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Level Sound Effects (7 / 7)


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Asset Info favorite
Name Level Sound Effects (7 / 7)
Category Xbox 360
Game Halo 3
Section Miscellaneous
Uploaded By Pingus!
Size 92.25 MB (301 items) arrow_right
  • Level SFX (Part 7)/020_base/base_evac/base/loop/human_base2_1.wav
  • Level SFX (Part 7)/020_base/base_evac/base/loop/human_base2_2.wav
  • Level SFX (Part 7)/020_base/base_evac/base/loop/human_base2_3.wav
  • Level SFX (Part 7)/020_base/base_evac/base/loop/human_base2_4.wav
  • Level SFX (Part 7)/020_base/base_evac/base/loop/human_base2_5.wav
  • Level SFX (Part 7)/020_base/base_evac/base/loop/human_base2_6.wav
  • Level SFX (Part 7)/020_base/base_evac/base/loop/human_base2_7.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl2/dist_expl2_1.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl2/dist_expl2_2.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl2/dist_expl2_3.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl2/dist_expl2_4.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl2/dist_expl2_5.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl2/dist_expl2_6.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl2/dist_expl2_7.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl2/dist_expl2_8.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl2/dist_expl2_10.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_dust/large_distant_explosions1.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_dust/large_distant_explosions2.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_dust/large_distant_explosions3.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_dust/large_distant_explosions4.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_dust/large_distant_explosions5.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_dust/large_distant_explosions6.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_dust/large_distant_explosions7.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_dust/large_distant_explosions8.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_no_dust/dist_expl1.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_no_dust/dist_expl2.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_no_dust/dist_expl3.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_no_dust/dist_expl4.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_no_dust/dist_expl5.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_w_dust_mono/multi_boom1.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_w_dust_mono/multi_boom2.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_w_dust_mono/multi_boom3.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_w_dust_mono/multi_boom4.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_w_dust_mono/multi_boom5.wav
  • Level SFX (Part 7)/020_base/base_evac/details/dist_expl_w_dust_mono/multi_boom6.wav
  • Level SFX (Part 7)/020_base/base_evac/details/human_base2_details/human_base2_detail1.wav
  • Level SFX (Part 7)/020_base/base_evac/details/human_base2_details/human_base2_detail2.wav
  • Level SFX (Part 7)/020_base/base_evac/details/human_base2_details/human_base2_detail3.wav
  • Level SFX (Part 7)/020_base/base_evac/details/human_base2_details/human_base2_detail4.wav
  • Level SFX (Part 7)/020_base/base_evac/details/human_base2_details/human_base2_detail5.wav
  • Level SFX (Part 7)/020_base/base_evac/evac/loop/evac_hangar_lp1.wav
  • Level SFX (Part 7)/020_base/base_evac/evac/loop/evac_hangar_lp2.wav
  • Level SFX (Part 7)/020_base/base_evac/evac/loop/evac_hangar_lp3.wav
  • Level SFX (Part 7)/020_base/base_evac/evac/loop/evac_hangar_lp4.wav
  • Level SFX (Part 7)/020_base/base_fan_room/fan_room/loop/3_fan_rooms1.wav
  • Level SFX (Part 7)/020_base/base_fan_room/fan_room/loop/3_fan_rooms2.wav
  • Level SFX (Part 7)/020_base/base_fan_room/fan_room/loop/3_fan_rooms3.wav
  • Level SFX (Part 7)/020_base/base_garage/garage/loop/2_garage_1.wav
  • Level SFX (Part 7)/020_base/base_garage/garage/loop/2_garage_2.wav
  • Level SFX (Part 7)/020_base/base_garage/garage/loop/2_garage_3.wav
  • Level SFX (Part 7)/020_base/base_hallway/hallway/loop/5_hall_1.wav
  • Level SFX (Part 7)/020_base/base_hallway/hallway/loop/5_hall_2.wav
  • Level SFX (Part 7)/020_base/base_hallway/hallway/loop/5_hall_3.wav
  • Level SFX (Part 7)/020_base/base_hangar/hangar/loop/7_hangar_1.wav
  • Level SFX (Part 7)/020_base/base_hangar/hangar/loop/7_hangar_2.wav
  • Level SFX (Part 7)/020_base/base_hangar/hangar/loop/7_hangar_3.wav
  • Level SFX (Part 7)/020_base/base_large/large/loop/4_large_1.wav
  • Level SFX (Part 7)/020_base/base_large/large/loop/4_large_2.wav
  • Level SFX (Part 7)/020_base/base_large/large/loop/4_large_3.wav
  • Level SFX (Part 7)/020_base/base_sewer/sewer/loop/sewer1.wav
  • Level SFX (Part 7)/020_base/base_sewer/sewer/loop/sewer2.wav
  • Level SFX (Part 7)/020_base/base_sewer/sewer/loop/sewer3.wav
  • Level SFX (Part 7)/020_base/base_vent_tunnel/vent_tunnel/loop/vent_tunnel1.wav
  • Level SFX (Part 7)/020_base/base_vent_tunnel/vent_tunnel/loop/vent_tunnel2.wav
  • Level SFX (Part 7)/020_base/base_vent_tunnel/vent_tunnel/loop/vent_tunnel3.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar1/bomb_idle_var1_1.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar1/bomb_idle_var1_2.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar1/bomb_idle_var1_3.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar3/bomb_idle_var3_1.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar3/bomb_idle_var3_2.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar3/bomb_idle_var3_3.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar4/bomb_idle_var4_1.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar4/bomb_idle_var4_2.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar4/bomb_idle_var4_3.wav
  • Level SFX (Part 7)/020_base/bomb_idles/act_work_standidlevar4/bomb_idle_var4_4.wav
  • Level SFX (Part 7)/020_base/brute_throw_marine.wav
  • Level SFX (Part 7)/020_base/human_base1/human_base1/details/human_base1_details/human_base1_detail1.wav
  • Level SFX (Part 7)/020_base/human_base1/human_base1/details/human_base1_details/human_base1_detail3.wav
  • Level SFX (Part 7)/020_base/human_base1/human_base1/details/human_base1_details/human_base1_detail4.wav
  • Level SFX (Part 7)/020_base/human_base1/human_base1/details/human_base1_details/human_base1_detail5.wav
  • Level SFX (Part 7)/020_base/human_base1/human_base1/details/human_base1_details/human_base1_detail6.wav
  • Level SFX (Part 7)/020_base/human_base1/human_base1/human_base1/loop/human_base1_1.wav
  • Level SFX (Part 7)/020_base/human_base1/human_base1/human_base1/loop/human_base1_2.wav
  • Level SFX (Part 7)/020_base/human_base1/human_base1/human_base1/loop/human_base1_3.wav
  • Level SFX (Part 7)/020_base/human_base1/human_base1/human_base1/loop/human_base1_4.wav
  • Level SFX (Part 7)/020_base/human_base2/front_speakers/loop/human_base2_1.wav
  • Level SFX (Part 7)/020_base/human_base2/front_speakers/loop/human_base2_2.wav
  • Level SFX (Part 7)/020_base/human_base2/front_speakers/loop/human_base2_3.wav
  • Level SFX (Part 7)/020_base/human_base2/front_speakers/loop/human_base2_4.wav
  • Level SFX (Part 7)/020_base/human_base2/front_speakers/loop/human_base2_5.wav
  • Level SFX (Part 7)/020_base/human_base2/front_speakers/loop/human_base2_6.wav
  • Level SFX (Part 7)/020_base/human_base2/front_speakers/loop/human_base2_7.wav
  • Level SFX (Part 7)/020_base/human_base2/rear_speakers/loop/human_base2_1.wav
  • Level SFX (Part 7)/020_base/human_base2/rear_speakers/loop/human_base2_2.wav
  • Level SFX (Part 7)/020_base/human_base2/rear_speakers/loop/human_base2_3.wav
  • Level SFX (Part 7)/020_base/human_base2/rear_speakers/loop/human_base2_4.wav
  • Level SFX (Part 7)/020_base/human_base2/rear_speakers/loop/human_base2_5.wav
  • Level SFX (Part 7)/020_base/human_base2/rear_speakers/loop/human_base2_6.wav
  • Level SFX (Part 7)/020_base/human_base2/rear_speakers/loop/human_base2_7.wav
  • Level SFX (Part 7)/020_base/rvb_password/enter.wav
  • Level SFX (Part 7)/020_base/rvb_password/exit.wav
  • Level SFX (Part 7)/020_base/rvb_password/loop_var1.wav
  • Level SFX (Part 7)/020_base/rvb_password/loop_var2.wav
  • Level SFX (Part 7)/020_base/rvb_password/loop_var3.wav
  • Level SFX (Part 7)/020_base/sarge_movements_custom/020ve_gift_with_purchase_cigar_idle_var2.wav
  • Level SFX (Part 7)/020_base/sarge_movements_custom/020ve_gift_with_purchase_cigar_putout.wav
  • Level SFX (Part 7)/020_base/sarge_movements_custom/020ve_gift_with_purchase_folllow.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bomb_active/bomb_switch_loop/in.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bomb_active/bomb_switch_loop/loop/bomb_active_loop1.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bomb_active/bomb_switch_loop/loop/bomb_active_loop2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bomb_active/bomb_switch_loop/loop/bomb_active_loop3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bomb_switch.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_in_the_vent/track1/loop/bugger_vents1.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_in_the_vent/track1/loop/bugger_vents2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_in_the_vent/track1/loop/bugger_vents3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_in_the_vent/track1/loop/bugger_vents4.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_vent_point/details/buggers_vent_point/bugger_details.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_vent_point/details/buggers_vent_point/bugger_details2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_vent_point/details/buggers_vent_point/bugger_details3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_vent_point/details/buggers_vent_point/bugger_details4.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_vent_point/details/buggers_vent_point/bugger_details5.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_vent_point/details/buggers_vent_point/bugger_details6.wav
  • Level SFX (Part 7)/020_base/sound_scenery/bugger_vent_point/details/buggers_vent_point/bugger_details7.wav
  • Level SFX (Part 7)/020_base/sound_scenery/circuit_boxes/track1/loop/curcuit_boxes1.wav
  • Level SFX (Part 7)/020_base/sound_scenery/circuit_boxes/track1/loop/curcuit_boxes2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/circuit_boxes/track1/loop/curcuit_boxes3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer1/scmp1/loop.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep1.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep4.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep5.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep6.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep7.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep8.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep9.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep10.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep11.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep12.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep13.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep14.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep22.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep37.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/details/scmp_detail/beep42.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer2/scmp2/loop.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer3/scmp3/loop.wav
  • Level SFX (Part 7)/020_base/sound_scenery/computer4/scmp4/loop.wav
  • Level SFX (Part 7)/020_base/sound_scenery/door_flames.wav
  • Level SFX (Part 7)/020_base/sound_scenery/fan_scenery/track1/loop/fan_scenery1.wav
  • Level SFX (Part 7)/020_base/sound_scenery/fan_scenery/track1/loop/fan_scenery2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/fan_scenery/track1/loop/fan_scenery3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/fan_scenery/track1/loop_down/fan_scenery1.wav
  • Level SFX (Part 7)/020_base/sound_scenery/fan_scenery/track1/loop_down/fan_scenery2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/fan_scenery/track1/loop_down/fan_scenery3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/forklift/track1/loop/forklift.wav
  • Level SFX (Part 7)/020_base/sound_scenery/forklift/track1/loop/forklift2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/forklift/track1/loop/forklift3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/klaxon/klaxon/loop.wav
  • Level SFX (Part 7)/020_base/sound_scenery/overhead_pipes/track1/loop.wav
  • Level SFX (Part 7)/020_base/sound_scenery/semi_truck/track1/loop/semi_truck1.wav
  • Level SFX (Part 7)/020_base/sound_scenery/semi_truck/track1/loop/semi_truck2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/semi_truck/track1/loop/semi_truck3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/sewer_drop_point/details/whoosh.wav
  • Level SFX (Part 7)/020_base/sound_scenery/sewer_drop_point/track1/loop.wav
  • Level SFX (Part 7)/020_base/sound_scenery/shaft_expl.wav
  • Level SFX (Part 7)/020_base/sound_scenery/shaft_expl_down.wav
  • Level SFX (Part 7)/020_base/sound_scenery/transformer_boxes/track1/loop/transf_boxes1.wav
  • Level SFX (Part 7)/020_base/sound_scenery/transformer_boxes/track1/loop/transf_boxes2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/transformer_boxes/track1/loop/transf_boxes3.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo01.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo02.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo03.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo04.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo05.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo06.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo07.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo08.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo09.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_drips/details/water_drip_echo/water_drip_echo10.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_stream/track1/loop/water_stream1.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_stream/track1/loop/water_stream2.wav
  • Level SFX (Part 7)/020_base/sound_scenery/water_stream/track1/loop/water_stream3.wav
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