Battle Sound Effects


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Asset Info favorite
Name Battle Sound Effects
Category PC / Computer
Game Octopath Traveler II
Section Battle Sound Effects
Submitted November 7, 2025
Uploaded By Dark_Ansem
Size 62.87 MB (209 items) arrow_right
  • generic/#5 (se_bat_mt_dog_growl).wav
  • generic/#6 (se_bat_down).wav
  • generic/#8 (se_bat_putaxe).wav
  • generic/#10 (se_bat_putsword).wav
  • generic/#11 (se_bat_runthrough_right).wav
  • generic/#12 (se_bat_runthrough_right).wav
  • generic/#14 (se_bat_mt_invention).wav
  • generic/#15 (se_bat_mt_invention).wav
  • generic/#16 (se_bat_mt_whoosh_1120).wav
  • generic/#18 (se_bat_ability_Inventor_01_01; se_bat_ability_Inventor_01_02; se_bat_ability_Inventor_02; se_bat_ability_Inventor_03_01; se_bat_ability_Inventor_06; se_bat_ability_Inventor_07; se_bat_ability_Inventor_08; se_bat_ability_Wiz.wav
  • generic/#21 (se_bat_mt_whoosh_1140).wav
  • generic/#62 (se_bat_ability_Wizard2_01_01_01; se_bat_ability_Wizard2_01_02_01; se_bat_ability_Wizard2_01_03_01; se_bat_ability_Wizard2_03_01; se_bat_ability_Wizard2_03_02; se_bat_ability_Wizard2_03_03; se_bat_ability_dancer_02).wav
  • generic/#82 (se_bat_ability_Wizard2_01_02_01; se_bat_ability_Wizard2_01_03_01; se_bat_ability_Wizard2_03_01; se_bat_ability_Wizard2_03_02; se_bat_ability_Wizard2_03_03; se_bat_ability_barrier; se_bat_ability_dancer_failure).wav
  • generic/#305 (se_bat_mt_light_ea_c).wav
  • generic/#310 (se_bat_absorb_hp).wav
  • generic/#311 (se_bat_absorb_sp).wav
  • generic/#312 (se_bat_action_move).wav
  • generic/#313 (se_bat_anahori).wav
  • generic/#314 (se_bat_animalfoot).wav
  • generic/#318 (se_bat_ability_weaponmaster2_01_03; se_bat_atk_chain_850; se_bat_atk_dagger; se_bat_atk_dagger_01; se_bat_atk_dagger_02; se_bat_atk_dagger_03; se_bat_atk_dagger_04; se_bat_atk_dagger_05; se_bat_atk_dagger_06).wav
  • generic/#328 (se_bat_ability_weaponmaster2_01_01; se_bat_ability_weaponmaster2_05_02; se_bat_atk_diveclaw; se_bat_atk_diveclaw_2; se_bat_atk_sword; se_bat_atk_sword_light; se_bat_atk_sword_light_ea; se_bat_atk_sword_middle_ea).wav
  • generic/#330 (se_bat_ability_weaponmaster2_06_04; se_bat_atk_axe_05; se_bat_atk_axe_06; se_bat_atk_chain_840; se_bat_atk_dagger_03; se_bat_atk_dagger_05; se_bat_atk_hikkakimawashi; se_bat_atk_spear_06; se_bat_atk_spear_07; se_bat_mt_atk.wav
  • generic/#331 (se_bat_bee).wav
  • generic/#332 (se_bat_bee2).wav
  • generic/#333 (se_bat_ability_alca_asuwo02; se_bat_ability_alca_ryusei03; se_bat_ability_alca_ryusei04; se_bat_ability_cload_okurimono02; se_bat_boss_bomb; se_bat_boss_enemy_ability_kyukyoku01; se_bat_boss_enemy_ability_kyukyoku02; se_ba.wav
  • generic/#335 (se_bat_bone).wav
  • generic/#384 (se_bat_boss_enemy_ability_blackstorm2; se_bat_boss_enemy_ability_dragonfire; se_bat_boss_enemy_ability_kyukyoku01; se_bat_boss_enemy_ability_kyukyoku02; se_bat_boss_enemy_ability_kyukyoku03; se_bat_boss_enemy_ability_kyuky.wav
  • generic/#457 (se_bat_break).wav
  • generic/#460 (se_bat_confusionattack).wav
  • generic/#491 (se_bat_mt_dark_ea_c).wav
  • generic/#492 (se_bat_darknessattack; se_bat_mt_dark_ea_b).wav
  • generic/#493 (se_bat_dead01).wav
  • generic/#494 (se_bat_dead02).wav
  • generic/#495 (se_bat_dead03).wav
  • generic/#496 (se_bat_debuff).wav
  • generic/#498 (se_bat_eaneedle).wav
  • generic/#499 (se_bat_eat_mashroom).wav
  • generic/#500 (se_bat_effect_counter).wav
  • generic/#501 (se_bat_encount).wav
  • generic/#503 (se_bat_encount_event).wav
  • generic/#512 (se_bat_omen_fire).wav
  • generic/#539 (se_bat_equip_change).wav
  • generic/#540 (se_bat_fearattack).wav
  • generic/#541 (se_bat_flap; se_bat_flap2).wav
  • generic/#542 (se_bat_guard).wav
  • generic/#544 (se_bat_heal02).wav
  • generic/#545 (se_bat_heal03).wav
  • generic/#546 (se_bat_heal04).wav
  • generic/#547 (se_bat_heal08).wav
  • generic/#548 (se_bat_heal05; se_bat_heal08).wav
  • generic/#550 (se_bat_heal07).wav
  • generic/#551 (se_bat_heal08; se_bat_heartof_dancer).wav
  • generic/#552 (se_bat_heartof_swordman).wav
  • generic/#553 (se_bat_hit_axe01).wav
  • generic/#554 (se_bat_hit_axe02).wav
  • generic/#555 (se_bat_hit_bow01).wav
  • generic/#556 (se_bat_hit_bow02).wav
  • generic/#557 (se_bat_hit_dagger01).wav
  • generic/#558 (se_bat_hit_dagger02).wav
  • generic/#559 (se_bat_hit_fan01).wav
  • generic/#560 (se_bat_hit_fan02).wav
  • generic/#561 (se_bat_whip_02).wav
  • generic/#562 (se_bat_hit_miss).wav
  • generic/#563 (se_bat_hit_spear01).wav
  • generic/#564 (se_bat_hit_spear02).wav
  • generic/#565 (se_bat_hit_staff01).wav
  • generic/#566 (se_bat_hit_staff02).wav
  • generic/#567 (se_bat_hit_sword01).wav
  • generic/#568 (se_bat_hit_sword02).wav
  • generic/#569 (se_bat_hosefoot).wav
  • generic/#570 (se_bat_icon_angel).wav
  • generic/#571 (se_bat_icon_counter).wav
  • generic/#572 (se_bat_icon_kaihi).wav
  • generic/#573 (se_bat_icon_reflec).wav
  • generic/#574 (se_bat_insecfoot).wav
  • generic/#575 (se_bat_insecfoot2).wav
  • generic/#576 (se_bat_item01).wav
  • generic/#577 (se_bat_item_firestone).wav
  • generic/#578 (se_bat_icebreath_tg; se_bat_item_icestone).wav
  • generic/#579 (se_bat_item_thunderstone).wav
  • generic/#580 (se_bat_keshikakeru_l1).wav
  • generic/#581 (se_bat_keshikakeru_l2).wav
  • generic/#582 (se_bat_keshikakeru_m).wav
  • generic/#583 (se_bat_kiran).wav
  • generic/#585 (se_bat_magic_fire02; se_bat_magic_fire04).wav
  • generic/#586 (se_bat_moonlight; se_bat_mt_dark_ea_b; se_bat_mt_light_ea_b).wav
  • generic/#596 (se_bat_mt_bite_1080).wav
  • generic/#597 (se_bat_marunomi; se_bat_mt_bite_1090).wav
  • generic/#598 (se_bat_mt_boff_1270).wav
  • generic/#600 (se_bat_mt_butterfly_960).wav
  • generic/#601 (se_bat_mt_chain_930).wav
  • generic/#604 (se_bat_mt_electric_1430).wav
  • generic/#605 (se_bat_mt_fire_1380).wav
  • generic/#606 (se_bat_mt_flap_130; se_bat_mt_flap_131).wav
  • generic/#607 (se_bat_mt_ice_1370).wav
  • generic/#608 (se_bat_mt_jump_11; se_bat_whoosh_jump2).wav
  • generic/#609 (se_bat_mt_jump_110).wav
  • generic/#611 (se_bat_mt_magic_1210).wav
  • generic/#616 (se_bat_mt_pig_320).wav
  • generic/#617 (se_bat_mt_rockfall_350).wav
  • generic/#618 (se_bat_mt_roll_260).wav
  • generic/#619 (se_bat_mt_roll_980).wav
  • generic/#620 (se_bat_mt_rush_330).wav
  • generic/#621 (se_bat_mt_rush_210).wav
  • generic/#622 (se_bat_mt_rush_220).wav
  • generic/#623 (se_bat_mt_rush_240).wav
  • generic/#624 (se_bat_mt_scissor_370).wav
  • generic/#627 (se_bat_mt_thunder_1410).wav
  • generic/#628 (se_bat_mt_tree_1240).wav
  • generic/#629 (se_bat_mt_tree_1250).wav
  • generic/#630 (se_bat_mt_viede01).wav
  • generic/#631 (se_bat_mt_waterfin_280).wav
  • generic/#632 (se_bat_mt_waterfin_300).wav
  • generic/#633 (se_bat_mt_whipe_920).wav
  • generic/#635 (se_bat_mt_wood_1280).wav
  • generic/#637 (se_bat_nextturn).wav
  • generic/#639 (se_bat_omen_got).wav
  • generic/#640 (se_bat_omen_light).wav
  • generic/#641 (se_bat_omen_thunder).wav
  • generic/#642 (se_bat_paralyze).wav
  • generic/#643 (se_bat_poison).wav
  • generic/#645 (se_bat_rain).wav
  • generic/#646 (se_bat_magan; se_bat_rainbowflash).wav
  • generic/#647 (se_bat_rege_hp).wav
  • generic/#648 (se_bat_runaway).wav
  • generic/#649 (se_bat_poisonattack_sand).wav
  • generic/#650 (se_bat_animalfoot; se_bat_sandfoot).wav
  • generic/#651 (se_bat_secret01; se_bat_secret02).wav
  • generic/#652 (se_bat_secret_chara1_01; se_bat_secret_chara1_05).wav
  • generic/#654 (se_bat_secret_chara1_03; se_bat_secret_chara1_07).wav
  • generic/#656 (se_bat_secret_chara2_01; se_bat_secret_chara2_05).wav
  • generic/#657 (se_bat_secret_chara2_02; se_bat_secret_chara2_06).wav
  • generic/#658 (se_bat_secret_chara2_03; se_bat_secret_chara2_07).wav
  • generic/#659 (se_bat_secret_chara2_04; se_bat_secret_chara2_08).wav
  • generic/#660 (se_bat_secret_chara3_01; se_bat_secret_chara3_04).wav
  • generic/#661 (se_bat_secret_chara3_02; se_bat_secret_chara3_05).wav
  • generic/#662 (se_bat_secret_chara3_03; se_bat_secret_chara3_06).wav
  • generic/#663 (se_bat_secret_chara4_01; se_bat_secret_chara4_04).wav
  • generic/#664 (se_bat_secret_chara4_02; se_bat_secret_chara4_05).wav
  • generic/#665 (se_bat_buff2; se_bat_secret_chara4_03; se_bat_secret_chara4_06).wav
  • generic/#666 (se_bat_session_djembe).wav
  • generic/#667 (se_bat_session_flute).wav
  • generic/#668 (se_bat_session_harp).wav
  • generic/#669 (se_bat_session_lute).wav
  • generic/#670 (se_bat_session_tambourine).wav
  • generic/#671 (se_bat_shield_break).wav
  • generic/#672 (se_bat_shield_down).wav
  • generic/#673 (se_bat_silenceattack).wav
  • generic/#674 (se_bat_sleep).wav
  • generic/#675 (se_bat_sleepattack).wav
  • generic/#676 (se_bat_sleepwave).wav
  • generic/#677 (se_bat_rain).wav
  • generic/#678 (se_bat_poisonattack_splash).wav
  • generic/#679 (se_bat_splash2).wav
  • generic/#680 (se_bat_spskill_alchemist).wav
  • generic/#681 (se_bat_spskill_alchemist2).wav
  • generic/#682 (se_bat_spskill_dancer).wav
  • generic/#683 (se_bat_spskill_hunter04).wav
  • generic/#684 (se_bat_spskill_hunter05).wav
  • generic/#685 (se_bat_spskill_scholar).wav
  • generic/#686 (se_bat_spskill_swordman).wav
  • generic/#687 (se_bat_stunattack).wav
  • generic/#688 (se_bat_style_change).wav
  • generic/#689 (se_bat_magan; se_bat_style_max).wav
  • generic/#690 (se_bat_style_off).wav
  • generic/#691 (se_bat_sunlight).wav
  • generic/#694 (se_bat_throwload).wav
  • generic/#695 (se_bat_vo_240).wav
  • generic/#696 (se_bat_vo_deer).wav
  • generic/#697 (se_bat_vo_dolphin).wav
  • generic/#698 (se_bat_vo_egg).wav
  • generic/#699 (se_bat_vo_elephant).wav
  • generic/#700 (se_bat_vo_goatfx).wav
  • generic/#701 (se_bat_vo_hiss).wav
  • generic/#702 (se_bat_vo_hiss2).wav
  • generic/#703 (se_bat_vo_mograreader).wav
  • generic/#704 (se_bat_vo_pig).wav
  • generic/#705 (se_bat_vo_squire).wav
  • generic/#707 (se_bat_weaklock).wav
  • generic/#712 (se_bat_ability_Inventor_04_01; se_bat_ability_hunter_17_1; se_bat_ability_hunter_17_2; se_bat_ability_hunter_17_3; se_bat_ability_hunter_19_2; se_bat_ability_hunter_19_3; se_bat_atk_staff_01; se_bat_damage_blow04; se_bat_d.wav
  • generic/#714 (se_bat_ability_Wizard2_01_02_01; se_bat_ability_Wizard2_01_03_01; se_bat_ability_Wizard2_03_01; se_bat_ability_Wizard2_03_02; se_bat_ability_hunter_18_2; se_bat_ability_shaman_06_01; se_bat_ability_shaman_07_02; se_bat_ice.wav
  • generic/#715 (se_bat_ability_shimeage_02; se_bat_ability_weaponmaster2_06_04; se_bat_atk_axe_02; se_bat_atk_axe_03; se_bat_atk_axe_04; se_bat_atk_big_land; se_bat_atk_big_land2; se_bat_atk_chain_850; se_bat_atk_chain_870; se_bat_atk_sta.wav
  • generic/#716 (se_bat_whoosh_roll).wav
  • generic/#718 (se_bat_youhe_0101_foley).wav
  • generic/#719 (se_bat_youhe_0102_foley).wav
  • generic/#720 (se_bat_youhe_0103_foley).wav
  • generic/#721 (se_bat_youhe_0104_foley).wav
  • generic/#722 (se_bat_youhe_0201_foley).wav
  • generic/#723 (se_bat_youhe_0202_foley).wav
  • generic/#724 (se_bat_youhe_0203_foley).wav
  • generic/#725 (se_bat_youhe_0204_foley).wav
  • generic/#726 (se_bat_youhe_0301_foley).wav
  • generic/#727 (se_bat_youhe_0302_foley).wav
  • generic/#728 (se_bat_youhe_0303_foley).wav
  • generic/#729 (se_bat_youhe_0304_foley).wav
  • generic/#730 (se_bat_youhe_0401_foley).wav
  • generic/#731 (se_bat_youhe_0402_foley).wav
  • generic/#732 (se_bat_youhe_0403_foley).wav
  • generic/#733 (se_bat_youhe_0404_foley).wav
  • generic/#734 (se_bat_youhe_0501_foley).wav
  • generic/#735 (se_bat_youhe_0502_foley).wav
  • generic/#736 (se_bat_youhe_0503_foley).wav
  • generic/#737 (se_bat_youhe_0504_foley).wav
  • generic/#738 (se_bat_youhe_kemuri_in).wav
  • generic/#739 (se_bat_youhe_kemuri_out).wav
  • generic/#741 (se_bat_whoosh_jump3).wav
  • generic/#742 (se_bat_2step).wav
  • generic/#743 (se_bat_2step).wav
Format ZIP (application/zip)
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Comments (1)


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If for some reason people have trouble extracting: do it in a drive root then move
Dark_Ansem Nov 7, 2025 5:52 PM