Campaign Level Sounds and Ambience
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| Name |
Campaign Level Sounds and Ambience |
| Category |
Wii |
| Game |
Marvel Super Hero Squad |
| Section |
Sound Effects |
| Submitted |
April 5, 2026 |
| Uploaded By |
Theoracle1185 |
| Size |
7.52 MB (98 items) arrow_right
- Campaign Level Sounds and Ambiance/L_CMP_FLC#1 (amb_wind_stereo.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#2 (chain_rattle02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#3 (chain_rattle03.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#4 (gate_close.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#5 (gate_open.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#6 (ics_facl_flyin01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#7 (ics_facl_flyin02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#8 (ics_facl_flyout01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#9 (ics_facl_flyout02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#10 (ics_facl_flypassby01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#11 (ics_facl_flypassby02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#12 (ics_jet_dodge01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#13 (ics_jet_dodge02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#14 (ics_jet_fly_in01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#15 (ics_jet_flyby_fast01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#16 (ics_jet_flyby_fast02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#17 (ics_jet_flyby_slow01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#18 (ics_jet_flyby_slow02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#19 (ics_jet_loop03.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#20 (ics_wall_splat01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#21 (ics_wall_splat02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#22 (ics_wall_splat03.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#23 (jail_door_smash02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#24 (spikes_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#25 (spikes_reveal01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#26 (spikes_reveal02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#27 (spinning_spike_fast01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_FLC#28 (spinning_spike_slow02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_HLK#1 (lava_bubbling_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_HLK#2 (lava_hiss_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_HLK#3 (lava_rock_rumble.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_HLK#4 (lava_rock_sink01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_HLK#5 (lava_rock_sink02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_HLK#6 (lava_rock_sink03.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_HLK#7 (lava_rumble_stereo.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#1 (door_alarm_destroy.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#2 (door_alarm_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#3 (elec_hum01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#4 (forcefield_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#5 (ics_jets_approach01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#6 (ics_jets_approach02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#7 (ics_jets_takeoff_fast01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#8 (ics_jets_takeoff_fast02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#9 (platform_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#10 (platform_start.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#11 (platform_stop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#12 (tunnerdoor_open01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_IRM#13 (tunnerdoor_open02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_SIL#1 (cannon_power_down.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_SIL#2 (cannon_power_up.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_SIL#3 (cosmic_beam_centre.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_SIL#4 (cosmic_beam_stop2.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_SIL#5 (glass_hit_medium01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_SIL#6 (glass_hit_medium02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_SIL#7 (glass_hit_medium03.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_SIL#8 (mirro_gate_open02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_SIL#9 (mirror_world_amb.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#1 (amb_wind01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#2 (amb_wind02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#3 (crystal_break01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#4 (gate_close.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#5 (lightning_strike01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#6 (lightning_strike02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#7 (lightning_strike03.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#8 (plane_intro.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#9 (plane_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#10 (thor_whoosh_long01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#11 (thor_whoosh_long02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#12 (thor_whoosh_short01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#13 (thor_whoosh_short02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_THR#14 (tornado_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#1 (door_open01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#2 (door_open02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#3 (forcefield_loop03.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#4 (forcefield_off.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#5 (goo_bubble01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#6 (goo_bubble02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#7 (goo_bubble03.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#8 (goo_bubble04.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#9 (goo_bubbling_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#10 (ics_bike_pass.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#11 (ics_bike_ridein01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#12 (ics_bike_start.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#13 (ics_claw_squeak.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#14 (ics_sent_foot_stomp01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#15 (ics_sent_foot_stomp02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#16 (ics_sent_hand_grab01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#17 (ics_sent_hand_grab02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#18 (ics_sent_servo_long01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#19 (ics_sent_servo_long02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#20 (ics_sent_servo_short01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#21 (ics_sent_servo_short02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#22 (lava_river_loop.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#23 (lava_rock_sink01.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#24 (lava_rock_sink02.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#25 (lava_rock_sink03.wav).wav
- Campaign Level Sounds and Ambiance/L_CMP_WLV#26 (metal_platform_sink_loop.wav).wav
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| Format |
ZIP (application/zip) wav |
| Hits |
74 |