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Jul 25, 2026 9:44 PM Snow-Thunder Asset: Armstrong prompt_suggestion That’s a nice argument Senator, but next time back it up with a source.
Jul 25, 2026 9:34 PM OCL Asset: Environment Sounds prompt_suggestion I see.
Jul 25, 2026 9:16 PM Theoracle1185 Asset: Environment Sounds prompt_suggestion The looping files are in their native status from when they were extracted from the Squeak Sample folder via Foobar as the Looping component that I've found for Foobar has no effect on the files before or after conversion to .WAV regardless if the looping settings are turned on or off.
Jul 25, 2026 9:11 PM Theoracle1185 Game: Rise of the Guardians prompt_suggestion I used a .HNK QuickBMS Script to extract the files, where two folders were made from it as a result, these files were stored in the Squeak Sample folder where I then put the files into Foobar and converted them to .WAV.
Jul 25, 2026 8:44 PM OCL Game: Rise of the Guardians How did you rip these sounds?

Also, I think the movie it was based on had some pretty obvious plot holes.
Jul 25, 2026 8:34 PM OCL Asset: Environment Sounds Can you fix the loop files by removing the loop? All you have to do is turn it off in Foobar.
Jul 25, 2026 8:31 PM SmashBrosFan97 Asset: Mario prompt_suggestion Funnily enough, AlexTo@dstoolBoi once informed me that Mario's "WAAAAAAAAAAAAAAAH!" scream from Super Mario 64 was going to be used in this game and Mario Party 10 as his KO scream in minigames. Don't quote me on that, but make of that what you will.
Jul 25, 2026 7:12 PM NPRios Asset: Wario prompt_suggestion Actual line: “This stinks!”
Jul 25, 2026 7:11 PM NPRios Asset: Wario prompt_suggestion Bc EX EX EX EXCELENT EXCELLENT
Jul 25, 2026 5:41 PM Donovplay Game: Silent Hill: The Short Message Congratulations for the first sound ever PS5 in this site
Jul 25, 2026 5:23 PM NPRios Asset: Mario At least you can use YaHoo.wav and chop it to make it like it’s Mario doing BLJ
Jul 25, 2026 5:21 PM NPRios Asset: Announcer Voices Who did the voice?
Jul 25, 2026 5:20 PM NPRios Asset: Miscellaneous prompt_suggestion Oooooh… I get it. Thx for telling me
Jul 25, 2026 4:18 PM Ya Block Asset: Miscellaneous prompt_suggestion That's because (streamed) audio takes up so much space, so early video games (like this one) would commonly use a lower sample rate (commonly 11kh or 22kh) to take up less space, with it making it sound muffled/crunchy.
V.Smile would also have most of the audio stored compressed with ADPCM to take even less space.

(Audio takes up 1/3 of the cartridge in this game incase you wanna know)
Jul 25, 2026 4:17 AM davisudo2000 Asset: DAC PCM Samples (VFX + SFX) i'm pretty sure the "okay!" (which its Code red!) and "Boom!" (which its "Move!") are being said by Sarge/Green Army Man and "Take That!" is being said by Buzz (i could be wrong in this one)
Jul 25, 2026 2:50 AM SonicTheModder Asset: Sound Effects S2_53 is just pacman when hes not eating anything lol
Jul 25, 2026 1:53 AM GraphitePlug Asset: Ashley Toast.
Jul 25, 2026 1:01 AM FridayFunkGaming291 Asset: Sound Effects prompt_suggestion the audio of the explaining, is well, in video files.
Jul 25, 2026 12:31 AM NPRios Asset: Telop Sound Effects Why do UI SFX and “telop” SFX carry the same SFX?
Jul 25, 2026 12:08 AM EyesOnThePrize Asset: Sound Effects (Chapter 5) prompt_suggestion platswap_2 for entering the platformer mode, platswap_1 for exiting the platformer
Jul 24, 2026 10:28 PM Neros Urameshi Asset: Sound Effects prompt_suggestion I was talking about audio of the explaining. Oh, well.
Jul 24, 2026 10:54 AM 4TEBro Asset: Molly McGee This makes me feel...enhappified.
Jul 24, 2026 12:47 AM NPRios Asset: Common Sound Effects prompt_suggestion Or the BYAOU when there’s 5 sec left on the clock
Jul 24, 2026 12:36 AM NPRios Asset: Sound Effects prompt_suggestion WE GOT SOMETHING IN COMMON WE BOTH LIKE DORAEMON MY TSR PFP IS DORAEMON
Jul 23, 2026 10:42 PM StefPlays Game: Babysitting Mama My extraction sound tool is: brawlbox
Jul 23, 2026 4:46 PM Artzei Asset: Attack Voices (1 / 2) prompt_suggestion Because it's mostly likely ripped from an Russian bootleg.
Jul 23, 2026 9:40 AM FridayFunkGaming291 Asset: Sound Effects prompt_suggestion none, the menu stuff is all done with video files
Jul 23, 2026 8:23 AM ExistentDrink Asset: Sound Effects prompt_suggestion I'm also a Doraemon fan
Jul 22, 2026 7:46 PM * SuperSonic13 Asset: Unsorted big_hoink: Big Fishing
big_hoohoo: Belly Flop
big_mmhmm: Grab Object
big_myturn: Select to that Character
knux_gotit: Select to that Character
shadow_illtakeitfromhere: Select to that Character
sonic_herewego: Select to that Character
sonic_hya: Kick
Jul 22, 2026 7:13 PM * SuperSonic13 Asset: Sonic The Hedgehog SON_As_0 [1]: BOS09_E02_SN
SON_As_1 [1]: E0029_00_SN
Son_At_0 [1]: BOS09_E01_SN
Son_At_1 [1]: ALL01_V05_SN2
Son_At_2 [1] and Son_At_4 [1]: ALL01_V06_SN4
Son_At_3 [1] and Son_At_6 [1]: ALL01_V05_SN
Son_At_5 [1]: E0030_02_SN
Son_At_7 [1]: ALL01_V06_SN
Son_At_8 [1]: ALL01_V07_SN
Son_At_9 [1]: ALL01_V06_SN2
Son_In_0 [1]: E0026_07_SN (without "Besides, you've got somewhere to go, right?")
Son_In_1 [1]: E0001_08_SN (without "Okay. With your help…")
Son_In_2 [1]: E0003_03_SN (without "Now then, are you okay?")
Son_In_3 [1]: E0000_16_SN
Son_Ls_0 [1]: ALL01_V09_SN
Son_Ls_1 [1]: E0019_04_SN
Son_Ls_2 [1]: E0307_01_SN
Son_Ls_3 [1]: E0004_00_SN
Son_Ls_4 [1]: ALL01_V15_SN
Son_Ls_5 [1]: ALL01_V16_SN
Son_Ne_0 [1]: ALL01_V00_SN
Son_Ne_1 [1]: E0017_02_SN (Son_Ne_2 [1], Son_Ne_3 [1], and Son_Ne_4 [1] are the alternate variants)
Son_Ne_7 [1]: ALL01_V04_SN1 (Son_Ne_5 [1] and Son_Ne_6 [1] are the alternate variants)
Son_Ne_8 [1]: ALL01_V05_SN3
Son_Ne_9 [1]: ALL01_V01_SN
Son_Po_0 [1]: ALL01_V10_SN
Son_Po_1 [1]: BOS09_E03_SN
Son_Po_2 [1]: ALL01_V03_SN
Son_Wn_0 [1]: E0000_14_SN
Son_Wn_1 [1]: ALL01_V12_SN
Son_Wn_2 [1]: ALL01_V14_SN
Son_Wn_3 [1]: ALL01_V11_SN
Son_Wn_4 [1]: ALL01_V13_SN (without "No sweat.")
Son_Wn_5 [1]: E0000_27_SN (without "And don't worry, I'll rescue you!")
Jul 22, 2026 12:12 PM ZeMSMRigger Asset: Paironormal Carnival (Minor) prompt_suggestion *insert the tbh creature here*
Jul 22, 2026 12:08 PM MEGAMAN2020MLG Asset: Announcer Monsters.... FIGHT!
Jul 22, 2026 11:18 AM Vladbox2025 Asset: Paironormal Carnival (Minor) I'm submitted now!
Jul 22, 2026 9:12 AM compressyourfil3s Asset: Sound Effects prompt_suggestion snd_spearappear.wav
snd_spearrise.wav
Jul 22, 2026 8:16 AM ShaneJohn Asset: Susumu (In Game) MP2kSeq (1).wav

Disappearing Guy
Jul 22, 2026 6:47 AM * Charles29 Asset: Sound Effects (Chapter 5) prompt_suggestion Its snd_sparkle_glock (also used for Pink giving you the shadow crystal and after exiting her room) which is located in Chapter 2's archive and not here. Basically alot of the sounds are reused from previous chapters which is why you may not find it here.
Jul 22, 2026 6:29 AM Regular Combine Asset: Tests sine4416sadpcm doesn't seems to play?
Jul 22, 2026 6:12 AM coffeebeaan Asset: Sound Effects (Chapter 5) Where would the sound that plays when you’re saying goodbye to the flowers be? The little sparkly thing when they turn back into flowers?
Jul 22, 2026 3:29 AM The valen Asset: Mini P.E.K.K.A AÑAAAAA
Jul 22, 2026 1:50 AM Proditae Game: R.E.P.O. Thank you
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