Sound Effects


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Asset Info favorite
Name Sound Effects
Category Nintendo Switch
Game Puyo Puyo Tetris 2
Section Sound Effects
Submitted June 1, 2021
Uploaded By ItsMeGamerAndBFDIer7
Size 25.28 MB (154 items) arrow_right
  • advmap.acb (Adventure Mode Map)/0000_se_adv01_map_step.wav
  • advmap.acb (Adventure Mode Map)/0001_se_adv02_map_unlock_a.wav
  • advmap.acb (Adventure Mode Map)/0002_se_adv03_map_unlock_b.wav
  • advmap.acb (Adventure Mode Map)/0003_se_adv04_map_area_change.wav
  • bigbang.acb (Big Bang)/0000_se_bigbang00_vacuum_lp.wav
  • bigbang.acb (Big Bang)/0001_se_bigbang01_ojama_lp.wav
  • bigbang.acb (Big Bang)/0002_se_bigbang02_meteor_hit.wav
  • bigbang.acb (Big Bang)/0003_se_bigbang03_crack.wav
  • bigbang.acb (Big Bang)/0004_se_bigbang04_break.wav
  • main.acb (General Sounds)/0000_se_puy00_ren1.wav
  • main.acb (General Sounds)/0001_se_puy01_ren2.wav
  • main.acb (General Sounds)/0002_se_puy02_ren3.wav
  • main.acb (General Sounds)/0003_se_puy03_ren4.wav
  • main.acb (General Sounds)/0004_se_puy04_ren5.wav
  • main.acb (General Sounds)/0005_se_puy05_ren6.wav
  • main.acb (General Sounds)/0006_se_puy06_ren7.wav
  • main.acb (General Sounds)/0007_se_puy07_move.wav
  • main.acb (General Sounds)/0008_se_puy08_rotate.wav
  • main.acb (General Sounds)/0009_se_puy09_down.wav
  • main.acb (General Sounds)/0010_se_puy10_sousai.wav
  • main.acb (General Sounds)/0011_se_puy12_ojama1.wav
  • main.acb (General Sounds)/0012_se_puy13_ojama2.wav
  • main.acb (General Sounds)/0013_se_puy14_oj_okuri1.wav
  • main.acb (General Sounds)/0014_se_puy15_oj_okuri2.wav
  • main.acb (General Sounds)/0015_se_puy16_oj_okuri3.wav
  • main.acb (General Sounds)/0016_se_puy17_oj_okuri4.wav
  • main.acb (General Sounds)/0017_se_puy26_timer.wav
  • main.acb (General Sounds)/0018_se_puy27_zero.wav
  • main.acb (General Sounds)/0019_se_puy20_lose.wav
  • main.acb (General Sounds)/0020_se_puy21_hikari.wav
  • main.acb (General Sounds)/0021_se_puy22_zenkesi.wav
  • main.acb (General Sounds)/0022_se_tok00_fever.wav
  • main.acb (General Sounds)/0023_se_puy28_field.wav
  • main.acb (General Sounds)/0024_se_puy23_pafu.wav
  • main.acb (General Sounds)/0025_se_puy24_levelup.wav
  • main.acb (General Sounds)/0026_se_puy25_out.wav
  • main.acb (General Sounds)/0028_se_tet00_move.wav
  • main.acb (General Sounds)/0029_se_puy50_dummy_5, se_tet01_fall.wav
  • main.acb (General Sounds)/0030_se_tet02_rotate.wav
  • main.acb (General Sounds)/0031_se_tet03_down.wav
  • main.acb (General Sounds)/0032_se_tet04_hdrop.wav
  • main.acb (General Sounds)/0033_se_tet05_kesi_line.wav
  • main.acb (General Sounds)/0034_se_tet06_kesi_tetris.wav
  • main.acb (General Sounds)/0035_se_tet07_kesi_spin.wav
  • main.acb (General Sounds)/0036_se_tet08_spin.wav
  • main.acb (General Sounds)/0037_se_tet09_kesi_BtB.wav
  • main.acb (General Sounds)/0038_se_tet10_over.wav
  • main.acb (General Sounds)/0039_se_tet11_hold.wav
  • main.acb (General Sounds)/0040_se_tet12_levUP.wav
  • main.acb (General Sounds)/0041_se_tet13_linedown.wav
  • main.acb (General Sounds)/0042_se_tet14_charge1.wav
  • main.acb (General Sounds)/0043_se_tet15_charge2.wav
  • main.acb (General Sounds)/0044_se_tet16_lineup.wav
  • main.acb (General Sounds)/0045_se_tuika01_greeting.wav
  • main.acb (General Sounds)/0046_se_tuika02_greeting_ng.wav
  • main.acb (General Sounds)/0047_se_tuika03_okini_on.wav
  • main.acb (General Sounds)/0048_se_tuika04_okini_off.wav
  • main.acb (General Sounds)/0049_se_tuika05_cpu_strong.wav
  • main.acb (General Sounds)/0050_se_tuika06_multi_assign.wav
  • main.acb (General Sounds)/0051_se_puy19_win.wav
  • main.acb (General Sounds)/0052_se_cutin01_cutin.wav
  • manzai.acb (Manzai Demo)/0000_se_mz00_alarm_lp.wav
  • manzai.acb (Manzai Demo)/0001_se_mz01_crash.wav
  • manzai.acb (Manzai Demo)/0002_se_mz02_fall.wav
  • manzai.acb (Manzai Demo)/0003_se_mz03_impact.wav
  • manzai.acb (Manzai Demo)/0004_se_mz04_shock.wav
  • manzai.acb (Manzai Demo)/0005_se_mz05_think.wav
  • manzai.acb (Manzai Demo)/0006_se_mz06_smash.wav
  • manzai.acb (Manzai Demo)/0007_se_mz07_step.wav
  • manzai.acb (Manzai Demo)/0008_se_mz08_warp.wav
  • manzai.acb (Manzai Demo)/0009_se_mz09_pokosuka.wav
  • mix.acb (Fusion)/0000_se_mix00_tubure1.wav
  • mix.acb (Fusion)/0001_se_mix01_tubure2.wav
  • mix.acb (Fusion)/0002_se_mix02_kesi_ALL.wav
  • mix.acb (Fusion)/0003_se_mix03_kesi_plus.wav
  • net.acb (Online)/0000_SE_net00_up_battle.wav
  • net.acb (Online)/0001_SE_net01_down_battle.wav
  • net.acb (Online)/0002_SE_net02_rank_up.wav
  • net.acb (Online)/0003_SE_net03_rank_keep.wav
  • net.acb (Online)/0004_SE_net04_rank_down.wav
  • net.acb (Online)/0005_SE_net05_matching_lp.wav
  • party.acb (Party)/0000_se_parry00_bell.wav
  • party.acb (Party)/0001_se_parry01_ranking.wav
  • party.acb (Party)/0002_se_parry02_boxmove1.wav
  • party.acb (Party)/0003_se_parry03_boxmove2.wav
  • party.acb (Party)/0004_se_parry04_item_open.wav
  • party.acb (Party)/0005_se_parry05_item_start.wav
  • party.acb (Party)/0006_se_parry06_atk_up.wav
  • party.acb (Party)/0007_se_parry07_clear.wav
  • party.acb (Party)/0008_se_parry08_shield.wav
  • party.acb (Party)/0009_se_parry09_reflect.wav
  • party.acb (Party)/0011_se_parry11_item_tsumo.wav
  • party.acb (Party)/0012_se_parry12_item_mino.wav
  • party.acb (Party)/0013_se_parry13_ice_hibi.wav
  • party.acb (Party)/0014_se_parry14_ice_break.wav
  • party.acb (Party)/0015_se_parry15_item_landing.wav
  • segalogo.acb (SEGA Logo)/0000_se_sega_logo.wav
  • se_sys.acb (System Sounds)/0000_se_sys00_decide2.wav
  • se_sys.acb (System Sounds)/0001_se_sys01_dummy.wav
  • se_sys.acb (System Sounds)/0002_se_sys02_decide.wav
  • se_sys.acb (System Sounds)/0003_se_sys03_cancel.wav
  • se_sys.acb (System Sounds)/0004_se_sys04_pause.wav
  • se_sys.acb (System Sounds)/0005_se_sys05_cursor.wav
  • se_sys.acb (System Sounds)/0006_se_sys06_chime.wav
  • se_sys.acb (System Sounds)/0007_se_sys07_start.wav
  • se_sys.acb (System Sounds)/0008_se_sys08_cursor2.wav
  • se_sys.acb (System Sounds)/0009_se_sys09_bubu.wav
  • se_sys.acb (System Sounds)/0010_se_kati00_smash.wav
  • skillbat.acb (Skill Battle)/0000_se_skillbat01_skill.wav
  • skillbat.acb (Skill Battle)/0001_se_skillbat02_hp.wav
  • skillbat.acb (Skill Battle)/0002_se_skillbat03_color.wav
  • skillbat.acb (Skill Battle)/0003_se_skillbat04_out.wav
  • skillbat.acb (Skill Battle)/0004_se_skillbat05_up.wav
  • skillbat.acb (Skill Battle)/0005_se_skillbat06_down.wav
  • skillbat.acb (Skill Battle)/0006_se_skillbat07_warning.wav
  • skillbat.acb (Skill Battle)/0007_se_skillbat08_boss_skill.wav
  • skillbat.acb (Skill Battle)/0008_se_skillbat09_1te.wav
  • skillbat.acb (Skill Battle)/0009_se_skillbat10_ojamadel.wav
  • skillbat.acb (Skill Battle)/0010_se_skillbat11_bom.wav
  • skillbat.acb (Skill Battle)/0011_se_skillbat12_dodai.wav
  • skillbat.acb (Skill Battle)/0012_se_skillbat13_change.wav
  • skillbat.acb (Skill Battle)/0013_se_skillbat14_despel.wav
  • skillbat.acb (Skill Battle)/0014_se_skillbat15_misson.wav
  • skillbat.acb (Skill Battle)/0015_se_skillbat16_mclear.wav
  • skillbat.acb (Skill Battle)/0016_se_skillbat19_warning1.wav
  • skillbat.acb (Skill Battle)/0017_se_skillbat18_alignment.wav
  • skillbat.acb (Skill Battle)/0018_se_skillbat20_shock.wav
  • skillbat.acb (Skill Battle)/0019_se_skillbat17_lockon.wav
  • skillbat.acb (Skill Battle)/0020_se_skillbat20_chain.wav
  • skillbat.acb (Skill Battle)/0021_se_skillbat21_margin.wav
  • skillbat.acb (Skill Battle)/0022_OLD_se_skillbat20_chain_OLD.wav
  • swap.acb (Swap)/0000_se_swa00_timer.wav
  • swap.acb (Swap)/0001_se_swa01_zero.wav
  • swap.acb (Swap)/0002_se_swa02_field.wav
  • swap.acb (Swap)/0003_se_swa03_roulette_LP.wav
  • swap.acb (Swap)/0004_se_swa04_style.wav
  • swap.acb (Swap)/0005_se_swa05_combo.wav
  • taikai.acb (Tournament)/0000_se_taikai01_up.wav
  • taikai.acb (Tournament)/0001_se_taikai02_cutin.wav
  • taikai.acb (Tournament)/0002_se_taikai03_fanfare_s.wav
  • taikai.acb (Tournament)/0003_se_taikai03_fanfare_l.wav
  • taikai.acb (Tournament)/0004_se_taikai04_kansei.wav
Format ZIP (application/zip)
wav
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