Sound Effects


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Asset Info favorite
Name Sound Effects
Category NES
Game Super Mario Bros. 2
Section Miscellaneous
Submitted October 25, 2014
Uploaded By J-Sinn
Contributors lelegofrog
Size 837.14 KB (21 items) arrow_right
  • 1up.wav
  • birdospit.wav
  • bossdefeat.wav
  • bosshit.wav
  • cherry.wav
  • climb.wav
  • coin.wav
  • defeat.wav
  • door.wav
  • doorappear.wav
  • fall.wav
  • hawkmouth.wav
  • hurt.wav
  • jump.wav
  • pow.wav
  • powerup.wav
  • pullup.wav
  • shrink.wav
  • stopwatch.wav
  • throw.wav
  • unuseddeath.wav
Format ZIP (application/zip)
wav
Hits 21,884

Comments (8)


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*looks at the word "pullup.wav"* Aah! Palindrome!
ShaneJohn Oct 3, 2026 11:12 AM
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no they aren't, DDP has clearer sounds because they use the FDS wavetables instead of DPCM
Donowa Jul 1, 2026 1:47 AM
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why aren't they named?
--Devsnik-- Nov 19, 2025 12:55 AM
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Hey! These aren't from SMB2! These are the sounds from Doki Doki Panic! There IS a difference between the two!
Nintendo-Man Oct 6, 2025 8:42 PM
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this is missing the climb sound, the jump sound, the coin sound, and many more id imagine
FungiCaptain Nov 28, 2024 8:43 PM
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why sounds not named??? how do i know wat which one
forzescoolestcool Mar 24, 2024 10:21 AM
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no, the sound that is used when a character becomes big is a 1 to 1 copy of the SMB1 power-up sound
CreeperJaxon Oct 27, 2023 3:03 PM
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Why did you use the smb1 power-up sound effect? smb2 uses a different one
MoonysWorld224 Dec 10, 2020 12:33 PM