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| Posted | By | On | Comment |
|---|---|---|---|
| Jun 28, 2026 1:19 AM * | SuperSonic13 | Asset: Sound Effects | S1_A0: Jump S1_A1: Checkpoint S1_A2: Spikes On/Off S1_A3: Death (Common) S1_A4: Brake S1_A5: Alternate Unused Push Block Variant 1 S1_A6: Death (Spikes) S1_A7: Push Block S1_A8: Goal Block S1_A9: Reverse S1_AA: Enter/Exit Water S1_AC: Boss Hit S1_AD: Air Bubble S1_AE: Fireball S1_AF: Shield S1_B0: Buzz Saw S1_B1: Electric Arc S1_B2: Drown S1_B3: Flamethrower S1_B4: Bumper S1_B5: Ring S1_B6: Spikes Move S1_B7: Push S1_B8: Alternate Spikes Move S1_B9: Collapse S1_BA: Gem Block S1_BB: Flapping Door S1_BC: Speed Chute S1_BD: Slam S1_BE: Spin Attack S1_C1: Badnik Destroyed S1_C3: Special Ring S1_C4: Bomb Explode S1_C5: Tally S1_C6: Ring Loss S1_C8: Fire Burn S1_CC: Spring S1_CD: Point Add; Button Activate |
| Jun 28, 2026 1:09 AM | FocArt | Asset: Windows 7 Media | prompt_suggestion I'm seeing the zip file and seems like doesn't have .mid files.... (*°▽°*) |
| Jun 28, 2026 12:54 AM | SuperSonic13 | Game: Sonic Adventure | I can go the Custom/Edited section and upload the following: - Jason Griffith replaces Ryan Drummond as Sonic. - Amy Palant replaces Corey Burgas as Tails. - Dan Green replaces Michael McGaharn as Knuckles. - Lisa Ortiz replaces Jenifer Douillard as Amy. - Oliver Wyman replaces Jon St. Jon and Steve Broadie as Big and Pachacamac, respectively. - Andrew Ranells replaces Steve Broadie as the E-100 Series robots. - Mike Pollock replaces Deem Bristow as Eggman. - Rebecca Honig replaces Elara Distler as Tikal. - Runblebee replaces Lani Minella as the annnouncers and the menu voice. |
| Jun 28, 2026 12:42 AM | trentonio | Game: Team Fortress 2 | where can i find the concherors sfx |
| Jun 28, 2026 12:09 AM | SuperSonic13 | Asset: Knuckles the Echidna | 1787: Advertise 1788: Cart Goal 1789: Cart Jump 1790: Stage Clear 1791: Stage Clear Bad 1792: Stage Clear Best 1793: Stage Clear (Boss) 1794: Stage Clear Good 1795: Stage Clear Bad 1796: Death via hazard; Death via enemy; Death via combat 1797: Death via drown 1798: Death via fall |
| Jun 27, 2026 11:40 PM | Boomerwrong | Asset: Cream the Rabbit | 0007_E_cr_05: Race Start ("Please take it easy on me!") 0008_E_cr_06: Race Win ("Phew. That was tough!") 0009_E_cr_07: Race Lose ("Aww. Maybe next time!") E38_1: Trick Jump E38_2: Trick Bad E38_3: Trick Good ("I did it!") E38_4: Jump E38_5: Dash During Gravity Dive ("Coming through!") E38_6: Gear Change ("Gear change!") E38_7: Gravity Control E38_8: Falldown E38_9: Gravity Dive Chargeup ("Here I go...!") E38_10: Gravity Dive Use ("Aha!") E38_11: Attack Item ("Cheese!") E38_12: Pass Rival E38_13: Taking Damage E38_14: Attacking Opponent ("Here I go!") |
| Jun 27, 2026 11:29 PM | ElMonstruocular | Game: My Singing Monsters | prompt_suggestion i saw a video where that file and route appears, but i cant find it |
| Jun 27, 2026 9:33 PM | SuperSonic13 | Asset: Cream the Rabbit | SND_00167: Trick Jump SND_00168: Bad Landing After Trick SND_00169: Level 2 Attack ("Cheese!") SND_00170: Level 1 Attack SND_00171: Take Damage SND_00172: Overtaking ("Moving on!") SND_00173: Good Landing After Trick ("I did it!") SND_00174: Level 3 Attack ("Sorry!") SND_00535: Start ("Please take it easy on me!") SND_00536: Win ("Phew. That was tough!") SND_00537: Lose ("Aww. Maybe next time!") |
| Jun 27, 2026 8:46 PM | Vaporeon193 | Game: My Singing Monsters | prompt_suggestion I know how to find it, but it just isn't there. I've had the same issue with Epic Peckidna's sprite sheet in the past. |
| Jun 27, 2026 8:11 PM | OCL | Asset: Windows 7 Media | prompt_suggestion Remove them from the zip and reupload again. |
| Jun 27, 2026 8:01 PM | Boomerwrong | Asset: Neco-Arc | I just can't get enough of this funny cat |
| Jun 27, 2026 7:59 PM | FocArt | Asset: Windows 7 Media | prompt_suggestion I'm so sorry!!, but I'm new here so idk how remove the .mid files (⌒_⌒;) |
| Jun 27, 2026 6:35 PM | Rayan64_C | Game: Deltarune | Should Spoiler:Pink have their vocal sounds be seperate in this case or is it only Spoiler:Flowery that's getting this treatment? Looking into ripping their voices right now |
| Jun 27, 2026 3:06 PM | Kostrrr24 | Asset: GLaDOS (1 / 4) | Most importantly, under no circumstances should you- |
| Jun 27, 2026 12:13 PM | DesmondTeeVee | Game: My Singing Monsters | you can find the raqsuon sounds on steam at C:\Users\(your user)\AppData\LocalLow\Big Blue Bubble Inc\My Singing Monsters\1\downloads\audio\music idk how to upload stuff so one of you guys do it |
| Jun 27, 2026 2:10 AM * | SuperSonic13 | Asset: Amy Rose | 03elogaa: Game Lost 1 ("I gotta do better than this!") 03elogab: Game Lost 2 ("Phew. That was close!") 03elomaa: Match Lost ("Aaaaah?!") 03elopta: Point Lost ("Hmm...") 03elostb: Set Lost 1 ("Come on, I'm getting dizzy!") 03elostb: Set Lost 2 ("We've gotta do our best!") 03emgfla: Minigame Failed ("Oh no!") 03emgrea: Minigame Record ("Just perfect!") 03essata: Superstar Attack 1 ("Sorry!") 03essatb: Superstar Attack 2 ("I'll destroy all of you!") 03essrea: Superstar Recover ("Absolutely not!") 03esssta: Superstar State ("It's my turn!") 03etrlsa: Tournament Lost ("Huh? Are you kidding me?") 03etrwna: Tournament Won ("Good job!") 03ewngaa: Game Won 1 ("All right!") 03ewngab: Game Won 2 ("Phew. Did it!") 03ewngac: Game Won 3 ("Thank you!") 03ewnmaa: Match Won 1 ("Yay! I rock!") (This can also be heard when she clears a mini-game) 03ewnmab: Match Won 2 ("Aren't I just INCREDIBLE?!") 03ewnpta: Point Won 1 ("Yay!") 03ewnptb: Point Won 2 ("Great!") 03ewnsta: Set Won 1 ("Yaaaaaay!") 03ewnstb: Set Won 2 ("I'm gonna win for sure!") Tsfm603 1 Fl Fr, Tsfm603 2 C LFE, and Tsfm603 3 Bl Br: "My Sweet Passion" plays |
| Jun 27, 2026 2:02 AM * | SuperSonic13 | Asset: Shadow the Hedgehog | 12eintra: Introduction ("Who are you? And how do you know my name?") 12elogaa: Game Lost 1 ("Noooooo!") 12elogab: Game Lost 2 ("No!") 12elomaa: Match Lost ("Maybe I wasn't strong enough.") 12elopta, 12eloptb, and 12eloptc: Point Lost 12elostb: Set Lost ("Hmph. Let's get this over with.") 12emgcla: Minigame Cleared ("Guess that was all right!") 12emgfla: Minigame Failed ("Need to stay focused.") 12emgrea: New Record ("Hmph. Not even a challenge!") 12essata: Superstar Attack 1 (screams) 12essatb: Superstar Attack 2 ("Chaos...!") 12essrea: Superstar Recover ("Whatever you try, it's useless!") 12esssta: Superstar State ("Chaos Control!") (Note: That clip belonged to Sonic.) 12etrlsa: Tournament Lost ("I can't believe it. Uh, how can it be?") 12etrwna: Tournament Won ("Witness the might of my power!") 12ewngaa: Game Won ("Perfect!") 12ewnmaa: Match Won ("Hmph. Not even a challenge!") 12ewnpta: Point Won 1 ("Hmm!") 12ewnptb: Point Won 2 ("Yes!") 12ewnsta: Set Won ("There!") Tsfm612 1 Fl Fr, Tsfm612 2 C LFE, and Tsfm612 3 Bl Br: "Throw It All Away" plays |
| Jun 27, 2026 1:53 AM * | SuperSonic13 | Asset: Dr. Eggman | 05elogaa: Game Lost 1 ("Huh?") 05elogab: Game Lost 2 ("Why is this happening?") 05elogac: Game Lost 3 ("Grrr!") 05elogad: Game Lost 4 ("YOU... I'm just getting started!") 05elomaa: Match Lost 1 ("No!!!") 05elomab: Match Lost 2 ("Why you little...!") 05elomac: Match Lost 3 ("I can't believe this! Nyaaaahhhhh!") 05elopta: Point Lost ("Hmm?") 05elosta: Set Lost 1 ("No!") 05elostb: Set Lost 2 ("I'm not finished yet!") 05elostc: Set Lost 3 ("Reinforcements! Where are my reinforcements?") 05elostd: Set Lost 4 ("I don't go down like this!") 05emgcla: Minigame Cleared ("Wah ha ha ha ha ha!") 05mgflb: Minigame Failed ("I'm not finished yet!") 05emgrea: Minigame Record ("I'm just getting started!") 05essata: Superstar Attack 1 ("Attack!") 05essatb: Superstar Attack 2 ("Take this!") 05essrea: Superstar Recover ("Let's see what you can do against this!") 05esssta: Superstar State 1 ("I'll take care of you now.") 05essstb: Superstar State 2 ("Now, allow me to introduce you to my latest creation.") 05etrlsa: Tournament Lost ("YOU, I'll have the last laugh. Remember that!") 05etrwna: Tournament Won ("Ha ha ha ha! Just as I calculated.") 05ewnmaa: Game Won 1; Match Won 1 ("I'm afraid our little game ends now.") 05ewnmab: Game Won 2; Match Won 2 ("You've wasted so much of my time.") 05ewnpta: Point Won 05ewnsta: Set Won Tsfm605 1 Fl Fr, Tsfm605 2 C LFE, and Tsfm605 3 Bl Br: "E.G.G.M.A.N." plays |
| Jun 27, 2026 1:35 AM * | SuperSonic13 | Asset: Miles "Tails" Prower | 14eintra: Introduction ("Heh heh heh. I'll do my best!") 14elogaa: Game Lost 1 ("Eh. This is terrible!) 14elogab: Game Lost 2 ("No!") 14elomaa: Match Lost 1 ("Boy do I feel dizzy.") 14elomab: Match Lost 2 ("How could it come to this?") 14elopta: Point Lost 14elosta: Set Lost 1 ("Huh? What?") 14elostb: Set Lost 2 ("What is this?") 14emgcla: Minigame Cleared ("Yes!") 14mgflb: Minigame Failed ("Boy do I feel dizzy.") 14essata: Superstar Attack 14essrea: Superstar Recover ("Got it!") 14esssta: Superstar State ("Leave it to me!") 14etrlsa: Tournament Lost 14etrwna: Tournament Won; Minigame Record ("Sweet!") 14ewnmaa: Game Won; Match Won ("Yes!") 13ewnpta and 13ewnptb: Point Won ("Yes!") 13ewnsta: Set Won; Match Won ("Score!") Tsfm614 1 Fl Fr, Tsfm614 2 C LFE, and Tsfm614 3 Bl Br: "Believe In Myself (SA2)" plays |
| Jun 27, 2026 1:16 AM * | SuperSonic13 | Asset: Sonic the Hedgehog | 13eintra: Introduction ("Here I come!") 13elogaa: Game Lost 1 ("No...!") 13elogab: Game Lost 2 13elogac: Game Lost 3 ("I can handle this myself.") 13elogad: Game Lost 4 ("No.") 13elosta: Point Lost 1; Set Lost 1 ("How long is this gonna go on?") 13elostb: Point Lost 2; Set Lost 2 ("Huh, no problem.") 13eloste: Point Lost 5; Set Lost 5 ("Playtime's over.") 13emgcla: Minigame Cleared ("Just made it!") 13emgflb: Minigame Failed ("What?!") 13essata: Superstar Attack ("Aren't you worried?") 13essrea: Superstar Recover; Point Lost 4; Set Lost 4 ("Now I'm serious!") 13esssta: Superstar State ("Yeah!") 13etrlsa: Point Lost 3; Set Lost 3; Match Lost; Tournament Lost ("Man! Today's not my day.") 13etrwna: Tournament Won ("I'm Sonic. Sonic the Hedgehog!") (Note: This voice clip as a quote used by Sonic is a great way to introduce himself.) 13ewngaa: Game Won ("Yes!") 13ewnmaa: Match Won 1 ("My... that's a pretty snazzy performance there.") 13ewnmab: Match Won 2 ("Gotcha!") 13ewnmac: Match Won 3 ("Okay!") 13ewnmad: Match Won 4; Minigame Record ("That was incredible!") 13ewnsta: Point Won 1; Set Won 1 ("Yeah!") 13ewnstb: Point Won 2; Set Won 2 ("Too easy!") 13ewnstc: Point Won 3; Set Won 3 ("I've got it!") Tsfm613 1 Fl Fr, Tsfm613 2 C LFE, and Tsfm613 3 Bl Br: "Open Your Heart" plays |
| Jun 26, 2026 11:26 PM * | Boomerwrong | Asset: Storm the Albatross | 0040_E_st_05: Race Start ("I hope you're ready for this!") 0041_E_st_06: Race Win ("Hohoho! Victory's mine!") 0042_E_st_07: Race Lose ("Huh? I lost?") E35_1: Trick Jump E35_2: Trick Bad E35_3: Trick Good E35_4: Pass Rival ("Hohohoho!") E35_5: Jump E35_6: Dash During Gravity Dive E35_7: Gear Change ("Gear change!") E35_8: Gravity Control ("Hah!") E35_9: Falldown ("Whoa!") E35_10: Gravity Dive Chargeup ("Hmmgh!") E35_11: Gravity Dive Use ("Go!") E35_12: Attack Item ("See Ya...!") E35_13: Taking Damage E35_14: Attacking Opponent |
| Jun 26, 2026 11:16 PM | Boomerwrong | Asset: Storm the Albatross | SND_00364: Trick Jump SND_00365: Good Landing After Trick SND_00366: Level 1 attack (Seems hard to hear in normal gameplay) SND_00367: Take Damage SND_00368: Unused Level 1 attack? SND_00369: Level 2 attack SND_00370: Level 3 attack SND_00371: Bad Landing After Trick SND_00372: Overtaking ("Hohohoho!") SND_00566: Start ("I hope you're ready for this!") SND_00567: Win ("Hohoho! Victory's mine!") SND_00568: Lose ("Huh? I lost?") |
| Jun 26, 2026 10:26 PM | SuperSonic13 | Game: SEGA Superstars Tennis | I got too lazy to expand the voice clips of the characters in this game. Maybe I'll do that now… |
| Jun 26, 2026 3:46 PM | Rayan64_C | Game: Sonic the Hedgehog Improvement (Hack) | Oh snap the page exists now |
| Jun 26, 2026 3:44 PM * | Gloom Beroya | Asset: Sound Effects | Can't find Jangos jetpack sounds. Can anybody help me find them? Listened to all the sounds, but can't see them anywhere.... |
| Jun 26, 2026 1:33 PM | SuperSonic13 | Asset: Silver the Hedgehog | 0043_E_sv_05: Race Start ("I'm using everything I've got!") 0044_E_sv_06: Race Win ("I am not to be trifled with!") 0045_E_sv_07: Race Lost ("No! How could this happen?") E42_1: Trick Jump E42_2: Trick Bad ("No!") E42_3: Trick Good ("Got it!") E42_4: Pass Rival ("Later!") E42_5: Jump E42_6: Dash During Gravity Dive ("Yeeeeaaaah!") E42_7: Gear Change ("Gear change!") E42_8: Gravity Control E42_9: Falldown E42_10: Gravity Dive Chargeup E42_11: Gravity Dive Use E42_12: Attack Item ("Let's go!") E42_13: Taking Damage ("Aagh!") E42_14: Attacking Opponent |
| Jun 26, 2026 1:21 PM | SuperSonic13 | Asset: Shadow the Hedgehog | 0031_E_sd_05: Race Start ("Now, witness my true power!") 0032_E_sd_06: Race Win ("Feel my power!") 0033_E_sd_07: Race Lost ("No Way!") E40_1: Trick Jump E40_2: Trick Bad E40_3: Trick Good ("Nice!") E40_4: Pass Rival ("You're so slow!") E40_5: Jump E40_6: Dash During Gravity Dive ("Yaaah!") E40_7: Gear Change ("Gear change!") E40_8: Gravity Control E40_9: Falldown ("Wha?!") E40_10: Gravity Dive Chargeup ("Here we go...!") E40_11: Gravity Dive Use ("...Unleash Gravity!") E40_12: Attack Item ("Hmph!") E40_13: Taking Damage E40_14: Attacking Opponent ("Be gone!") |
| Jun 26, 2026 11:25 AM | Deleted User | Asset: Sound Effects (Chapter 2) | doo dee doo |
| Jun 26, 2026 7:14 AM | Its-A-Me_Austin | Asset: PomPom | I recently got an old PomPom plush that has these voice clips |
| Jun 26, 2026 7:09 AM | Rayan64_C | Asset: Jackenstein | YOUR LONG |
| Jun 26, 2026 3:42 AM | Blixer Yoshi | Asset: Sound Effects | "Kuromi-chan!" |
| Jun 26, 2026 3:10 AM | Boomerwrong | Asset: Sound Effects | electriccompany, optionmove, rattle, stamp and waterworks are PCM examples, while the rest of the sfx are DAC examples. It seems easy to know which channels the sfx use. |
| Jun 26, 2026 3:06 AM | Deleted User | Game: Deltarune | prompt_suggestion Queen while glooby music is playing: I Think This Music Is Better Than Your DJ Nonsense |
| Jun 26, 2026 2:45 AM | HoneyLovingWerewolf | Game: Xenoblade Chronicles: Definitive Edition | Which .wav sounds are for the Monado specifically? To clarify, not Shulk's voicielines when he's castiing Monado Arts, but the idle hum and swings from cutscenes and gameplay. Been trying to find them for a Xenoblade Monado mod I'm making. |
| Jun 26, 2026 2:38 AM | Its-A-Me_Austin | Asset: Mammott | What kind of treats could bro have possibly eaten to let something like that rip |
| Jun 26, 2026 2:35 AM | Its-A-Me_Austin | Game: My Singing Monsters Playground | "I FINALLY FOUND IT, AND NOW NO ONE CAN STOP ME!!!" - an odd looking Torrt |
| Jun 25, 2026 10:52 PM | Deleted User | Game: Deltarune | prompt_suggestion It’s in the chapter 2 sounds under the name “snd_fountain_make” |
| Jun 25, 2026 10:50 PM | Deleted User | Game: Deltarune | prompt_suggestion Thank you, knight in “glow-in-the-dark” armor. |
| Jun 25, 2026 10:45 PM | SSK02 | Game: Pac-Man and the Ghostly Adventures 2 | prompt_suggestion thank god. that always bugged me lmao |
| Jun 25, 2026 8:39 PM | Vaporeon193 | Game: My Singing Monsters | prompt_suggestion I think it's in the game files, but the steam files haven't fully updated |