Wave 6 Sound Effects


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Wave 6 Sound Effects
Category PlayStation 4
Game LEGO Dimensions
Section Sound Effects
Submitted May 1, 2026
Uploaded By OCL
Size 48.74 MB (645 items) arrow_right
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGEGENERIC1.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGEGENERIC2.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGEGENERIC3.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGEGENERIC4.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGEGENERIC5.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGEGENERIC6.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGESLAM1.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGESLAM2.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGESLAM3.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGESLAM4.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGESLAM5.wav
  • SOUNDFX/ACTIONS/ACT_ADTM_LUNGESLAM6.wav
  • SOUNDFX/ACTIONS/ACT_INFLATE_1.wav
  • SOUNDFX/ACTIONS/ACT_INFLATE_2.wav
  • SOUNDFX/ACTIONS/ACT_INFLATE_3.wav
  • SOUNDFX/ACTIONS/ACT_INVISIBILITYCLOAK_ON.wav
  • SOUNDFX/ACTIONS/ACT_JUMPSPIN_1.wav
  • SOUNDFX/ACTIONS/ACT_JUMPSPIN_2.wav
  • SOUNDFX/ACTIONS/ACT_JUMPSPIN_3.wav
  • SOUNDFX/ACTIONS/ACT_JUMPSPIN_4.wav
  • SOUNDFX/ACTIONS/ACT_SWIPESPIN_1.wav
  • SOUNDFX/ACTIONS/ACT_SWIPESPIN_2.wav
  • SOUNDFX/ACTIONS/ACT_SWIPESPIN_3.wav
  • SOUNDFX/ACTIONS/ACT_SWIPESPIN_4.wav
  • SOUNDFX/CHARS/ABBY/CHR_GB3_ABBY_BELLYHIT1.wav
  • SOUNDFX/CHARS/ABBY/CHR_GB3_ABBY_BELLYHIT2.wav
  • SOUNDFX/CHARS/ERINGHOST/CHR_GB3_GERTRUDEPUKEBEAM_LP.wav
  • SOUNDFX/CHARS/GHOSTBUSTERS/FS_GB3_SCUFF_SQUISHY1.wav
  • SOUNDFX/CHARS/GHOSTBUSTERS/FS_GB3_SCUFF_SQUISHY2.wav
  • SOUNDFX/CHARS/GHOSTBUSTERS/FS_GB3_SCUFF_SQUISHY5.wav
  • SOUNDFX/CHARS/GHOSTBUSTERS/ORG_GB3_SLIMED1.wav
  • SOUNDFX/CHARS/GHOSTBUSTERS/ORG_GB3_SLIMED2.wav
  • SOUNDFX/CHARS/GHOSTBUSTERS/ORG_GB3_SLIMED3.wav
  • SOUNDFX/CHARS/GHOSTBUSTERS/ORG_GB3_SLIMED4.wav
  • SOUNDFX/CHARS/GNOMEMG/CHR_GNOMEWINGSMG_LP.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_ENGINEREV_LP.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_HYPERJUMP.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_HYPERJUMPLAND.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_JUMP.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_PUNCH1.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_PUNCH2.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_PUNCH3.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_PUNCHMOVE1.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_PUNCHMOVE2.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_PUNCHMOVE3.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_PUNCHMOVE4.wav
  • SOUNDFX/CHARS/HOGWARTSEXPRESS/CHR_HP_HGWTSEXP3_RETURN.wav
  • SOUNDFX/CHARS/JAKE/CHR_JAKEBALLROLL_LP.wav
  • SOUNDFX/CHARS/JAKE/CHR_JAKESNAIL_LP.wav
  • SOUNDFX/CHARS/JAKE/CHR_JAKETRAMP_JUMP1.wav
  • SOUNDFX/CHARS/JAKE/CHR_JAKETRAMP_JUMP2.wav
  • SOUNDFX/CHARS/JAKE/CHR_JAKETRAMP_JUMP3.wav
  • SOUNDFX/CHARS/JAKE/CHR_JAKETRAMP_JUMP4.wav
  • SOUNDFX/CHARS/LSP/CHR_LSP_LUNGESLAM1.wav
  • SOUNDFX/CHARS/LSP/CHR_LSP_LUNGESLAM2.wav
  • SOUNDFX/CHARS/LSP/CHR_LSP_LUNGESLAM3.wav
  • SOUNDFX/CHARS/LSP/CHR_LSP_SCREAM1.wav
  • SOUNDFX/CHARS/LSP/CHR_LSP_SCREAM2.wav
  • SOUNDFX/CHARS/LSP/CHR_LSP_SCREAM3.wav
  • SOUNDFX/CHARS/LSP/CHR_LSP_SCREAM4.wav
  • SOUNDFX/CHARS/VOLDEMORT/CHR_HP_VOLDEMORT_FLYING_LP.wav
  • SOUNDFX/CHARS/VOLDEMORT/CHR_HP_VOLDEMORT_FLYING_STRT.wav
  • SOUNDFX/CREATURES/OWL/CRTR_HP_OWLSNOWY_SCREECH_1.wav
  • SOUNDFX/CREATURES/OWL/CRTR_HP_OWLSNOWY_SCREECH_2.wav
  • SOUNDFX/CREATURES/OWL/CRTR_HP_OWLSNOWY_SCREECH_3.wav
  • SOUNDFX/ENVIRONMENTAL/ENV_MI_TAGSPLAT_1.wav
  • SOUNDFX/ENVIRONMENTAL/ENV_MI_TAGSPLAT_2.wav
  • SOUNDFX/ENVIRONMENTAL/ENV_MI_TAGSPLAT_3.wav
  • SOUNDFX/FOLEY/FLY_GB3_PROTONPACK_SWIPE1.wav
  • SOUNDFX/FOLEY/FLY_GB3_PROTONPACK_SWIPE2.wav
  • SOUNDFX/FOLEY/FLY_GB3_PROTONPACK_SWIPE3.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_JUMP01.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_JUMP02.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_LAND01.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_LAND02.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_LAND03.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_LAND04.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_LAND05.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_LAND06.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_LAND07.wav
  • SOUNDFX/FOLEY/FOLY_BA_CHAINNECKLACE_RUN_LP.wav
  • SOUNDFX/FOLEY/FOLY_BMO_1.wav
  • SOUNDFX/FOLEY/FOLY_BMO_2.wav
  • SOUNDFX/FOLEY/FOLY_BMO_3.wav
  • SOUNDFX/FOLEY/FOLY_BMO_4.wav
  • SOUNDFX/FOLEY/FOLY_BMO_5.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN1.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN2.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN3.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN4.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN5.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN6.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN7.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN8.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN9.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN10.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN11.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_RUN12.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK1.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK2.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK3.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK4.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK5.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK6.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK7.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK8.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK9.wav
  • SOUNDFX/FOLEY/FOLY_FINNBP_WALK10.wav
  • SOUNDFX/FOLEY/FOLY_FINN_BPACKIN1.wav
  • SOUNDFX/FOLEY/FOLY_FINN_BPACKIN2.wav
  • SOUNDFX/FOLEY/FOLY_FINN_BPACKIN3.wav
  • SOUNDFX/FOLEY/FOLY_FINN_BPACKRUMGE_LP.wav
  • SOUNDFX/FOLEY/FOLY_FINN_BPACKSWORD1.wav
  • SOUNDFX/FOLEY/FOLY_FINN_BPACKSWORD2.wav
  • SOUNDFX/FOLEY/FOLY_FINN_BPACKSWORD3.wav
  • SOUNDFX/FOLEY/FOLY_FINN_COMBAT1.wav
  • SOUNDFX/FOLEY/FOLY_FINN_COMBAT2.wav
  • SOUNDFX/FOLEY/FOLY_FINN_COMBAT3.wav
  • SOUNDFX/FOLEY/FOLY_FINN_COMBAT4.wav
  • SOUNDFX/FOLEY/FOLY_FINN_COMBAT5.wav
  • SOUNDFX/FOLEY/FOLY_FINN_COMBAT6.wav
  • SOUNDFX/FOLEY/FOLY_FINN_COMBAT7.wav
  • SOUNDFX/FOLEY/FOLY_FINN_COMBAT8.wav
  • SOUNDFX/FOLEY/FOLY_FINN_HIT1.wav
  • SOUNDFX/FOLEY/FOLY_FINN_HIT2.wav
  • SOUNDFX/FOLEY/FOLY_FINN_HIT3.wav
  • SOUNDFX/FOLEY/FOLY_FINN_HIT4.wav
  • SOUNDFX/FOLEY/FOLY_FINN_HIT5.wav
  • SOUNDFX/FOLEY/FOLY_FINN_HIT6.wav
  • SOUNDFX/FOLEY/FOLY_FINN_HIT7.wav
  • SOUNDFX/FOLEY/FOLY_FINN_LAND1.wav
  • SOUNDFX/FOLEY/FOLY_FINN_LAND2.wav
  • SOUNDFX/FOLEY/FOLY_FINN_LAND3.wav
  • SOUNDFX/FOLEY/FOLY_FINN_LAND4.wav
  • SOUNDFX/FOLEY/FOLY_FINN_LAND5.wav
  • SOUNDFX/FOLEY/FOLY_FINN_LAND6.wav
  • SOUNDFX/FOLEY/FOLY_FINN_LAND7.wav
  • SOUNDFX/FOLEY/FOLY_FINN_OPENBPACK1.wav
  • SOUNDFX/FOLEY/FOLY_FINN_OPENBPACK2.wav
  • SOUNDFX/FOLEY/FOLY_FINN_OPENBPACK3.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN1.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN2.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN3.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN4.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN5.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN6.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN7.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN8.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN9.wav
  • SOUNDFX/FOLEY/FOLY_FINN_RUN10.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK1.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK2.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK3.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK4.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK5.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK6.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK7.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK8.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK9.wav
  • SOUNDFX/FOLEY/FOLY_FINN_WALK10.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_RUN1.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_RUN2.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_RUN3.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_RUN4.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_RUN5.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_RUN6.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_RUN7.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_RUN8.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_WALK1.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_WALK2.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_WALK3.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_WALK4.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_WALK5.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ABBY_GEAR_WALK6.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_RUN1.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_RUN2.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_RUN3.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_RUN4.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_RUN5.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_RUN6.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_RUN7.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_RUN8.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_RUN9.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK1.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK2.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK3.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK4.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK5.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK6.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK7.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK8.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK9.wav
  • SOUNDFX/FOLEY/FOLY_GB3_ERIN_GEAR_WALK10.wav
  • SOUNDFX/FOLEY/FOLY_GB3_HOLTZMANN_GEAR_RUN1.wav
  • SOUNDFX/FOLEY/FOLY_GB3_HOLTZMANN_GEAR_RUN2.wav
  • SOUNDFX/FOLEY/FOLY_GB3_HOLTZMANN_GEAR_RUN3.wav
  • SOUNDFX/FOLEY/FOLY_GB3_HOLTZMANN_GEAR_RUN4.wav
  • SOUNDFX/FOLEY/FOLY_GB3_HOLTZMANN_GEAR_RUN5.wav
  • SOUNDFX/FOLEY/FOLY_GB3_HOLTZMANN_GEAR_RUN6.wav
  • SOUNDFX/FOLEY/FOLY_GB3_HOLTZMANN_GEAR_RUN7.wav
  • SOUNDFX/FOLEY/FOLY_GB3_HOLTZMANN_GEAR_RUN8.wav
  • SOUNDFX/FOLEY/FOLY_GB3_HOLTZMANN_GEAR_RUN9.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN1.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN2.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN3.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN4.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN5.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN6.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN7.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN8.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN9.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN10.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN11.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_RUN12.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_WALK1.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_WALK2.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_WALK3.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_WALK4.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_WALK5.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_WALK6.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_WALK7.wav
  • SOUNDFX/FOLEY/FOLY_GB3_PATTY_GEAR_WALK8.wav
  • SOUNDFX/FOLEY/FOLY_JAKEGROW1.wav
  • SOUNDFX/FOLEY/FOLY_JAKEGROW2.wav
  • SOUNDFX/FOLEY/FOLY_JAKEGROW3.wav
  • SOUNDFX/FOLEY/FOLY_JAKESHRINK1.wav
  • SOUNDFX/FOLEY/FOLY_JAKESHRINK2.wav
  • SOUNDFX/FOLEY/FOLY_JAKESHRINK3.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHLRG_1.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHLRG_2.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHLRG_3.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHLRG_4.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHMID_1.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHMID_2.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHMID_3.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHMID_4.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHMID_5.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHMID_6.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHMID_7.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHMID_8.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_1.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_2.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_3.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_4.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_5.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_6.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_7.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_8.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_9.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_10.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCHSML_LP.wav
  • SOUNDFX/FOLEY/FOLY_JAKESTRTCH_LP.wav
  • SOUNDFX/MAGIC/MGC_HP_AGUAMENTI_STRT.wav
  • SOUNDFX/MAGIC/MGC_HP_APPARATE_IN.wav
  • SOUNDFX/MAGIC/MGC_HP_APPARATE_OUT.wav
  • SOUNDFX/MAGIC/MGC_HP_DIFFINDOSML_1.wav
  • SOUNDFX/MAGIC/MGC_HP_DIFFINDOSML_2.wav
  • SOUNDFX/MAGIC/MGC_HP_DIFFINDOSML_3.wav
  • SOUNDFX/MAGIC/MGC_HP_DIFFINDOSML_4.wav
  • SOUNDFX/MAGIC/MGC_HP_ELECLASERDEFLECT_LP.wav
  • SOUNDFX/MAGIC/MGC_HP_LUMOS_1.wav
  • SOUNDFX/MAGIC/MGC_HP_LUMOS_2.wav
  • SOUNDFX/MAGIC/MGC_HP_LUMOS_3.wav
  • SOUNDFX/MAGIC/MGC_HP_LUMOS_4.wav
  • SOUNDFX/MAGIC/MGC_HP_PARSELTONGUE.wav
  • SOUNDFX/MAGIC/MGC_HP_PATRONUSCHARGE_LP.wav
  • SOUNDFX/MAGIC/MGC_HP_PATRONUSCHARGE_STRT.wav
  • SOUNDFX/MAGIC/MGC_HP_PATRONUS_BLAST.wav
  • SOUNDFX/MAGIC/MGC_HP_PROTEGO1.wav
  • SOUNDFX/MAGIC/MGC_HP_PROTEGO2.wav
  • SOUNDFX/MAGIC/MGC_HP_REDUCTO1.wav
  • SOUNDFX/MAGIC/MGC_HP_REDUCTO2.wav
  • SOUNDFX/MAGIC/MGC_HP_REDUCTO3.wav
  • SOUNDFX/MAGIC/MGC_HP_REDUCTO4.wav
  • SOUNDFX/MAGIC/MGC_HP_REDUCTOLRG_1.wav
  • SOUNDFX/MAGIC/MGC_HP_REDUCTOLRG_2.wav
  • SOUNDFX/MAGIC/MGC_HP_REDUCTOLRG_3.wav
  • SOUNDFX/MAGIC/MGC_HP_REDUCTOLRG_4.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELLCAST_GEN_1.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELLCAST_GEN_2.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELLCAST_GEN_3.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELLCAST_GEN_4.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELLCAST_GEN_5.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELLIMP_GEN_1.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELLIMP_GEN_2.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELLIMP_GEN_3.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELLIMP_GEN_4.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELL_IMP1.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELL_IMP2.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELL_IMP3.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELL_IMP4.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELL_PATRONUS.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELL_PETRIFY.wav
  • SOUNDFX/MAGIC/MGC_HP_SPELL_PETRIFY_IMP.wav
  • SOUNDFX/MAGIC/MGC_VM_DIFFENDO_LP.wav
  • SOUNDFX/MAGIC/MGC_VM_GEN_SPELL_1.wav
  • SOUNDFX/MAGIC/MGC_VM_GEN_SPELL_2.wav
  • SOUNDFX/MAGIC/MGC_VM_GEN_SPELL_3.wav
  • SOUNDFX/MAGIC/MGC_VM_GEN_SPELL_4.wav
  • SOUNDFX/MAGIC/MGC_VM_GEN_SPELL_5.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_LP.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_START_1.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_START_2.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_START_3.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_START_4.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_START_5.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_STOP_1.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_STOP_2.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_STOP_3.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_STOP_4.wav
  • SOUNDFX/MAGIC/MGC_VM_MIND_CONTROL_STOP_5.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_1.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_2.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_3.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_4.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_5.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_JUMP_1.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_JUMP_2.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_JUMP_3.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_JUMP_4.wav
  • SOUNDFX/MAGIC/MGC_VM_SLAM_JUMP_5.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_BEEP_GENERIC.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_BEEP_NEGATIVE.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_GOOGLESCANNING_LP.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_GOOGLESTART.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_GOOGLEWIN1.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_GOOGLEWIN2.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_GOOGLEWIN3.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_GOOGLE_LP.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_GOOGLE_TARGETLOOSE.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_GOOGLE_TARGETSELECT.wav
  • SOUNDFX/MECH/DISGUISE/IFACE_MI_ZOOM_LP.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVERELEASE_1.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVERELEASE_2.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVERELEASE_3.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVERELEASE_4.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVERELEASE_5.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVESUCK_1.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVESUCK_2.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVESUCK_3.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVESUCK_4.wav
  • SOUNDFX/MECH/GLOVES/MECH_MI_GLOVESUCK_5.wav
  • SOUNDFX/MECH/MECH_AT_WELD01.wav
  • SOUNDFX/MECH/MECH_AT_WELD02.wav
  • SOUNDFX/MECH/MECH_AT_WELD03.wav
  • SOUNDFX/MECH/MECH_GB3_BLOWTORCH_LP.wav
  • SOUNDFX/MECH/MECH_GB3_BLOWTORCH_STRT.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_ABSORB_A_LP.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_ABSORB_B_LP.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_CHARGE.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_DISCHARGE.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_IDLE_LP.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_OFF.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_ON.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_SPIN_LP.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_STAGE1.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_STAGE2.wav
  • SOUNDFX/MECH/MECH_GB3_CHARGEUNIT_STAGE3.wav
  • SOUNDFX/MECH/PRINT/MECH_MI_FACEPRINT_LP.wav
  • SOUNDFX/MECH/PRINT/MECH_MI_SERVO_FAST_1.wav
  • SOUNDFX/MECH/PRINT/MECH_MI_SERVO_FAST_2.wav
  • SOUNDFX/MECH/PRINT/MECH_MI_SERVO_FAST_3.wav
  • SOUNDFX/MECH/PRINT/MECH_MI_SERVO_FAST_4.wav
  • SOUNDFX/MECH/PRINT/MECH_MI_SERVO_FAST_5.wav
  • SOUNDFX/PROPS/QUIDDITCH/SNITCH_LP.wav
  • SOUNDFX/SPECIALEFFECTS/MISC_SILENCE.wav
  • SOUNDFX/VEHICLES/APTW/VEH_APTW_IDLE_LP.wav
  • SOUNDFX/VEHICLES/APTW/VEH_APTW_REVHI_LP.wav
  • SOUNDFX/VEHICLES/APTW/VEH_APTW_REV_LP.wav
  • SOUNDFX/VEHICLES/APTW/VEH_APTW_STRT.wav
  • SOUNDFX/VEHICLES/BROOMSTICK/VEH_HP_BROOMFLY_LP.wav
  • SOUNDFX/VEHICLES/BROOMSTICK/VEH_HP_BROOMFLY_STRT.wav
  • SOUNDFX/VEHICLES/FLYINGCAR/VEH_HP_FLYINGCAR_IDLE_LP.wav
  • SOUNDFX/VEHICLES/FLYINGCAR/VEH_HP_FLYINGCAR_OFF.wav
  • SOUNDFX/VEHICLES/FLYINGCAR/VEH_HP_FLYINGCAR_REV_LP.wav
  • SOUNDFX/VEHICLES/FLYINGCAR/VEH_HP_FLYINGCAR_START.wav
  • SOUNDFX/VEHICLES/GLIDERPLANE/VEH_HP_GLIDERPLANE_IDLE_LP.wav
  • SOUNDFX/VEHICLES/GLIDERPLANE/VEH_HP_GLIDERPLANE_OFF.wav
  • SOUNDFX/VEHICLES/GLIDERPLANE/VEH_HP_GLIDERPLANE_REV_LP.wav
  • SOUNDFX/VEHICLES/GLIDERPLANE/VEH_HP_GLIDERPLANE_START.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_BOLT1.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_BOLT2.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_BOLT3.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_BOLT4.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_BOLT5.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_BOLT6.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_EFFORT_LP.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_HONK1.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_HONK2.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_HONK3.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_HONK4.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_IDLE_LP.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_REVHI_LP.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_REVLO_LP.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_REV_LP.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_SCREECHTIRES1_LP.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_SCREECHTIRES2_LP.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_SPRAY1_LP.wav
  • SOUNDFX/VEHICLES/JAKEMOBILE/VEH_JAKE_SPRAY2_LP.wav
  • SOUNDFX/VEHICLES/POTTERCAR/VEH_POTTERCAR_ATTACK1.wav
  • SOUNDFX/VEHICLES/POTTERCAR/VEH_POTTERCAR_ATTACK2.wav
  • SOUNDFX/VEHICLES/POTTERCAR/VEH_POTTERCAR_ATTACK3.wav
  • SOUNDFX/VEHICLES/POTTERCAR/VEH_POTTERCAR_ATTACK4.wav
  • SOUNDFX/VEHICLES/POTTERCAR/VEH_POTTERCAR_ATTACK5.wav
  • SOUNDFX/VEHICLES/POTTERCAR/VEH_POTTERCAR_ATTACK_LP.wav
  • SOUNDFX/VEHICLES/THEHORN/VEH_GB3_ECTO2SIREN_LP.wav
  • SOUNDFX/VEHICLES/THEHORN/VEH_GB3_ECTO2SIREN_STP.wav
  • SOUNDFX/WEAPONS/BEAMS/APTW/WPN_BEAM_APTW_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/APTW/WPN_BEAM_APTW_STOP1.wav
  • SOUNDFX/WEAPONS/BEAMS/APTW/WPN_BEAM_APTW_STOP2.wav
  • SOUNDFX/WEAPONS/BEAMS/APTW/WPN_BEAM_APTW_STRT1.wav
  • SOUNDFX/WEAPONS/BEAMS/APTW/WPN_BEAM_APTW_STRT2.wav
  • SOUNDFX/WEAPONS/BEAMS/FINN/WPN_FINNLASERBURN_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/FINN/WPN_FINNLASER_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/FINN/WPN_FINNLASER_START1.wav
  • SOUNDFX/WEAPONS/BEAMS/FINN/WPN_FINNLASER_START2.wav
  • SOUNDFX/WEAPONS/BEAMS/FINN/WPN_FINNLASER_START3.wav
  • SOUNDFX/WEAPONS/BEAMS/FINN/WPN_FINNLASER_START4.wav
  • SOUNDFX/WEAPONS/BEAMS/FINN/WPN_FINNLASER_STOP.wav
  • SOUNDFX/WEAPONS/BEAMS/GNOMEMG/WPN_BEAMGNOMEMG_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/GNOMEMG/WPN_BEAMGNOMEMG_STRT1.wav
  • SOUNDFX/WEAPONS/BEAMS/GNOMEMG/WPN_BEAMGNOMEMG_STRT2.wav
  • SOUNDFX/WEAPONS/BEAMS/GNOMEMG/WPN_BEAMGNOMEMG_STRT3.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_COOLING_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_END1.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_END2.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_END3.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_FAIL.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_HANDLING1.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_HANDLING2.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_IMPACT_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_START1.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_START2.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_START3.wav
  • SOUNDFX/WEAPONS/BEAMS/PROTONPACK/WPN_GB3_PROTONPACK_STREAM_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/SONAR/WPN_ADTTM_MARCYSONAR_LP.wav
  • SOUNDFX/WEAPONS/BOLTS/APTW/WPN_BOLTIMP_APTW1.wav
  • SOUNDFX/WEAPONS/BOLTS/APTW/WPN_BOLTIMP_APTW2.wav
  • SOUNDFX/WEAPONS/BOLTS/APTW/WPN_BOLTIMP_APTW3.wav
  • SOUNDFX/WEAPONS/BOLTS/APTW/WPN_BOLTIMP_APTW4.wav
  • SOUNDFX/WEAPONS/BOLTS/APTW/WPN_BOLT_APTW1.wav
  • SOUNDFX/WEAPONS/BOLTS/APTW/WPN_BOLT_APTW2.wav
  • SOUNDFX/WEAPONS/BOLTS/APTW/WPN_BOLT_APTW3.wav
  • SOUNDFX/WEAPONS/BOLTS/ATEAM_VAN/WPN_CHAINBOOMERANG_LAUNCH.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN01.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN02.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN03.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN04.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN05.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN06.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN07.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN08.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN09.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN_TAIL01.wav
  • SOUNDFX/WEAPONS/BOLTS/AT_MACHINEGUN/WPN_BOLT_AT_MACHINEGUN_TAIL02.wav
  • SOUNDFX/WEAPONS/BOLTS/FK/WPN_MI_BOLT_FK_1.wav
  • SOUNDFX/WEAPONS/BOLTS/FK/WPN_MI_BOLT_FK_2.wav
  • SOUNDFX/WEAPONS/BOLTS/FK/WPN_MI_BOLT_FK_3.wav
  • SOUNDFX/WEAPONS/BOLTS/FK/WPN_MI_BOLT_FK_4.wav
  • SOUNDFX/WEAPONS/BOLTS/FK/WPN_MI_BOLT_FK_5.wav
  • SOUNDFX/WEAPONS/BOLTS/FOOD/WPN_FOODSPLATSML_1.wav
  • SOUNDFX/WEAPONS/BOLTS/FOOD/WPN_FOODSPLATSML_2.wav
  • SOUNDFX/WEAPONS/BOLTS/FOOD/WPN_FOODSPLATSML_3.wav
  • SOUNDFX/WEAPONS/BOLTS/FOOD/WPN_FOODSPLATSML_4.wav
  • SOUNDFX/WEAPONS/BOLTS/FOOD/WPN_FOODSPLAT_1.wav
  • SOUNDFX/WEAPONS/BOLTS/FOOD/WPN_FOODSPLAT_2.wav
  • SOUNDFX/WEAPONS/BOLTS/FOOD/WPN_FOODSPLAT_3.wav
  • SOUNDFX/WEAPONS/BOLTS/FROGGUN/WPN_HP_FROGBOLT1.wav
  • SOUNDFX/WEAPONS/BOLTS/FROGGUN/WPN_HP_FROGBOLT2.wav
  • SOUNDFX/WEAPONS/BOLTS/FROGGUN/WPN_HP_FROGBOLT3.wav
  • SOUNDFX/WEAPONS/BOLTS/FROGGUN/WPN_HP_FROGBOLT4.wav
  • SOUNDFX/WEAPONS/BOLTS/JAKE/WPN_ADTM_SONAR_LP.wav
  • SOUNDFX/WEAPONS/BOLTS/JAKE/WPN_BOLTIMP_JAKEDOLPHIN_1.wav
  • SOUNDFX/WEAPONS/BOLTS/JAKE/WPN_BOLTIMP_JAKEDOLPHIN_2.wav
  • SOUNDFX/WEAPONS/BOLTS/JAKE/WPN_BOLTIMP_JAKEDOLPHIN_3.wav
  • SOUNDFX/WEAPONS/BOLTS/JAKE/WPN_BOLT_JAKEDOLPHIN_1.wav
  • SOUNDFX/WEAPONS/BOLTS/JAKE/WPN_BOLT_JAKEDOLPHIN_2.wav
  • SOUNDFX/WEAPONS/BOLTS/JAKE/WPN_BOLT_JAKEDOLPHIN_3.wav
  • SOUNDFX/WEAPONS/BOLTS/LSP/WPN_BOLTIMP_RAINBOW_1.wav
  • SOUNDFX/WEAPONS/BOLTS/LSP/WPN_BOLTIMP_RAINBOW_2.wav
  • SOUNDFX/WEAPONS/BOLTS/LSP/WPN_BOLTIMP_RAINBOW_3.wav
  • SOUNDFX/WEAPONS/BOLTS/LSP/WPN_BOLT_ICECREAM1.wav
  • SOUNDFX/WEAPONS/BOLTS/LSP/WPN_BOLT_ICECREAM2.wav
  • SOUNDFX/WEAPONS/BOLTS/LSP/WPN_BOLT_ICECREAM3.wav
  • SOUNDFX/WEAPONS/BOLTS/LSP/WPN_BOLT_RAINBOW_LP.wav
  • SOUNDFX/WEAPONS/BOLTS/PHONE/WPN_BOLT_PHONE1.wav
  • SOUNDFX/WEAPONS/BOLTS/PHONE/WPN_BOLT_PHONE2.wav
  • SOUNDFX/WEAPONS/BOLTS/PHONE/WPN_BOLT_PHONE3.wav
  • SOUNDFX/WEAPONS/BOLTS/PHONE/WPN_BOLT_PHONEIMP1.wav
  • SOUNDFX/WEAPONS/BOLTS/PHONE/WPN_BOLT_PHONEIMP2.wav
  • SOUNDFX/WEAPONS/BOLTS/PHONE/WPN_BOLT_PHONEIMP3.wav
  • SOUNDFX/WEAPONS/BOLTS/PHONE/WPN_BOLT_PHONEIMP4.wav
  • SOUNDFX/WEAPONS/BOLTS/PHONE/WPN_BOLT_PHONE_LP.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONPACK/WPN_GB3_PROTONPACK_BOLT1.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONPACK/WPN_GB3_PROTONPACK_BOLT2.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONPACK/WPN_GB3_PROTONPACK_BOLT3.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONPACK/WPN_GB3_PROTONPACK_BOLT4.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONPACK/WPN_GB3_PROTONPACK_BOLTIMP1.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONPACK/WPN_GB3_PROTONPACK_BOLTIMP2.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONPACK/WPN_GB3_PROTONPACK_BOLTIMP3.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONSHOTGUN/WPN_GB3_PROTONSHOTGUN_BOLTIMP.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONSHOTGUN/WPN_GB3_PROTONSHOTGUN_LOAD1.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONSHOTGUN/WPN_GB3_PROTONSHOTGUN_LOAD2.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONSHOTGUN/WPN_GB3_PROTONSHOTGUN_SHOOT1.wav
  • SOUNDFX/WEAPONS/BOLTS/PROTONSHOTGUN/WPN_GB3_PROTONSHOTGUN_SHOOT2.wav
  • SOUNDFX/WEAPONS/BOLTS/SILENCER/WPN_MI_SILENCER_1.wav
  • SOUNDFX/WEAPONS/BOLTS/SILENCER/WPN_MI_SILENCER_2.wav
  • SOUNDFX/WEAPONS/BOLTS/SILENCER/WPN_MI_SILENCER_3.wav
  • SOUNDFX/WEAPONS/BOLTS/SILENCER/WPN_MI_SILENCER_4.wav
  • SOUNDFX/WEAPONS/BOLTS/SILENCER/WPN_MI_SILENCER_5.wav
  • SOUNDFX/WEAPONS/GAUNTLET/WPN_GAUNTLET_SWIPESML1.wav
  • SOUNDFX/WEAPONS/GAUNTLET/WPN_GAUNTLET_SWIPESML2.wav
  • SOUNDFX/WEAPONS/GAUNTLET/WPN_GAUNTLET_SWIPESML3.wav
  • SOUNDFX/WEAPONS/GAUNTLET/WPN_GAUNTLET_SWIPESML4.wav
  • SOUNDFX/WEAPONS/GHOSTCHIPPER/MECH_GB3_GHOSTCHIPPER_END.wav
  • SOUNDFX/WEAPONS/GHOSTCHIPPER/MECH_GB3_GHOSTCHIPPER_LP.wav
  • SOUNDFX/WEAPONS/GHOSTCHIPPER/MECH_GB3_GHOSTCHIPPER_STRTSHRT.wav
  • SOUNDFX/WEAPONS/GHOSTCHIPPER/WPN_GB3_GHOSTCHIPPERBARRIER_EXPL.wav
  • SOUNDFX/WEAPONS/GHOSTCHIPPER/WPN_GB3_GHOSTCHIPPERBARRIER_LP.wav
  • SOUNDFX/WEAPONS/GHOSTCHIPPER/WPN_GB3_GHOSTCHIPPERBARRIER_START.wav
  • SOUNDFX/WEAPONS/GRENADE/WPN_GB3_GRENADECOOK1.wav
  • SOUNDFX/WEAPONS/GRENADE/WPN_GB3_GRENADECOOK2.wav
  • SOUNDFX/WEAPONS/GRENADE/WPN_GB3_GRENADEEXPLO1.wav
  • SOUNDFX/WEAPONS/GRENADE/WPN_GB3_GRENADEEXPLO2.wav
  • SOUNDFX/WEAPONS/GRENADE/WPN_GB3_GRENADEEXPLO3.wav
  • SOUNDFX/WEAPONS/SLAM/PROTONPACK/WPN_GB3_PROTONPACK_SLAM1.wav
  • SOUNDFX/WEAPONS/SLAM/PROTONPACK/WPN_GB3_PROTONPACK_SLAM2.wav
  • SOUNDFX/WEAPONS/SLAM/PROTONPACK/WPN_GB3_PROTONPACK_SLAMPRE.wav
  • SOUNDFX/WEAPONS/SLAM/WPN_AT_BA_LUNGESLAM.wav
  • SOUNDFX/WEAPONS/SLAM/WPN_GB3_PATTY_SLAM.wav
  • SOUNDFX/WEAPONS/SLAM/WPN_GB3_PATTY_SLAMPRE.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_CLOSE.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_FLUX_LP.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_FLUX_STRT.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_GHOST1.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_GHOST2.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_GHOST3.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_GHOST4.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_GHOST5.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_HISS.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_OPEN.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/SPEC_GB3_GHOSTTRAP_SUCTION_LP.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/UI_GB3_GHOSTTRAP_BAD.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/UI_GB3_GHOSTTRAP_COMPLETE.wav
  • SOUNDFX/WEAPONS/SPECIAL/GHOSTTRAP/UI_GB3_GHOSTTRAP_GOOD.wav
  • SOUNDFX/WEAPONS/SPECIAL/GLOVE/WPN_GB3_ABBY_GLOVE_IDLE_LP.wav
  • SOUNDFX/WEAPONS/SPECIAL/GLOVE/WPN_GB3_ABBY_GLOVE_IMP1.wav
  • SOUNDFX/WEAPONS/SPECIAL/GLOVE/WPN_GB3_ABBY_GLOVE_IMP2.wav
  • SOUNDFX/WEAPONS/SPECIAL/GLOVE/WPN_GB3_ABBY_GLOVE_IMP3.wav
  • SOUNDFX/WEAPONS/SPECIAL/GLOVE/WPN_GB3_ABBY_GLOVE_PRE1.wav
  • SOUNDFX/WEAPONS/SPECIAL/GLOVE/WPN_GB3_ABBY_GLOVE_PRE2.wav
  • SOUNDFX/WEAPONS/SPECIAL/GLOVE/WPN_GB3_ABBY_GLOVE_PRE3.wav
  • SOUNDFX/WEAPONS/SWORD/CRYSTAL/WPN_ADTM_CRYSTALSWORD1.wav
  • SOUNDFX/WEAPONS/SWORD/CRYSTAL/WPN_ADTM_CRYSTALSWORD2.wav
  • SOUNDFX/WEAPONS/SWORD/DEMON/WPN_SWORDDEMON_SWIPE1.wav
  • SOUNDFX/WEAPONS/SWORD/DEMON/WPN_SWORDDEMON_SWIPE2.wav
  • SOUNDFX/WEAPONS/SWORD/DEMON/WPN_SWORDDEMON_SWIPE3.wav
  • SOUNDFX/WEAPONS/SWORD/DEMON/WPN_SWORDDEMON_SWIPE4.wav
  • SOUNDFX/WEAPONS/SWORD/DEMON/WPN_SWORDDEMON_SWIPE5.wav
  • SOUNDFX/WEAPONS/SWORD/DEMON/WPN_SWORDDEMON_SWIPE6.wav
  • SOUNDFX/WEAPONS/SWORD/FINN/WPN_ADTM_SWORDOUT1.wav
  • SOUNDFX/WEAPONS/SWORD/FINN/WPN_ADTM_SWORDOUT2.wav
  • SOUNDFX/WEAPONS/SWORD/FINN/WPN_ADTM_SWORDOUT3.wav
  • SOUNDFX/WEAPONS/SWORD/FINN/WPN_ADTM_SWORDSLOT1.wav
  • SOUNDFX/WEAPONS/SWORD/FINN/WPN_ADTM_SWORDSLOT2.wav
  • SOUNDFX/WEAPONS/SWORD/FINN/WPN_ADTM_SWORDSLOT3.wav
  • SOUNDFX/WEAPONS/SWORD/GRASS/WPN_SWORDGRASS_SWIPE1.wav
  • SOUNDFX/WEAPONS/SWORD/GRASS/WPN_SWORDGRASS_SWIPE2.wav
  • SOUNDFX/WEAPONS/SWORD/GRASS/WPN_SWORDGRASS_SWIPE3.wav
  • SOUNDFX/WEAPONS/SWORD/GRASS/WPN_SWORDGRASS_SWIPE4.wav
  • SOUNDFX/WEAPONS/SWORD/GRASS/WPN_SWORDGRASS_SWIPESML1.wav
  • SOUNDFX/WEAPONS/SWORD/GRASS/WPN_SWORDGRASS_SWIPESML2.wav
  • SOUNDFX/WEAPONS/SWORD/GRASS/WPN_SWORDGRASS_SWIPESML3.wav
  • SOUNDFX/WEAPONS/SWORD/LIGHTNING/WPN_SWORDLIGHTNING_ZAP1.wav
  • SOUNDFX/WEAPONS/SWORD/LIGHTNING/WPN_SWORDLIGHTNING_ZAP2.wav
  • SOUNDFX/WEAPONS/VEHICLE/WPN_GB3_ELECWATERBEAMIMP_LP.wav
  • SOUNDFX/WEAPONS/VEHICLE/WPN_GB3_ELECWATERBEAM_LP.wav
  • SOUNDFX/WEAPONS/VEHICLE/WPN_GB3_ELECWATERBEAM_STRT.wav
  • SOUNDFX/WEAPONS/VEHICLE/WPN_HP_GLIDERPLANE_SPINATTACK.wav
Format ZIP (application/zip)
wav
Hits 194

Comments (0)


You must be logged in to post comments.