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Sound Effects


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Asset Info favorite
Name Sound Effects
Category PC / Computer
Game Galidor: Defenders of the Outer Dimension
Section Sound Effects
Submitted April 28, 2026
Uploaded By OCL
Size 10.42 MB (244 items) arrow_right
  • sounds/arbo/boss/3D-ab4_generatorascend.wav
  • sounds/arbo/boss/3D-ab4_generatororhum.wav
  • sounds/arbo/boss/3D-ab4_laser.wav
  • sounds/arbo/boss/3D-ab4_platformcollapse.wav
  • sounds/arbo/boss/3D-ab4_platformcrack1.wav
  • sounds/arbo/boss/3D-ab4_platformcrack2.wav
  • sounds/arbo/boss/3D-ab4_platformcrumble1.wav
  • sounds/arbo/boss/3D-ab4_platformcrumble2.wav
  • sounds/arbo/boss/3D-ab4_platformrocksmash.wav
  • sounds/arbo/boss/3D-ab4_recharge.wav
  • sounds/arbo/boss/ab4-fire.wav
  • sounds/arbo/boss/ab4_beam.wav
  • sounds/arbo/boss/ab4_beamOff.wav
  • sounds/arbo/boss/ab4_clong.wav
  • sounds/arbo/boss/ab4_generatorexplode.wav
  • sounds/arbo/boss/ab4_platformopen.wav
  • sounds/arbo/boss/ab4_shake1.wav
  • sounds/arbo/boss/ab4_spiderfootstep.wav
  • sounds/arbo/boss/ab4_spiderlegsretract.wav
  • sounds/arbo/level2/3D-ab2_CrocRoll.wav
  • sounds/arbo/level2/3D-ab2_ForceField.wav
  • sounds/arbo/level2/3D-ab2_SwingTree.wav
  • sounds/arbo/level2/3D-ab2_WaterfallBig.wav
  • sounds/arbo/level2/3D-ab2_WaterfallSmall.wav
  • sounds/arbo/level2/ab2_CaveSmash.wav
  • sounds/arbo/level2/ab2_CrocSnarl.wav
  • sounds/arbo/level2/ab2_ForceFieldOff.wav
  • sounds/arbo/level3/ab3_risingpillar.wav
  • sounds/arbo/level3/ab3_switch.wav
  • sounds/dreejarvin/boss/3Ddv4_crowdcheerdistance.wav
  • sounds/dreejarvin/boss/3Ddv4_ice01.wav
  • sounds/dreejarvin/boss/3Ddv4_ice02.wav
  • sounds/dreejarvin/boss/3Ddv4_ice03.wav
  • sounds/dreejarvin/boss/3Ddv4_icebreaking.wav
  • sounds/dreejarvin/boss/3Ddv4_lightloop.wav
  • sounds/dreejarvin/boss/dv4_fasttick.wav
  • sounds/dreejarvin/boss/dv4_lightoff.wav
  • sounds/dreejarvin/boss/dv4_lighton.wav
  • sounds/dreejarvin/boss/dv4_medtick.wav
  • sounds/dreejarvin/boss/dv4_nepolroar.wav
  • sounds/dreejarvin/boss/dv4_slowtick.wav
  • sounds/dreejarvin/level1and3/3D-dv1_CentralProcess.wav
  • sounds/dreejarvin/level1and3/3D-dv1_Crushers.wav
  • sounds/dreejarvin/level1and3/3D-dv1_ElectricalWire.wav
  • sounds/dreejarvin/level1and3/3D-dv1_FanElectricArc.wav
  • sounds/dreejarvin/level1and3/3D-dv1_FanSpinning.wav
  • sounds/dreejarvin/level1and3/3D-dv1_FloatingPiston.wav
  • sounds/dreejarvin/level1and3/3D-dv1_HoveringPlatform.wav
  • sounds/dreejarvin/level1and3/3D-dv1_LiftPlatform.wav
  • sounds/dreejarvin/level1and3/3D-dv1_WaterFlowAmbient.wav
  • sounds/dreejarvin/level1and3/3D-dv3_DoorOpen.wav
  • sounds/dreejarvin/level1and3/dv1_bladesOff.wav
  • sounds/dreejarvin/level2/3D-wallexplosion.wav
  • sounds/dreejarvin/level2/crash.wav
  • sounds/gorm/3Ddebrisspin.wav
  • sounds/gorm/3Dgorm_missile.wav
  • sounds/gorm/3Dgorm_swarm.wav
  • sounds/gorm/gorm_dread_explodelarge.wav
  • sounds/gorm/gorm_dread_explodemed.wav
  • sounds/gorm/gorm_dread_explodesmall.wav
  • sounds/gorm/gorm_spawn_appear.wav
  • sounds/kek/level1/3D-kk1_ControlRoom.wav
  • sounds/kek/level1/3D-kk1_DoorOpen.wav
  • sounds/kek/level1/3D-kk1_ElectroFieldHum.wav
  • sounds/kek/level1/3D-kk1_ElectroFieldOff.wav
  • sounds/kek/level1/3D-kk1_Pinnacle.wav
  • sounds/kek/level1/3D-kk1_Stomper.wav
  • sounds/kek/level1/3D-kk1_SwingingBridge.wav
  • sounds/kek/level1/kk1_Alarm.wav
  • sounds/kek/level1/kk1_ControlPanelOverload.wav
  • sounds/kek/level1/kk1_elevatorDown.wav
  • sounds/kek/level1/kk1_elevatorOpen.wav
  • sounds/kek/level1/kk1_Success.wav
  • sounds/kek/level1/kk1_SwingingBridgeSlowing.wav
  • sounds/kek/level1/kk1_Teleport.wav
  • sounds/kek/level2/3Dkk2_laser.wav
  • sounds/kek/level2/3Dkk2_thermals.wav
  • sounds/kek/level2/kk2_glasscrack.wav
  • sounds/kek/level2/kk2_glasscrack2.wav
  • sounds/kek/level2/kk2_lightplatform.wav
  • sounds/kek/level2/kk2_screen.wav
  • sounds/kek/level2/kk2_slowmedtick.wav
  • sounds/kek/level2/kk2_slowtick.wav
  • sounds/kek/level2/kk2_teleport.wav
  • sounds/nick/3Dattack1.wav
  • sounds/nick/3Ddie.wav
  • sounds/nick/3Dfirsttimeglinch1.wav
  • sounds/nick/3Dfirsttimeglinch2.wav
  • sounds/nick/3Dfirsttimeglinch3.wav
  • sounds/nick/3Dglinch_off.wav
  • sounds/nick/3Dglinch_on.wav
  • sounds/nick/3Dheavyrecoil1.wav
  • sounds/nick/3Djump.wav
  • sounds/nick/3Dnick_norm_slide.wav
  • sounds/nick/3Dnorm_land.wav
  • sounds/nick/3Dnorm_teeter.wav
  • sounds/nick/3Dpullup.wav
  • sounds/nick/3Drecoil1.wav
  • sounds/nick/3Dspin.wav
  • sounds/nick/footsteps/3Dnorm_step_cave_L.wav
  • sounds/nick/footsteps/3Dnorm_step_cave_R.wav
  • sounds/nick/footsteps/3Dnorm_step_grass_L.wav
  • sounds/nick/footsteps/3Dnorm_step_grass_R.wav
  • sounds/nick/footsteps/3Dnorm_step_metal_L.wav
  • sounds/nick/footsteps/3Dnorm_step_metal_R.wav
  • sounds/nick/footsteps/3Dnorm_step_rock_L.wav
  • sounds/nick/footsteps/3Dnorm_step_rock_R.wav
  • sounds/nick/footsteps/3Dnorm_step_water_L.wav
  • sounds/nick/footsteps/3Dnorm_step_water_R.wav
  • sounds/nick/footsteps/3Dnorm_step_wood_L.wav
  • sounds/nick/footsteps/3Dnorm_step_wood_R.wav
  • sounds/nick/glinches/3D-jetdie.wav
  • sounds/nick/glinches/3D-jetrecoil.wav
  • sounds/nick/glinches/3D-missilefiring.wav
  • sounds/nick/glinches/3Damr_land.wav
  • sounds/nick/glinches/3Damr_smash.wav
  • sounds/nick/glinches/3Damr_swipe.wav
  • sounds/nick/glinches/3Dgl_attack.wav
  • sounds/nick/glinches/3Dgl_climb.wav
  • sounds/nick/glinches/3Dgl_dive.wav
  • sounds/nick/glinches/3Dgl_flight.wav
  • sounds/nick/glinches/3Dgl_land.wav
  • sounds/nick/glinches/3Dgl_takeoff.wav
  • sounds/nick/glinches/3Dnick_qf_shoot.wav
  • sounds/npcs/3Dab1_rabbit_run.wav
  • sounds/npcs/3Dab1_rabbit_squeak.wav
  • sounds/npcs/3Damphib_attackkick.wav
  • sounds/npcs/3Damphib_attackslap.wav
  • sounds/npcs/3Damphib_freed.wav
  • sounds/npcs/3Damphib_gethit.wav
  • sounds/npcs/3Damphib_idlescratch.wav
  • sounds/npcs/3Damphib_walk.wav
  • sounds/npcs/3Daquart_attack.wav
  • sounds/npcs/3Daquart_freed.wav
  • sounds/npcs/3Daquart_gethit.wav
  • sounds/npcs/3Daquart_walk.wav
  • sounds/npcs/3Darmoured_attackcharge.wav
  • sounds/npcs/3Darmoured_attacksmash.wav
  • sounds/npcs/3Darmoured_freed.wav
  • sounds/npcs/3Darmoured_gethit.wav
  • sounds/npcs/3Darmoured_walk.wav
  • sounds/npcs/3Dartisoid_attackclose1.wav
  • sounds/npcs/3Dartisoid_attackthrow.wav
  • sounds/npcs/3Dartisoid_freed.wav
  • sounds/npcs/3Dartisoid_gethit.wav
  • sounds/npcs/3Dartisoid_idling.wav
  • sounds/npcs/3Dartisoid_walk.wav
  • sounds/npcs/3Dbogue_attack.wav
  • sounds/npcs/3Dbogue_disappear.wav
  • sounds/npcs/3Dbogue_fly.wav
  • sounds/npcs/3Dbogue_gethit.wav
  • sounds/npcs/3Dcarrion_attack.wav
  • sounds/npcs/3Dcarrion_flap.wav
  • sounds/npcs/3Dcarrion_freed.wav
  • sounds/npcs/3Dcarrion_gethit.wav
  • sounds/npcs/3Ddvpolice_alert.wav
  • sounds/npcs/3Ddvpolice_attackclose.wav
  • sounds/npcs/3Ddvpolice_attackshoot.wav
  • sounds/npcs/3Ddvpolice_freed.wav
  • sounds/npcs/3Ddvpolice_gethit.wav
  • sounds/npcs/3Ddvpolice_walk.wav
  • sounds/npcs/3Dfengshar_alert.wav
  • sounds/npcs/3Dfengshar_attackslap.wav
  • sounds/npcs/3Dfengshar_attackwhip.wav
  • sounds/npcs/3Dfengshar_freed.wav
  • sounds/npcs/3Dfengshar_walk.wav
  • sounds/npcs/3Dflycam_hover.wav
  • sounds/npcs/3Dflycam_wait.wav
  • sounds/npcs/3Dguardian_attackclose.wav
  • sounds/npcs/3Dguardian_attackshoot.wav
  • sounds/npcs/3Dguardian_freed.wav
  • sounds/npcs/3Dguardian_reload.wav
  • sounds/npcs/3Dguardian_run.wav
  • sounds/npcs/3Dguardian_walk.wav
  • sounds/npcs/3Dneon_attackclaw.wav
  • sounds/npcs/3Dneon_freed.wav
  • sounds/npcs/3Dneon_gethit.wav
  • sounds/npcs/3Dneon_walk.wav
  • sounds/npcs/3Dzoron_attackcharge.wav
  • sounds/npcs/3Dzoron_attackspit.wav
  • sounds/npcs/3Dzoron_freed.wav
  • sounds/npcs/3Dzoron_gethit.wav
  • sounds/npcs/3Dzoron_roar1.wav
  • sounds/npcs/3Dzoron_roar2.wav
  • sounds/npcs/3Dzoron_run.wav
  • sounds/npcs/3Dzoron_walk.wav
  • sounds/npcs/droid_destroyed.wav
  • sounds/npcs/droid_gethit.wav
  • sounds/objects/3D-CellDoorOpen.wav
  • sounds/objects/3D-DrawBridge.wav
  • sounds/objects/3D-keyhumming.wav
  • sounds/objects/3D-steam.wav
  • sounds/objects/3D-TreeSmash.wav
  • sounds/objects/3Dab1_bouldersmash.wav
  • sounds/objects/3Dab1_cannonfire.wav
  • sounds/objects/3Dab1_cannonshotexplode.wav
  • sounds/objects/3Dab1_cavetorch.wav
  • sounds/objects/3Dab1_collapsingbridge_fall1.wav
  • sounds/objects/3Dab1_collapsingbridge_fall2.wav
  • sounds/objects/3Dab1_collapsingbridge_shake1.wav
  • sounds/objects/3Dab1_collapsingbridge_shake2.wav
  • sounds/objects/3Dab1_lilysplash.wav
  • sounds/objects/3Dab1_log_bounce1.wav
  • sounds/objects/3Dab1_log_bounce2.wav
  • sounds/objects/3Dab1_risingpillar.wav
  • sounds/objects/3Dab1_sanctuaryplinth.wav
  • sounds/objects/3Dab1_spitplant_shoot.wav
  • sounds/objects/3Dab1_spitplant_shothit.wav
  • sounds/objects/3Dab1_stalactite_fall.wav
  • sounds/objects/3Dab1_stalactite_smash.wav
  • sounds/objects/3Dab1_statueflame.wav
  • sounds/objects/3Dab1_statuewake.wav
  • sounds/objects/3Dab1_totembreak.wav
  • sounds/objects/3Dab1_totemcollapse.wav
  • sounds/objects/3Dab1_villagegate_close.wav
  • sounds/objects/3Dab1_villagegate_open.wav
  • sounds/objects/3Dab1_villageplatform_hover.wav
  • sounds/objects/3Dcheckpoint.wav
  • sounds/objects/3Dpickupglinch_large.wav
  • sounds/objects/3Dpickupglinch_medium.wav
  • sounds/objects/3Dpickupglinch_small.wav
  • sounds/objects/3Dpickuphealth.wav
  • sounds/objects/3Dpickupquorium.wav
  • sounds/objects/ab1_fasttick.wav
  • sounds/objects/ab1_medtick.wav
  • sounds/objects/ab1_slowtick.wav
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