Luigi's Casino Sound Effects
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| Asset Info favorite | |
|---|---|
| Name | Luigi's Casino Sound Effects |
| Category | DS / DSi |
| Game | Super Mario 64 DS |
| Section | Minigames |
| Submitted | October 4, 2025 |
| Uploaded By | n3ctarine |
| Size |
651.15 KB (29 items) arrow_right
|
| Format |
ZIP (application/zip) wav |
| Hits | 2,984 |
Comments (7)
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sequence archive 3 doesnt play because the game sets the bank (the lists that contain which instruments to load) dynamically in game depending on the level, probably to avoid loading unused audio data. in the sound data itself, the archive doesnt have a valid bank set.
whenever i update my fork, ill add an option to force select a bank to use when playing a sound
whenever i update my fork, ill add an option to force select a bank to use when playing a sound
Yikes… My apologies. I’ll keep that in mind more. ;-;
I should stop asking users for too much.
I should stop asking users for too much.
Alex, you know better than to make requests of people in comments.
Also, if there are sounds that aren't playing, either make a report saying so, or submit a revision with fixed files.
Also, if there are sounds that aren't playing, either make a report saying so, or submit a revision with fixed files.
Thank you for this! Is there a chance you’ll upload more sounds? Like upload character voice clips in different categories by name? As well as the player motion, System SFX, and more Mini-Game SFX?
Also, the sounds in Sequence Archive 3 (NCS_SEQARC_SCENE) don’t play at all. Is that archive still in a work in progress?
Also, the sounds in Sequence Archive 3 (NCS_SEQARC_SCENE) don’t play at all. Is that archive still in a work in progress?
i used nectarboy.github.io/OptimePlayer
its a fork i made of an existing tool
its a fork i made of an existing tool
Question: How did you rip the Sequenced Sounds from SM64DS?

Also my apologies for asking too much. I was just issued a warning by one of the site’s crew regarding my reply. X(