Ghirahim SFX Part 1: (Ghirahim's Main Soundbank)


x
download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail. Right-click, Copy will copy full resolution.)
Asset Info favorite
Name Ghirahim SFX Part 1: (Ghirahim's Main Soundbank)
Category Wii
Game The Legend of Zelda: Skyward Sword
Section Bosses
Submitted August 29, 2025
Uploaded By AlexTo@dstoolBoi
Size 31.16 MB (125 items) arrow_right
  • [0] BNK_SE_GirahimCommon/Audio[0] - SE_Girahim_FS_WALK_L.wav
  • [0] BNK_SE_GirahimCommon/Audio[1] - SE_Girahim_FS_WALK_R.wav
  • [0] BNK_SE_GirahimCommon/Audio[2] - SE_Girahim_FS_RUN_L.wav
  • [0] BNK_SE_GirahimCommon/Audio[3] - SE_Girahim_FS_RUN_R.wav
  • [0] BNK_SE_GirahimCommon/Audio[4] - SE_Girahim_JUMP.wav
  • [0] BNK_SE_GirahimCommon/Audio[5] - SE_Girahim_LAND.wav
  • [0] BNK_SE_GirahimCommon/Audio[6] - SE_Girahim_LAND_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[7] - SE_Girahim_DMG_KNIFE.wav
  • [0] BNK_SE_GirahimCommon/Audio[8] - SE_Girahim_SHY.wav
  • [0] BNK_SE_GirahimCommon/Audio[9] - SE_Girahim_SWING_WIND_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[10] - SE_Girahim_SWING_WIND_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[11] - SE_Girahim_MOVE_WIND_01_1.wav
  • [0] BNK_SE_GirahimCommon/Audio[12] - SE_Girahim_MOVE_WIND_01_2.wav
  • [0] BNK_SE_GirahimCommon/Audio[13] - SE_Girahim_MOVE_WIND_01_3.wav
  • [0] BNK_SE_GirahimCommon/Audio[14] - SE_Girahim_MOVE_WIND_01_4.wav
  • [0] BNK_SE_GirahimCommon/Audio[15] - SE_Girahim_MOVE_WIND_01_5.wav
  • [0] BNK_SE_GirahimCommon/Audio[16] - SE_Girahim_MOVE_WIND_02_1.wav
  • [0] BNK_SE_GirahimCommon/Audio[17] - SE_Girahim_MOVE_WIND_02_2.wav
  • [0] BNK_SE_GirahimCommon/Audio[18] - SE_Girahim_MOVE_WIND_02_3.wav
  • [0] BNK_SE_GirahimCommon/Audio[19] - SE_Girahim_MOVE_WIND_02_4.wav
  • [0] BNK_SE_GirahimCommon/Audio[20] - SE_Girahim_MOVE_WIND_02_5.wav
  • [0] BNK_SE_GirahimCommon/Audio[21] - SE_Girahim_CATCH_SWORD.wav
  • [0] BNK_SE_GirahimCommon/Audio[22] - SE_Girahim_HIT_SWORD_1.wav
  • [0] BNK_SE_GirahimCommon/Audio[23] - SE_Girahim_HIT_SWORD_2.wav
  • [0] BNK_SE_GirahimCommon/Audio[24] - SE_Girahim_SWORD_SWING_01_1.wav
  • [0] BNK_SE_GirahimCommon/Audio[25] - SE_Girahim_SWORD_SWING_01_2.wav
  • [0] BNK_SE_GirahimCommon/Audio[26] - SE_Girahim_SWORD_SWING_01_3.wav
  • [0] BNK_SE_GirahimCommon/Audio[27] - SE_Girahim_SWORD_SWING_01_4.wav
  • [0] BNK_SE_GirahimCommon/Audio[28] - SE_Girahim_SWORD_SWING_01_5.wav
  • [0] BNK_SE_GirahimCommon/Audio[29] - SE_Girahim_SWORD_SWING_02_1.wav
  • [0] BNK_SE_GirahimCommon/Audio[30] - SE_Girahim_SWORD_SWING_02_2.wav
  • [0] BNK_SE_GirahimCommon/Audio[31] - SE_Girahim_SWORD_SWING_02_3.wav
  • [0] BNK_SE_GirahimCommon/Audio[32] - SE_Girahim_SWORD_SWING_02_4.wav
  • [0] BNK_SE_GirahimCommon/Audio[33] - SE_Girahim_SWORD_SWING_02_5.wav
  • [0] BNK_SE_GirahimCommon/Audio[34] - SE_Girahim_GRIP_SWORD.wav
  • [0] BNK_SE_GirahimCommon/Audio[35] - SE_Girahim_GRIP_SWORD_OWN.wav
  • [0] BNK_SE_GirahimCommon/Audio[36] - SE_Girahim_SWORD_PULL_OUT_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[37] - SE_Girahim_SWORD_PULL_OUT_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[38] - SE_Girahim_FINGER_CLIP.wav
  • [0] BNK_SE_GirahimCommon/Audio[39] - SE_Girahim_FINGER_CLIP (Switch Version).wav
  • [0] BNK_SE_GirahimCommon/Audio[40] - SE_Girahim_MAGIC_PRE_DISAPPEAR.wav
  • [0] BNK_SE_GirahimCommon/Audio[41] - SE_Girahim_MAGIC_DISAPPEAR_STAGE.wav
  • [0] BNK_SE_GirahimCommon/Audio[42] - SE_Girahim_MAGIC_DISAPPEAR_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[43] - SE_Girahim_MAGIC_DISAPPEAR_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[44] - SE_Girahim_MAGIC_DISAPPEAR_03.wav
  • [0] BNK_SE_GirahimCommon/Audio[45] - SE_Girahim_MAGIC_DISAPPEAR_04.wav
  • [0] BNK_SE_GirahimCommon/Audio[46] - SE_Girahim_MAGIC_DISAPPEAR_S_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[47] - SE_Girahim_MAGIC_DISAPPEAR_S_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[48] - SE_Girahim_MAGIC_DISAPPEAR_S_03.wav
  • [0] BNK_SE_GirahimCommon/Audio[49] - SE_Girahim_MAGIC_APPEAR_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[50] - SE_Girahim_MAGIC_APPEAR_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[51] - SE_Girahim_MAGIC_APPEAR_03.wav
  • [0] BNK_SE_GirahimCommon/Audio[52] - SE_Girahim_MAGIC_APPEAR_04.wav
  • [0] BNK_SE_GirahimCommon/Audio[53] - SE_Girahim_MAGIC_SWORD_APPEAR.wav
  • [0] BNK_SE_GirahimCommon/Audio[54] - SE_Girahim_MAGIC_SWORD_DISAPPEAR_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[55] - SE_Girahim_MAGIC_SWORD_DISAPPEAR_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[56] - SE_Girahim_MAGIC_SWORD_DISAPPEAR_03.wav
  • [0] BNK_SE_GirahimCommon/Audio[57] - SE_Girahim_MAGIC_SWORD_DISAPPEAR_04.wav
  • [0] BNK_SE_GirahimCommon/Audio[58] - SE_Girahim_MAGIC_SWORD_DISAP_SLOW.wav
  • [0] BNK_SE_GirahimCommon/Audio[59] - SE_Girahim_MAGIC_KNIFE_APPEAR_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[60] - SE_Girahim_MAGIC_KNIFE_APPEAR_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[61] - SE_Girahim_MAGIC_KNIFE_APPEAR_03.wav
  • [0] BNK_SE_GirahimCommon/Audio[62] - SE_Girahim_MAGIC_ENEMY_APPEAR_1.wav
  • [0] BNK_SE_GirahimCommon/Audio[63] - SE_Girahim_MAGIC_ENEMY_APPEAR_2.wav
  • [0] BNK_SE_GirahimCommon/Audio[64] - SE_Girahim_MAGIC_ENEMY_APPEAR_3.wav
  • [0] BNK_SE_GirahimCommon/Audio[65] - SE_Girahim_MAGIC_ENEMY_APPEAR_4.wav
  • [0] BNK_SE_GirahimCommon/Audio[66] - SE_Girahim_MAGIC_ENEMY_APPEAR_5.wav
  • [0] BNK_SE_GirahimCommon/Audio[67] - SE_Girahim_MAGIC_WALL_APPEAR_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[68] - SE_Girahim_MAGIC_WALL_APPEAR_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[69] - SE_Girahim_MAGIC_WALL_APPEAR_03.wav
  • [0] BNK_SE_GirahimCommon/Audio[70] - SE_Girahim_MAGIC_WALL_APPEAR_04.wav
  • [0] BNK_SE_GirahimCommon/Audio[71] - SE_Girahim_MAGIC_WALL_APPEAR_05.wav
  • [0] BNK_SE_GirahimCommon/Audio[72] - SE_Girahim_MAGIC_WALL_APPEAR_06.wav
  • [0] BNK_SE_GirahimCommon/Audio[73] - SE_Girahim_MAGIC_WALL_APPEAR_2_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[74] - SE_Girahim_MAGIC_WALL_APPEAR_2_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[75] - SE_Girahim_MAGIC_WALL_APPEAR_2_03.wav
  • [0] BNK_SE_GirahimCommon/Audio[76] - SE_Girahim_MAGIC_WALL_BREAK_01.wav
  • [0] BNK_SE_GirahimCommon/Audio[77] - SE_Girahim_MAGIC_WALL_BREAK_02.wav
  • [0] BNK_SE_GirahimCommon/Audio[78] - SE_Girahim_MAGIC_WALL_BREAK_03.wav
  • [0] BNK_SE_GirahimCommon/Audio[79] - SE_Girahim_MAGIC_WALL_BREAK_04.wav
  • [0] BNK_SE_GirahimCommon/Audio[80] - SE_Girahim_MAGIC_WALL_BREAK_05.wav
  • [0] BNK_SE_GirahimCommon/Audio[81] - SE_BGh_SWING_ARM.wav
  • [0] BNK_SE_GirahimCommon/Audio[82] - SE_BGh_RUN_WIND_LV.wav
  • [0] BNK_SE_GirahimCommon/Audio[83] - SE_SW_HIT_DMG_BGh.wav
  • [0] BNK_SE_GirahimCommon/Audio[84] - SE_SW_HIT_DMG_BGh2.wav
  • [0] BNK_SE_GirahimCommon/Audio[85] - SE_SW_HIT_DMG_STAB_BGh.wav
  • [0] BNK_SE_GirahimCommon/Audio[86] - SE_SW_HIT_DMG_STAB_BGh2.wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[0].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[1].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[2].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[3].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[4].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[5].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[6].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[7].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[8].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[9].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[10].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[11].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[12].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[13].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[14].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[15].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[16].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[17].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[18].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[19].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[20].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[21].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[22].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[23].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[24].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[25].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[26].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[27].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[28].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[29].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[30].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[31].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[32].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[33].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[34].wav
  • [0] BNK_SE_GirahimCommon/GRP RBNK/Audio[35].wav
Format ZIP (application/zip)
Hits 4

Comments (0)


You must be logged in to post comments.