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Combat


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Asset Info favorite
Name Combat
Category PC / Computer
Game Final Fantasy XV Windows Edition
Section Sound Effects
Submitted May 1, 2026
Uploaded By OCL
Size 41.85 MB (391 items) arrow_right
  • 01000se_combat/jp/btl_guard.win#1 (SE_Combat-btl_guard).wav
  • 01000se_combat/jp/btl_guard.win#2 (SE_Combat-btl_guard).wav
  • 01000se_combat/jp/btl_guard.win#3 (SE_Combat-btl_guard).wav
  • 01000se_combat/jp/btl_katana_hit.win#1 (SE_Combat-btl_katana_hit).wav
  • 01000se_combat/jp/btl_katana_hit.win#2 (SE_Combat-btl_katana_hit).wav
  • 01000se_combat/jp/btl_katana_hit.win#3 (SE_Combat-btl_katana_hit).wav
  • 01000se_combat/jp/btl_katana_hit.win#4 (SE_Combat-btl_katana_hit).wav
  • 01000se_combat/jp/btl_katana_hit.win#5 (SE_Combat-btl_katana_hit).wav
  • 01000se_combat/jp/btl_katana_hit_finish.win#1 (SE_Combat-btl_katana_hit_finish).wav
  • 01000se_combat/jp/btl_katana_hit_finish.win#2 (SE_Combat-btl_katana_hit_finish).wav
  • 01000se_combat/jp/btl_largesword_break.win (SE_Combat-btl_largesword_break).wav
  • 01000se_combat/jp/btl_swish_katana.win#1 (SE_Combat-btl_swish_katana).wav
  • 01000se_combat/jp/btl_swish_katana.win#2 (SE_Combat-btl_swish_katana).wav
  • 01000se_combat/jp/btl_swish_katana.win#3 (SE_Combat-btl_swish_katana).wav
  • 01000se_combat/jp/btl_swish_katana.win#4 (SE_Combat-btl_swish_katana).wav
  • 01000se_combat/jp/btl_swish_katana.win#5 (SE_Combat-btl_swish_katana).wav
  • 01000se_combat/jp/btl_swish_katana.win#6 (SE_Combat-btl_swish_katana).wav
  • 01000se_combat/jp/btl_swish_katana.win#7 (SE_Combat-btl_swish_katana).wav
  • 01000se_combat/jp/btl_swish_katana.win#8 (SE_Combat-btl_swish_katana).wav
  • 01000se_combat/jp/btl_swish_katana_move01.win#1 (SE_Combat-btl_swish_katana_move01).wav
  • 01000se_combat/jp/btl_swish_katana_move01.win#2 (SE_Combat-btl_swish_katana_move01).wav
  • 01000se_combat/jp/btl_swish_katana_move01.win#3 (SE_Combat-btl_swish_katana_move01).wav
  • 01000se_combat/jp/btl_swish_katana_move02.win#1 (SE_Combat-btl_swish_katana_move02).wav
  • 01000se_combat/jp/btl_swish_katana_move02.win#2 (SE_Combat-btl_swish_katana_move02).wav
  • 01000se_combat/jp/btl_swish_katana_move02.win#3 (SE_Combat-btl_swish_katana_move02).wav
  • 01000se_combat/jp/btl_swish_shield.win#1 (SE_Combat-btl_swish_shield).wav
  • 01000se_combat/jp/btl_swish_shield.win#2 (SE_Combat-btl_swish_shield).wav
  • 01000se_combat/jp/btl_swish_shield.win#3 (SE_Combat-btl_swish_shield).wav
  • 01000se_combat/jp/btl_swish_shield.win#4 (SE_Combat-btl_swish_shield).wav
  • 01000se_combat/jp/btl_swish_sword.win#1 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/btl_swish_sword.win#2 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/btl_swish_sword.win#3 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/btl_swish_sword.win#4 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/btl_swish_sword.win#5 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/btl_swish_sword.win#6 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/btl_swish_sword.win#7 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/btl_swish_sword.win#8 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/btl_waap_appear.win#1 (SE_Combat-btl_waap_appear).wav
  • 01000se_combat/jp/btl_waap_appear.win#2 (SE_Combat-btl_waap_appear).wav
  • 01000se_combat/jp/btl_waap_appear.win#3 (SE_Combat-btl_waap_appear).wav
  • 01000se_combat/jp/btl_waap_appear.win#4 (SE_Combat-btl_waap_appear).wav
  • 01000se_combat/jp/dmg_fall.win (SE_Combat-dmg_fall).wav
  • 01000se_combat/jp/f_jump.win#1 (SE_Combat-f_jump).wav
  • 01000se_combat/jp/f_jump.win#2 (SE_Combat-f_jump).wav
  • 01000se_combat/jp/se_combat.win#1 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/se_combat.win#2 (SE_Combat-btl_swish_dagger).wav
  • 01000se_combat/jp/se_combat.win#3 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/se_combat.win#4.wav
  • 01000se_combat/jp/se_combat.win#6 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • 01000se_combat/jp/se_combat.win#7 (SE_Combat-btl_swish_dagger_ignis).wav
  • 01000se_combat/jp/se_combat.win#10.wav
  • 01000se_combat/jp/se_combat.win#12 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • 01000se_combat/jp/se_combat.win#17 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • 01000se_combat/jp/se_combat.win#18 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • 01000se_combat/jp/se_combat.win#20 (SE_Combat-btl_swish_spear).wav
  • 01000se_combat/jp/se_combat.win#21 (SE_Combat-btl_swish_dagger_ignis).wav
  • 01000se_combat/jp/se_combat.win#23 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/se_combat.win#25 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • 01000se_combat/jp/se_combat.win#27 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • 01000se_combat/jp/se_combat.win#37 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/se_combat.win#38 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • 01000se_combat/jp/se_combat.win#43 (SE_Combat-btl_swish_largesword_gradio).wav
  • 01000se_combat/jp/se_combat.win#46 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • 01000se_combat/jp/se_combat.win#48 (SE_Combat-btl_swish_dagger).wav
  • 01000se_combat/jp/se_combat.win#49 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/se_combat.win#51 (SE_Combat-btl_swish_dagger).wav
  • 01000se_combat/jp/se_combat.win#52 (SE_Combat-btl_swish_dagger_ignis).wav
  • 01000se_combat/jp/se_combat.win#53 (SE_Combat-btl_swish_sword).wav
  • 01000se_combat/jp/se_combat.win#55 (SE_Combat-btl_swish_spear).wav
  • 01000se_combat/jp/se_combat.win#56 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • 01000se_combat/jp/se_combat.win#61 (SE_Combat-btl_swish_punch).wav
  • 01000se_combat/jp/se_combat.win#62 (SE_Combat-btl_swish_punch).wav
  • 01000se_combat/jp/se_combat.win#63 (SE_Combat-btl_swish_punch).wav
  • 01000se_combat/jp/se_combat.win#65 (SE_Combat-btl_swish_punch).wav
  • 01000se_combat/jp/se_combat.win#66 (SE_Combat-btl_swish_kick; btl_swish_kick_npc).wav
  • 01000se_combat/jp/se_combat.win#67 (SE_Combat-btl_swish_kick; btl_swish_kick_npc).wav
  • 01000se_combat/jp/se_combat.win#68 (SE_Combat-btl_swish_kick; btl_swish_kick_npc).wav
  • 01000se_combat/jp/se_combat.win#69 (SE_Combat-btl_swish_kick; btl_swish_kick_npc).wav
  • 01000se_combat/jp/se_combat.win#75 (SE_Combat-btl_armedform_loop).wav
  • 01000se_combat/jp/se_combat.win#76 (SE_Combat-btl_armedform_loop).wav
  • 01000se_combat/jp/se_combat.win#77 (SE_Combat-btl_weapon_appear).wav
  • 01000se_combat/jp/se_combat.win#79 (SE_Combat-btl_weapon_appear).wav
  • 01000se_combat/jp/se_combat.win#80 (SE_Combat-btl_weapon_disappear).wav
  • 01000se_combat/jp/se_combat.win#81 (SE_Combat-btl_weapon_disappear).wav
  • 01000se_combat/jp/se_combat.win#82 (SE_Combat-btl_weapon_disappear).wav
  • 01000se_combat/jp/se_combat.win#84 (SE_Combat-btl_waap_disappear).wav
  • 01000se_combat/jp/se_combat.win#85 (SE_Combat-btl_waap_appear).wav
  • 01000se_combat/jp/se_combat.win#86 (SE_Combat-btl_waap_appear).wav
  • 01000se_combat/jp/se_combat.win#87 (SE_Combat-btl_waap_disappear).wav
  • 01000se_combat/jp/se_combat.win#89 (SE_Combat-btl_waap_disappear).wav
  • 01000se_combat/jp/se_combat.win#90 (SE_Combat-btl_waap_disappear).wav
  • 01000se_combat/jp/se_combat.win#92 (SE_Combat-btl_guardshift; btl_waap_appear).wav
  • 01000se_combat/jp/se_combat.win#93 (SE_Combat-btl_guardshift; btl_waap_appear).wav
  • 01000se_combat/jp/se_combat.win#97 (SE_Combat-btl_gun_hit_prompt).wav
  • 01000se_combat/jp/se_combat.win#98 (SE_Combat-btl_gun_hit_prompt).wav
  • 01000se_combat/jp/se_combat.win#99 (SE_Combat-btl_gun_hit_prompt).wav
  • 01000se_combat/jp/se_combat.win#100 (SE_Combat-btl_gun_hit_prompt).wav
  • 01000se_combat/jp/se_combat.win#101 (SE_Combat-btl_gun_hit_prompt).wav
  • 01000se_combat/jp/se_combat.win#102 (SE_Combat-btl_armedform_guard_gun).wav
  • 01000se_combat/jp/se_combat.win#103 (SE_Combat-btl_armedform_guard_gun).wav
  • 01000se_combat/jp/se_combat.win#104 (SE_Combat-btl_armedform_guard_gun).wav
  • 01000se_combat/jp/se_combat.win#106.wav
  • 01000se_combat/jp/se_combat.win#113 (SE_Combat-btl_guard).wav
  • 01000se_combat/jp/se_combat.win#115 (SE_Combat-btl_guard).wav
  • 01000se_combat/jp/se_combat.win#116 (SE_Combat-btl_guard).wav
  • 01000se_combat/jp/se_combat.win#117 (SE_Combat-btl_wep_contact).wav
  • 01000se_combat/jp/se_combat.win#118 (SE_Combat-btl_wep_contact).wav
  • 01000se_combat/jp/se_combat.win#120 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#122 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#123 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#126 (SE_Combat-btl_halberd_hit).wav
  • 01000se_combat/jp/se_combat.win#135 (SE_Combat-btl_spear_hit_finish).wav
  • 01000se_combat/jp/se_combat.win#137 (SE_Combat-btl_halberd_hit).wav
  • 01000se_combat/jp/se_combat.win#138 (SE_Combat-btl_spear_hit; btl_spear_hit_ignis).wav
  • 01000se_combat/jp/se_combat.win#139 (SE_Combat-btl_spear_hit; btl_spear_hit_ignis).wav
  • 01000se_combat/jp/se_combat.win#144 (SE_Combat-btl_guardshift).wav
  • 01000se_combat/jp/se_combat.win#147 (SE_Combat-btl_guardshift).wav
  • 01000se_combat/jp/se_combat.win#152 (SE_Combat-btl_parry).wav
  • 01000se_combat/jp/se_combat.win#156 (SE_Combat-btl_spear_hit; btl_spear_hit_ignis).wav
  • 01000se_combat/jp/se_combat.win#157 (SE_Combat-btl_halberd_hit).wav
  • 01000se_combat/jp/se_combat.win#158 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#160 (SE_Combat-btl_sword_hit_finish; btl_katana_guard).wav
  • 01000se_combat/jp/se_combat.win#163 (SE_Combat-btl_spear_hit_finish).wav
  • 01000se_combat/jp/se_combat.win#165 (SE_Combat-btl_sword_hit_finish; btl_katana_guard).wav
  • 01000se_combat/jp/se_combat.win#167 (SE_Combat-dmg_metal_light).wav
  • 01000se_combat/jp/se_combat.win#169 (SE_Combat-btl_sword_hit).wav
  • 01000se_combat/jp/se_combat.win#171 (SE_Combat-btl_sword_hit).wav
  • 01000se_combat/jp/se_combat.win#173 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#180 (SE_Combat-btl_sword_hit).wav
  • 01000se_combat/jp/se_combat.win#183 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#186 (SE_Combat-btl_sword_hit).wav
  • 01000se_combat/jp/se_combat.win#188 (SE_Combat-btl_sword_hit).wav
  • 01000se_combat/jp/se_combat.win#191 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#192 (SE_Combat-btl_spear_hit; btl_spear_hit_ignis).wav
  • 01000se_combat/jp/se_combat.win#196 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#199 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#204 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#207 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#209 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#214 (SE_Combat-dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#217 (SE_Combat-btl_halberd_hit_finish).wav
  • 01000se_combat/jp/se_combat.win#221 (SE_Combat-btl_spear_hit; btl_spear_hit_ignis).wav
  • 01000se_combat/jp/se_combat.win#223 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#225 (SE_Combat-dmg_human; dmg_human_heavy).wav
  • 01000se_combat/jp/se_combat.win#227 (SE_Combat-btl_halberd_hit_finish).wav
  • 01000se_combat/jp/se_combat.win#229 (SE_Combat-dmg_human; dmg_human_heavy).wav
  • 01000se_combat/jp/se_combat.win#231 (SE_Combat-dmg_human; dmg_human_heavy).wav
  • 01000se_combat/jp/se_combat.win#233 (SE_Combat-btl_halberd_hit).wav
  • 01000se_combat/jp/se_combat.win#235 (SE_Combat-dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#236 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#239 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#242 (SE_Combat-dmg_metal_light).wav
  • 01000se_combat/jp/se_combat.win#244 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#246 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • 01000se_combat/jp/se_combat.win#248 (SE_Combat-dmg_creature; dmg_shigai).wav
  • 01000se_combat/jp/se_combat.win#249 (SE_Combat-btl_halberd_hit).wav
  • 01000se_combat/jp/se_combat.win#251 (SE_Combat-dmg_human_heavy).wav
  • 01000se_combat/jp/se_combat.win#252 (SE_Combat-dmg_human_heavy).wav
  • 01000se_combat/jp/se_combat.win#253 (SE_Combat-btl_phantomsword_swish).wav
  • 01000se_combat/jp/se_combat.win#254 (SE_Combat-btl_phantomsword_swish).wav
  • 01000se_combat/jp/se_combat.win#256 (SE_Combat-btl_phantomsword_swish).wav
  • 01000se_combat/jp/se_combat.win#259 (SE_Combat-btl_phantomsword_swish).wav
  • 01000se_combat/jp/se_combat.win#261 (SE_Combat-btl_phantomsword_swish).wav
  • 01000se_combat/jp/se_combat.win#262 (SE_Combat-btl_phantomsword_swish).wav
  • 01000se_combat/jp/se_combat.win#263 (SE_Combat-btl_swordshift_end).wav
  • 01000se_combat/jp/se_combat.win#264 (SE_Combat-btl_phantomsword_swish).wav
  • 01000se_combat/jp/se_combat.win#265 (SE_Combat-btl_swordshift_end).wav
  • 01000se_combat/jp/se_combat.win#269 (SE_Combat-btl_BGhit_bullet).wav
  • 01000se_combat/jp/se_combat.win#270 (SE_Combat-btl_BGhit_bullet).wav
  • 01000se_combat/jp/se_combat.win#271 (SE_Combat-btl_BGhit_bullet).wav
  • 01000se_combat/jp/se_combat.win#272 (SE_Combat-btl_BGhit_bullet).wav
  • 01000se_combat/jp/se_combat.win#273 (SE_Combat-btl_BGhit_bullet).wav
  • 01000se_combat/jp/se_combat.win#274 (SE_Combat-btl_BGhit_bullet).wav
  • 01000se_combat/jp/se_combat.win#275 (SE_Combat-btl_item_antidote_cast).wav
  • 01000se_combat/jp/se_combat.win#276 (SE_Combat-btl_item_antidote).wav
  • 01000se_combat/jp/se_combat.win#277 (SE_Combat-btl_item_potion_cast).wav
  • 01000se_combat/jp/se_combat.win#278 (SE_Combat-btl_item_potion; btl_buddy_friends_help).wav
  • 01000se_combat/jp/se_combat.win#279 (SE_Combat-btl_knife_throw_ignis).wav
  • 01000se_combat/jp/se_combat.win#280 (SE_Combat-btl_knife_throw_ignis).wav
  • 01000se_combat/jp/se_combat.win#281 (SE_Combat-btl_knife_throw_ignis).wav
  • 01000se_combat/jp/se_combat.win#282 (SE_Combat-btl_knife_throw_ignis).wav
  • 01000se_combat/jp/se_combat.win#283 (SE_Combat-dmg_kick).wav
  • 01000se_combat/jp/se_combat.win#284 (SE_Combat-dmg_kick).wav
  • 01000se_combat/jp/se_combat.win#285 (SE_Combat-dmg_kick).wav
  • 01000se_combat/jp/se_combat.win#286 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#287 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#288 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#289 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#290 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#291 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#292 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#293 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#294 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#295 (SE_Combat-btl_gun_tracer_prompt).wav
  • 01000se_combat/jp/se_combat.win#297 (SE_Combat-btl_swordshift_start).wav
  • 01000se_combat/jp/se_combat.win#298 (SE_Combat-btl_swordshift_start).wav
  • 01000se_combat/jp/se_combat.win#299 (SE_Combat-btl_gun_fire_prompt).wav
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