UI


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Asset Info favorite
Name UI
Category PC / Computer
Game Indiana Jones and the Great Circle
Section Sound Effects
Submitted August 11, 2026
Uploaded By OCL
Size 89.50 MB (122 items) arrow_right
  • play_adventure_point_not_enough {r}.wav
  • play_closecombat_1p_stamina_depleted {s} {r}.wav
  • play_closecombat_1p_stamina_low_drone {s} {m}.wav
  • play_enemy_hitmarker {r}.wav
  • play_hud_ability_book_enter_journal {r}.wav
  • play_hud_ability_book_exit_collect_and_acquire.wav
  • play_hud_ability_book_exit_collect_put_down.wav
  • play_hud_acquire_ability_wheel_01_start {m}.wav
  • play_hud_acquire_ability_wheel_03_end.wav
  • play_hud_adventure_point_reward.wav
  • play_hud_count_up_corner.wav
  • play_hud_currency_add_baht {r}.wav
  • play_hud_generic_notification.wav
  • play_hud_new_activity.wav
  • play_hud_new_activity_001.wav
  • play_hud_new_activity_002.wav
  • play_hud_new_activity_003.wav
  • play_hud_photo_allowed {r}.wav
  • play_hud_photo_opportunity_nearby {r}.wav
  • play_hud_selection_wheel_close.wav
  • play_hud_selection_wheel_open.wav
  • play_hud_selection_wheel_select.wav
  • play_hud_selection_wheel_select_equip_invalid.wav
  • play_hud_selection_wheel_select_equip_valid.wav
  • play_hud_spotted.wav
  • play_hud_spot_meter (music_level=ch02_vatican) [hud_spot_meter_music=midspot] {r} {m}.wav
  • play_hud_spot_meter (music_level=ch03_gizeh) [hud_spot_meter_music=midspot] {r} {m}.wav
  • play_hud_spot_meter (music_level=ch05_sukhothai) [hud_spot_meter_music=midspot] {r} {m}.wav
  • play_hud_spot_meter {r} {m}.wav
  • play_main_menu_enter.wav
  • play_main_menu_exit.wav
  • play_menu_navigate_click {r}.wav
  • play_menu_navigate_invalid {!}.wav
  • play_menu_navigate_x_left {r} {!}.wav
  • play_menu_scroll {r}.wav
  • play_menu_select_back {!}.wav
  • play_menu_select_forward {!}.wav
  • play_menu_stepper_left {r}.wav
  • play_menu_stepper_right {r}.wav
  • play_mouseover_small {r}.wav
  • play_mouseover {r}.wav
  • play_navigate_slider {r} {!}.wav
  • play_plane_hitmarker {r}.wav
  • play_plane_kill_hitmarker {r}.wav
  • play_press_start.wav
  • play_relic_hud_abilitybook_acquired.wav
  • play_relic_hud_abilitybook_new.wav
  • play_relic_hud_activity_note {r}.wav
  • play_relic_hud_adventure_completed.wav
  • play_relic_hud_collect {r}.wav
  • play_relic_hud_discovery_completed.wav
  • play_relic_hud_disguise_acquired.wav
  • play_relic_hud_door_unlocked.wav
  • play_relic_hud_failedaction {r}.wav
  • play_relic_hud_fieldwork_completed.wav
  • play_relic_hud_game_title.wav
  • play_relic_hud_health_boost {r}.wav
  • play_relic_hud_health_critical {r} {m}.wav
  • play_relic_hud_inventory_select.wav
  • play_relic_hud_inventory_tab {r}.wav
  • play_relic_hud_journal_updated {r}.wav
  • play_relic_hud_key_item_appear {r}.wav
  • play_relic_hud_key_item_disappear {r}.wav
  • play_relic_hud_key_item_selected.wav
  • play_relic_hud_level_reveal (level_state=gizeh_intro) {s}.wav
  • play_relic_hud_level_reveal (level_state=iraq) {s}.wav
  • play_relic_hud_level_reveal (level_state=marshall_college_day) {s}.wav
  • play_relic_hud_level_reveal (level_state=nepal_intro) {s}.wav
  • play_relic_hud_level_reveal (level_state=sukhothai) {s}.wav
  • play_relic_hud_level_reveal (level_state=vatican_intro) {s}.wav
  • play_relic_hud_luckyhat_refreshed.wav
  • play_relic_hud_luckyhat_start {s} {m}.wav
  • play_relic_hud_luckyhat_success.wav
  • play_relic_hud_luckyhat_success_crouch.wav
  • play_relic_hud_map_updated.wav
  • play_relic_hud_mystery_complete.wav
  • play_relic_hud_new_adventure {r}.wav
  • play_relic_hud_new_area_restricted {r}.wav
  • play_relic_hud_new_area {r}.wav
  • play_relic_hud_new_discovery.wav
  • play_relic_hud_new_fieldwork.wav
  • play_relic_hud_new_mystery.wav
  • play_relic_hud_new_story.wav
  • play_relic_hud_outofbounds {s} {m}.wav
  • play_relic_hud_player_death.wav
  • play_relic_hud_puzzle_completed.wav
  • play_relic_hud_secret_found.wav
  • play_relic_hud_snake_counter_start.wav
  • play_relic_hud_story_completed.wav
  • play_relic_hud_tooltip {r}.wav
  • play_relic_sfx_hud_currency_bars {r}.wav
  • play_relic_sfx_hud_currency_bills {r}.wav
  • play_relic_sfx_hud_currency_coins {r}.wav
  • play_relic_sfx_hud_inventory_close {r}.wav
  • play_relic_sfx_hud_inventory_open {r}.wav
  • play_relic_sfx_hud_new_map.wav
  • play_relic_sfx_hud_progression_item_acquired_camera.wav
  • play_relic_sfx_hud_progression_item_acquired_journal.wav
  • play_relic_sfx_hud_progression_item_acquired_lighter.wav
  • play_relic_sfx_hud_progression_item_acquired_rebreather.wav
  • play_relic_ui_ch00_intro01_cm_menu.wav
  • play_relic_ui_fast_travel_start {r} {m}.wav
  • play_relic_ui_fast_travel_success {r}.wav
  • play_relic_ui_repair_start {s} {m}.wav
  • play_relic_ui_repair_success.wav
  • play_relic_ui_skip_cinematic_start {s} {m}.wav
  • play_relic_ui_skip_cinematic_success {r}.wav
  • play_relic_ui_stamina_boost {r}.wav
  • play_relic_ui_start_game.wav
  • play_ui_inventory_open_disguise [sw_actor_wear=899836890] {r}.wav
  • play_ui_inventory_open_disguise [sw_actor_wear=4122993842] {r}.wav
  • play_ui_inventory_open_disguise [sw_actor_wear=enemy_champion].wav
  • play_ui_inventory_open_disguise [sw_actor_wear=enemy_officer] {r}.wav
  • play_ui_inventory_open_disguise [sw_actor_wear=locus] {r}.wav
  • play_ui_inventory_open_disguise [sw_actor_wear=professor] {r}.wav
  • play_ui_inventory_open_item.wav
  • play_ui_inventory_open_weapon.wav
  • play_ui_journal_back.wav
  • play_ui_journal_highlight.wav
  • play_ui_journal_select.wav
  • play_ui_journal_tab.wav
  • stop_hud_currency_add_baht_complete.wav
Format ZIP (application/zip)
wav
Hits 78

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