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Noctis (Battle) (English)


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Asset Info favorite
Name Noctis (Battle) (English)
Category PC / Computer
Game Final Fantasy XV Windows Edition
Section Voices (English)
Submitted May 4, 2026
Uploaded By OCL
Size 15.07 MB (214 items) arrow_right
  • 15002battle_noct/us/battle_noct_act_001.win (battle_noct-battle_noct_act_001).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#1 (battle_noct-battle_noct_atk_f_004).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#2 (battle_noct-battle_noct_atk_f_004).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#3 (battle_noct-battle_noct_atk_f_004).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#4 (battle_noct-battle_noct_atk_f_004).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#5 (battle_noct-battle_noct_atk_f_004).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#6 (battle_noct-battle_noct_atk_f_004; battle_noct_atk_f_005).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#7 (battle_noct-battle_noct_atk_f_004).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#8 (battle_noct-battle_noct_atk_f_005).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#9 (battle_noct-battle_noct_atk_f_005; battle_noct_atk_f_006).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#10 (battle_noct-battle_noct_atk_f_005).wav
  • 15002battle_noct/us/battle_noct_atk_f_001.win#11 (battle_noct-battle_noct_atk_f_005).wav
  • 15002battle_noct/us/battle_noct_atk_f_002.win#1 (battle_noct-battle_noct_atk_f_002).wav
  • 15002battle_noct/us/battle_noct_atk_f_002.win#2 (battle_noct-battle_noct_atk_f_002).wav
  • 15002battle_noct/us/battle_noct_atk_f_003.win#1 (battle_noct-battle_noct_atk_f_003).wav
  • 15002battle_noct/us/battle_noct_atk_f_003.win#2 (battle_noct-battle_noct_atk_f_003).wav
  • 15002battle_noct/us/battle_noct_atk_f_003.win#3 (battle_noct-battle_noct_atk_f_003).wav
  • 15002battle_noct/us/battle_noct_atk_f_003.win#4 (battle_noct-battle_noct_atk_f_003).wav
  • 15002battle_noct/us/battle_noct_atk_f_006.win (battle_noct-battle_noct_atk_f_006).wav
  • 15002battle_noct/us/battle_noct_atk_f_009.win#1 (battle_noct-battle_noct_atk_f_009).wav
  • 15002battle_noct/us/battle_noct_atk_f_009.win#2 (battle_noct-battle_noct_atk_f_009).wav
  • 15002battle_noct/us/battle_noct_atk_f_010.win#6 (battle_noct-battle_noct_atk_f_014).wav
  • 15002battle_noct/us/battle_noct_atk_f_011.win (battle_noct-battle_noct_atk_f_011).wav
  • 15002battle_noct/us/battle_noct_atk_f_013.win#5 (battle_noct-battle_noct_atk_f_013).wav
  • 15002battle_noct/us/battle_noct_atk_f_013.win#6 (battle_noct-battle_noct_atk_f_013).wav
  • 15002battle_noct/us/battle_noct_atk_h_001.win#1 (battle_noct-battle_noct_atk_h_001).wav
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  • 15002battle_noct/us/battle_noct_atk_h_001.win#3 (battle_noct-battle_noct_atk_h_001).wav
  • 15002battle_noct/us/battle_noct_atk_h_001.win#4 (battle_noct-battle_noct_atk_h_001).wav
  • 15002battle_noct/us/battle_noct_atk_h_001.win#5 (battle_noct-battle_noct_atk_h_001).wav
  • 15002battle_noct/us/battle_noct_atk_h_001.win#6 (battle_noct-battle_noct_atk_h_001).wav
  • 15002battle_noct/us/battle_noct_atk_h_001.win#9 (battle_noct-battle_noct_atk_h_001).wav
  • 15002battle_noct/us/battle_noct_atk_h_002.win#4 (battle_noct-battle_noct_atk_h_002).wav
  • 15002battle_noct/us/battle_noct_atk_h_004.win (battle_noct-battle_noct_atk_h_004).wav
  • 15002battle_noct/us/battle_noct_atk_h_010.win (battle_noct-battle_noct_atk_h_010).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#1 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#2 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#3 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#4 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#5 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#6 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#7 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#8 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#9 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#10 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#11 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#12 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#13 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#14 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_001.win#15 (battle_noct-battle_noct_atk_l_001).wav
  • 15002battle_noct/us/battle_noct_atk_l_003.win#5 (battle_noct-battle_noct_atk_l_006).wav
  • 15002battle_noct/us/battle_noct_atk_l_003.win#6 (battle_noct-battle_noct_atk_l_006).wav
  • 15002battle_noct/us/battle_noct_atk_l_003.win#7 (battle_noct-battle_noct_atk_l_006).wav
  • 15002battle_noct/us/battle_noct_atk_l_003.win#9 (battle_noct-battle_noct_atk_l_008).wav
  • 15002battle_noct/us/battle_noct_atk_l_003.win#10 (battle_noct-battle_noct_atk_l_008).wav
  • 15002battle_noct/us/battle_noct_atk_l_003.win#11 (battle_noct-battle_noct_atk_l_008).wav
  • 15002battle_noct/us/battle_noct_atk_l_004.win#1 (battle_noct-battle_noct_atk_l_004).wav
  • 15002battle_noct/us/battle_noct_atk_l_004.win#2 (battle_noct-battle_noct_atk_l_004).wav
  • 15002battle_noct/us/battle_noct_atk_l_004.win#3 (battle_noct-battle_noct_atk_l_004).wav
  • 15002battle_noct/us/battle_noct_atk_l_005.win#2 (battle_noct-battle_noct_atk_l_005).wav
  • 15002battle_noct/us/battle_noct_atk_l_005.win#3 (battle_noct-battle_noct_atk_l_005).wav
  • 15002battle_noct/us/battle_noct_atk_l_006.win#2 (battle_noct-battle_noct_atk_l_006).wav
  • 15002battle_noct/us/battle_noct_atk_l_006.win#3 (battle_noct-battle_noct_atk_l_006).wav
  • 15002battle_noct/us/battle_noct_atk_l_006.win#4 (battle_noct-battle_noct_atk_l_006).wav
  • 15002battle_noct/us/battle_noct_atk_l_007.win#1 (battle_noct-battle_noct_atk_l_007).wav
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  • 15002battle_noct/us/battle_noct_atk_l_007.win#6 (battle_noct-battle_noct_atk_l_007).wav
  • 15002battle_noct/us/battle_noct_atk_l_008.win#1 (battle_noct-battle_noct_atk_l_008).wav
  • 15002battle_noct/us/battle_noct_atk_l_008.win#2 (battle_noct-battle_noct_atk_l_008).wav
  • 15002battle_noct/us/battle_noct_atk_l_008.win#3 (battle_noct-battle_noct_atk_l_008).wav
  • 15002battle_noct/us/battle_noct_atk_l_008.win#4 (battle_noct-battle_noct_atk_l_008).wav
  • 15002battle_noct/us/battle_noct_atk_l_011.win#1 (battle_noct-battle_noct_atk_l_011).wav
  • 15002battle_noct/us/battle_noct_atk_l_013.win#1 (battle_noct-battle_noct_atk_l_013).wav
  • 15002battle_noct/us/battle_noct_atk_l_013.win#2 (battle_noct-battle_noct_atk_l_013).wav
  • 15002battle_noct/us/battle_noct_atk_m_001.win#1 (battle_noct-battle_noct_atk_m_001).wav
  • 15002battle_noct/us/battle_noct_atk_m_001.win#2 (battle_noct-battle_noct_atk_m_001).wav
  • 15002battle_noct/us/battle_noct_atk_m_002.win (battle_noct-battle_noct_atk_m_002).wav
  • 15002battle_noct/us/battle_noct_bump_004.win#1 (battle_noct-battle_noct_bump_004).wav
  • 15002battle_noct/us/battle_noct_bump_004.win#2 (battle_noct-battle_noct_bump_004).wav
  • 15002battle_noct/us/battle_noct_bump_005.win (battle_noct-battle_noct_bump_005).wav
  • 15002battle_noct/us/battle_noct_bump_007.win (battle_noct-battle_noct_bump_007).wav
  • 15002battle_noct/us/battle_noct_bump_010.win (battle_noct-battle_noct_bump_010).wav
  • 15002battle_noct/us/battle_noct_bump_011.win (battle_noct-battle_noct_bump_011).wav
  • 15002battle_noct/us/battle_noct_cheer_t2_001.win (battle_noct-battle_noct_cheer_t2_001).wav
  • 15002battle_noct/us/battle_noct_cheer_t2_004.win (battle_noct-battle_noct_cheer_t2_004).wav
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  • 15002battle_noct/us/battle_noct_cheer_t_001.win (battle_noct-battle_noct_cheer_t_001).wav
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  • 15002battle_noct/us/battle_noct_cheer_t_009.win (battle_noct-battle_noct_cheer_t_009).wav
  • 15002battle_noct/us/battle_noct_coop_t2_001.win (battle_noct-battle_noct_coop_t2_001).wav
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