disabled_by_defaultDue to increasing levels of AI scraping putting incredible strain on server resources but Cloudflare's under attack mode being a bit too heavy-handed to leave up 24/7, we're trying a new way to combat these attacks. By default, all traffic will be challenged but logged in users will bypass those challenges completely. We apologize for any inconvenience this may cause as it was never our intention to try to force registration and you certainly still don't have to - passing one of those challenges should keep you in the clear for a half-hour otherwise.

Cyclops / Prawn


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Cyclops / Prawn
Category PC / Computer
Game Subnautica
Section Vehicles
Submitted January 31, 2019
Uploaded By Kennon42
Contributors Monkey123
Size 147.36 MB (234 items) arrow_right
  • Cyclops/3_button_consol_on.wav
  • Cyclops/ahead_flank.wav
  • Cyclops/ahead_slow.wav
  • Cyclops/ahead_standard.wav
  • Cyclops/aircon_loop.wav
  • Cyclops/aircon_on.wav
  • Cyclops/AI_abandon.wav
  • Cyclops/AI_cavitate.wav
  • Cyclops/AI_decoy.wav
  • Cyclops/AI_depth_warning_3.wav
  • Cyclops/AI_engine_down.wav
  • Cyclops/AI_engine_heat_critical.wav
  • Cyclops/AI_engine_overheat.wav
  • Cyclops/AI_engine_up.wav
  • Cyclops/AI_explosion_count.wav
  • Cyclops/AI_external_damage.wav
  • Cyclops/AI_fire_extinguished.wav
  • Cyclops/AI_fire_system.wav
  • Cyclops/AI_hull_crit.wav
  • Cyclops/AI_hull_low.wav
  • Cyclops/AI_power_low.wav
  • Cyclops/AI_pun.wav
  • Cyclops/AI_system_failure.wav
  • Cyclops/AI_welcome.wav
  • Cyclops/AI_welcome_attention.wav
  • Cyclops/AllSystemsGo.wav
  • Cyclops/ambient_better.wav
  • Cyclops/ambient_deta2il.wav
  • Cyclops/ambient_deta3il.wav
  • Cyclops/ambient_deta4il.wav
  • Cyclops/ambient_detail.wav
  • Cyclops/apear.wav
  • Cyclops/auxilery_on-001.wav
  • Cyclops/A_warning.wav
  • Cyclops/battery_charger_close.wav
  • Cyclops/battery_charger_open.wav
  • Cyclops/better background.wav
  • Cyclops/big_start.wav
  • Cyclops/bulkhead_close_back.wav
  • Cyclops/bulkhead_close_front.wav
  • Cyclops/bulkhead_open_back.wav
  • Cyclops/bulkhead_open_front.wav
  • Cyclops/call_lift_loop_2.wav
  • Cyclops/cavitateyo.wav
  • Cyclops/cell_charger_close.wav
  • Cyclops/cell_charger_open.wav
  • Cyclops/charge_loop.wav
  • Cyclops/climb_back_down.wav
  • Cyclops/climb_back_up.wav
  • Cyclops/climb_front_down.wav
  • Cyclops/climb_front_up.wav
  • Cyclops/climb_out_bottom.wav
  • Cyclops/coffeemachine_idle.wav
  • Cyclops/computers_loop.wav
  • Cyclops/computers_on_sfx.wav
  • Cyclops/computer_consol_cin.wav
  • Cyclops/computer_on-001.wav
  • Cyclops/coms_on-001.wav
  • Cyclops/control_room_loop.wav
  • Cyclops/creature_attack.wav
  • Cyclops/creature_siren_loop.wav
  • Cyclops/crush_depth.wav
  • Cyclops/cyclops_door_close.wav
  • Cyclops/cyclops_door_open.wav
  • Cyclops/decoy_loop.wav
  • Cyclops/deploylocker.wav
  • Cyclops/docking_doors_close.wav
  • Cyclops/docking_doors_open.wav
  • Cyclops/dock_exo_cyclops.wav
  • Cyclops/dock_exo_moonpool.wav
  • Cyclops/dock_seamoth_cyclops.wav
  • Cyclops/draw (3).wav
  • Cyclops/emergency_speed.wav
  • Cyclops/end_cin_music.wav
  • Cyclops/end_cin_sfx.wav
  • Cyclops/end_freedive_better_2 (2).wav
  • Cyclops/engine_room.wav
  • Cyclops/enter_exo.wav
  • Cyclops/enter_hatch.wav
  • Cyclops/enter_hatch_2 (2).wav
  • Cyclops/enter_hatch_2.wav
  • Cyclops/enter_seamoth.wav
  • Cyclops/explode_external.wav
  • Cyclops/finish_coffee.wav
  • Cyclops/fire_detected.wav
  • Cyclops/first_aid_spawn_2.wav
  • Cyclops/fishsplat (2).wav
  • Cyclops/fishsplat_2.wav
  • Cyclops/fishsplat_3.wav
  • Cyclops/generator_loop_sfx.wav
  • Cyclops/generator_on_sfx.wav
  • Cyclops/generic info.wav
  • Cyclops/go_loop nicer.wav
  • Cyclops/hook_hit.wav
  • Cyclops/hook_pull_loop.wav
  • Cyclops/hook_puul_start.wav
  • Cyclops/hook_shoot.wav
  • Cyclops/horn.wav
  • Cyclops/hull_breach (2).wav
  • Cyclops/hydrolics_on-001.wav
  • Cyclops/hydrolics_on_sfx.wav
  • Cyclops/impact.wav
  • Cyclops/impact_1.wav
  • Cyclops/impact_2 (2).wav
  • Cyclops/impact_2.wav
  • Cyclops/impact_3 (2).wav
  • Cyclops/impact_3.wav
  • Cyclops/interior_loop.wav
  • Cyclops/jet_loop.wav
  • Cyclops/jet_start_1.wav
  • Cyclops/jet_stop.wav
  • Cyclops/land (2).wav
  • Cyclops/land_precursor.wav
  • Cyclops/launch decohy.wav
  • Cyclops/leak_fix.wav
  • Cyclops/leak_loop.wav
  • Cyclops/leak_start.wav
  • Cyclops/lifesupport_on-001.wav
  • Cyclops/lightson.wav
  • Cyclops/load_decoy.wav
  • Cyclops/locker-open.wav
  • Cyclops/locker close.wav
  • Cyclops/loop (11).wav
  • Cyclops/loop (17).wav
  • Cyclops/make_coffee.wav
  • Cyclops/maproom background.wav
  • Cyclops/metal_foostep timing_1.wav
  • Cyclops/metal_foostep timing_2.wav
  • Cyclops/metal_foostep timing_3.wav
  • Cyclops/metal_foostep timing_5.wav
  • Cyclops/metal_foostep timing_6.wav
  • Cyclops/metal_foostep timing_7.wav
  • Cyclops/metal_foostep timing_8.wav
  • Cyclops/modinstall.wav
  • Cyclops/nuke_gen_loop.wav
  • Cyclops/off (3).wav
  • Cyclops/on (2).wav
  • Cyclops/pickup.wav
  • Cyclops/pickup_bigger.wav
  • Cyclops/popup.wav
  • Cyclops/power_10.wav
  • Cyclops/power_30.wav
  • Cyclops/power_down.wav
  • Cyclops/power_on.wav
  • Cyclops/power_up.wav
  • Cyclops/pressure_damage_heavy_1.wav
  • Cyclops/pressure_damage_heavy_2.wav
  • Cyclops/pressure_damage_heavy_3.wav
  • Cyclops/pressure_damage_light_1.wav
  • Cyclops/pressure_damage_light_2.wav
  • Cyclops/pressure_damage_light_3.wav
  • Cyclops/pressure_damage_med_1.wav
  • Cyclops/pressure_damage_med_2.wav
  • Cyclops/pressure_damage_med_3.wav
  • Cyclops/proximity (2).wav
  • Cyclops/pulse_2.wav
  • Cyclops/punch (3).wav
  • Cyclops/punch_fish.wav
  • Cyclops/punch_terain.wav
  • Cyclops/RadioKoosh26.wav
  • Cyclops/RadioRadiationSuit.wav
  • Cyclops/radio_generic.wav
  • Cyclops/radio_msg_beep.wav
  • Cyclops/rocket_interior_loop.wav
  • Cyclops/run_clothes.wav
  • Cyclops/run_clothes_1.wav
  • Cyclops/run_clothes_2.wav
  • Cyclops/run_clothes_3.wav
  • Cyclops/run_clothes_4.wav
  • Cyclops/run_clothes_5.wav
  • Cyclops/run_clothes_6.wav
  • Cyclops/run_clothes_7.wav
  • Cyclops/run_clothes_8.wav
  • Cyclops/run_clothes_9.wav
  • Cyclops/run_clothes_10.wav
  • Cyclops/run_clothes_11.wav
  • Cyclops/run_clothes_12.wav
  • Cyclops/run_clothes_13.wav
  • Cyclops/run_clothes_14.wav
  • Cyclops/run_clothes_15.wav
  • Cyclops/run_clothes_16.wav
  • Cyclops/run_clothes_17.wav
  • Cyclops/safe_depth_1.wav
  • Cyclops/scan.wav
  • Cyclops/seajet_stopquik.wav
  • Cyclops/seamoth first use.wav
  • Cyclops/select (2).wav
  • Cyclops/select (3).wav
  • Cyclops/select (4).wav
  • Cyclops/shield_on.wav
  • Cyclops/shield_on_loop.wav
  • Cyclops/silent_running.wav
  • Cyclops/siren (2).wav
  • Cyclops/sit.wav
  • Cyclops/sonar_loop.wav
  • Cyclops/sparks.wav
  • Cyclops/sparks_2 (2).wav
  • Cyclops/sparks_3 (2).wav
  • Cyclops/sparks_4.wav
  • Cyclops/start.wav
  • Cyclops/start freedive_splash best.wav
  • Cyclops/start freedive_splash best_2.wav
  • Cyclops/start_vent.wav
  • Cyclops/step_1 (3).wav
  • Cyclops/step_2 (2).wav
  • Cyclops/sub_splash.wav
  • Cyclops/telemerty_on-001.wav
  • Cyclops/teleporter_on.wav
  • Cyclops/time capsual voice.wav
  • Cyclops/time_pod_fire.wav
  • Cyclops/torpedo_explode_nicer.wav
  • Cyclops/torpedo_fire_nicer.wav
  • Cyclops/torpedo_loop.wav
  • Cyclops/undock_exo_cyclops.wav
  • Cyclops/undock_exo_moonpool.wav
  • Cyclops/undock_seamoth_cyclops.wav
  • Cyclops/use_lift.wav
  • Cyclops/use_lift_arrive.wav
  • Cyclops/use_lift_start.wav
  • Cyclops/vendingmachine_use.wav
  • Cyclops/vent alarm_loop.wav
  • Cyclops/vent end.wav
  • Cyclops/vent_loop_cut.wav
  • Cyclops/walk_clothes_1.wav
  • Cyclops/walk_clothes_2.wav
  • Cyclops/walk_clothes_3.wav
  • Cyclops/walk_clothes_4.wav
  • Cyclops/walk_clothes_5.wav
  • Cyclops/walk_clothes_6.wav
  • Cyclops/walk_clothes_7.wav
  • Cyclops/waterwoosh.wav
  • Cyclops/welcome (2).wav
  • Cyclops/welcome.wav
Format ZIP (application/zip)
wav
Hits 4,451

Comments (0)


You must be logged in to post comments.