNK_SE_BGh3/Audio[41] - SE_BGh3_JUMP.wav
  • [8] BNK_SE_BGh3/Audio[42] - SE_BGh3_JUMP_DEATH_1.wav
  • [8] BNK_SE_BGh3/Audio[43] - SE_BGh3_FALL_WIND_LV.wav
  • [8] BNK_SE_BGh3/Audio[44] - SE_BGh3_LAND.wav
  • [8] BNK_SE_BGh3/Audio[45] - SE_BGh3_LAND_DEATH_1.wav
  • [8] BNK_SE_BGh3/Audio[46] - SE_BGh3_DOWN.wav
  • [8] BNK_SE_BGh3/Audio[47] - SE_BGh3_DOWN_DEATH_1.wav
  • [8] BNK_SE_BGh3/Audio[48] - SE_BGh3_CATCH_SWORD.wav
  • [8] BNK_SE_BGh3/Audio[49] - SE_EVENT_GirahimuDeathDemo_100.wav
  • [8] BNK_SE_BGh3/Audio[50] - SE_BGh3_GIRAHIM_STAGE_BREAK.wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[0].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[1].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[2].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[3].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[4].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[5].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[6].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[7].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[8].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[9].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[10].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[11].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[12].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[13].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[14].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[15].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[16].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[17].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[18].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[19].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[20].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[21].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[22].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[23].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[24].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[25].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[26].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[27].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[28].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[29].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[30].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[31].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[32].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[33].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[34].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[35].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[36].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[37].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[38].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[39].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[40].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[41].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[42].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[96].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[97].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[98].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[99].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[100].wav
  • [8] BNK_SE_BGh3/GRP RBNK/Audio[111].wav
Format ZIP (application/zip)
Hits 1

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