Wave 7 Sound Effects


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Asset Info favorite
Name Wave 7 Sound Effects
Category PlayStation 4
Game LEGO Dimensions
Section Sound Effects
Submitted May 1, 2026
Uploaded By OCL
Size 25.16 MB (345 items) arrow_right
  • SOUNDFX/BREAKS/BRK_GRM_RECORDS1.wav
  • SOUNDFX/BREAKS/BRK_GRM_RECORDS2.wav
  • SOUNDFX/BREAKS/BRK_GRM_RECORDS3.wav
  • SOUNDFX/BREAKS/BRK_GRM_RECORDS4.wav
  • SOUNDFX/CHARS/CRABMEAT/CHR_SONIC_CRABMEAT_SNAP1.wav
  • SOUNDFX/CHARS/CRABMEAT/CHR_SONIC_CRABMEAT_SNAP2.wav
  • SOUNDFX/CHARS/CRABMEAT/CHR_SONIC_CRABMEAT_SNAP3.wav
  • SOUNDFX/CHARS/CRABMEAT/CHR_SONIC_CRABMEAT_SNAP4.wav
  • SOUNDFX/CHARS/CRABMEAT/CHR_SONIC_CRABMEAT_WALK_LP.wav
  • SOUNDFX/CHARS/FLASH/CHR_FB_FLASH_FSRUN_LP.wav
  • SOUNDFX/CHARS/GIZMO/CHR_GRM_GIZMO_ROLL_LP.wav
  • SOUNDFX/CHARS/GIZMO/CHR_GRM_GIZMO_TRANSF_BELL.wav
  • SOUNDFX/CHARS/GIZMO/CHR_GRM_GIZMO_TRANSF_BREAK.wav
  • SOUNDFX/CHARS/GIZMO/CHR_GRM_GIZMO_TRANSF_FALL.wav
  • SOUNDFX/CHARS/GIZMO/CHR_GRM_GIZMO_TRANSF_FROMING_LP.wav
  • SOUNDFX/CHARS/GIZMO/CHR_GRM_GIZMO_WATERDIE1.wav
  • SOUNDFX/CHARS/GIZMO/CHR_GRM_GIZMO_WATERDIE2.wav
  • SOUNDFX/CHARS/GIZMO/CHR_GRM_GIZMO_WATERDIE3.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_BASS1_LP.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_BASS3_LP.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_BASSSMASH.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_BASSSMASH_LP.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_BASSSONARSMASH.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_RED_LP.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_TUNE1.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_TUNE2.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_WINGFLAPLTH1.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_WINGFLAPLTH2.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_WINGFLAPLTH3.wav
  • SOUNDFX/CHARS/MARCELINE/CHR_MARCELINE_WINGFLAPLTH4.wav
  • SOUNDFX/CHARS/MARCELINE/WPN_ADTM_BASS1.wav
  • SOUNDFX/CHARS/MARCELINE/WPN_ADTM_BASS2.wav
  • SOUNDFX/CHARS/MARCELINE/WPN_ADTM_BASS3.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_IN_1.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_IN_2.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_IN_3.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_IN_4.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_IN_5.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_OUT_1.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_OUT_2.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_OUT_3.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_OUT_4.wav
  • SOUNDFX/CHARS/NEWT/NEWT_TELEPORT_OUT_5.wav
  • SOUNDFX/CHARS/SONIC/CHR_SE_AIRBUBBLE.wav
  • SOUNDFX/CHARS/SONIC/CHR_SE_SONICBARRIERON.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONICJUMPORIGINL.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONICSPEEDORIGINL.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONICTRANSFORM_OUT_ST.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONICTRANSFORM_UP_ST.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_BALL_LP.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_BALL_STRT1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_BALL_STRT2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_BUILD1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_BUILD2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_BUILD3.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_CHARGE1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_CHARGE2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_CHARGE3.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_DASHATTACK1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_DASHATTACK2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_DASHATTACK3.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_DROWNEDDEAD.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_FORMWHOOSH1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_FORMWHOOSH2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_FORMWHOOSH3.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_GRINDRAIL_LP.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_GRIND_LP.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_POWERDOWN.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SLAMFULL1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SLAMFULL2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPEED1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPEED2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPEED3.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPEEDBLAST1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPEEDBLAST2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPEEDBLAST3.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPEEDBLAST4.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPEEDTAP1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPEEDTAP2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPINLAUNCHORIGINL.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SPINRAMPUP_LP.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SWIPE1.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SWIPE2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SWIPE3.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SWIPE4.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SWIPE5.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SWIPESHRT2.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SWIPESHRT3.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SWIPESHRT4.wav
  • SOUNDFX/CHARS/SONIC/CHR_SONIC_SWIPESHRT5.wav
  • SOUNDFX/CHARS/SONIC/CHR_SUPERSONIC_LP.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_CLAWS1.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_CLAWS2.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_CLAWS3.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_CLAWS4.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_CLAWS5.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_CLAWS6.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_POPCORN_EAT1.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_POPCORN_EAT2.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_POPCORN_FACE.wav
  • SOUNDFX/CHARS/STRIPE/CHR_GRM_STRIPE_POPCORN_THROW.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_CELEBRATE.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_CHIRP1.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_CHIRP2.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_CHIRP3.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_CHIRP4.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_CHIRP5.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_CHIRP6.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_EFFORT1.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_EFFORT2.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_EFFORT3.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_EFFORT4.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_EFFORT5.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_IDLE1.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_IDLE2.wav
  • SOUNDFX/CREATURES/BOWTRUCKLE/CRTR_FB_BOWTRUCKLE_IDLE3.wav
  • SOUNDFX/ENV/SPLASH/ENV_GRM_BALLSPLASHES1.wav
  • SOUNDFX/ENV/SPLASH/ENV_GRM_BALLSPLASHES2.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLATSMALL_1.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLATSMALL_2.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLATSMALL_3.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLATSMALL_4.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLATTINY_1.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLATTINY_2.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLATTINY_3.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLATTINY_4.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLAT_1.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLAT_2.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_SPLAT_3.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_TURD_1.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_TURD_2.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_TURD_3.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_TURD_4.wav
  • SOUNDFX/ENV/SPLAT/ENV_FB_TURD_5.wav
  • SOUNDFX/FS/FS_FB_NIFFLER_1.wav
  • SOUNDFX/FS/FS_FB_NIFFLER_2.wav
  • SOUNDFX/FS/FS_FB_NIFFLER_3.wav
  • SOUNDFX/FS/FS_FB_NIFFLER_4.wav
  • SOUNDFX/FS/FS_FB_NIFFLER_5.wav
  • SOUNDFX/FS/FS_FB_NIFFLER_6.wav
  • SOUNDFX/FS/FS_FB_NIFFLER_7.wav
  • SOUNDFX/FS/FS_FB_NIFFLER_8.wav
  • SOUNDFX/FS/FS_FB_NIFFLER_LP.wav
  • SOUNDFX/FS/FS_GRM_CAMERAS1.wav
  • SOUNDFX/FS/FS_GRM_CAMERAS2.wav
  • SOUNDFX/FS/FS_GRM_CAMERAS3.wav
  • SOUNDFX/FS/FS_GRM_CAMERAS4.wav
  • SOUNDFX/FS/FS_GRM_CAMERAS5.wav
  • SOUNDFX/FS/FS_GRM_CAMERAS6.wav
  • SOUNDFX/FS/FS_SONIC_RUN_LP.wav
  • SOUNDFX/FS/FS_SONIC_STOP1.wav
  • SOUNDFX/FS/FS_SONIC_STOP2.wav
  • SOUNDFX/MAGIC/MGC_FB_AGUAMENTI_STRT.wav
  • SOUNDFX/MAGIC/MGC_FB_APPARATE_IN.wav
  • SOUNDFX/MAGIC/MGC_FB_APPARATE_OUT.wav
  • SOUNDFX/MAGIC/MGC_FB_BOLT_1.wav
  • SOUNDFX/MAGIC/MGC_FB_BOLT_2.wav
  • SOUNDFX/MAGIC/MGC_FB_BOLT_3.wav
  • SOUNDFX/MAGIC/MGC_FB_BOLT_4.wav
  • SOUNDFX/MAGIC/MGC_FB_BOLT_5.wav
  • SOUNDFX/MAGIC/MGC_FB_DEFLECT_1.wav
  • SOUNDFX/MAGIC/MGC_FB_DEFLECT_2.wav
  • SOUNDFX/MAGIC/MGC_FB_DEFLECT_3.wav
  • SOUNDFX/MAGIC/MGC_FB_DEFLECT_4.wav
  • SOUNDFX/MAGIC/MGC_FB_DEFLECT_5.wav
  • SOUNDFX/MAGIC/MGC_FB_DIFFINDOSML_1.wav
  • SOUNDFX/MAGIC/MGC_FB_DIFFINDOSML_2.wav
  • SOUNDFX/MAGIC/MGC_FB_DIFFINDOSML_3.wav
  • SOUNDFX/MAGIC/MGC_FB_DIFFINDOSML_4.wav
  • SOUNDFX/MAGIC/MGC_FB_ELECLASERDEFLECT_LP.wav
  • SOUNDFX/MAGIC/MGC_FB_LUMOS_1.wav
  • SOUNDFX/MAGIC/MGC_FB_LUMOS_2.wav
  • SOUNDFX/MAGIC/MGC_FB_LUMOS_3.wav
  • SOUNDFX/MAGIC/MGC_FB_LUMOS_4.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_LP.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_START_1.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_START_2.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_START_3.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_START_4.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_START_5.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_STOP_1.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_STOP_2.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_STOP_3.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_STOP_4.wav
  • SOUNDFX/MAGIC/MGC_FB_MIND_CONTROL_STOP_5.wav
  • SOUNDFX/MAGIC/MGC_FB_PROTEGO1.wav
  • SOUNDFX/MAGIC/MGC_FB_PROTEGO2.wav
  • SOUNDFX/MAGIC/MGC_FB_REDUCTO1.wav
  • SOUNDFX/MAGIC/MGC_FB_REDUCTO2.wav
  • SOUNDFX/MAGIC/MGC_FB_REDUCTO3.wav
  • SOUNDFX/MAGIC/MGC_FB_REDUCTO4.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELLCAST_GEN_1.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELLCAST_GEN_2.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELLCAST_GEN_3.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELLCAST_GEN_4.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELLCAST_GEN_5.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELLIMP_GEN_1.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELLIMP_GEN_2.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELLIMP_GEN_3.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELLIMP_GEN_4.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELL_CAST_SLOW_1.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELL_CAST_SLOW_2.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELL_CAST_SLOW_3.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELL_CAST_SLOW_4.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELL_CAST_SLOW_5.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELL_IMP1.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELL_IMP2.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELL_IMP3.wav
  • SOUNDFX/MAGIC/MGC_FB_SPELL_IMP4.wav
  • SOUNDFX/MAGIC/MGC_FB_TELEKINESIS_LP.wav
  • SOUNDFX/MAGIC/MGC_FB_WAND_SPELL_1.wav
  • SOUNDFX/MAGIC/MGC_FB_WAND_SPELL_2.wav
  • SOUNDFX/MAGIC/MGC_FB_WAND_SPELL_3.wav
  • SOUNDFX/MAGIC/MGC_FB_WAND_SPELL_4.wav
  • SOUNDFX/MAGIC/MGC_FB_WAND_SPELL_5.wav
  • SOUNDFX/MECH/MECH_FB_COG_WINDING_LP.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_FAIL_1.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_FAIL_2.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_FAIL_3.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_FAIL_4.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_FAIL_5.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_PICKED_1.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_PICKED_2.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_PICKED_3.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_PICKED_4.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_PICKED_5.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_SUCCESS_1.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_SUCCESS_2.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_SUCCESS_3.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_SUCCESS_4.wav
  • SOUNDFX/MECH/MECH_FB_LOCK_SUCCESS_5.wav
  • SOUNDFX/VEHICLES/MARCELINEROBOT/VEH_JETPACK_IDLE_LP.wav
  • SOUNDFX/VEHICLES/MARCELINEROBOT/VEH_JETPACK_REVHI_LP.wav
  • SOUNDFX/VEHICLES/MARCELINEROBOT/VEH_JETPACK_REV_LP.wav
  • SOUNDFX/VEHICLES/MARCELINEROBOT/VEH_JETPACK_STRT.wav
  • SOUNDFX/VEHICLES/PROPPLANE/VEH_PROPPLANE_IDLE_LP.wav
  • SOUNDFX/VEHICLES/PROPPLANE/VEH_PROPPLANE_REVHI_LP.wav
  • SOUNDFX/VEHICLES/PROPPLANE/VEH_PROPPLANE_REV_LP.wav
  • SOUNDFX/VEHICLES/PROPPLANE/VEH_PROPPLANE_STOP.wav
  • SOUNDFX/VEHICLES/PROPPLANE/VEH_PROPPLANE_STRT.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_BOLTRAIN.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP1.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP2.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP3.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP4.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP5.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP6.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP7.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP8.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP9.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR3_CLAWSSNAP10.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR_HORNCUST1.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR_HORNCUST2.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR_HORNCUST3.wav
  • SOUNDFX/VEHICLES/REDCAR/VEH_GRM_REDCAR_HORNDEF.wav
  • SOUNDFX/WEAPONS/BEAMS/VEHICLES/WPN_SONIC_CRABVEHLASER_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/VEHICLES/WPN_SONIC_CRABVEHLASER_START.wav
  • SOUNDFX/WEAPONS/BEAMS/VEHICLES/WPN_SONIC_CRABVEHLASER_STOP.wav
  • SOUNDFX/WEAPONS/BEAMS/VEHICLES/WPN_SONIC_DOUBLEBEAM_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/VEHICLES/WPN_SONIC_DOUBLEBEAM_START.wav
  • SOUNDFX/WEAPONS/BOLTS/SPIDERGREMLIN/WPN_GRM_SPIDERBOLT_SHOT1.wav
  • SOUNDFX/WEAPONS/BOLTS/SPIDERGREMLIN/WPN_GRM_SPIDERBOLT_SHOT2.wav
  • SOUNDFX/WEAPONS/BOLTS/SPIDERGREMLIN/WPN_GRM_SPIDERBOLT_SPLAT1.wav
  • SOUNDFX/WEAPONS/BOLTS/SPIDERGREMLIN/WPN_GRM_SPIDERBOLT_SPLAT2.wav
  • SOUNDFX/WEAPONS/BOLTS/SPIDERGREMLIN/WPN_GRM_SPIDERBOLT_SPLAT3.wav
  • SOUNDFX/WEAPONS/BOLTS/VEHICLES/WPN_ET_ARROWRAIN.wav
  • SOUNDFX/WEAPONS/BOLTS/VEHICLES/WPN_SONIC_SEEKBOLT1.wav
  • SOUNDFX/WEAPONS/BOLTS/VEHICLES/WPN_SONIC_SEEKBOLT2.wav
  • SOUNDFX/WEAPONS/BOLTS/VEHICLES/WPN_SONIC_SEEKBOLT3.wav
  • SOUNDFX/WEAPONS/BOLTS/VEHICLES/WPN_SONIC_SEEKBOLT4.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_ARROWEXPL1.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_ARROWEXPL2.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_ARROWEXPL3.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_ARROWPICK1.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_ARROWPICK2.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_ARROWPICK3.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_DRAW.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_HOLSTER.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_SHOOT1.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_SHOOT2.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_SHOOT3.wav
  • SOUNDFX/WEAPONS/BOW/WPN_GRM_BOW_TENSION_LP.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_CAMERA1_CHARGE1.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_CAMERA1_CHARGE2.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_CAMERA1_FLASH1.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_CAMERA1_FLASH2.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_CAMERA3_BOLT1.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_CAMERA3_BOLT2.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_CAMERA3_BOLT3.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_CAMERA3_CHARGE_LP.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_CAMERA3_CHARGE_STRT.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_MUSICMINE_LP.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_MUSICMINE_RADIOSTATIC1.wav
  • SOUNDFX/WEAPONS/CAMERAS/WPN_GRM_MUSICMINE_RADIOSTATIC2.wav
  • SOUNDFX/WEAPONS/RECORD/WPN_GRM_TURNTABLECHARGE_LP.wav
  • SOUNDFX/WEAPONS/RECORD/WPN_GRM_TURNTABLEIMP01.wav
  • SOUNDFX/WEAPONS/RECORD/WPN_GRM_TURNTABLEIMP02.wav
  • SOUNDFX/WEAPONS/RECORD/WPN_GRM_TURNTABLEIMP03.wav
  • SOUNDFX/WEAPONS/RECORD/WPN_GRM_TURNTABLEIMP04.wav
  • SOUNDFX/WEAPONS/RECORD/WPN_GRM_TURNTABLEIMP05.wav
  • SOUNDFX/WEAPONS/RECORD/WPN_GRM_TURNTABLEIMP06.wav
  • SOUNDFX/WEAPONS/RECORD/WPN_GRM_TURNTABLEIMP07.wav
  • SOUNDFX/WEAPONS/RECORD/WPN_GRM_TURNTABLEIMP08.wav
  • SOUNDFX/WEAPONS/REVOLVER/WPN_GRM_REVOLVER_DRAW1.wav
  • SOUNDFX/WEAPONS/REVOLVER/WPN_GRM_REVOLVER_DRAW2.wav
  • SOUNDFX/WEAPONS/REVOLVER/WPN_GRM_REVOLVER_DRAW3.wav
  • SOUNDFX/WEAPONS/REVOLVER/WPN_GRM_REVOLVER_HOLSTER1.wav
  • SOUNDFX/WEAPONS/REVOLVER/WPN_GRM_REVOLVER_HOLSTER2.wav
  • SOUNDFX/WEAPONS/REVOLVER/WPN_GRM_REVOLVER_SHOOT1.wav
  • SOUNDFX/WEAPONS/REVOLVER/WPN_GRM_REVOLVER_SHOOT2.wav
  • SOUNDFX/WEAPONS/REVOLVER/WPN_GRM_REVOLVER_SHOOT3.wav
  • SOUNDFX/WEAPONS/REVOLVER/WPN_GRM_REVOLVER_SHOOT4.wav
  • SOUNDFX/WEAPONS/WPN_GRM_POLAROID2_THROW_LP.wav
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