Samuel Corrion


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Asset Info favorite
Name Samuel Corrion
Category PC / Computer
Game Brothers in Arms: Road to Hill 30
Section Voices
Submitted March 7, 2026
Uploaded By OCL
Size 15.28 MB (238 items) arrow_right
  • D_CORRION/ADJUSTPOSITION_A.wav
  • D_CORRION/ALLENEMIESDEAD_A.wav
  • D_CORRION/ALLENEMIESDEAD_B.wav
  • D_CORRION/ALLENEMIESDEAD_C.wav
  • D_CORRION/ALLENEMIESDEAD_D.wav
  • D_CORRION/ALLENEMIESDEAD_E.wav
  • D_CORRION/ALLEN_A.wav
  • D_CORRION/ALLYDOWN_A.wav
  • D_CORRION/ALLYDOWN_B.wav
  • D_CORRION/ALLYHURT_A.wav
  • D_CORRION/ALLYHURT_B.wav
  • D_CORRION/ANNOYED_A.wav
  • D_CORRION/ANNOYED_B.wav
  • D_CORRION/ASSAULTGUN_A.wav
  • D_CORRION/ASSAULTMG_A.wav
  • D_CORRION/ASSAULTTANK_A.wav
  • D_CORRION/ASSAULT_A.wav
  • D_CORRION/ASSAULT_B.wav
  • D_CORRION/ASSAULT_C.wav
  • D_CORRION/ATTACKGUN_A.wav
  • D_CORRION/ATTACKMG_A.wav
  • D_CORRION/ATTACKTANK_A.wav
  • D_CORRION/ATTACK_A.wav
  • D_CORRION/ATTACK_B.wav
  • D_CORRION/ATTACK_C.wav
  • D_CORRION/ATTACK_D.wav
  • D_CORRION/ATTACK_E.wav
  • D_CORRION/BAKER_A.wav
  • D_CORRION/BAKER_B.wav
  • D_CORRION/BAKER_C.wav
  • D_CORRION/BOMBS_A.wav
  • D_CORRION/CANTASSAULTTARGET_A.wav
  • D_CORRION/CANTASSAULTTARGET_B.wav
  • D_CORRION/CANTASSAULTTARGET_C.wav
  • D_CORRION/CANTFIREONTARGET_A.wav
  • D_CORRION/CANTFIREONTARGET_B.wav
  • D_CORRION/CANTFIREONTARGET_C.wav
  • D_CORRION/CANTKILL_A.wav
  • D_CORRION/CANTREACH_A.wav
  • D_CORRION/CANTREACH_B.wav
  • D_CORRION/CANTREACH_C.wav
  • D_CORRION/COLORDIALOG_A.wav
  • D_CORRION/COLORDIALOG_B.wav
  • D_CORRION/COLORDIALOG_C.wav
  • D_CORRION/COLORDIALOG_D.wav
  • D_CORRION/COLORDIALOG_E.wav
  • D_CORRION/COLORDIALOG_F.wav
  • D_CORRION/COLORDIALOG_G.wav
  • D_CORRION/COLORDIALOG_H.wav
  • D_CORRION/COMPLETEFALLIN_A.wav
  • D_CORRION/COUNTERATTACK_A.wav
  • D_CORRION/COUNTERATTACK_B.wav
  • D_CORRION/COURTLAND_A.wav
  • D_CORRION/DESOLA_A.wav
  • D_CORRION/dismissal_a.wav
  • D_CORRION/dismissal_b.wav
  • D_CORRION/dismissal_c.wav
  • D_CORRION/dismissal_d.wav
  • D_CORRION/DONEMOVING_A.wav
  • D_CORRION/ENEMYRETREAT_A.wav
  • D_CORRION/ENEMYRETREAT_B.wav
  • D_CORRION/ENEMYRETREAT_C.wav
  • D_CORRION/ENEMYSUPPRESSED_A.wav
  • D_CORRION/ENEMYSUPPRESSED_B.wav
  • D_CORRION/ENEMYSUPPRESSED_C.wav
  • D_CORRION/ENEMYSUPPRESSED_D.wav
  • D_CORRION/ENEMYSUPPRESSED_E.wav
  • D_CORRION/ENEMYUNSUPPRESSED_A.wav
  • D_CORRION/ENEMYUNSUPPRESSED_B.wav
  • D_CORRION/EVERYONEDYING_A.wav
  • D_CORRION/EVERYONEDYING_B.wav
  • D_CORRION/EXPOSEDTOFIRE_A.wav
  • D_CORRION/EXPOSEDTOFIRE_B.wav
  • D_CORRION/FIRING_A.wav
  • D_CORRION/FIRING_B.wav
  • D_CORRION/FIRING_C.wav
  • D_CORRION/FIRING_D.wav
  • D_CORRION/FLANKED_A.wav
  • D_CORRION/FLANKED_B.wav
  • D_CORRION/FLANKED_C.wav
  • D_CORRION/FLANKENEMY_A.wav
  • D_CORRION/FLANKENEMY_B.wav
  • D_CORRION/FLANKENEMY_C.wav
  • D_CORRION/FLANKENEMY_D.wav
  • D_CORRION/FLANKENEMY_E.wav
  • D_CORRION/GARNETT_A.wav
  • D_CORRION/greeting_a.wav
  • D_CORRION/greeting_b.wav
  • D_CORRION/greeting_c.wav
  • D_CORRION/greeting_d.wav
  • D_CORRION/greeting_e.wav
  • D_CORRION/HANGAROUND_A.wav
  • D_CORRION/HANGAROUND_B.wav
  • D_CORRION/HARTSOCK_A.wav
  • D_CORRION/HEARDNOISE_A.wav
  • D_CORRION/HEARDNOISE_B.wav
  • D_CORRION/HEAVYFIRE_A.wav
  • D_CORRION/HEAVYFIRE_B.wav
  • D_CORRION/HEAVYFIRE_C.wav
  • D_CORRION/HEAVYFIRE_D.wav
  • D_CORRION/HORROR_A.wav
  • D_CORRION/HORROR_B.wav
  • D_CORRION/INCOMINGGRENADE_A.wav
  • D_CORRION/INCOMINGGRENADE_B.wav
  • D_CORRION/INCOMINGGRENADE_C.wav
  • D_CORRION/INCOMINGGRENADE_D.wav
  • D_CORRION/INCOMINGGRENADE_E.wav
  • D_CORRION/INMYLINEOFFIRE_A.wav
  • D_CORRION/INMYLINEOFFIRE_B.wav
  • D_CORRION/INMYLINEOFFIRE_C.wav
  • D_CORRION/INMYLINEOFFIRE_D.wav
  • D_CORRION/INVESTIGATEDOWNEDALLY_A.wav
  • D_CORRION/INVESTIGATEDOWNEDALLY_B.wav
  • D_CORRION/INVESTIGATEDOWNEDALLY_C.wav
  • D_CORRION/JUMP_A.wav
  • D_CORRION/KILLEDTARGET_A.wav
  • D_CORRION/KILLEDTARGET_B.wav
  • D_CORRION/KILLEDTARGET_C.wav
  • D_CORRION/KILLENEMY_A.wav
  • D_CORRION/KILLENEMY_B.wav
  • D_CORRION/KILLENEMY_C.wav
  • D_CORRION/KILLENEMY_D.wav
  • D_CORRION/KILLENEMY_E.wav
  • D_CORRION/LEAVEWOUNDED_A.wav
  • D_CORRION/LEAVEWOUNDED_B.wav
  • D_CORRION/LEAVEWOUNDED_C.wav
  • D_CORRION/LEGGETT_A.wav
  • D_CORRION/MAC_A.wav
  • D_CORRION/MCCREARY_A.wav
  • D_CORRION/melee_a.wav
  • D_CORRION/melee_b.wav
  • D_CORRION/melee_c.wav
  • D_CORRION/MOVE_A.wav
  • D_CORRION/MOVE_B.wav
  • D_CORRION/MOVE_C.wav
  • D_CORRION/MOVE_D.wav
  • D_CORRION/MOVE_E.wav
  • D_CORRION/MOVE_F.wav
  • D_CORRION/MOVING_A.wav
  • D_CORRION/MUZZA_A.wav
  • D_CORRION/OBEYFIRETEAMLEAD_A.wav
  • D_CORRION/OBEYFIRETEAMLEAD_B.wav
  • D_CORRION/OBEYFIRETEAMLEAD_C.wav
  • D_CORRION/OBEYSERGEANT_A.wav
  • D_CORRION/OBEYSERGEANT_B.wav
  • D_CORRION/Obrieski.wav
  • D_CORRION/PAIN_A.wav
  • D_CORRION/PAIN_B.wav
  • D_CORRION/PAIN_C.wav
  • D_CORRION/PAIN_D.wav
  • D_CORRION/PAIN_E.wav
  • D_CORRION/PAIN_F.wav
  • D_CORRION/PAIN_G.wav
  • D_CORRION/PLAYERINTHEWAY_A.wav
  • D_CORRION/PLAYERINTHEWAY_B.wav
  • D_CORRION/POSTMELEE_A.wav
  • D_CORRION/RELOADING_A.wav
  • D_CORRION/RELOADING_B.wav
  • D_CORRION/RELOADING_C.wav
  • D_CORRION/RELOADING_D.wav
  • D_CORRION/RELOADING_E.wav
  • D_CORRION/RELOADING_F.wav
  • D_CORRION/RETREAT_A.wav
  • D_CORRION/RETREAT_B.wav
  • D_CORRION/RISNER_A.wav
  • D_CORRION/SEEALLIEDPLANE_A.wav
  • D_CORRION/SEEALLIEDPLANE_B.wav
  • D_CORRION/SEEALLIEDTANKKILLED_A.wav
  • D_CORRION/SEEALLIEDTANK_A.wav
  • D_CORRION/SEEALLIEDTANK_B.wav
  • D_CORRION/SEECLOSEARTILLERY_A.wav
  • D_CORRION/SEECLOSEARTILLERY_B.wav
  • D_CORRION/SEEDISTANTARTILLERY_A.wav
  • D_CORRION/SEEDISTANTARTILLERY_B.wav
  • D_CORRION/SEEENEMYATGUN_A.wav
  • D_CORRION/SEEENEMYATGUN_B.wav
  • D_CORRION/SEEENEMYDIE_A.wav
  • D_CORRION/SEEENEMYDIE_B.wav
  • D_CORRION/SEEENEMYFIRETEAM_A.wav
  • D_CORRION/SEEENEMYFIRETEAM_B.wav
  • D_CORRION/SEEENEMYFIRETEAM_C.wav
  • D_CORRION/SEEENEMYFIRETEAM_D.wav
  • D_CORRION/SEEENEMYMORTARTEAM_A.wav
  • D_CORRION/SEEENEMYMORTARTEAM_B.wav
  • D_CORRION/SEEENEMYMOVE_A.wav
  • D_CORRION/SEEENEMYMOVE_B.wav
  • D_CORRION/SEEENEMYMOVE_C.wav
  • D_CORRION/SEEENEMYMOVE_D.wav
  • D_CORRION/SEEENEMYSHIFT_A.wav
  • D_CORRION/SEEENEMYSHIFT_B.wav
  • D_CORRION/SEEENEMYSHIFT_C.wav
  • D_CORRION/SEEENEMYTANKKILLED_A.wav
  • D_CORRION/SEEENEMYTANKKILLED_B.wav
  • D_CORRION/SEEENEMYTANKKILLED_C.wav
  • D_CORRION/SEEENEMYTANK_A.wav
  • D_CORRION/SEEENEMYTANK_B.wav
  • D_CORRION/SEEENEMYTANK_C.wav
  • D_CORRION/SEEENEMYTANK_D.wav
  • D_CORRION/SEEENEMYTANK_E.wav
  • D_CORRION/SEEENEMY_A.wav
  • D_CORRION/SEEENEMY_B.wav
  • D_CORRION/SEEENEMY_C.wav
  • D_CORRION/SEEENEMY_D.wav
  • D_CORRION/SEEENEMY_E.wav
  • D_CORRION/SEEENEMY_F.wav
  • D_CORRION/SEEENEMY_G.wav
  • D_CORRION/SEEMG42AKILLED_A.wav
  • D_CORRION/SEEMG42AKILLED_B.wav
  • D_CORRION/SEEMG42AKILLED_C.wav
  • D_CORRION/SEEMG42A_A.wav
  • D_CORRION/SEEMG42A_B.wav
  • D_CORRION/SEEMG42A_C.wav
  • D_CORRION/SEENEARMISS_A.wav
  • D_CORRION/SEENEARMISS_B.wav
  • D_CORRION/SEEPANZERFAUSTKILLED_A.wav
  • D_CORRION/SEEPANZERFAUST_A.wav
  • D_CORRION/SEEPLAYERHURT_A.wav
  • D_CORRION/SEEPLAYERHURT_B.wav
  • D_CORRION/SEEREDKILLED_A.wav
  • D_CORRION/SUPERPAIN_A.wav
  • D_CORRION/SUPERPAIN_B.wav
  • D_CORRION/SUPPRESSINGENEMY_A.wav
  • D_CORRION/SUPPRESSINGENEMY_B.wav
  • D_CORRION/SUPPRESSINGENEMY_C.wav
  • D_CORRION/SUPPRESSINGENEMY_E.wav
  • D_CORRION/THROWINGGRENADE_A.wav
  • D_CORRION/THROWINGGRENADE_B.wav
  • D_CORRION/THROWINGGRENADE_C.wav
  • D_CORRION/THROWINGGRENADE_D.wav
  • D_CORRION/UNITDEAD_A.wav
  • D_CORRION/USECOMBAT_A.wav
  • D_CORRION/USECOMBAT_B.wav
  • D_CORRION/USECOMBAT_C.wav
  • D_CORRION/USENONCOMBAT_A.wav
  • D_CORRION/USENONCOMBAT_B.wav
  • D_CORRION/USENONCOMBAT_C.wav
  • D_CORRION/ZANOVICH_A.wav
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