Colonel Alloy (English)


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Colonel Alloy (English)
Category Xbox
Game Metal Arms: Glitch in the System
Section Characters (English)
Submitted October 29, 2026
Uploaded By ObsoIeteQuality
Size 14.27 MB (50 items) arrow_right
  • CA_02i_200$.wav
  • CA_02i_201$.wav
  • CA_02i_204$.wav
  • CA_03i_090.wav
  • CA_03i_100.wav
  • CA_03i_200$.wav
  • CA_03i_201$.wav
  • CA_03i_203$.wav
  • CA_03o_010.wav
  • CA_05i_130.wav
  • CA_07i_010$.wav
  • CA_07i_030$.wav
  • CA_07o_080$.wav
  • CA_08o_010.wav
  • CA_09i_010.wav
  • CA_09i_020.wav
  • CA_09i_030.wav
  • CA_09i_040$.wav
  • CA_09o_010.wav
  • CA_10c_200$.wav
  • CA_12i_130.wav
  • CA_15i_200$.wav
  • CA_21i_140$.wav
  • CA_22i_010.wav
  • CA_22i_020.wav
  • CA_35o_201$.wav
  • CA_40i_030$.wav
  • CA_40i_040$.wav
  • CA_Close.wav
  • CA_DetPack$.wav
  • CA_Great1.wav
  • CA_Great2.wav
  • CA_Groove.wav
  • CA_Hang.wav
  • CA_Lead.wav
  • CA_Left.wav
  • CA_More.wav
  • CA_Mortar.wav
  • CA_Pace.wav
  • CA_Right.wav
  • CA_Rounds.wav
  • CA_Show.wav
  • CA_Thread.wav
  • CA_xx_210$.wav
  • CA_xx_300$.wav
  • CA_xx_2490$.wav
  • CA_xx_2500.wav
  • CA_xx_2510$.wav
  • CA_xx_2550$.wav
  • CA_ZipLine$.wav
Format ZIP (application/zip)
wav
Hits 10

Comments (1)


You must be logged in to post comments.
Avatar
If someone claims there are three voice clips missing in here (CA_12i_130.wav, CA_37i_030.wav, CA_37i_040.wav), those are NOT in the Xbox version. Those are in the GC and PS2 versions, the latter being in lower quality.

Metal Arms' source files got leaked somewhere and one of those leaks implies that the missing audio files are in the Xbox version. The audio clips in that leak are in better quality than what I submitted. I'm not allowed to use anything from that leak for a variety of reasons. You can tell these are ripped from the actual game by the fact that the non-streamed clips (files without the "$" at the end) are slightly lower pitched and sound a little crusty. And no, I didn't make them sound like that. All those audio clips were like that even before I converted the WAV's to PCM from whatever format had the value 0x69 (115).
ObsoIeteQuality Oct 26, 2026 3:31 AM * history