Objects


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Asset Info favorite
Name Objects
Category PC / Computer
Game Peter Jackson's King Kong: The Official Game of the Movie
Section Sound Effects
Submitted November 7, 2025
Uploaded By OCL
Size 4.90 MB (140 items) arrow_right
  • Object/Bridge/Wood Bridge global instable loop.wav
  • Object/Bridge/Wood Bridge init impact.wav
  • Object/Bridge/Wood Bridge local choc.wav
  • Object/Bridge/Wood Bridge local mvt.wav
  • Object/Bridge/Wood footbridge creak.wav
  • Object/Bridge/Wood footbridge init.wav
  • Object/Bridge/Wood footbridge rebound.wav
  • Object/Bridge/Wood touchy creak 1.wav
  • Object/Bridge/Wood touchy creak 2.wav
  • Object/Car/Car crash 1.wav
  • Object/Car/Car crash 2.wav
  • Object/Car/Car crash 3.wav
  • Object/Car/Car horn 1.wav
  • Object/Car/Car horn 2.wav
  • Object/Car/Car motor 1.wav
  • Object/Car/Car motor 2.wav
  • Object/Car/Car motor 3.wav
  • Object/Car/Car skid 1.wav
  • Object/Car/Car skid 2.wav
  • Object/Car/Car take.wav
  • Object/Car/Police automatic.wav
  • Object/Car/Police automatic end.wav
  • Object/Car/Police siren.wav
  • Object/Car/Police siren B.wav
  • Object/Door/Breakable door finish.wav
  • Object/Door/Breakable door hit.wav
  • Object/Door/Stone_big_close_end.wav
  • Object/Door/Stone_big_close_start.wav
  • Object/Door/Stone_big_open_end.wav
  • Object/Door/Stone_big_open_loop.wav
  • Object/Door/Stone_big_open_start.wav
  • Object/Door/Wood_big_open_crash.wav
  • Object/Door/Wood_big_open_end.wav
  • Object/Door/Wood_big_open_loop.wav
  • Object/Door/Wood_big_open_start.wav
  • Object/Door/Wood_door_lever.wav
  • Object/Fire/Fire_loop.wav
  • Object/Fire/Fire_start.wav
  • Object/Fire/Lava_loop.wav
  • Object/Fire/Torch_loop.wav
  • Object/NYC/Billboard glass explosion.wav
  • Object/NYC/Bus crash.wav
  • Object/NYC/Bus creak.wav
  • Object/NYC/Camera flash1.wav
  • Object/NYC/Camera flash2.wav
  • Object/NYC/Cri_panique_NY_02.wav
  • Object/NYC/Cri_panique_NY_04.wav
  • Object/NYC/Cri_panique_NY_05.wav
  • Object/NYC/Cri_panique_NY_06.wav
  • Object/NYC/Lamp street hit.wav
  • Object/NYC/Lamp street whoosh.wav
  • Object/NYC/Projector buzz.wav
  • Object/NYC/Projector destroyed.wav
  • Object/NYC/Projector machinegun.wav
  • Object/NYC/Projector machinegun load.wav
  • Object/NYC/Projector shooted.wav
  • Object/NYC/Projector turn on.wav
  • Object/NYC/Railings impact 1.wav
  • Object/NYC/Railings impact 2.wav
  • Object/NYC/Railings impact 3.wav
  • Object/NYC/Window break.wav
  • Object/Plane/Plane_bullet_hit_1.wav
  • Object/Plane/Plane_bullet_hit_2.wav
  • Object/Plane/Plane_bullet_hit_3.wav
  • Object/Plane/Plane_bullet_whipping_by_1.wav
  • Object/Plane/Plane_bullet_whipping_by_2.wav
  • Object/Plane/Plane_bullet_whipping_by_3.wav
  • Object/Plane/Plane_crash.wav
  • Object/Plane/Plane_dive_scream1.wav
  • Object/Plane/Plane_dive_scream2.wav
  • Object/Plane/Plane_Jack_machine_gun_end.wav
  • Object/Plane/Plane_Jack_machine_gun_loop.wav
  • Object/Plane/Plane_motor_far.wav
  • Object/Plane/Plane_motor_far_B.wav
  • Object/Plane/Plane_motor_idle.wav
  • Object/Plane/Plane_motor_near.wav
  • Object/Plane/Plane_US_machine_gun_end.wav
  • Object/Plane/Plane_US_machine_gun_loop.wav
  • Object/Stone/Stone global impact 1.wav
  • Object/Stone/Stone global impact 2.wav
  • Object/Stone/Stone global instable loop 1.wav
  • Object/Stone/Stone local choc dirt 1.wav
  • Object/Stone/Stone local choc dirt 2.wav
  • Object/Stone/Stone local choc stone 1.wav
  • Object/Stone/Stone local choc stone 2.wav
  • Object/Stone/Stone local choc water.wav
  • Object/Stone/Stone local mvt 1.wav
  • Object/Stone/Stone local mvt 2.wav
  • Object/Stone/Stone local mvt 3.wav
  • Object/Stone/Stone local whoosh 1.wav
  • Object/Tank/Tank explosion.wav
  • Object/Tank/Tank motor loop.wav
  • Object/Tank/Tank shoot.wav
  • Object/Tank/Tank touret loop.wav
  • Object/Tramway/Tramway bell.wav
  • Object/Tramway/Tramway motor.wav
  • Object/Tree/Yucca move.wav
  • Object/Tree/Yucca weeding.wav
  • Object/Weapon/Bullet ricochet stone.wav
  • Object/Weapon/Bullet ricochet water.wav
  • Object/Weapon/Luger reload.wav
  • Object/Weapon/Luger shoot.wav
  • Object/Weapon/Shotgun rearm.wav
  • Object/Weapon/Shotgun reload.wav
  • Object/Weapon/Shotgun shoot.wav
  • Object/Weapon/Sniper rearm.wav
  • Object/Weapon/Sniper reload.wav
  • Object/Weapon/Sniper reload end.wav
  • Object/Weapon/Sniper shoot.wav
  • Object/Weapon/Spear_bone_break.wav
  • Object/Weapon/Spear_break.wav
  • Object/Weapon/Spear_extinguish.wav
  • Object/Weapon/Spear_fall_dirt.wav
  • Object/Weapon/Spear_flesh_hammer.wav
  • Object/Weapon/Spear_stone_hit.wav
  • Object/Weapon/Spear_swap.wav
  • Object/Weapon/Spear_take.wav
  • Object/Weapon/Spear_whoosh.wav
  • Object/Weapon/Spear_wood_hammer.wav
  • Object/Weapon/Tommygun reload.wav
  • Object/Weapon/Tommygun shoot end.wav
  • Object/Weapon/Tommygun shoot loop.wav
  • Object/Weapon/Tommygun shoot loop B.wav
  • Object/Weapon/Weapon empty trigger.wav
  • Object/Weapon/Weapon get.wav
  • Object/Weapon/Weapon low ammo.wav
  • Object/Weapon/Weapon take.wav
  • Object/Weapon/Weapon whoosh.wav
Format ZIP (application/zip)
wav
Hits 51

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