General Sounds


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Name General Sounds
Category Xbox 360
Game Ben 10: Alien Force - Vilgax Attacks
Section Sound Effects
Submitted June 28, 2026
Uploaded By Theoracle1185
Size 31.68 MB (504 items) arrow_right
  • General Sounds/a_core#1 (alb_destroy_bench_table_01.wav).wav
  • General Sounds/a_core#2 (alb_destroy_bench_table_02.wav).wav
  • General Sounds/a_core#3 (alb_energy_core_rise.wav).wav
  • General Sounds/a_core#4 (alb_mor_computer_destroy_01.wa).wav
  • General Sounds/a_core#5 (alb_mor_computer_destroy_02.wa).wav
  • General Sounds/a_core#6 (alb_mor_computer_destroy_03.wa).wav
  • General Sounds/core#21 (cloth_04.wav).wav
  • General Sounds/core#22 (cloth_05.wav).wav
  • General Sounds/core#23 (cloth_06.wav).wav
  • General Sounds/core#24 (cloth_07.wav).wav
  • General Sounds/core#88 (jump_b_01.wav).wav
  • General Sounds/core#89 (jump_b_02.wav).wav
  • General Sounds/core#90 (jump_b_03.wav).wav
  • General Sounds/core#145 (flying_03_loop.wav).wav
  • General Sounds/core#146 (flying_04_loop.wav).wav
  • General Sounds/core#147 (start_move_0b1.wav).wav
  • General Sounds/core#148 (start_move_0b2.wav).wav
  • General Sounds/core#149 (start_move_0b3.wav).wav
  • General Sounds/core#150 (grunt_attack_1.wav).wav
  • General Sounds/core#151 (grunt_attack_2.wav).wav
  • General Sounds/core#152 (grunt_drilling_hands_slam.wav).wav
  • General Sounds/core#153 (grunt_drilling_hands_windup.wa).wav
  • General Sounds/core#181 (force_field_disappear_05.wav).wav
  • General Sounds/core#182 (force_field_element_04_loop.wa).wav
  • General Sounds/core#183 (block_charge_01.wav).wav
  • General Sounds/core#184 (block_charge_02.wav).wav
  • General Sounds/core#185 (block_charge_03.wav).wav
  • General Sounds/core#186 (block_laser_c_01.wav).wav
  • General Sounds/core#187 (block_laser_c_02.wav).wav
  • General Sounds/core#188 (block_laser_c_03.wav).wav
  • General Sounds/core#189 (block_laser_c_04.wav).wav
  • General Sounds/core#190 (block_laser_c_05.wav).wav
  • General Sounds/core#191 (block_laser_c_06.wav).wav
  • General Sounds/core#192 (block_swipe_claw_01.wav).wav
  • General Sounds/core#193 (block_swipe_claw_02.wav).wav
  • General Sounds/core#194 (block_swipe_claw_03.wav).wav
  • General Sounds/core#195 (block_swipe_metal_01.wav).wav
  • General Sounds/core#196 (block_swipe_metal_02.wav).wav
  • General Sounds/core#197 (block_swipe_metal_03.wav).wav
  • General Sounds/core#198 (energy_upgrade_lightup.wav).wav
  • General Sounds/core#199 (brainhack_fail.wav).wav
  • General Sounds/core#200 (character_hologram_hint_loop.w).wav
  • General Sounds/core#202 (energy_core_destroy.wav).wav
  • General Sounds/core#203 (energy_upgrade_pickup2.wav).wav
  • General Sounds/core#204 (health_pickup.wav).wav
  • General Sounds/core#205 (minigame_lose.wav).wav
  • General Sounds/core#206 (minigame_miss.wav).wav
  • General Sounds/core#207 (pickup_01.wav).wav
  • General Sounds/core#208 (pickup_02.wav).wav
  • General Sounds/core#209 (pressure_plate.wav).wav
  • General Sounds/core#210 (pressure_plate_stone_down.wav).wav
  • General Sounds/core#211 (pressure_plate_stone_up.wav).wav
  • General Sounds/core#212 (warp_in_01.wav).wav
  • General Sounds/core#213 (warp_out_01.wav).wav
  • General Sounds/core#214 (humong_destroy_stone_wall.wav).wav
  • General Sounds/core#223 (wood_crates_destroy_01.wav).wav
  • General Sounds/core#224 (wood_crates_destroy_02.wav).wav
  • General Sounds/core#225 (wood_crates_destroy_04.wav).wav
  • General Sounds/core#226 (wood_crates_destroy_05.wav).wav
  • General Sounds/core#227 (wood_crates_destroy_06.wav).wav
  • General Sounds/core#246 (omni_flash_from.wav).wav
  • General Sounds/core#247 (omni_flash_to_02.wav).wav
  • General Sounds/core#248 (omni_scroll.wav).wav
  • General Sounds/core#249 (omni_select_07.wav).wav
  • General Sounds/core#308 (lasers_floor_loop_01.wav).wav
  • General Sounds/core#309 (lasers_hallways_loop_02.wav).wav
  • General Sounds/swpanr0#1 (anr_bone_gate.wav).wav
  • General Sounds/swpanr0#2 (anr_bone_spikes_ground_01.wav).wav
  • General Sounds/swpanr0#3 (anr_bone_spikes_ground_02.wav).wav
  • General Sounds/swpanr0#4 (anr_bone_spikes_ground_03.wav).wav
  • General Sounds/swpanr0#5 (anr_electro_tentacles_loop.wav).wav
  • General Sounds/swpanr0#6 (anr_spike_impact_01.wav).wav
  • General Sounds/swpanr0#7 (anr_spike_impact_02.wav).wav
  • General Sounds/swpanr0#8 (anr_spike_impact_03.wav).wav
  • General Sounds/swpanr0#9 (anr_spike_shot_01.wav).wav
  • General Sounds/swpanr0#10 (anr_spike_shot_02.wav).wav
  • General Sounds/swpanr0#11 (anr_spike_shot_03.wav).wav
  • General Sounds/swpanr0#13 (crystal_presure_plate.wav).wav
  • General Sounds/swpanr0#14 (ect_attack_double.wav).wav
  • General Sounds/swpanr0#15 (ect_attack_lunge.wav).wav
  • General Sounds/swpanr0#16 (ect_attack_single.wav).wav
  • General Sounds/swpanr0#17 (ect_die.wav).wav
  • General Sounds/swpanr0#21 (ect_vuln.wav).wav
  • General Sounds/swpanr0#23 (lamp_crystal_destroy_01.wav).wav
  • General Sounds/swpanr0#24 (lamp_crystal_destroy_02.wav).wav
  • General Sounds/swpanr0#25 (lamp_crystal_destroy_03.wav).wav
  • General Sounds/swpanr0#26 (prismatic_tornado_loop.wav).wav
  • General Sounds/swpbchil#1 (bchill_frostbreath_01.wav).wav
  • General Sounds/swpbchil#2 (bchill_frostbreath_02.wav).wav
  • General Sounds/swpbchil#7 (bchill_ice_block_break_01.wav).wav
  • General Sounds/swpbchil#8 (bchill_ice_block_break_02.wav).wav
  • General Sounds/swpbchil#9 (bchill_ice_block_break_03.wav).wav
  • General Sounds/swpbchil#10 (bchill_ice_block_break_04.wav).wav
  • General Sounds/swpbchil#14 (bchill_ice_punch_break_01.wav).wav
  • General Sounds/swpbchil#15 (bchill_ice_punch_break_02.wav).wav
  • General Sounds/swpbchil#16 (bchill_ice_punch_break_03.wav).wav
  • General Sounds/swpbchil#17 (bchill_ice_punch_break_04.wav).wav
  • General Sounds/swpbchil#34 (gliding_loop.wav).wav
  • General Sounds/swpbchil#35 (jump_double_01.wav).wav
  • General Sounds/swpbstrm#21 (bstorm_shield_block_loop.wav).wav
  • General Sounds/swpbstrm#22 (bstorm_spark_of_genius_01.wav).wav
  • General Sounds/swpcbolt#7 (boulder_roll_loop.wav).wav
  • General Sounds/swpcbolt#8 (canbolt_burnout_chargeup_loop.).wav
  • General Sounds/swpcbolt#11 (cbolt_fly_air_loop.wav).wav
  • General Sounds/swpcbolt#12 (cbolt_land_ball.wav).wav
  • General Sounds/swpcbolt#13 (cbolt_land_feet.wav).wav
  • General Sounds/swpcbolt#14 (cbolt_launch.wav).wav
  • General Sounds/swpchrm#1 (charm_break_ring.wav).wav
  • General Sounds/swpchrm#2 (charm_pull_ring_01.wav).wav
  • General Sounds/swpchrm#3 (charm_pull_ring_02.wav).wav
  • General Sounds/swpchrm#4 (charm_pull_ring_03.wav).wav
  • General Sounds/swpchrm#5 (chrm_fire_torch_loop.wav).wav
  • General Sounds/swpchrm#6 (chrm_floor_move_loop.wav).wav
  • General Sounds/swpchrm#11 (chrm_lava_loop.wav).wav
  • General Sounds/swpchrm#12 (chrm_sfire_vines.wav).wav
  • General Sounds/swpchrm#15 (chrm_spell_intro.wav).wav
  • General Sounds/swpchrm#16 (chrm_spell_project_fast.wav).wav
  • General Sounds/swpchrm#17 (chrm_spell_project_slow.wav).wav
  • General Sounds/swpchrm#18 (chrm_stone_move_loop.wav).wav
  • General Sounds/swpchrm#19 (chrm_teleport.wav).wav
  • General Sounds/swpchrm#23 (rock_fist_pound.wav).wav
  • General Sounds/swpchrm#34 (rock_swipe_heavy_01.wav).wav
  • General Sounds/swpchrm#35 (rock_swipe_heavy_02.wav).wav
  • General Sounds/swpchrm#39 (rock_warpin.wav).wav
  • General Sounds/swpchrom#11 (chrom_block_shield_loop.wav).wav
  • General Sounds/swpcrim#1 (crim_charge_attack.wav).wav
  • General Sounds/swpcrim#2 (crim_charge_windup.wav).wav
  • General Sounds/swpdstar#2 (dstar_cann_destroy_01.wav).wav
  • General Sounds/swpdstar#3 (dstar_cann_destroy_02.wav).wav
  • General Sounds/swpdstar#4 (dstar_cann_destroy_03.wav).wav
  • General Sounds/swpdstar#8 (dstar_comp_destroy_01.wav).wav
  • General Sounds/swpdstar#9 (dstar_comp_destroy_02.wav).wav
  • General Sounds/swpdstar#10 (dstar_comp_destroy_03.wav).wav
  • General Sounds/swpdstar#11 (dstar_dark_beam.wav).wav
  • General Sounds/swpdstar#12 (dstar_dark_globe_attack.wav).wav
  • General Sounds/swpdstar#13 (dstar_energy_core_rise.wav).wav
  • General Sounds/swpdstar#14 (dstar_floor_open.wav).wav
  • General Sounds/swpdvoid#3 (dvoid_cormite_burn_loop.wav).wav
  • General Sounds/swpdvoid#7 (dvoid_ecore_open.wav).wav
  • General Sounds/swpdvoid#8 (dvoid_flyby_01.wav).wav
  • General Sounds/swpdvoid#9 (dvoid_flyby_02.wav).wav
  • General Sounds/swpdvoid#10 (dvoid_flyby_03.wav).wav
  • General Sounds/swpdvoid#11 (dvoid_frostbreath.wav).wav
  • General Sounds/swpecho#2 (sonic_scream.wav).wav
  • General Sounds/swpenc0#3 (number_complete_game.wav).wav
  • General Sounds/swpenc0#4 (number_move.wav).wav
  • General Sounds/swpenc0#5 (number_populate.wav).wav
  • General Sounds/swpenc0#6 (electric_beam_loop.wav).wav
  • General Sounds/swpenc0#7 (enc_blockade_open.wav).wav
  • General Sounds/swpenc0#8 (enc_can_destroy_01.wav).wav
  • General Sounds/swpenc0#9 (enc_can_destroy_02.wav).wav
  • General Sounds/swpenc0#10 (enc_can_destroy_03.wav).wav
  • General Sounds/swpenc0#11 (enc_fan_loop.wav).wav
  • General Sounds/swpenc0#12 (enc_lightning_01.wav).wav
  • General Sounds/swpenc0#13 (enc_lightning_02.wav).wav
  • General Sounds/swpenc0#14 (enc_platform_form.wav).wav
  • General Sounds/swpenc0#15 (enc_small_door_open.wav).wav
  • General Sounds/swpenc0#16 (enc_spark_loop.wav).wav
  • General Sounds/swpenc0#17 (enc_train_doors_open.wav).wav
  • General Sounds/swpenc0#18 (enc_train_loop.wav).wav
  • General Sounds/swpenc0#19 (enc_wall_turret_fire_01.wav).wav
  • General Sounds/swpenc0#20 (enc_wall_turret_tripwire.wav).wav
  • General Sounds/swpenc0#21 (lightning_strike_sharp.wav).wav
  • General Sounds/swpenc0#22 (ramp_turn_loop.wav).wav
  • General Sounds/swpenc0#23 (reflector_move_01.wav).wav
  • General Sounds/swpenc0#24 (reflector_move_02.wav).wav
  • General Sounds/swpenc0#25 (segmented_entrance_open.wav).wav
  • General Sounds/swpenc0#26 (squid_destroyed_01.wav).wav
  • General Sounds/swpenc0#27 (squid_destroyed_02.wav).wav
  • General Sounds/swpenc0#28 (squid_destroyed_03.wav).wav
  • General Sounds/swpenc0#32 (squid_spin_attack_01.wav).wav
  • General Sounds/swpenc0#33 (squid_spin_attack_02.wav).wav
  • General Sounds/swpenc0#34 (squid_spin_attack_03.wav).wav
  • General Sounds/swpenc0#35 (squid_spin_attack_expl.wav).wav
  • General Sounds/swperth#1 (city_emergency_loop_mono_park_).wav
  • General Sounds/swperth#2 (city_emergency_loop_stereo_all).wav
  • General Sounds/swperth#3 (city_emergency_loop_stereo_roo).wav
  • General Sounds/swperth#4 (city_emergency_loop_stereo_str).wav
  • General Sounds/swperth#5 (helicopter__02_loop.wav).wav
  • General Sounds/swperth#6 (fire_hydrant_destroy.wav).wav
  • General Sounds/swperth#7 (fire_hydrant_water_loop.wav).wav
  • General Sounds/swperth#13 (metal_cans_destroy_01.wav).wav
  • General Sounds/swperth#14 (metal_cans_destroy_03.wav).wav
  • General Sounds/swperth#15 (metal_cans_destroy_04.wav).wav
  • General Sounds/swperth#16 (metal_car_destroy_01.wav).wav
  • General Sounds/swperth#17 (metal_car_destroy_02.wav).wav
  • General Sounds/swperth#18 (metal_car_destroy_04.wav).wav
  • General Sounds/swperth#19 (metal_car_destroy_06.wav).wav
  • General Sounds/swperth#20 (metal_car_destroy_07.wav).wav
  • General Sounds/swperth#21 (metal_car_destroy_10.wav).wav
  • General Sounds/swperth#22 (metal_car_destroy_11.wav).wav
  • General Sounds/swperth#23 (metal_car_destroy_13.wav).wav
  • General Sounds/swperth#39 (wood_a_destroy_01.wav).wav
  • General Sounds/swperth#40 (wood_a_destroy_05.wav).wav
  • General Sounds/swperth#41 (wood_b_destroy_01.wav).wav
  • General Sounds/swperth#42 (wood_b_destroy_02.wav).wav
  • General Sounds/swperth#43 (wood_b_destroy_03.wav).wav
  • General Sounds/swperth#44 (wood_b_destroy_04.wav).wav
  • General Sounds/swperth#45 (wood_b_destroy_05.wav).wav
  • General Sounds/swperth#46 (wood_b_destroy_06.wav).wav
  • General Sounds/swperth#47 (wood_b_destroy_07.wav).wav
  • General Sounds/swperth#48 (air_conditioner_vent.wav).wav
  • General Sounds/swperth#50 (broken_sign_blink.wav).wav
  • General Sounds/swperth#51 (fire_big_short.wav).wav
  • General Sounds/swperth#52 (fire_car_short.wav).wav
  • General Sounds/swperth#53 (power_breaker_destroy.wav).wav
  • General Sounds/swperth#54 (power_line_sparks_01.wav).wav
  • General Sounds/swperth#55 (power_line_sparks_02.wav).wav
  • General Sounds/swperth#56 (power_line_sparks_03.wav).wav
  • General Sounds/swperth#57 (power_line_sparks_04.wav).wav
  • General Sounds/swperth#58 (steam_loop.wav).wav
  • General Sounds/swperth2#1 (cardboard_destroy_01.wav).wav
  • General Sounds/swperth2#2 (cardboard_destroy_02.wav).wav
  • General Sounds/swperth2#3 (glass_destroy.wav).wav
  • General Sounds/swperth2#4 (bhack_keypad.wav).wav
  • General Sounds/swperth2#5 (blast_door_open_02.wav).wav
  • General Sounds/swperth2#6 (blast_door_short_circuit.wav).wav
  • General Sounds/swperth2#7 (bolt_unlock_02.wav).wav
  • General Sounds/swperth2#8 (bhack_dial_spin_loop.wav).wav
  • General Sounds/swperth2#9 (bhack_dot_blink.wav).wav
  • General Sounds/swperth2#10 (bhack_dot_locked_in.wav).wav
  • General Sounds/swperth2#11 (bhack_keypad_move_02.wav).wav
  • General Sounds/swperth2#12 (bhack_keypad_press_correct.wav).wav
  • General Sounds/swperth2#13 (bhack_keypad_press_incorrect.w).wav
  • General Sounds/swperth2#14 (bhack_line_bounce_horiz_01.wav).wav
  • General Sounds/swperth2#15 (bhack_line_bounce_horiz_02.wav).wav
  • General Sounds/swperth2#16 (zbhack_ball_bounce_01.wav).wav
  • General Sounds/swperth2#17 (zbhack_ball_bounce_02.wav).wav
  • General Sounds/swperth2#18 (warehouse_doors_close.wav).wav
  • General Sounds/swperth2#19 (warehouse_doors_move_loop.wav).wav
  • General Sounds/swperth2#20 (warehouse_doors_open.wav).wav
  • General Sounds/swperth2#22 (generator_spin.wav).wav
  • General Sounds/swperth2#23 (generator_spin_start_buzz.wav).wav
  • General Sounds/swperth2#24 (platform_out_02.wav).wav
  • General Sounds/swperth2#25 (pull_lever.wav).wav
  • General Sounds/swperth2#26 (warehouse_lights_01.wav).wav
  • General Sounds/swperth2#27 (warehouse_lights_02.wav).wav
  • General Sounds/swperth2#28 (humongosaur_metal_block_drag_l).wav
  • General Sounds/swperth2#29 (lift_bar_open.wav).wav
  • General Sounds/swperth2#30 (lift_move.wav).wav
  • General Sounds/swperth2#31 (metal_cabinets_destroy_01.wav).wav
  • General Sounds/swperth2#32 (metal_cabinets_destroy_02.wav).wav
  • General Sounds/swperth2#33 (metal_cabinets_destroy_03.wav).wav
  • General Sounds/swperth2#34 (metal_cabinets_destroy_04.wav).wav
  • General Sounds/swperth2#35 (metal_door_close.wav).wav
  • General Sounds/swperth2#36 (metal_door_open.wav).wav
  • General Sounds/swperth2#37 (scaffold_destroy.wav).wav
  • General Sounds/swperth2#38 (scaffold_warn_01.wav).wav
  • General Sounds/swperth2#39 (scaffold_warn_02.wav).wav
  • General Sounds/swperth2#40 (scaffold_warn_03.wav).wav
  • General Sounds/swperth2#41 (ware_computer_smolder_loop.wav).wav
  • General Sounds/swperth2#44 (ware_move_box_sparks.wav).wav
  • General Sounds/swperth2#46 (ware_pow_break_destroy.wav).wav
  • General Sounds/swperth2#50 (ware_roof_crash.wav).wav
  • General Sounds/swperth2#51 (ware_ships_flyby.wav).wav
  • General Sounds/swpgfrea#4 (cbolt_held_loop.wav).wav
  • General Sounds/swpgfrea#22 (gfreak_lamp_crystal_destroy_01).wav
  • General Sounds/swpgfrea#23 (gfreak_lamp_crystal_destroy_02).wav
  • General Sounds/swpgfrea#24 (gfreak_lamp_crystal_destroy_03).wav
  • General Sounds/swpgfrea#25 (gfreak_move_loop.wav).wav
  • General Sounds/swpgfrea#35 (gfreak_suck_energy_cast.wav).wav
  • General Sounds/swpgfrea#36 (gfreak_tent_spark_loop.wav).wav
  • General Sounds/swpgoop#8 (goop_heavy_attack_01.wav).wav
  • General Sounds/swpgoop#9 (goop_heavy_attack_02.wav).wav
  • General Sounds/swpgoop#10 (goop_light_attack_01.wav).wav
  • General Sounds/swpgoop#11 (goop_light_attack_02.wav).wav
  • General Sounds/swpgoop#12 (goop_light_attack_03.wav).wav
  • General Sounds/swpgoop#13 (goop_spit.wav).wav
  • General Sounds/swpgoop#15 (goop_wall_stick_01.wav).wav
  • General Sounds/swpgoop#16 (goop_wall_stick_02.wav).wav
  • General Sounds/swpgoop#17 (goop_wall_stick_03.wav).wav
  • General Sounds/swpgoop#18 (knees_01.wav).wav
  • General Sounds/swpgoop#19 (knees_02.wav).wav
  • General Sounds/swpgoop#20 (knees_03.wav).wav
  • General Sounds/swpgoop#21 (knees_04.wav).wav
  • General Sounds/swpgoop#22 (knees_05.wav).wav
  • General Sounds/swphav#1 (hav_charge_attack.wav).wav
  • General Sounds/swphum#4 (humong_dial_bit.wav).wav
  • General Sounds/swphum#5 (humong_dial_bit_complete.wav).wav
  • General Sounds/swphum#7 (humong_exert_metal_door_bit.wa).wav
  • General Sounds/swphum#8 (humong_exert_metal_door_bit_co).wav
  • General Sounds/swphum#42 (humong_stone_door_bit.wav).wav
  • General Sounds/swphum#43 (humong_stone_door_bit_complete).wav
  • General Sounds/swphum#46 (humongosaur_attack_light_01.wa).wav
  • General Sounds/swphum#47 (humongosaur_attack_light_02.wa).wav
  • General Sounds/swphum#48 (humongosaur_attack_light_03.wa).wav
  • General Sounds/swphum#49 (humongosaur_attack_light_04.wa).wav
  • General Sounds/swphum#50 (humongosaur_attack_light_05.wa).wav
  • General Sounds/swphum#52 (humongosaur_land.wav).wav
  • General Sounds/swpmor0#3 (destroy_gen_01.wav).wav
  • General Sounds/swpmor0#4 (destroy_gen_02.wav).wav
  • General Sounds/swpmor0#5 (drill_loop.wav).wav
  • General Sounds/swpmor0#6 (mine_carts_loop.wav).wav
  • General Sounds/swpmor0#7 (mor_activator_activated.wav).wav
  • General Sounds/swpmor0#8 (mor_beam_split.wav).wav
  • General Sounds/swpmor0#9 (mor_boulders_destroy_temp.wav).wav
  • General Sounds/swpmor0#10 (mor_can_destroy_01.wav).wav
  • General Sounds/swpmor0#11 (mor_can_destroy_02.wav).wav
  • General Sounds/swpmor0#13 (mor_computer_destroy_01.wav).wav
  • General Sounds/swpmor0#14 (mor_computer_destroy_02.wav).wav
  • General Sounds/swpmor0#15 (mor_computer_destroy_03.wav).wav
  • General Sounds/swpmor0#16 (mor_crystal_fall_01.wav).wav
  • General Sounds/swpmor0#17 (mor_crystal_fall_02.wav).wav
  • General Sounds/swpmor0#18 (mor_crystal_fall_03.wav).wav
  • General Sounds/swpmor0#19 (mor_crystal_fall_04.wav).wav
  • General Sounds/swpmor0#20 (mor_crystals_destroy_temp.wav).wav
  • General Sounds/swpmor0#21 (mor_door_disappear.wav).wav
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