Overworld/Field Sound Effects


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Name Overworld/Field Sound Effects
Category Nintendo Switch
Game Neo: The World Ends With You
Section Environmental
Submitted November 16, 2025
Uploaded By blabel
Size 27.49 MB (102 items) arrow_right
  • se_fld_cmn#1 (se_fld_scramble_score).wav
  • se_fld_cmn#2 (se_fld_board_update).wav
  • se_fld_cmn#3 (se_fld_ev_phone_connect).wav
  • se_fld_cmn#4 (se_fld_ev_phone_disconnect).wav
  • se_fld_cmn#5 (se_fld_ev_phone_push0).wav
  • se_fld_cmn#6 (se_fld_ev_phone_push1).wav
  • se_fld_cmn#7 (se_fld_ev_phone_push2).wav
  • se_fld_cmn#8 (se_fld_ev_phone_push3).wav
  • se_fld_cmn#9 (se_fld_ev_phone_push4).wav
  • se_fld_cmn#10 (se_fld_ev_phone_push5).wav
  • se_fld_cmn#11 (se_fld_ev_phone_push6).wav
  • se_fld_cmn#12 (se_fld_ev_phone_push7).wav
  • se_fld_cmn#13 (se_fld_ev_phone_push8).wav
  • se_fld_cmn#14 (se_fld_ev_phone_push9).wav
  • se_fld_cmn#15 (se_fld_ev_phone_pushk).wav
  • se_fld_cmn#16 (se_fld_ev_phone_pushs).wav
  • se_fld_cmn#17 (se_fld_hungry).wav
  • se_fld_cmn#18 (se_fld_map_psy_move).wav
  • se_fld_cmn#19 (se_fld_map_wall_aura).wav
  • se_fld_cmn#20 (se_fld_map_wall_release).wav
  • se_fld_cmn#21 (se_fld_map_wall_touch).wav
  • se_fld_cmn#22 (se_fld_ms_dash).wav
  • se_fld_cmn#23 (se_fld_ms_dash).wav
  • se_fld_cmn#24 (se_fld_ms_dash).wav
  • se_fld_cmn#25 (se_fld_ms_dash).wav
  • se_fld_cmn#26 (se_fld_ms_dash).wav
  • se_fld_cmn#27 (se_fld_ms_dash).wav
  • se_fld_cmn#28 (se_fld_ms_dash).wav
  • se_fld_cmn#29 (se_fld_ms_dash).wav
  • se_fld_cmn#30 (se_fld_ms_dash).wav
  • se_fld_cmn#31 (se_fld_ms_dash).wav
  • se_fld_cmn#32 (se_fld_ms_start).wav
  • se_fld_cmn#33 (se_fld_ms_syncup).wav
  • se_fld_cmn#34 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#35 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#36 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#37 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#38 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#39 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#40 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#41 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#42 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#43 (se_fld_noise_pig_voice).wav
  • se_fld_cmn#44 (se_fld_noise_symbol_change).wav
  • se_fld_cmn#45 (se_fld_noise_symbol_encount).wav
  • se_fld_cmn#46 (se_fld_noise_symbol_touch).wav
  • se_fld_cmn#47 (se_fld_psy_jump).wav
  • se_fld_cmn#48 (se_fld_psy_soundsurf).wav
  • se_fld_cmn#49 (se_fld_remind_activate).wav
  • se_fld_cmn#50 (se_fld_remind_complete).wav
  • se_fld_cmn#51 (se_fld_remind_failed).wav
  • se_fld_cmn#52 (se_fld_remind_recall).wav
  • se_fld_cmn#53 (se_fld_remind_roll).wav
  • se_fld_cmn#54 (se_fld_remind_start).wav
  • se_fld_cmn#55 (se_fld_remind_wave).wav
  • se_fld_cmn#56 (se_fld_replay_bg).wav
  • se_fld_cmn#57 (se_fld_replay_bg).wav
  • se_fld_cmn#58 (se_fld_replay_bg).wav
  • se_fld_cmn#59 (se_fld_replay_bg).wav
  • se_fld_cmn#60 (se_fld_replay_clock).wav
  • se_fld_cmn#61 (se_fld_replay_cursor).wav
  • se_fld_cmn#62 (se_fld_replay_execute_next).wav
  • se_fld_cmn#63 (se_fld_replay_execute).wav
  • se_fld_cmn#64 (se_fld_replay_guide).wav
  • se_fld_cmn#65 (se_fld_replay_in).wav
  • se_fld_cmn#66 (se_fld_replay_turnnig_point).wav
  • se_fld_cmn#67 (se_fld_scan_close).wav
  • se_fld_cmn#68 (se_fld_scan_open).wav
  • se_fld_cmn#69 (se_fld_scramble_cross).wav
  • se_fld_cmn#70 (se_fld_scramble_get).wav
  • se_fld_cmn#71 (se_fld_scramble_slidein).wav
  • se_fld_cmn#72 (se_fld_scramble_start).wav
  • se_fld_cmn#73 (se_fld_shop_autodoor_close).wav
  • se_fld_cmn#74 (se_fld_shop_autodoor_open).wav
  • se_fld_cmn#75 (se_fld_shop_door_open).wav
  • se_fld_cmn#76 (se_fld_sns_change).wav
  • se_fld_cmn#77 (se_fld_sns_dive_anger).wav
  • se_fld_cmn#78 (se_fld_sns_dive_fear).wav
  • se_fld_cmn#79 (se_fld_sns_dive_in).wav
  • se_fld_cmn#80 (se_fld_sns_dive_open).wav
  • se_fld_cmn#81 (se_fld_sns_dive_panic).wav
  • se_fld_cmn#82 (se_fld_sns_dive_purge).wav
  • se_fld_cmn#83 (se_fld_sns_dive_sad).wav
  • se_fld_cmn#84 (se_fld_sns_imprint_exe).wav
  • se_fld_cmn#85 (se_fld_sns_imprint_exe).wav
  • se_fld_cmn#86 (se_fld_sns_imprint_failed).wav
  • se_fld_cmn#87 (se_fld_sns_imprint_get).wav
  • se_fld_cmn#88 (se_fld_sns_imprint_success).wav
  • se_fld_cmn#89 (se_fld_sns_open).wav
  • se_fld_cmn#90 (se_fld_sphere_change).wav
  • se_fld_cmn#91 (se_fld_sphere_cursor).wav
  • se_fld_cmn#92 (se_fld_sphere_cursor).wav
  • se_fld_cmn#93 (se_fld_sphere_cursor).wav
  • se_fld_cmn#94 (se_fld_sphere_cursor).wav
  • se_fld_cmn#95 (se_fld_sphere_cursor).wav
  • se_fld_cmn#96 (se_fld_sphere_open).wav
  • se_fld_cmn#97 (se_fld_sphere_skill).wav
  • se_fld_cmn#98 (se_fld_warp_end).wav
  • se_fld_cmn#99 (se_fld_warp_leave).wav
  • se_fld_cmn#100 (se_fld_warp_start).wav
  • se_fld_cmn#101 (se_fld_warp_touch).wav
  • se_fld_cmn#102 (se_fld_warp_touch_loop).wav
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