Colonel Alloy (English)
(Current scale is below 100% - zoom in to view full detail)
| Name |
Colonel Alloy (English) |
| Category |
Xbox |
| Game |
Metal Arms: Glitch in the System |
| Section |
Characters (English) |
| Submitted |
October 29, 2026 |
| Uploaded By |
ObsoIeteQuality |
| Size |
14.27 MB (50 items) arrow_right
- CA_02i_200$.wav
- CA_02i_201$.wav
- CA_02i_204$.wav
- CA_03i_090.wav
- CA_03i_100.wav
- CA_03i_200$.wav
- CA_03i_201$.wav
- CA_03i_203$.wav
- CA_03o_010.wav
- CA_05i_130.wav
- CA_07i_010$.wav
- CA_07i_030$.wav
- CA_07o_080$.wav
- CA_08o_010.wav
- CA_09i_010.wav
- CA_09i_020.wav
- CA_09i_030.wav
- CA_09i_040$.wav
- CA_09o_010.wav
- CA_10c_200$.wav
- CA_12i_130.wav
- CA_15i_200$.wav
- CA_21i_140$.wav
- CA_22i_010.wav
- CA_22i_020.wav
- CA_35o_201$.wav
- CA_40i_030$.wav
- CA_40i_040$.wav
- CA_Close.wav
- CA_DetPack$.wav
- CA_Great1.wav
- CA_Great2.wav
- CA_Groove.wav
- CA_Hang.wav
- CA_Lead.wav
- CA_Left.wav
- CA_More.wav
- CA_Mortar.wav
- CA_Pace.wav
- CA_Right.wav
- CA_Rounds.wav
- CA_Show.wav
- CA_Thread.wav
- CA_xx_210$.wav
- CA_xx_300$.wav
- CA_xx_2490$.wav
- CA_xx_2500.wav
- CA_xx_2510$.wav
- CA_xx_2550$.wav
- CA_ZipLine$.wav
|
| Format |
ZIP (application/zip) wav |
| Hits |
10 |
Metal Arms' source files got leaked somewhere and one of those leaks implies that the missing audio files are in the Xbox version. The audio clips in that leak are in better quality than what I submitted. I'm not allowed to use anything from that leak for a variety of reasons. You can tell these are ripped from the actual game by the fact that the non-streamed clips (files without the "$" at the end) are slightly lower pitched and sound a little crusty. And no, I didn't make them sound like that. All those audio clips were like that even before I converted the WAV's to PCM from whatever format had the value 0x69 (115).