Weapons


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Asset Info favorite
Name Weapons
Category PC / Computer
Game Indiana Jones and the Great Circle
Section Sound Effects
Submitted August 17, 2026
Uploaded By OCL
Size 134.07 MB (147 items) arrow_right
  • play_relicmg02_fire [gun_environment=ext_alley] {r}.wav
  • play_relicmg02_fire [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicmg02_fire [gun_environment=ext_open] {r}.wav
  • play_relicmg02_fire [gun_environment=int_large] {r}.wav
  • play_relicmg02_fire [gun_environment=int_medium] {r}.wav
  • play_relicmg02_fire [gun_environment=int_small] {r}.wav
  • play_relicpistol01_fire [gun_perspective=r0_enemy] [gun_environment=ext_alley] {r}.wav
  • play_relicpistol01_fire [gun_perspective=r0_enemy] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicpistol01_fire [gun_perspective=r0_enemy] [gun_environment=ext_open] {r}.wav
  • play_relicpistol01_fire [gun_perspective=r0_enemy] [gun_environment=int_large] {r}.wav
  • play_relicpistol01_fire [gun_perspective=r0_enemy] [gun_environment=int_medium] {r}.wav
  • play_relicpistol01_fire [gun_perspective=r0_enemy] [gun_environment=int_small] {r}.wav
  • play_relicpistol01_fire [gun_perspective=r1_player] [gun_environment=ext_alley] {s} {r}.wav
  • play_relicpistol01_fire [gun_perspective=r1_player] [gun_environment=Ext_Forest_Dense] {s} {r}.wav
  • play_relicpistol01_fire [gun_perspective=r1_player] [gun_environment=ext_open] {s} {r}.wav
  • play_relicpistol01_fire [gun_perspective=r1_player] [gun_environment=int_large] {s} {r}.wav
  • play_relicpistol01_fire [gun_perspective=r1_player] [gun_environment=int_medium] {s} {r}.wav
  • play_relicpistol01_fire [gun_perspective=r1_player] [gun_environment=int_small] {s} {r}.wav
  • play_relicpistol01_mech_trigger {r} {!}.wav
  • play_relicpistol01_mech {r} {!}.wav
  • play_relicpistol01_reload_mag_insert_player {!}.wav
  • play_relicpistol01_reload_mag_remove_player.wav
  • play_relicpistol01_reload_rack_lever_forward_player {!}.wav
  • play_relicpistol02_fire [gun_perspective=r0_enemy] [gun_environment=ext_alley] {r}.wav
  • play_relicpistol02_fire [gun_perspective=r0_enemy] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicpistol02_fire [gun_perspective=r0_enemy] [gun_environment=ext_open] {r}.wav
  • play_relicpistol02_fire [gun_perspective=r0_enemy] [gun_environment=int_large] {r}.wav
  • play_relicpistol02_fire [gun_perspective=r0_enemy] [gun_environment=int_medium] {r}.wav
  • play_relicpistol02_fire [gun_perspective=r0_enemy] [gun_environment=int_small] {r}.wav
  • play_relicpistol02_fire [gun_perspective=r1_player] [gun_environment=ext_alley] {s} {r}.wav
  • play_relicpistol02_fire [gun_perspective=r1_player] [gun_environment=Ext_Forest_Dense] {s} {r}.wav
  • play_relicpistol02_fire [gun_perspective=r1_player] [gun_environment=ext_open] {s} {r}.wav
  • play_relicpistol02_fire [gun_perspective=r1_player] [gun_environment=int_large] {s} {r}.wav
  • play_relicpistol02_fire [gun_perspective=r1_player] [gun_environment=int_medium] {s} {r}.wav
  • play_relicpistol02_fire [gun_perspective=r1_player] [gun_environment=int_small] {s} {r}.wav
  • play_relicpistol02_reload_close_slide_player {!}.wav
  • play_relicpistol02_reload_cycle_slide_player {!}.wav
  • play_relicpistol02_reload_mag_insert_player {!}.wav
  • play_relicpistol02_reload_mag_insert {r} {!}.wav
  • play_relicpistol02_reload_mag_remove_pt1_player.wav
  • play_relicpistol02_reload_mag_remove_pt2_player.wav
  • play_relicpistol02_reload_mag_remove {r} {!}.wav
  • play_relicpistol02_reload_slide {r} {!}.wav
  • play_relicrevo01_equip.wav
  • play_relicrevo01_fire [gun_environment=ext_alley] {r}.wav
  • play_relicrevo01_fire [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicrevo01_fire [gun_environment=ext_open] {r}.wav
  • play_relicrevo01_fire [gun_environment=int_large] {r}.wav
  • play_relicrevo01_fire [gun_environment=int_medium] {r}.wav
  • play_relicrevo01_fire [gun_environment=int_small] {r}.wav
  • play_relicrevo01_unequip.wav
  • play_relicrifle01_bolt_cycle {!}.wav
  • play_relicrifle01_fire [gun_perspective=r0_enemy] [gun_environment=ext_alley] {r}.wav
  • play_relicrifle01_fire [gun_perspective=r0_enemy] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicrifle01_fire [gun_perspective=r0_enemy] [gun_environment=ext_open] {r}.wav
  • play_relicrifle01_fire [gun_perspective=r0_enemy] [gun_environment=ext_street_open] {r}.wav
  • play_relicrifle01_fire [gun_perspective=r0_enemy] [gun_environment=int_large] {r}.wav
  • play_relicrifle01_fire [gun_perspective=r0_enemy] [gun_environment=int_medium] {r}.wav
  • play_relicrifle01_fire [gun_perspective=r0_enemy] [gun_environment=int_small] {r}.wav
  • play_relicrifle01_fire [gun_perspective=r1_player] [gun_environment=ext_alley] {s} {r}.wav
  • play_relicrifle01_fire [gun_perspective=r1_player] [gun_environment=Ext_Forest_Dense] {s} {r}.wav
  • play_relicrifle01_fire [gun_perspective=r1_player] [gun_environment=ext_open] {s} {r}.wav
  • play_relicrifle01_fire [gun_perspective=r1_player] [gun_environment=ext_street_open] {s} {r}.wav
  • play_relicrifle01_fire [gun_perspective=r1_player] [gun_environment=int_large] {s} {r}.wav
  • play_relicrifle01_fire [gun_perspective=r1_player] [gun_environment=int_medium] {s} {r}.wav
  • play_relicrifle01_fire [gun_perspective=r1_player] [gun_environment=int_small] {s} {r}.wav
  • play_relicrifle01_reload_bolt_cycle_back {r} {!}.wav
  • play_relicrifle01_reload_bolt_cycle_forward {r} {!}.wav
  • play_relicrifle01_reload_handle_down {r}.wav
  • play_relicrifle01_reload_handle_grab {r}.wav
  • play_relicrifle01_reload_handle_up {r}.wav
  • play_relicrifle02_fire [gun_perspective=r0_enemy] [gun_environment=ext_alley] {r}.wav
  • play_relicrifle02_fire [gun_perspective=r0_enemy] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicrifle02_fire [gun_perspective=r0_enemy] [gun_environment=ext_open] {r}.wav
  • play_relicrifle02_fire [gun_perspective=r0_enemy] [gun_environment=ext_street_open] {r}.wav
  • play_relicrifle02_fire [gun_perspective=r0_enemy] [gun_environment=int_large] {r}.wav
  • play_relicrifle02_fire [gun_perspective=r0_enemy] [gun_environment=int_medium] {r}.wav
  • play_relicrifle02_fire [gun_perspective=r0_enemy] [gun_environment=int_small] {r}.wav
  • play_relicrifle02_fire [gun_perspective=r1_player] [gun_environment=ext_alley] {s} {r}.wav
  • play_relicrifle02_fire [gun_perspective=r1_player] [gun_environment=Ext_Forest_Dense] {s} {r}.wav
  • play_relicrifle02_fire [gun_perspective=r1_player] [gun_environment=ext_open] {s} {r}.wav
  • play_relicrifle02_fire [gun_perspective=r1_player] [gun_environment=ext_street_open] {s} {r}.wav
  • play_relicrifle02_fire [gun_perspective=r1_player] [gun_environment=int_large] {s} {r}.wav
  • play_relicrifle02_fire [gun_perspective=r1_player] [gun_environment=int_medium] {s} {r}.wav
  • play_relicrifle02_fire [gun_perspective=r1_player] [gun_environment=int_small] {s} {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r0_enemy] [gun_environment=ext_alley] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r0_enemy] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r0_enemy] [gun_environment=ext_open] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r0_enemy] [gun_environment=ext_street_open] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r0_enemy] [gun_environment=int_large] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r0_enemy] [gun_environment=int_medium] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r0_enemy] [gun_environment=int_small] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r1_player] [gun_environment=ext_alley] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r1_player] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r1_player] [gun_environment=ext_open] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r1_player] [gun_environment=ext_street_open] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r1_player] [gun_environment=int_large] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r1_player] [gun_environment=int_medium] {r}.wav
  • play_relicshotgun01_fire [gun_perspective=r1_player] [gun_environment=int_small] {r}.wav
  • play_relicshotgun01_load_shell {r} {!}.wav
  • play_relicshotgun01_pump_back [gun_perspective=r0_enemy] {r} {!}.wav
  • play_relicshotgun01_pump_back_3p {r}.wav
  • play_relicshotgun01_pump_release [gun_perspective=r0_enemy] {r} {!}.wav
  • play_relicshotgun01_pump_release_3p {r}.wav
  • play_relicsmg01_reload_magazine_insert {r} {!}.wav
  • play_relicsmg01_reload_magazine_remove {r} {!}.wav
  • play_relicsmg02_fire [gun_perspective=r0_enemy] [gun_environment=ext_alley] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r0_enemy] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r0_enemy] [gun_environment=ext_open] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r0_enemy] [gun_environment=int_large] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r0_enemy] [gun_environment=int_medium] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r0_enemy] [gun_environment=int_small] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r1_player] [gun_environment=ext_alley] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r1_player] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r1_player] [gun_environment=ext_open] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r1_player] [gun_environment=int_large] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r1_player] [gun_environment=int_medium] {r}.wav
  • play_relicsmg02_fire [gun_perspective=r1_player] [gun_environment=int_small] {r}.wav
  • play_relicsmg02_reload_magazine_insert {r} {!}.wav
  • play_relicsmg02_reload_magazine_remove {r} {!}.wav
  • play_relicsmg_reload_magazine_grab {r} {!}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r0_enemy] [gun_environment=ext_alley] {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r0_enemy] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r0_enemy] [gun_environment=ext_open] {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r0_enemy] [gun_environment=int_large] {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r0_enemy] [gun_environment=int_medium] {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r0_enemy] [gun_environment=int_small] {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r1_player] [gun_environment=ext_alley] {s} {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r1_player] [gun_environment=Ext_Forest_Dense] {s} {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r1_player] [gun_environment=ext_open] {s} {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r1_player] [gun_environment=int_large] {s} {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r1_player] [gun_environment=int_medium] {s} {r}.wav
  • play_relic_sfx_relicsmg01 [gun_perspective=r1_player] [gun_environment=int_small] {s} {r}.wav
  • relicrevo01-0002-event {r} {!}.wav
  • relicrevo01-0007-event {r} {!}.wav
  • relicrevo01-0010-event {r} {!}.wav
  • relicrevo01-0014-event {r} {!}.wav
  • relicrevo01-0016-event {r}.wav
  • relicrevo01-0020-event.wav
  • relicrevo01-0023-event {r} {!}.wav
  • relicrevo01-0025-event {r}.wav
  • relicrevo01-0027-event {r}.wav
  • relicrevo01-0029-event {r}.wav
  • relicrevo01-0034-event {r} {!}.wav
  • relicrevo01-0037-event {r} {!}.wav
  • relicrevo01-0041-event {r}.wav
  • relicrevo01-0043-event.wav
Format ZIP (application/zip)
wav
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