Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jul 25, 2026 9:44 PM | Snow-Thunder | Asset: Armstrong | prompt_suggestion That’s a nice argument Senator, but next time back it up with a source. |
| Jul 25, 2026 9:34 PM | OCL | Asset: Environment Sounds | prompt_suggestion I see. |
| Jul 25, 2026 9:16 PM | Theoracle1185 | Asset: Environment Sounds | prompt_suggestion The looping files are in their native status from when they were extracted from the Squeak Sample folder via Foobar as the Looping component that I've found for Foobar has no effect on the files before or after conversion to .WAV regardless if the looping settings are turned on or off. |
| Jul 25, 2026 9:11 PM | Theoracle1185 | Game: Rise of the Guardians | prompt_suggestion I used a .HNK QuickBMS Script to extract the files, where two folders were made from it as a result, these files were stored in the Squeak Sample folder where I then put the files into Foobar and converted them to .WAV. |
| Jul 25, 2026 8:44 PM | OCL | Game: Rise of the Guardians | How did you rip these sounds? Also, I think the movie it was based on had some pretty obvious plot holes. |
| Jul 25, 2026 8:34 PM | OCL | Asset: Environment Sounds | Can you fix the loop files by removing the loop? All you have to do is turn it off in Foobar. |
| Jul 25, 2026 8:31 PM | SmashBrosFan97 | Asset: Mario | prompt_suggestion Funnily enough, AlexTo@dstoolBoi once informed me that Mario's "WAAAAAAAAAAAAAAAH!" scream from Super Mario 64 was going to be used in this game and Mario Party 10 as his KO scream in minigames. Don't quote me on that, but make of that what you will. |
| Jul 25, 2026 7:12 PM | NPRios | Asset: Wario | prompt_suggestion Actual line: “This stinks!” |
| Jul 25, 2026 7:11 PM | NPRios | Asset: Wario | prompt_suggestion Bc EX EX EX EXCELENT EXCELLENT |
| Jul 25, 2026 5:41 PM | Donovplay | Game: Silent Hill: The Short Message | Congratulations for the first sound ever PS5 in this site |
| Jul 25, 2026 5:23 PM | NPRios | Asset: Mario | At least you can use YaHoo.wav and chop it to make it like it’s Mario doing BLJ |
| Jul 25, 2026 5:21 PM | NPRios | Asset: Announcer Voices | Who did the voice? |
| Jul 25, 2026 5:20 PM | NPRios | Asset: Miscellaneous | prompt_suggestion Oooooh… I get it. Thx for telling me |
| Jul 25, 2026 4:18 PM | Ya Block | Asset: Miscellaneous | prompt_suggestion That's because (streamed) audio takes up so much space, so early video games (like this one) would commonly use a lower sample rate (commonly 11kh or 22kh) to take up less space, with it making it sound muffled/crunchy. V.Smile would also have most of the audio stored compressed with ADPCM to take even less space. (Audio takes up 1/3 of the cartridge in this game incase you wanna know) |
| Jul 25, 2026 4:17 AM | davisudo2000 | Asset: DAC PCM Samples (VFX + SFX) | i'm pretty sure the "okay!" (which its Code red!) and "Boom!" (which its "Move!") are being said by Sarge/Green Army Man and "Take That!" is being said by Buzz (i could be wrong in this one) |
| Jul 25, 2026 2:50 AM | SonicTheModder | Asset: Sound Effects | S2_53 is just pacman when hes not eating anything lol |
| Jul 25, 2026 1:53 AM | GraphitePlug | Asset: Ashley | Toast. |
| Jul 25, 2026 1:01 AM | FridayFunkGaming291 | Asset: Sound Effects | prompt_suggestion the audio of the explaining, is well, in video files. |
| Jul 25, 2026 12:31 AM | NPRios | Asset: Telop Sound Effects | Why do UI SFX and “telop” SFX carry the same SFX? |
| Jul 25, 2026 12:08 AM | EyesOnThePrize | Asset: Sound Effects (Chapter 5) | prompt_suggestion platswap_2 for entering the platformer mode, platswap_1 for exiting the platformer |
| Jul 24, 2026 10:28 PM | Neros Urameshi | Asset: Sound Effects | prompt_suggestion I was talking about audio of the explaining. Oh, well. |
| Jul 24, 2026 10:54 AM | 4TEBro | Asset: Molly McGee | This makes me feel...enhappified. |
| Jul 24, 2026 12:47 AM | NPRios | Asset: Common Sound Effects | prompt_suggestion Or the BYAOU when there’s 5 sec left on the clock |
| Jul 24, 2026 12:36 AM | NPRios | Asset: Sound Effects | prompt_suggestion WE GOT SOMETHING IN COMMON WE BOTH LIKE DORAEMON MY TSR PFP IS DORAEMON |
| Jul 23, 2026 10:42 PM | StefPlays | Game: Babysitting Mama | My extraction sound tool is: brawlbox |
| Jul 23, 2026 4:46 PM | Artzei | Asset: Attack Voices (1 / 2) | prompt_suggestion Because it's mostly likely ripped from an Russian bootleg. |
| Jul 23, 2026 9:40 AM | FridayFunkGaming291 | Asset: Sound Effects | prompt_suggestion none, the menu stuff is all done with video files |
| Jul 23, 2026 8:23 AM | ExistentDrink | Asset: Sound Effects | prompt_suggestion I'm also a Doraemon fan |
| Jul 22, 2026 7:46 PM * | SuperSonic13 | Asset: Unsorted | big_hoink: Big Fishing big_hoohoo: Belly Flop big_mmhmm: Grab Object big_myturn: Select to that Character knux_gotit: Select to that Character shadow_illtakeitfromhere: Select to that Character sonic_herewego: Select to that Character sonic_hya: Kick |
| Jul 22, 2026 7:13 PM * | SuperSonic13 | Asset: Sonic The Hedgehog | SON_As_0 [1]: BOS09_E02_SN SON_As_1 [1]: E0029_00_SN Son_At_0 [1]: BOS09_E01_SN Son_At_1 [1]: ALL01_V05_SN2 Son_At_2 [1] and Son_At_4 [1]: ALL01_V06_SN4 Son_At_3 [1] and Son_At_6 [1]: ALL01_V05_SN Son_At_5 [1]: E0030_02_SN Son_At_7 [1]: ALL01_V06_SN Son_At_8 [1]: ALL01_V07_SN Son_At_9 [1]: ALL01_V06_SN2 Son_In_0 [1]: E0026_07_SN (without "Besides, you've got somewhere to go, right?") Son_In_1 [1]: E0001_08_SN (without "Okay. With your help…") Son_In_2 [1]: E0003_03_SN (without "Now then, are you okay?") Son_In_3 [1]: E0000_16_SN Son_Ls_0 [1]: ALL01_V09_SN Son_Ls_1 [1]: E0019_04_SN Son_Ls_2 [1]: E0307_01_SN Son_Ls_3 [1]: E0004_00_SN Son_Ls_4 [1]: ALL01_V15_SN Son_Ls_5 [1]: ALL01_V16_SN Son_Ne_0 [1]: ALL01_V00_SN Son_Ne_1 [1]: E0017_02_SN (Son_Ne_2 [1], Son_Ne_3 [1], and Son_Ne_4 [1] are the alternate variants) Son_Ne_7 [1]: ALL01_V04_SN1 (Son_Ne_5 [1] and Son_Ne_6 [1] are the alternate variants) Son_Ne_8 [1]: ALL01_V05_SN3 Son_Ne_9 [1]: ALL01_V01_SN Son_Po_0 [1]: ALL01_V10_SN Son_Po_1 [1]: BOS09_E03_SN Son_Po_2 [1]: ALL01_V03_SN Son_Wn_0 [1]: E0000_14_SN Son_Wn_1 [1]: ALL01_V12_SN Son_Wn_2 [1]: ALL01_V14_SN Son_Wn_3 [1]: ALL01_V11_SN Son_Wn_4 [1]: ALL01_V13_SN (without "No sweat.") Son_Wn_5 [1]: E0000_27_SN (without "And don't worry, I'll rescue you!") |
| Jul 22, 2026 12:12 PM | ZeMSMRigger | Asset: Paironormal Carnival (Minor) | prompt_suggestion *insert the tbh creature here* |
| Jul 22, 2026 12:08 PM | MEGAMAN2020MLG | Asset: Announcer | Monsters.... FIGHT! |
| Jul 22, 2026 11:18 AM | Vladbox2025 | Asset: Paironormal Carnival (Minor) | I'm submitted now! |
| Jul 22, 2026 9:12 AM | compressyourfil3s | Asset: Sound Effects | prompt_suggestion snd_spearappear.wav snd_spearrise.wav |
| Jul 22, 2026 8:16 AM | ShaneJohn | Asset: Susumu (In Game) | MP2kSeq (1).wav Disappearing Guy |
| Jul 22, 2026 6:47 AM * | Charles29 | Asset: Sound Effects (Chapter 5) | prompt_suggestion Its snd_sparkle_glock (also used for Pink giving you the shadow crystal and after exiting her room) which is located in Chapter 2's archive and not here. Basically alot of the sounds are reused from previous chapters which is why you may not find it here. |
| Jul 22, 2026 6:29 AM | Regular Combine | Asset: Tests | sine4416sadpcm doesn't seems to play? |
| Jul 22, 2026 6:12 AM | coffeebeaan | Asset: Sound Effects (Chapter 5) | Where would the sound that plays when you’re saying goodbye to the flowers be? The little sparkly thing when they turn back into flowers? |
| Jul 22, 2026 3:29 AM | The valen | Asset: Mini P.E.K.K.A | AÑAAAAA |
| Jul 22, 2026 1:50 AM | Proditae | Game: R.E.P.O. | Thank you |