Mechanics


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Asset Info favorite
Name Mechanics
Category PC / Computer
Game Medal of Honor: Allied Assault
Section Sound Effects
Submitted December 21, 2025
Uploaded By OCL
Size 29.00 MB (197 items) arrow_right
  • mechanics/Crane_run.wav
  • mechanics/damage_vehicle_1.wav
  • mechanics/damage_vehicle_2.wav
  • mechanics/damage_vehicle_3.wav
  • mechanics/damage_vehicle_4.wav
  • mechanics/DoorBarnClose_01.wav
  • mechanics/DoorBarnOpen_01.wav
  • mechanics/DoorHatchClose_02.wav
  • mechanics/DoorHatchOpen_02.wav
  • mechanics/DoorHigginsOpen_04.WAV
  • mechanics/DoorJeepClose_02.wav
  • mechanics/DoorJeepOpen_01.wav
  • mechanics/DoorMetalClose_move1.wav
  • mechanics/DoorMetalClose_move2.wav
  • mechanics/DoorMetalClose_move3.wav
  • mechanics/DoorMetalClose_stop1.wav
  • mechanics/DoorMetalClose_stop2.wav
  • mechanics/DoorMetalClose_stop3.wav
  • mechanics/DoorMetalClose_stop4.wav
  • mechanics/DoorMetalLocked_01.wav
  • mechanics/DoorMetalLocked_02.wav
  • mechanics/DoorMetalLocked_03.wav
  • mechanics/DoorMetalOpen_01.wav
  • mechanics/DoorMetalOpen_02.wav
  • mechanics/DoorMetalOpen_03.wav
  • mechanics/DoorMetalOpen_04.wav
  • mechanics/DoorMetalOpen_05.wav
  • mechanics/DoorMetalOpen_06.wav
  • mechanics/DoorRailcarOpen_01.wav
  • mechanics/DoorTailgateOpen_01.wav
  • mechanics/DoorWoodClose_01.wav
  • mechanics/DoorWoodClose_02.wav
  • mechanics/DoorWoodClose_03.wav
  • mechanics/DoorWoodClose_04.wav
  • mechanics/DoorWoodClose_stop1.wav
  • mechanics/DoorWoodClose_stop2.wav
  • mechanics/DoorWoodClose_stop3.wav
  • mechanics/DoorWoodClose_stop4.wav
  • mechanics/DoorWoodLocked_01.wav
  • mechanics/DoorWoodLocked_02.wav
  • mechanics/DoorWoodLocked_03.wav
  • mechanics/DoorWoodOpen_01.wav
  • mechanics/DoorWoodOpen_02.wav
  • mechanics/DoorWoodOpen_03.wav
  • mechanics/DoorWoodOpen_04.wav
  • mechanics/DoorWoodOpen_05.wav
  • mechanics/DoorWoodOpen_06.wav
  • mechanics/DoorWoodOpen_07.wav
  • mechanics/DoorWoodOpen_08.wav
  • mechanics/DoorWoodOpen_stop1.wav
  • mechanics/DoorWoodOpen_stop2.wav
  • mechanics/DoorWoodOpen_stop3.wav
  • mechanics/door_vault_open.wav
  • mechanics/ElectricalSwitch_down.wav
  • mechanics/ElectricalSwitch_up.wav
  • mechanics/Explo_WoodLarge1.wav
  • mechanics/Fence_Open.wav
  • mechanics/gate.wav
  • mechanics/GateMetalOpen_03.wav
  • mechanics/GateMetalOpen_04.wav
  • mechanics/GateMetalOpen_05.wav
  • mechanics/GateWoodClose_01.wav
  • mechanics/GateWoodOpen_01.wav
  • mechanics/gate_iron_close.wav
  • mechanics/gate_iron_locked.wav
  • mechanics/gate_iron_open.wav
  • mechanics/gate_large_locked.wav
  • mechanics/Gate_Metal_Locked.wav
  • mechanics/HammerHit_Metal03.wav
  • mechanics/HammerHit_Metal04.wav
  • mechanics/HangerDoor_Close.wav
  • mechanics/HangerDoor_Open.wav
  • mechanics/hit_notify.wav
  • mechanics/kickchair1.wav
  • mechanics/kickchair2.wav
  • mechanics/kickchair3.wav
  • mechanics/lockpick1.wav
  • mechanics/lockpick2.wav
  • mechanics/lockpick3.wav
  • mechanics/m1l2b_disabletruck01.wav
  • mechanics/m1l2b_disabletruck02.wav
  • mechanics/m1l2b_disabletruck03.wav
  • mechanics/m1l2b_disabletruck04.wav
  • mechanics/M1_FenceMetalOpen2.wav
  • mechanics/M1_LeverPull.wav
  • mechanics/M1_LightTurn.wav
  • mechanics/M1_TowerFall.wav
  • mechanics/m2l1a_gate_open.wav
  • mechanics/M3L2_DoorJam1.wav
  • mechanics/M3L2_DoorJam3.wav
  • mechanics/M3L2_Moving.wav
  • mechanics/m4l1_altar_slide.wav
  • mechanics/M4_SendTransmission.wav
  • mechanics/M4_TrackLever.wav
  • mechanics/M4_TrainTrackSlide.wav
  • mechanics/M5_PoleFall.wav
  • mechanics/M6L3a_FlyWheel.wav
  • mechanics/m6l3a_SlidingDoors_Close.wav
  • mechanics/m6l3a_SlidingDoors_Open.wav
  • mechanics/Mec_Alarm_02.wav
  • mechanics/Mec_Alarm_03.wav
  • mechanics/Mec_Alarm_05.wav
  • mechanics/Mec_Alarm_06.wav
  • mechanics/Mec_Alarm_07.wav
  • mechanics/Mec_Alarm_10.wav
  • mechanics/Mec_ElevatorGate_03.wav
  • mechanics/Mec_ElevatorRun_01.wav
  • mechanics/Mec_GeneratorOff_01.wav
  • mechanics/Mec_GeneratorRun_01.wav
  • mechanics/Mec_KickTable.WAV
  • mechanics/Mec_MetalKnock.wav
  • mechanics/Mec_PhoneRing_01.wav
  • mechanics/Mec_RadioLoop_03.wav
  • mechanics/Mec_RadioLoop_04.wav
  • mechanics/Mec_RadioLoop_05.wav
  • mechanics/Mec_RadioNoise_11.wav
  • mechanics/Mec_ShutterHit_01.wav
  • mechanics/Mec_ShutterSqueak_01.wav
  • mechanics/Mec_ShutterSqueak_02.wav
  • mechanics/Mec_ShutterSqueak_03.wav
  • mechanics/Mec_ShutterSqueak_04.wav
  • mechanics/Mec_SteamLoop_01.wav
  • mechanics/Mec_Switch_05.wav
  • mechanics/Mec_WaterFlush_01.wav
  • mechanics/Mec_WaterLoop_03.wav
  • mechanics/Mec_Whistle_01.wav
  • mechanics/Mec_WindowKnock.wav
  • mechanics/MOH_Cello1.wav
  • mechanics/MOH_Cello2.wav
  • mechanics/MOH_Piano1.wav
  • mechanics/MOH_Piano2.wav
  • mechanics/MOH_Piano3.wav
  • mechanics/MOH_Piano4.wav
  • mechanics/Obj_BreakGlass_01.wav
  • mechanics/Obj_BreakGlass_02.wav
  • mechanics/Obj_BreakGlass_03.wav
  • mechanics/Obj_BreakGlass_04.wav
  • mechanics/Obj_BreakGlass_05.wav
  • mechanics/Obj_BreakStoneLrg_01.wav
  • mechanics/Obj_BreakStoneLrg_02.wav
  • mechanics/Obj_BreakStoneLrg_03.wav
  • mechanics/Obj_BreakStoneLrg_04.wav
  • mechanics/Obj_BreakStoneLrg_05.wav
  • mechanics/Obj_BreakStoneSml_01.wav
  • mechanics/Obj_BreakStoneSml_02.wav
  • mechanics/Obj_BreakStoneSml_03.wav
  • mechanics/Obj_BreakStoneSml_04.wav
  • mechanics/Obj_BreakWoodLrg_01.wav
  • mechanics/Obj_BreakWoodLrg_02.wav
  • mechanics/Obj_BreakWoodLrg_03.wav
  • mechanics/Obj_BreakWoodLrg_04.wav
  • mechanics/Obj_BreakWoodSml_01.wav
  • mechanics/Obj_BreakWoodSml_02.wav
  • mechanics/Obj_BreakWoodSml_03.wav
  • mechanics/Player_Fire1.wav
  • mechanics/Player_Fire2.wav
  • mechanics/Player_Fire3.wav
  • mechanics/Radio_Off.wav
  • mechanics/Radio_On.wav
  • mechanics/RollingGate1.wav
  • mechanics/RollingGate_Stop1.wav
  • mechanics/row_boat_fast01.wav
  • mechanics/row_boat_fast02.wav
  • mechanics/row_boat_fast03.wav
  • mechanics/row_boat_fast04.wav
  • mechanics/row_boat_slow01.wav
  • mechanics/row_boat_slow02.wav
  • mechanics/row_boat_slow03.wav
  • mechanics/row_boat_slow04.wav
  • mechanics/RunwayLights_Off.wav
  • mechanics/RunwayLights_On.wav
  • mechanics/shortwave1.wav
  • mechanics/shortwave2.wav
  • mechanics/shortwave3.wav
  • mechanics/shortwave4.wav
  • mechanics/slow_gate.wav
  • mechanics/static1.wav
  • mechanics/SubPen_Door_Close.wav
  • mechanics/SubPen_Door_Open.wav
  • mechanics/SubPen_Generator_Run.wav
  • mechanics/SubPen_Lever_Pull.wav
  • mechanics/SubPen_SubClamp_Close.wav
  • mechanics/SubPen_SubClamp_Open.wav
  • mechanics/SubPen_Sub_Idle.wav
  • mechanics/SubPen_Sub_Moving.wav
  • mechanics/SwitchBox_Pull.wav
  • mechanics/t1l1_CutCord.wav
  • mechanics/toilet_flush.wav
  • mechanics/train_by2.wav
  • mechanics/train_engine_run_lp.wav
  • mechanics/WeldingTorch.wav
  • mechanics/whistle_blow01.wav
  • mechanics/whistle_blow02.wav
  • mechanics/WoodGateOpen_m4l3.wav
  • mechanics/WoodGateOpen_m4l32.wav
  • mechanics/Wood_fence_locked.wav
Format ZIP (application/zip)
wav
Hits 13

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