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Enemies


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Asset Info favorite
Name Enemies
Category PC / Computer
Game Wild Blue Skies
Section Sound Effects
Submitted September 5, 2026
Uploaded By Shift
Size 162.78 MB (448 items) arrow_right
  • cut_shared_rival_entrance.wav
  • sfx_enemy_airTwister_appear_01.wav
  • sfx_enemy_airTwister_appear_02.wav
  • sfx_enemy_airTwister_appear_03.wav
  • sfx_enemy_airTwister_appear_04.wav
  • sfx_enemy_airTwister_appear_05.wav
  • sfx_enemy_airTwister_appear_06.wav
  • sfx_enemy_airTwister_appear_07.wav
  • sfx_enemy_airTwister_appear_08.wav
  • sfx_enemy_airTwister_appear_09.wav
  • sfx_enemy_airTwister_appear_10.wav
  • sfx_enemy_airTwister_appear_11.wav
  • sfx_enemy_airTwister_hover_lp_v1_01.wav
  • sfx_enemy_airTwister_hover_lp_v1_02.wav
  • sfx_enemy_airTwister_hover_lp_v1_03.wav
  • sfx_enemy_airTwister_hover_lp_v2_01.wav
  • sfx_enemy_airTwister_hover_lp_v2_02.wav
  • sfx_enemy_airTwister_hover_lp_v2_03.wav
  • sfx_enemy_airTwister_hover_lp_v2_04.wav
  • sfx_enemy_air_engine_lp_single.wav
  • sfx_enemy_explosion_boss_m_01.wav
  • sfx_enemy_explosion_boss_m_02.wav
  • sfx_enemy_explosion_boss_m_03.wav
  • sfx_enemy_explosion_boss_m_04.wav
  • sfx_enemy_explosion_boss_m_05.wav
  • sfx_enemy_explosion_boss_m_06.wav
  • sfx_enemy_explosion_boss_m_07.wav
  • sfx_enemy_explosion_boss_m_08.wav
  • sfx_enemy_explosion_boss_st.wav
  • sfx_enemy_explosion_small_01.wav
  • sfx_enemy_explosion_small_02.wav
  • sfx_enemy_explosion_small_03.wav
  • sfx_enemy_explosion_small_04.wav
  • sfx_enemy_explosion_small_05.wav
  • sfx_enemy_explosion_small_06.wav
  • sfx_enemy_explosion_small_07.wav
  • sfx_enemy_fighter_engine_lp_01.wav
  • sfx_enemy_fighter_engine_lp_02.wav
  • sfx_enemy_fighter_engine_lp_03.wav
  • sfx_enemy_fighter_engine_lp_04.wav
  • sfx_enemy_fighter_engine_lp_05.wav
  • sfx_enemy_fighter_engine_lp_06.wav
  • sfx_enemy_flipflopper_engine_lp.wav
  • sfx_enemy_floating_platformSmall_lp.wav
  • sfx_enemy_floating_platform_lp.wav
  • sfx_enemy_flybot_engine_lp_01.wav
  • sfx_enemy_flybot_engine_lp_02.wav
  • sfx_enemy_flybot_engine_lp_03.wav
  • sfx_enemy_giantWalker_shot1_01.wav
  • sfx_enemy_giantWalker_shot1_02.wav
  • sfx_enemy_giantWalker_shot1_03.wav
  • sfx_enemy_giantWalker_shot2_01.wav
  • sfx_enemy_giantWalker_shot2_02.wav
  • sfx_enemy_giantWalker_shot2_03.wav
  • sfx_enemy_gripSlider_cable_attach_01.wav
  • sfx_enemy_gripSlider_cable_attach_02.wav
  • sfx_enemy_gripSlider_cable_attach_03.wav
  • sfx_enemy_gripSlider_cable_attach_04.wav
  • sfx_enemy_gripSlider_cable_attach_05.wav
  • sfx_enemy_gripSlider_cable_attach_06.wav
  • sfx_enemy_gripSlider_cable_shot_01.wav
  • sfx_enemy_gripSlider_cable_shot_02.wav
  • sfx_enemy_gripSlider_cable_shot_03.wav
  • sfx_enemy_gripSlider_cable_shot_04.wav
  • sfx_enemy_gripSlider_cable_shot_05.wav
  • sfx_enemy_gripSlider_cable_shot_06.wav
  • sfx_enemy_hoverOrb_appear_01.wav
  • sfx_enemy_hoverOrb_appear_02.wav
  • sfx_enemy_hoverOrb_appear_03.wav
  • sfx_enemy_hoverOrb_appear_04.wav
  • sfx_enemy_hoverOrb_appear_05.wav
  • sfx_enemy_hoverOrb_appear_06.wav
  • sfx_enemy_hoverOrb_appear_07.wav
  • sfx_enemy_hoverOrb_appear_08.wav
  • sfx_enemy_hoverOrb_armor_close_01.wav
  • sfx_enemy_hoverOrb_armor_close_02.wav
  • sfx_enemy_hoverOrb_armor_close_03.wav
  • sfx_enemy_hoverOrb_armor_close_04.wav
  • sfx_enemy_hoverOrb_armor_close_05.wav
  • sfx_enemy_hoverOrb_armor_close_06.wav
  • sfx_enemy_hoverOrb_armor_close_07.wav
  • sfx_enemy_hoverOrb_armor_close_08.wav
  • sfx_enemy_hoverOrb_armor_open_01.wav
  • sfx_enemy_hoverOrb_armor_open_02.wav
  • sfx_enemy_hoverOrb_armor_open_03.wav
  • sfx_enemy_hoverOrb_armor_open_04.wav
  • sfx_enemy_hoverOrb_armor_open_05.wav
  • sfx_enemy_hoverOrb_armor_open_06.wav
  • sfx_enemy_hoverOrb_armor_open_07.wav
  • sfx_enemy_hoverOrb_armor_open_08.wav
  • sfx_enemy_hoverOrb_armor_open_09.wav
  • sfx_enemy_hoverOrb_flip_01.wav
  • sfx_enemy_hoverOrb_flip_02.wav
  • sfx_enemy_hoverOrb_flip_03.wav
  • sfx_enemy_hoverOrb_flip_04.wav
  • sfx_enemy_hoverOrb_flip_05.wav
  • sfx_enemy_hoverOrb_flip_06.wav
  • sfx_enemy_hoverOrb_flip_07.wav
  • sfx_enemy_hoverOrb_flip_08.wav
  • sfx_enemy_hoverOrb_hover_lp_01.wav
  • sfx_enemy_hoverOrb_hover_lp_02.wav
  • sfx_enemy_hoverOrb_hover_lp_03.wav
  • sfx_enemy_hoverOrb_hover_lp_04.wav
  • sfx_enemy_hoverOrb_hover_lp_05.wav
  • sfx_enemy_hoverOrb_hover_lp_06.wav
  • sfx_enemy_laserSlider_lp_01.wav
  • sfx_enemy_laserSlider_lp_02.wav
  • sfx_enemy_laserSlider_lp_03.wav
  • sfx_enemy_leaper_emerge_01.wav
  • sfx_enemy_leaper_emerge_02.wav
  • sfx_enemy_leaper_emerge_03.wav
  • sfx_enemy_leaper_emerge_04.wav
  • sfx_enemy_leaper_emerge_05.wav
  • sfx_enemy_leaper_emerge_06.wav
  • sfx_enemy_leaper_emerge_end_01.wav
  • sfx_enemy_leaper_emerge_end_02.wav
  • sfx_enemy_leaper_emerge_end_03.wav
  • sfx_enemy_leaper_emerge_end_04.wav
  • sfx_enemy_leaper_emerge_end_05.wav
  • sfx_enemy_leaper_emerge_end_06.wav
  • sfx_enemy_leaper_hover_lp_01.wav
  • sfx_enemy_leaper_hover_lp_02.wav
  • sfx_enemy_leaper_hover_lp_03.wav
  • sfx_enemy_leaper_warning_01.wav
  • sfx_enemy_leaper_warning_02.wav
  • sfx_enemy_leaper_warning_03.wav
  • sfx_enemy_leaper_warning_04.wav
  • sfx_enemy_leaper_warning_05.wav
  • sfx_enemy_leaper_warning_06.wav
  • sfx_enemy_leaper_warning_lp_01.wav
  • sfx_enemy_leaper_warning_lp_02.wav
  • sfx_enemy_leaper_warning_lp_03.wav
  • sfx_enemy_leaper_warning_lp_04.wav
  • sfx_enemy_leaper_warning_lp_05.wav
  • sfx_enemy_leaper_warning_lp_06.wav
  • sfx_enemy_searchLight_spotPlayer.wav
  • sfx_enemy_shield_off_01.wav
  • sfx_enemy_shield_off_02.wav
  • sfx_enemy_shield_off_03.wav
  • sfx_enemy_shield_off_04.wav
  • sfx_enemy_shield_off_05.wav
  • sfx_enemy_shield_off_06.wav
  • sfx_enemy_shield_off_07.wav
  • sfx_enemy_shield_off_08.wav
  • sfx_enemy_shield_off_09.wav
  • sfx_enemy_shield_on_01.wav
  • sfx_enemy_shield_on_02.wav
  • sfx_enemy_shield_on_03.wav
  • sfx_enemy_shield_on_04.wav
  • sfx_enemy_shield_on_05.wav
  • sfx_enemy_shield_on_06.wav
  • sfx_enemy_skateScout_friction_lp_01.wav
  • sfx_enemy_skateScout_friction_lp_02.wav
  • sfx_enemy_skateScout_friction_lp_03.wav
  • sfx_enemy_skateScout_friction_lp_04.wav
  • sfx_enemy_skateScout_friction_lp_05.wav
  • sfx_enemy_skateScout_friction_lp_06.wav
  • sfx_enemy_special_destroy.wav
  • sfx_enemy_special_lp.wav
  • sfx_enemy_streaker_engine_lp_01.wav
  • sfx_enemy_streaker_engine_lp_02.wav
  • sfx_enemy_streaker_engine_lp_03.wav
  • sfx_enemy_streaker_engine_lp_04.wav
  • sfx_enemy_streaker_engine_lp_05.wav
  • sfx_enemy_streaker_engine_lp_06.wav
  • sfx_enemy_turret_explode_01.wav
  • sfx_enemy_turret_explode_02.wav
  • sfx_enemy_turret_explode_03.wav
  • sfx_enemy_turret_explode_04.wav
  • sfx_enemy_turret_explode_05.wav
  • sfx_enemy_turret_explode_06.wav
  • sfx_enemy_turret_explode_07.wav
  • sfx_enemy_turret_explode_08.wav
  • sfx_enemy_turret_explode_09.wav
  • sfx_enemy_turret_explode_10.wav
  • sfx_enemy_turret_explode_11.wav
  • sfx_enemy_turret_explode_12.wav
  • sfx_enemy_water_emerge_01.wav
  • sfx_enemy_water_emerge_02.wav
  • sfx_enemy_water_emerge_03.wav
  • sfx_enemy_water_emerge_04.wav
  • sfx_enemy_water_emerge_05.wav
  • sfx_enemy_water_emerge_06.wav
  • sfx_enemy_water_emerge_07.wav
  • sfx_enemy_water_emerge_08.wav
  • sfx_enemy_water_emerge_09.wav
  • sfx_enemy_water_emerge_10.wav
  • sfx_enemy_water_emerge_11.wav
  • sfx_enemy_water_emerge_12.wav
  • sfx_enemy_water_splash_01.wav
  • sfx_enemy_water_splash_02.wav
  • sfx_enemy_water_splash_03.wav
  • sfx_enemy_water_splash_04.wav
  • sfx_enemy_water_splash_05.wav
  • sfx_enemy_water_splash_06.wav
  • sfx_enemy_water_splash_07.wav
  • sfx_enemy_water_splash_08.wav
  • sfx_enemy_water_splash_09.wav
  • sfx_enemy_water_splash_10.wav
  • sfx_enemy_water_splash_11.wav
  • sfx_enemy_water_splash_12.wav
  • sfx_enemy_weapon_aerial_mineBeeps_lp.wav
  • sfx_enemy_weapon_aerial_mine_charge_01.wav
  • sfx_enemy_weapon_aerial_mine_charge_02.wav
  • sfx_enemy_weapon_aerial_mine_charge_03.wav
  • sfx_enemy_weapon_aerial_mine_charge_04.wav
  • sfx_enemy_weapon_aerial_mine_charge_05.wav
  • sfx_enemy_weapon_aerial_mine_charge_06.wav
  • sfx_enemy_weapon_aerial_mine_explode_01.wav
  • sfx_enemy_weapon_aerial_mine_explode_02.wav
  • sfx_enemy_weapon_aerial_mine_explode_03.wav
  • sfx_enemy_weapon_aerial_mine_explode_04.wav
  • sfx_enemy_weapon_aerial_mine_explode_05.wav
  • sfx_enemy_weapon_aerial_mine_release_01.wav
  • sfx_enemy_weapon_aerial_mine_release_02.wav
  • sfx_enemy_weapon_aerial_mine_release_03.wav
  • sfx_enemy_weapon_aerial_mine_release_04.wav
  • sfx_enemy_weapon_aerial_mine_release_05.wav
  • sfx_enemy_weapon_aerial_mine_release_06.wav
  • sfx_enemy_weapon_beam_end_01.wav
  • sfx_enemy_weapon_beam_end_02.wav
  • sfx_enemy_weapon_beam_end_03.wav
  • sfx_enemy_weapon_beam_end_04.wav
  • sfx_enemy_weapon_beam_end_05.wav
  • sfx_enemy_weapon_beam_end_06.wav
  • sfx_enemy_weapon_beam_impact_tick_01.wav
  • sfx_enemy_weapon_beam_impact_tick_02.wav
  • sfx_enemy_weapon_beam_impact_tick_03.wav
  • sfx_enemy_weapon_beam_impact_tick_04.wav
  • sfx_enemy_weapon_beam_impact_tick_05.wav
  • sfx_enemy_weapon_beam_impact_tick_06.wav
  • sfx_enemy_weapon_beam_impact_tick_07.wav
  • sfx_enemy_weapon_beam_load_01.wav
  • sfx_enemy_weapon_beam_load_02.wav
  • sfx_enemy_weapon_beam_load_03.wav
  • sfx_enemy_weapon_beam_load_04.wav
  • sfx_enemy_weapon_beam_load_05.wav
  • sfx_enemy_weapon_beam_load_06.wav
  • sfx_enemy_weapon_beam_shot_01.wav
  • sfx_enemy_weapon_beam_shot_02.wav
  • sfx_enemy_weapon_beam_shot_03.wav
  • sfx_enemy_weapon_beam_shot_04.wav
  • sfx_enemy_weapon_beam_shot_05.wav
  • sfx_enemy_weapon_beam_shot_06.wav
  • sfx_enemy_weapon_bomb_destroy_01.wav
  • sfx_enemy_weapon_bomb_destroy_02.wav
  • sfx_enemy_weapon_bomb_destroy_03.wav
  • sfx_enemy_weapon_bomb_destroy_04.wav
  • sfx_enemy_weapon_bomb_destroy_05.wav
  • sfx_enemy_weapon_bomb_destroy_06.wav
  • sfx_enemy_weapon_bomb_destroy_07.wav
  • sfx_enemy_weapon_bomb_destroy_08.wav
  • sfx_enemy_weapon_bomb_explode_01.wav
  • sfx_enemy_weapon_bomb_explode_02.wav
  • sfx_enemy_weapon_bomb_explode_03.wav
  • sfx_enemy_weapon_bomb_explode_04.wav
  • sfx_enemy_weapon_bomb_explode_05.wav
  • sfx_enemy_weapon_bomb_explode_06.wav
  • sfx_enemy_weapon_bomb_shot_01.wav
  • sfx_enemy_weapon_bomb_shot_02.wav
  • sfx_enemy_weapon_bomb_shot_03.wav
  • sfx_enemy_weapon_bomb_shot_04.wav
  • sfx_enemy_weapon_bomb_shot_05.wav
  • sfx_enemy_weapon_bomb_shot_06.wav
  • sfx_enemy_weapon_bomb_vert_exp_lp_01.wav
  • sfx_enemy_weapon_bomb_vert_exp_lp_02.wav
  • sfx_enemy_weapon_bomb_vert_exp_lp_03.wav
  • sfx_enemy_weapon_bomb_vert_exp_lp_04.wav
  • sfx_enemy_weapon_bomb_vert_exp_lp_05.wav
  • sfx_enemy_weapon_bomb_vert_exp_lp_06.wav
  • sfx_enemy_weapon_bomb_vert_exp_tick_01.wav
  • sfx_enemy_weapon_bomb_vert_exp_tick_02.wav
  • sfx_enemy_weapon_bomb_vert_exp_tick_03.wav
  • sfx_enemy_weapon_bomb_vert_exp_tick_04.wav
  • sfx_enemy_weapon_bomb_vert_exp_tick_05.wav
  • sfx_enemy_weapon_bomb_vert_exp_tick_06.wav
  • sfx_enemy_weapon_bomb_vert_exp_tick_07.wav
  • sfx_enemy_weapon_diamond_impact_01.wav
  • sfx_enemy_weapon_diamond_impact_02.wav
  • sfx_enemy_weapon_diamond_impact_03.wav
  • sfx_enemy_weapon_diamond_impact_04.wav
  • sfx_enemy_weapon_diamond_impact_05.wav
  • sfx_enemy_weapon_diamond_impact_06.wav
  • sfx_enemy_weapon_diamond_impact_07.wav
  • sfx_enemy_weapon_diamond_impact_08.wav
  • sfx_enemy_weapon_diamond_impact_09.wav
  • sfx_enemy_weapon_diamond_impact_10.wav
  • sfx_enemy_weapon_diamond_shot_01.wav
  • sfx_enemy_weapon_diamond_shot_02.wav
  • sfx_enemy_weapon_diamond_shot_03.wav
  • sfx_enemy_weapon_diamond_shot_04.wav
  • sfx_enemy_weapon_diamond_shot_05.wav
  • sfx_enemy_weapon_diamond_shot_06.wav
  • sfx_enemy_weapon_diamond_shot_07.wav
  • sfx_enemy_weapon_diamond_shot_08.wav
  • sfx_enemy_weapon_diamond_shot_09.wav
  • sfx_enemy_weapon_diamond_shot_10.wav
  • sfx_enemy_weapon_diamond_shot_11.wav
  • sfx_enemy_weapon_diamond_shot_12.wav
  • sfx_enemy_weapon_diamond_shot_13.wav
  • sfx_enemy_weapon_diamond_shot_14.wav
  • sfx_enemy_weapon_diamond_shot_15.wav
  • sfx_enemy_weapon_diamond_shot_16.wav
  • sfx_enemy_weapon_incendiary_mine_explode_01.wav
  • sfx_enemy_weapon_incendiary_mine_explode_02.wav
  • sfx_enemy_weapon_incendiary_mine_explode_03.wav
  • sfx_enemy_weapon_incendiary_mine_explode_04.wav
  • sfx_enemy_weapon_incendiary_mine_explode_05.wav
  • sfx_enemy_weapon_incendiary_mine_explode_06.wav
  • sfx_enemy_weapon_incendiary_mine_lp.wav
  • sfx_enemy_weapon_missile_deflect_01.wav
  • sfx_enemy_weapon_missile_deflect_02.wav
  • sfx_enemy_weapon_missile_deflect_03.wav
  • sfx_enemy_weapon_missile_deflect_04.wav
  • sfx_enemy_weapon_missile_deflect_05.wav
  • sfx_enemy_weapon_missile_deflect_06.wav
  • sfx_enemy_weapon_missile_deflect_07.wav
  • sfx_enemy_weapon_missile_deflect_08.wav
  • sfx_enemy_weapon_missile_explo_01.wav
  • sfx_enemy_weapon_missile_explo_02.wav
  • sfx_enemy_weapon_missile_explo_03.wav
  • sfx_enemy_weapon_missile_explo_04.wav
  • sfx_enemy_weapon_missile_explo_05.wav
  • sfx_enemy_weapon_missile_explo_06.wav
  • sfx_enemy_weapon_missile_explo_07.wav
  • sfx_enemy_weapon_missile_explo_08.wav
  • sfx_enemy_weapon_missile_lp_01.wav
  • sfx_enemy_weapon_missile_lp_02.wav
  • sfx_enemy_weapon_missile_lp_03.wav
  • sfx_enemy_weapon_missile_lp_04.wav
  • sfx_enemy_weapon_missile_lp_05.wav
  • sfx_enemy_weapon_missile_lp_06.wav
  • sfx_enemy_weapon_missile_shot_01.wav
  • sfx_enemy_weapon_missile_shot_02.wav
  • sfx_enemy_weapon_missile_shot_03.wav
  • sfx_enemy_weapon_missile_shot_04.wav
  • sfx_enemy_weapon_missile_shot_05.wav
  • sfx_enemy_weapon_missile_shot_06.wav
  • sfx_enemy_weapon_missile_shot_07.wav
  • sfx_enemy_weapon_missile_shot_08.wav
  • sfx_enemy_weapon_missile_warning_lp_01.wav
  • sfx_enemy_weapon_missile_warning_lp_02.wav
  • sfx_enemy_weapon_missile_warning_lp_03.wav
  • sfx_enemy_weapon_missile_warning_lp_04.wav
  • sfx_enemy_weapon_missile_warning_lp_05.wav
  • sfx_enemy_weapon_missile_warning_lp_06.wav
  • sfx_enemy_weapon_missile_warning_lp_07.wav
  • sfx_enemy_weapon_missile_warning_lp_08.wav
  • sfx_enemy_weapon_missile_warning_lp_09.wav
  • sfx_enemy_weapon_missile_warning_lp_10.wav
  • sfx_enemy_weapon_missile_warning_lp_11.wav
  • sfx_enemy_weapon_pellet_impact_01.wav
  • sfx_enemy_weapon_pellet_impact_02.wav
  • sfx_enemy_weapon_pellet_impact_03.wav
  • sfx_enemy_weapon_pellet_impact_04.wav
  • sfx_enemy_weapon_pellet_impact_05.wav
  • sfx_enemy_weapon_pellet_impact_06.wav
  • sfx_enemy_weapon_pellet_impact_07.wav
  • sfx_enemy_weapon_pellet_impact_08.wav
  • sfx_enemy_weapon_pellet_impact_09.wav
  • sfx_enemy_weapon_pellet_impact_10.wav
  • sfx_enemy_weapon_pellet_shot_burst_01.wav
  • sfx_enemy_weapon_pellet_shot_burst_02.wav
  • sfx_enemy_weapon_pellet_shot_burst_03.wav
  • sfx_enemy_weapon_pellet_shot_burst_04.wav
  • sfx_enemy_weapon_pellet_shot_burst_05.wav
  • sfx_enemy_weapon_pellet_shot_burst_06.wav
  • sfx_enemy_weapon_pellet_shot_burst_07.wav
  • sfx_enemy_weapon_pellet_shot_burst_08.wav
  • sfx_enemy_weapon_pellet_shot_burst_09.wav
  • sfx_enemy_weapon_pellet_shot_burst_10.wav
  • sfx_enemy_weapon_pellet_shot_burst_11.wav
  • sfx_enemy_weapon_pellet_shot_burst_12.wav
  • sfx_enemy_weapon_pellet_shot_burst_13.wav
  • sfx_enemy_weapon_pellet_shot_burst_14.wav
  • sfx_enemy_weapon_pellet_shot_burst_15.wav
  • sfx_enemy_weapon_preFire_01.wav
  • sfx_enemy_weapon_preFire_02.wav
  • sfx_enemy_weapon_preFire_03.wav
  • sfx_enemy_weapon_preFire_04.wav
  • sfx_enemy_weapon_preFire_05.wav
  • sfx_enemy_weapon_preFire_06.wav
  • sfx_enemy_weapon_purple_orb_expand_01.wav
  • sfx_enemy_weapon_purple_orb_expand_02.wav
  • sfx_enemy_weapon_purple_orb_expand_03.wav
  • sfx_enemy_weapon_purple_orb_expand_04.wav
  • sfx_enemy_weapon_purple_orb_expand_05.wav
  • sfx_enemy_weapon_purple_orb_expand_06.wav
  • sfx_enemy_weapon_purple_orb_lp.wav
  • sfx_enemy_weapon_purple_orb_release_01.wav
  • sfx_enemy_weapon_purple_orb_release_02.wav
  • sfx_enemy_weapon_purple_orb_release_03.wav
  • sfx_enemy_weapon_purple_orb_release_04.wav
  • sfx_enemy_weapon_purple_orb_release_05.wav
  • sfx_enemy_weapon_purple_orb_release_06.wav
  • sfx_enemy_weapon_SAM_launch_01.wav
  • sfx_enemy_weapon_SAM_launch_02.wav
  • sfx_enemy_weapon_SAM_launch_03.wav
  • sfx_enemy_weapon_SAM_launch_04.wav
  • sfx_enemy_weapon_SAM_launch_05.wav
  • sfx_enemy_weapon_SAM_launch_06.wav
  • sfx_enemy_weapon_SAM_launch_07.wav
  • sfx_enemy_weapon_SAM_launch_08.wav
  • sfx_enemy_weapon_scatterFocus_activate.wav
  • sfx_enemy_weapon_scatterFocus_launch_01.wav
  • sfx_enemy_weapon_scatterFocus_launch_02.wav
  • sfx_enemy_weapon_scatterFocus_launch_03.wav
  • sfx_enemy_weapon_scatterFocus_launch_04.wav
  • sfx_enemy_weapon_scatterFocus_launch_05.wav
  • sfx_enemy_weapon_trail_draw_lp_01.wav
  • sfx_enemy_weapon_trail_draw_lp_02.wav
  • sfx_enemy_weapon_trail_draw_lp_03.wav
  • sfx_enemy_weapon_trail_draw_lp_04.wav
  • sfx_enemy_weapon_trail_draw_lp_05.wav
  • sfx_enemy_weapon_trail_draw_lp_06.wav
  • sfx_enemy_weapon_trail_impact_tick_01.wav
  • sfx_enemy_weapon_trail_impact_tick_02.wav
  • sfx_enemy_weapon_trail_impact_tick_03.wav
  • sfx_enemy_weapon_trail_impact_tick_04.wav
  • sfx_enemy_weapon_trail_impact_tick_05.wav
  • sfx_enemy_weapon_trail_impact_tick_06.wav
  • sfx_enemy_weapon_trail_impact_tick_07.wav
  • sfx_enemy_weapon_trail_impact_tick_08.wav
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  • sfx_enemy_wreckingBomber_engine_lp_03.wav
  • sfx_enemy_wreckingBomber_engine_lp_04.wav
  • sfx_enemy_wreckingWalker_step_01.wav
  • sfx_enemy_wreckingWalker_step_02.wav
  • sfx_enemy_wreckingWalker_step_03.wav
  • sfx_enemy_wreckingWalker_step_04.wav
  • sfx_enemy_wreckingWalker_step_05.wav
  • sfx_enemy_wreckingWalker_step_06.wav
  • sfx_enemy_wreckingWalker_step_07.wav
  • sfx_enemy_wreckingWalker_step_08.wav
  • sfx_enemy_wreckingWalker_step_09.wav
  • sfx_enemy_wreckingWalker_step_10.wav
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  • sfx_enemy_zapper_engine_lp_03.wav
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  • sfx_enemy_zoomer_engine_lp_02.wav
  • sfx_enemy_zoomer_engine_lp_03.wav
  • sfx_enemy_zoomer_engine_lp_04.wav
  • sfx_enemy_zoomer_engine_lp_05.wav
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