Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Feb 13, 2026 6:50 PM | OCL | Game: Clair Obscur: Expedition 33 | prompt_suggestion I will try. |
| Feb 13, 2026 6:24 PM | Dark_Ansem | Game: Clair Obscur: Expedition 33 | More please! |
| Feb 13, 2026 5:11 PM | Conboiii | Game: Disney Channel All-Star Party | Might need an update (and other languages) |
| Feb 13, 2026 4:20 PM | Random Talking Bush | Game: Super Mario Land | prompt_suggestion We don't host music here for legal reasons. There's a reason why this site's called "The Sounds Resource", not "The Music Resource". |
| Feb 13, 2026 3:06 PM | SMG5_2k10 | Game: Super Mario Land | Wheres the music? Theres only SFX. T^T |
| Feb 13, 2026 2:03 PM | WF4123 | Asset: Announcer | prompt_suggestion ADPCM format WAV files cannot preview. Even IMA. |
| Feb 13, 2026 1:51 PM | NoiseLongplays | Asset: Sonic the Werehog | AAAAAAAAAAAAAHHHH!!!!!! |
| Feb 13, 2026 1:56 AM | Neros Urameshi | Game: PokéPark Wii: Pikachu's Adventure | 10 years and no labels! This is outrageous! |
| Feb 13, 2026 12:41 AM | Jimbleybob | Asset: Mario | prompt_suggestion its called 03 - SE_PLY_SPIN_JUMP_M |
| Feb 12, 2026 9:19 PM | ScratcherGames64 | Asset: Sound Effects | bank_xx banks are now sfx_x banks |
| Feb 12, 2026 7:07 PM | ScratcherGames64 | Game: New Super Mario Bros. Wii | the tool can't rip rwsd files to wav but hey i need to rip game sounds other way i think |
| Feb 12, 2026 6:42 PM | ScratcherGames64 | Asset: Sound Effects | prompt_suggestion was some boing sound |
| Feb 12, 2026 6:21 PM | Mtgames | Asset: Miscellaneous Sounds | BANK_00_INSTR_0032_SND_0000.wav Peppino |
| Feb 12, 2026 4:25 PM | mellotron | Asset: Buttons, Doors, & Platforms | for the longest time i thought combine_button7 was a bunch of dice being rolled. my intuition has failed me. eh i only heard them in tf2 trade servers that might be why |
| Feb 12, 2026 4:04 AM | NPRios | Game: PaRappa the Rapper 2 | prompt_suggestion 🤣🤣🤣🤣🤣🤣 THAT WAS SO FUNNY AS HELL |
| Feb 12, 2026 3:56 AM | Jzierse | Asset: Announcer | It won't let me preview the sound files. Is it just me? |
| Feb 12, 2026 1:50 AM | Jumper | Game: Super Mario 64 | prompt_suggestion Oh okay, my apologies. |
| Feb 11, 2026 10:27 PM | AlexTo@dstoolBoi | Asset: Luigi's Casino Sound Effects | prompt_suggestion Thank you for this! Is there a chance you’ll upload more sounds? Like upload character voice clips in different categories by name? As well as the player motion, System SFX, and more Mini-Game SFX? Also, the sounds in Sequence Archive 3 (NCS_SEQARC_SCENE) don’t play at all. Is that archive still in a work in progress? |
| Feb 11, 2026 7:51 PM | Glitch_1205 | Asset: Mythical Island | Very helpful :] tankssssssssssssss (yes the spelling error was intentional) |
| Feb 11, 2026 6:13 PM | AlexTo@dstoolBoi | Game: Super Mario 64 | prompt_suggestion By sequenced SFX, I mean the In-Game SFX, not the sequenced ost music instruments. The In-Game SFX are used by the bank samples. |
| Feb 11, 2026 4:26 PM | Pipro | Asset: Super Mario Bros. / Super Mario Bros. 3 Sounds | prompt_suggestion No |
| Feb 11, 2026 4:23 PM | KoolLeo11 | Asset: UI | WAV_13_GUESS_SE_SYS_3DSCL.wav is used, only if you have headphones in while entering sleep mode |
| Feb 11, 2026 3:22 PM | victimless chad | Asset: Character Voices | prompt_suggestion lol u must have been scared |
| Feb 11, 2026 7:33 AM | Jumper | Game: Super Mario 64 | prompt_suggestion I'm gonna go off on a limb and assume "Sequenced SFX" is considered "Instrument Samples", right? |
| Feb 11, 2026 2:56 AM * | AlexTo@dstoolBoi | Asset: Sound Effects | prompt_suggestion If you mean the “Impact Hit” sound (used for punching walls or enemies, or hitting the ceiling or the invisible out of bounds barrier at any map end sides), it actually uses 3 sounds, being: 1. Cannon rise sound 2. Cannon fire sound 3. (Outdated) Crystal Rhodes instrument. Edited: Okay, so it doesn’t actually use the Crystal Rhodes instrument for vibrato wobble effect. It’s actually the cannon rise sound that’s used for that. |
| Feb 10, 2026 2:37 PM | warptopaz | Asset: Voices (USA & JPN) | It's also missing the announcer saying "Incredible!" when you get over a million points in 1P Mode. |
| Feb 10, 2026 10:47 AM | goofy tho the real | Asset: Tortured Marines | prompt_suggestion i think the death sounds are just the players |
| Feb 10, 2026 7:04 AM | Random Talking Bush | Asset: Sound Effects | Replaced with a re-rip, based on the decompilation efforts. Mainly fixes the sample rates on multiple sounds (Bowser's sounds were high-pitched previously). |
| Feb 10, 2026 3:49 AM | UlticraftMTT | Asset: Knaaren (English) | MAKE HIM WRITE BAD CHECKS |
| Feb 10, 2026 3:46 AM * | Random Talking Bush | Game: Super Mario 64 | prompt_suggestion Are you offering to help out, or are you blatantly disregarding the "no requests" ruling? Also we don't host instrument samples here. |
| Feb 10, 2026 1:26 AM | ScratcherGames64 | Asset: Sound Effects | hey how i make the wall hit sound |
| Feb 10, 2026 1:15 AM | ScratcherGames64 | Game: Super Mario 64 | prompt_suggestion they need to dump all sounds and not only those, we need a "instruments" and a "other sounds" folder |
| Feb 9, 2026 9:53 PM | FgFan0804 | Asset: Sound Effects | These should probably be categorized by each Pokepi, rather then under "Sound effects" |
| Feb 9, 2026 6:29 PM | EdwardiOnTSRlmao | Asset: Sega Logo | SEEEEGGAAAAAAAAAAAAA |
| Feb 9, 2026 6:27 PM | EdwardiOnTSRlmao | Asset: Sound Effects | is there a lot of sounds? I don't wanna download it but I want to know |
| Feb 9, 2026 6:09 PM | ScratcherGames64 | Game: Yoshi's Story | prompt_suggestion i got it bro |
| Feb 9, 2026 6:08 PM | ScratcherGames64 | Game: Yoshi's Story | fun Fact: some sounds come from super Mario 64 |
| Feb 9, 2026 2:24 PM | suzukisan | Asset: Sound Effects | these sounds have actual names in the files, not sure why they don't here |
| Feb 9, 2026 1:28 PM | BenGamer2002 | Asset: Wario | If you're looking for this iconic "You get... WAAAARIO" voice line, it's the 00158 (0x026C) file. |
| Feb 9, 2026 9:54 AM | he8034379 | Asset: General Sounds | pretty good i guess |